{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassListener.chs -- module HGamer3D.Bindings.SFML.ClassListener where import C2HS import Foreign import Foreign.Ptr import Foreign.C import Monad (liftM, liftM2) import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector2 import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.SFML.Utils #} {# import HGamer3D.Bindings.SFML.ClassPtr #} {# import HGamer3D.Bindings.SFML.StructHG3DClass #} #include "ClassListener.h" {- function setGlobalVolume -} {#fun sfml_lst_setGlobalVolume as setGlobalVolume { realToFrac `Float' } -> `()' #} {- function getGlobalVolume -} {#fun sfml_lst_getGlobalVolume as getGlobalVolume { alloca- `Float' peekFloatConv*} -> `()' #} {- function setPosition -} {#fun sfml_lst_setPosition as setPosition { realToFrac `Float' , realToFrac `Float' , realToFrac `Float' } -> `()' #} {- function setDirection -} {#fun sfml_lst_setDirection as setDirection { realToFrac `Float' , realToFrac `Float' , realToFrac `Float' } -> `()' #}