-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassListener.chs

-- 

module HGamer3D.Bindings.SFML.ClassListener where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.SFML.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}
import HGamer3D.Bindings.SFML.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}
import HGamer3D.Bindings.SFML.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}

-- | Change the global volume of all the sounds and musics.  - Details: The volume is a number between 0 and 100; it is combined with the individual volume of each sound / music. The default value for the volume is 100 (maximum).
setGlobalVolume :: Float  -- ^ volume
  ->  IO ()
 -- ^ 
setGlobalVolume a1 =
  let {a1' = realToFrac a1} in 
  setGlobalVolume'_ a1' >>= \res ->
  return ()
{-# LINE 47 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}

-- | Get the current value of the global volume.  - Details: setGlobalVolume
getGlobalVolume :: IO (Float)
 -- ^ return value - Current global volume, in the range [0, 100]    
getGlobalVolume =
  alloca $ \a1' -> 
  getGlobalVolume'_ a1' >>= \res ->
  peekFloatConv  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 51 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}

-- | Set the position of the listener in the scene.  - Details: The default listener's position is (0, 0, 0).
setPosition :: Float  -- ^ x
  ->  Float  -- ^ y
  ->  Float  -- ^ z
  ->  IO ()
 -- ^ 
setPosition a1 a2 a3 =
  let {a1' = realToFrac a1} in 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  setPosition'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}

-- | Set the orientation of the listener in the scene.  - Details: The orientation defines the 3D axes of the listener (left, up, front) in the scene. The orientation vector doesn't have to be normalized. The default listener's orientation is (0, 0, -1).
setDirection :: Float  -- ^ x
  ->  Float  -- ^ y
  ->  Float  -- ^ z
  ->  IO ()
 -- ^ 
setDirection a1 a2 a3 =
  let {a1' = realToFrac a1} in 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  setDirection'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassListener.chs.h sfml_lst_setGlobalVolume"
  setGlobalVolume'_ :: (CFloat -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassListener.chs.h sfml_lst_getGlobalVolume"
  getGlobalVolume'_ :: ((Ptr CFloat) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassListener.chs.h sfml_lst_setPosition"
  setPosition'_ :: (CFloat -> (CFloat -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassListener.chs.h sfml_lst_setDirection"
  setDirection'_ :: (CFloat -> (CFloat -> (CFloat -> (IO ()))))