-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassSoundBuffer.chs

-- 

module HGamer3D.Bindings.SFML.ClassSoundBuffer where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.SFML.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
import HGamer3D.Bindings.SFML.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}
import HGamer3D.Bindings.SFML.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}

-- | Default constructor. 
new :: IO (HG3DClass)
 -- ^ 
new =
  alloca $ \a1' -> 
  new'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}

-- | Destructor. 
delete :: HG3DClass  -- ^ classpointer - pointer of Class instance which is going to be deleted.
  ->  IO ()
 -- ^ 
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}

-- | Load the sound buffer from a file.  - Details: Here is a complete list of all the supported audio formats: ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
loadFromFile :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  String  -- ^ filename
  ->  IO (Bool)
 -- ^ 
loadFromFile a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  loadFromFile'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 57 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}

-- | Save the sound buffer to an audio file.  - Details: Here is a complete list of all the supported audio formats: ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
saveToFile :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  String  -- ^ filename
  ->  IO (Bool)
 -- ^ 
saveToFile a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  saveToFile'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}

-- | Get the sample rate of the sound.  - Details: The sample rate is the number of samples played per second. The higher, the better the quality (for example, 44100 samples/s is CD quality).
getSampleRate :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Int)
 -- ^ 
getSampleRate a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getSampleRate'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 68 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}

-- | Get the number of channels used by the sound.  - Details: If the sound is mono then the number of channels will be 1, 2 for stereo, etc.
getChannelCount :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Int)
 -- ^ 
getChannelCount a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getChannelCount'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_construct"
  new'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_loadFromFile"
  loadFromFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_saveToFile"
  saveToFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_getSampleRate"
  getSampleRate'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_getChannelCount"
  getChannelCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))