HGamer3D-SFML-Binding-0.1.9: Windows Game Engine for the Haskell Programmer - SFML Bindings

Safe HaskellNone

HGamer3D.Bindings.SFML.ClassSoundSource

Synopsis

Documentation

deleteSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance which is going to be deleted.

-> IO () 

Destructor.

setPitchSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> Float

pitch

-> IO () 

Set the volume of the sound. - Details: The volume is a value between 0 (mute) and 100 (full volume). The default value for the volume is 100.

Set the pitch of the sound. - Details: The pitch represents the perceived fundamental frequency of a sound; thus you can make a sound more acute or grave by changing its pitch. A side effect of changing the pitch is to modify the playing speed of the sound as well. The default value for the pitch is 1.

setVolumeSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> Float

volume

-> IO () 

Set the 3D position of the sound in the audio scene. - Details: Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

setPositionSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> Float

x

-> Float

y

-> Float

z

-> IO () 

Make the sound's position relative to the listener or absolute. - Details: Making a sound relative to the listener will ensure that it will always be played the same way regardless the position of the listener. This can be useful for non-spatialized sounds, sounds that are produced by the listener, or sounds attached to it. The default value is false (position is absolute).

setRelativeToListenerSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> Bool

relative

-> IO () 

Set the minimum distance of the sound. - Details: The minimum distance of a sound is the maximum distance at which it is heard at its maximum volume. Further than the minimum distance, it will start to fade out according to its attenuation factor. A value of 0 (inside the head of the listener) is an invalid value and is forbidden. The default value of the minimum distance is 1.

setMinDistanceSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> Float

distance

-> IO () 

Set the attenuation factor of the sound. - Details: The attenuation is a multiplicative factor which makes the sound more or less loud according to its distance from the listener. An attenuation of 0 will produce a non-attenuated sound, i.e. its volume will always be the same whether it is heard from near or from far. On the other hand, an attenuation value such as 100 will make the sound fade out very quickly as it gets further from the listener. The default value of the attenuation is 1.

setAttenuationSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> Float

attenuation

-> IO () 

Get the pitch of the sound. - Details: setPitch

getPitchSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> IO Float

return value - Pitch of the sound

getVolumeSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> IO Float

return value - Volume of the sound, in the range [0, 100]

Get the volume of the sound. - Details: setVolume

isRelativeToListenerSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> IO Bool

return value - True if the position is relative, false if it's absolute

Tell whether the sound's position is relative to the listener or is absolute. - Details: setRelativeToListener

getMinDistanceSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> IO Float

return value - Minimum distance of the sound

Get the minimum distance of the sound. - Details: setMinDistancegetAttenuation

getAttenuationSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> IO Float

return value - Attenuation factor of the sound

Get the attenuation factor of the sound. - Details: setAttenuationgetMinDistance