-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassListener.chs

-- 

module HGamer3D.Bindings.SFML.ClassListener where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.SFML.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}
import HGamer3D.Bindings.SFML.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}
import HGamer3D.Bindings.SFML.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}
import HGamer3D.Bindings.SFML.StructVec3
{-# LINE 43 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}

{- function setGlobalVolume -}
setGlobalVolume :: Float -> IO ()
setGlobalVolume a1 =
  let {a1' = realToFrac a1} in 
  setGlobalVolume'_ a1' >>= \res ->
  return ()
{-# LINE 48 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}

{- function getGlobalVolume -}
getGlobalVolume :: IO (Float)
getGlobalVolume =
  alloca $ \a1' -> 
  getGlobalVolume'_ a1' >>= \res ->
  peekFloatConv  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 52 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}

{- function setPosition -}
setPosition :: Float -> Float -> Float -> IO ()
setPosition a1 a2 a3 =
  let {a1' = realToFrac a1} in 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  setPosition'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 58 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}

{- function getPosition -}
getPosition :: IO (Vec3)
getPosition =
  alloca $ \a1' -> 
  getPosition'_ a1' >>= \res ->
  peekVec3  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}

{- function setDirection -}
setDirection :: Float -> Float -> Float -> IO ()
setDirection a1 a2 a3 =
  let {a1' = realToFrac a1} in 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  setDirection'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}

{- function getDirection -}
getDirection :: IO (Vec3)
getDirection =
  alloca $ \a1' -> 
  getDirection'_ a1' >>= \res ->
  peekVec3  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\SFML\\ClassListener.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassListener.chs.h sfml_lst_setGlobalVolume"
  setGlobalVolume'_ :: (CFloat -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassListener.chs.h sfml_lst_getGlobalVolume"
  getGlobalVolume'_ :: ((Ptr CFloat) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassListener.chs.h sfml_lst_setPosition"
  setPosition'_ :: (CFloat -> (CFloat -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassListener.chs.h sfml_lst_getPosition"
  getPosition'_ :: ((Vec3Ptr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassListener.chs.h sfml_lst_setDirection"
  setDirection'_ :: (CFloat -> (CFloat -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassListener.chs.h sfml_lst_getDirection"
  getDirection'_ :: ((Vec3Ptr) -> (IO ()))