-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassSoundSource.chs

-- 

module HGamer3D.Bindings.SFML.ClassSoundSource where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.SFML.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}
import HGamer3D.Bindings.SFML.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}
import HGamer3D.Bindings.SFML.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}
import HGamer3D.Bindings.SFML.StructVec3
{-# LINE 43 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function ~SoundSource -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 48 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function setPitch -}
setPitch :: HG3DClass -> Float -> IO ()
setPitch a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setPitch'_ a1' a2' >>= \res ->
  return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function setVolume -}
setVolume :: HG3DClass -> Float -> IO ()
setVolume a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setVolume'_ a1' a2' >>= \res ->
  return ()
{-# LINE 58 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function setPosition -}
setPosition :: HG3DClass -> Float -> Float -> Float -> IO ()
setPosition a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  setPosition'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 65 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function setRelativeToListener -}
setRelativeToListener :: HG3DClass -> Bool -> IO ()
setRelativeToListener a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setRelativeToListener'_ a1' a2' >>= \res ->
  return ()
{-# LINE 70 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function setMinDistance -}
setMinDistance :: HG3DClass -> Float -> IO ()
setMinDistance a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setMinDistance'_ a1' a2' >>= \res ->
  return ()
{-# LINE 75 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function setAttenuation -}
setAttenuation :: HG3DClass -> Float -> IO ()
setAttenuation a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setAttenuation'_ a1' a2' >>= \res ->
  return ()
{-# LINE 80 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function getPitch -}
getPitch :: HG3DClass -> IO (Float)
getPitch a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getPitch'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 85 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function getVolume -}
getVolume :: HG3DClass -> IO (Float)
getVolume a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getVolume'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 90 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function getPosition -}
getPosition :: HG3DClass -> IO (Vec3)
getPosition a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getPosition'_ a1' a2' >>= \res ->
  peekVec3  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 95 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function isRelativeToListener -}
isRelativeToListener :: HG3DClass -> IO (Bool)
isRelativeToListener a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isRelativeToListener'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 100 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function getMinDistance -}
getMinDistance :: HG3DClass -> IO (Float)
getMinDistance a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMinDistance'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 105 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}

{- function getAttenuation -}
getAttenuation :: HG3DClass -> IO (Float)
getAttenuation a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getAttenuation'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 110 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_setPitch"
  setPitch'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_setVolume"
  setVolume'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_setPosition"
  setPosition'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_setRelativeToListener"
  setRelativeToListener'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_setMinDistance"
  setMinDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_setAttenuation"
  setAttenuation'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_getPitch"
  getPitch'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_getVolume"
  getVolume'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_getPosition"
  getPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_isRelativeToListener"
  isRelativeToListener'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_getMinDistance"
  getMinDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundSource.chs.h sfml_snsr_getAttenuation"
  getAttenuation'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))