-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSound.chs -- module HGamer3D.Bindings.SFML.ClassSound where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.SFML.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} import HGamer3D.Bindings.SFML.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} import HGamer3D.Bindings.SFML.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} {- function Sound -} new :: IO (HG3DClass) new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 47 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} {- function ~Sound -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} {- function play -} play :: HG3DClass -> IO () play a1 = withHG3DClass a1 $ \a1' -> play'_ a1' >>= \res -> return () {-# LINE 55 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} {- function pause -} pause :: HG3DClass -> IO () pause a1 = withHG3DClass a1 $ \a1' -> pause'_ a1' >>= \res -> return () {-# LINE 59 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} {- function stop -} stop :: HG3DClass -> IO () stop a1 = withHG3DClass a1 $ \a1' -> stop'_ a1' >>= \res -> return () {-# LINE 63 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} {- function setBuffer -} setBuffer :: HG3DClass -> HG3DClass -> IO () setBuffer a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> setBuffer'_ a1' a2' >>= \res -> return () {-# LINE 68 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} {- function setLoop -} setLoop :: HG3DClass -> Bool -> IO () setLoop a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setLoop'_ a1' a2' >>= \res -> return () {-# LINE 73 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} {- function getLoop -} getLoop :: HG3DClass -> IO (Bool) getLoop a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLoop'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 78 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} {- function resetBuffer -} resetBuffer :: HG3DClass -> IO () resetBuffer a1 = withHG3DClass a1 $ \a1' -> resetBuffer'_ a1' >>= \res -> return () {-# LINE 82 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_play" play'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_pause" pause'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_stop" stop'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_setBuffer" setBuffer'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_setLoop" setLoop'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_getLoop" getLoop'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_resetBuffer" resetBuffer'_ :: ((HG3DClassPtr) -> (IO ()))