// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassSoundStream.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassSoundStream #define _DEFINED_HG3D_ClassSoundStream #include "ClassPtr.h" // Destructor. void sfml_snst_destruct(struct hg3dclass_struct * thisclass_c); // Start or resume playing the audio stream. void sfml_snst_play(struct hg3dclass_struct * thisclass_c); // Pause the audio stream. void sfml_snst_pause(struct hg3dclass_struct * thisclass_c); // Stop playing the audio stream. void sfml_snst_stop(struct hg3dclass_struct * thisclass_c); // Return the number of channels of the stream. void sfml_snst_getChannelCount(struct hg3dclass_struct * thisclass_c, unsigned int * result_c); // Get the stream sample rate of the stream. void sfml_snst_getSampleRate(struct hg3dclass_struct * thisclass_c, unsigned int * result_c); // Set whether or not the stream should loop after reaching the end. void sfml_snst_setLoop(struct hg3dclass_struct * thisclass_c, int loop_c); // Tell whether or not the stream is in loop mode. void sfml_snst_getLoop(struct hg3dclass_struct * thisclass_c, int * result_c); #endif