{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSoundSource.chs -- module HGamer3D.Bindings.SFML.ClassSoundSource where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.SFML.Utils #} {# import HGamer3D.Bindings.SFML.ClassPtr #} {# import HGamer3D.Bindings.SFML.StructHG3DClass #} {# import HGamer3D.Bindings.SFML.StructVec3 #} #include "ClassSoundSource.h" {- function ~SoundSource -} {#fun sfml_snsr_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function setPitch -} {#fun sfml_snsr_setPitch as setPitch { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function setVolume -} {#fun sfml_snsr_setVolume as setVolume { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function setPosition -} {#fun sfml_snsr_setPosition as setPosition { withHG3DClass* `HG3DClass' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' } -> `()' #} {- function setRelativeToListener -} {#fun sfml_snsr_setRelativeToListener as setRelativeToListener { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function setMinDistance -} {#fun sfml_snsr_setMinDistance as setMinDistance { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function setAttenuation -} {#fun sfml_snsr_setAttenuation as setAttenuation { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function getPitch -} {#fun sfml_snsr_getPitch as getPitch { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getVolume -} {#fun sfml_snsr_getVolume as getVolume { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getPosition -} {#fun sfml_snsr_getPosition as getPosition { withHG3DClass* `HG3DClass' , alloca- `Vec3' peekVec3*} -> `()' #} {- function isRelativeToListener -} {#fun sfml_snsr_isRelativeToListener as isRelativeToListener { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function getMinDistance -} {#fun sfml_snsr_getMinDistance as getMinDistance { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getAttenuation -} {#fun sfml_snsr_getAttenuation as getAttenuation { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #}