{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- StructVec3.chs -- module HGamer3D.Bindings.SFML.StructVec3 where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle #include "StructVec3.h" import Data.Bits import HGamer3D.Data.Vector newtype Vector3f = Vector3f Vec3 instance Storable Vector3f where alignment _ = alignment (undefined :: CDouble) sizeOf _ = {#sizeof vector3f_struct#} peek p = do x <- {#get vector3f_struct.x #} p y <- {#get vector3f_struct.y #} p z <- {#get vector3f_struct.z #} p let v = Vector3f (Vec3 (realToFrac x) (realToFrac y) (realToFrac z)) return v poke p (Vector3f (Vec3 x y z)) = do {#set vector3f_struct.x #} p (realToFrac x) {#set vector3f_struct.y #} p (realToFrac y) {#set vector3f_struct.z #} p (realToFrac z) type Vector3fPtr = Ptr (Vector3f) {#pointer *vector3f_struct as Vec3Ptr -> Vec3 #} withVec3 :: Vec3 -> (Vec3Ptr -> IO b) -> IO b withVec3 v f = with v' f' where v' = Vector3f v f' p = f (castPtr p) peekVec3 p = do (Vector3f v3) <- peek ((castPtr p)::Vector3fPtr) return v3