name: HRay version: 1.1 synopsis: Haskell raytracer description: HRay is a ray tracing application written in Haskell as part of my thesis at Ghent University. It's quite simple for now, but I'll probably keep on working on it in the near future. . For more information, see the homepage or the Haskell wiki entry: . category: Graphics license: BSD3 license-file: LICENSE author: boegel maintainer: boegel homepage: http://trappist.elis.ugent.be/~kehoste/Haskell/HRay/ build-depends: base>3, array, directory, gtk >= 0.9.7 build-type: Simple data-files: readme.txt, -- and some files to experiment with scenes/shadow2.hry, scenes/perlinShowFire.hry, scenes/shadow0.hry, scenes/perlinShowSemiTurb.hry, scenes/perlinShowTurb.hry, scenes/mirror.hry, scenes/shadow1.hry, scenes/perlin0.hry, scenes/perlin1.hry, scenes/trans2.hry, scenes/perlinShowSolid.hry, scenes/circles.hry, scenes/trans1.hry, scenes/perlinShowMarble.hry, scenes/trans0.hry, scenes/perlinShowMarbleBase.hry, scenes/perlinShowWood.hry, scenes/perlinShowPlasma.hry extra-source-files: HRayGUI.lhs tested-with: GHC==6.8.2 executable: HRay main-is: HRayMain.lhs other-modules: HRayEngine, HRayOutput, PixBufExtras, HRayMath, HRayPerlin, HRayParser ghc-options: -Wall ghc-prof-options: -prof -auto-all