renderDescr ( resolution (200,150) ) 2 [ scene { camera (0.0,0.0,150.0) (100,75) } { background (0.8,0.8,0.8) } { objects (object ( plane (0.0,0.0,1.0,350.0) ) ( texture ( diff perlin (perlinMarbleBase (1.0,0.5,1.0) (0.1,1.0,0.1) 10 32.0 (0.2,0.3,0.0) 20.0)) 0.0 60 0.0 0.0 ))} { lights (pointLight (200.0,200.0,200.0) (0.7,0.7,0.7) ) (pointLight (-200.0,-100.0,200.0) (0.4,0.4,0.4) ) } ]