renderDescr ( resolution (400,300) ) 2 [ scene { camera (0.0,0.0,150.0) (100,75) } { background (0.8,0.8,0.8) } { objects (object ( sphere 10.0 (-30.0,-20.0,-90.0) ) ( texture ( diff solid (0.8,0.0,0.0) ) 0.0 0 0.0 0.0)) (object ( sphere 40.0 (10.0,0.0,-150.0) ) ( texture ( diff solid (0.0,0.0,0.8) ) 0.0 0 0.0 0.0)) } { lights (pointLight (-60.0,-50.0,0.0) (1.0,1.0,1.0) ) } ]