renderDescr ( resolution (400,300) ) 2 [ scene { camera (0.0,0.0,-150.0) (100,75) } { background (0.8,0.8,0.8) } { objects (object ( sphere 40.0 (20.0,20.0,100.0) ) ( texture ( diff perlin (perlinWood (0.4,0.4,0.4) 10 20.0 0.8 2.0)) 0.0 0 0.0 0.0 )) (object ( sphere 25.0 (-40.0,-30.0,120.0) ) ( texture ( diff perlin (perlinWood (0.6,0.6,0.6) 10 16.0 1.0 2.0)) 0.7 60 0.0 0.0 )) } { lights (pointLight (0.0,0.0,-200.0) (1.0,1.0,1.0) ) } ]