Build #4 for Hieroglyph-3.1

[all reports]

Package Hieroglyph-3.1
Install DependencyFailed buster-2.21
Docs NotTried
Tests NotTried
Time submitted 2015-10-04 07:18:14.354067 UTC
Compiler ghc-7.10.2
OS linux
Arch x86_64
Dependencies random-1.1, pretty-1.1.2.0, parallel-3.2.0.6, mtl-2.2.1, gtkglext-0.12.5.0, gtk-0.12.5.7, glib-0.12.5.4, containers-0.5.6.2, colour-2.3.3, cairo-0.12.5.3, bytestring-0.10.6.0, buster-gtk-2.0, buster-2.21, base-4.8.1.0, array-0.5.1.0, OpenGL-2.13.0.0, IfElse-0.85
Flags none

Code Coverage

No Code Coverage was submitted for this report.

Build log

[view raw]

Resolving dependencies...
Configuring ObjectName-1.1.0.0...
Building ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
[1 of 1] Compiling Data.ObjectName  ( src/Data/ObjectName.hs, dist/build/Data/ObjectName.o )
In-place registering ObjectName-1.1.0.0...
Running Haddock for ObjectName-1.1.0.0...
Running hscolour for ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
Haddock coverage:
 100% (  3 /  3) in 'Data.ObjectName'
Documentation created: dist/doc/html/ObjectName/index.html,
dist/doc/html/ObjectName/ObjectName.txt
Creating package registration file:
/tmp/pkgConf-ObjectName-1.1.0278722862233665123.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/ObjectName-1.1.0.0-Ej1Cgp8vUjN6m1ytQ9jTTT
Registering ObjectName-1.1.0.0...
Installed ObjectName-1.1.0.0
Configuring colour-2.3.3...
Building colour-2.3.3...
Preprocessing library colour-2.3.3...
[ 1 of 14] Compiling Data.Colour.Matrix ( Data/Colour/Matrix.hs, dist/build/Data/Colour/Matrix.o )
[ 2 of 14] Compiling Data.Colour.Chan ( Data/Colour/Chan.hs, dist/build/Data/Colour/Chan.o )
[ 3 of 14] Compiling Data.Colour.CIE.Chromaticity ( Data/Colour/CIE/Chromaticity.hs, dist/build/Data/Colour/CIE/Chromaticity.o )
[ 4 of 14] Compiling Data.Colour.RGB  ( Data/Colour/RGB.hs, dist/build/Data/Colour/RGB.o )
[ 5 of 14] Compiling Data.Colour.RGBSpace.HSL ( Data/Colour/RGBSpace/HSL.hs, dist/build/Data/Colour/RGBSpace/HSL.o )
[ 6 of 14] Compiling Data.Colour.RGBSpace.HSV ( Data/Colour/RGBSpace/HSV.hs, dist/build/Data/Colour/RGBSpace/HSV.o )
[ 7 of 14] Compiling Data.Colour.CIE.Illuminant ( Data/Colour/CIE/Illuminant.hs, dist/build/Data/Colour/CIE/Illuminant.o )
[ 8 of 14] Compiling Data.Colour.Internal ( Data/Colour/Internal.hs, dist/build/Data/Colour/Internal.o )
[ 9 of 14] Compiling Data.Colour.SRGB.Linear ( Data/Colour/SRGB/Linear.hs, dist/build/Data/Colour/SRGB/Linear.o )
[10 of 14] Compiling Data.Colour.RGBSpace ( Data/Colour/RGBSpace.hs, dist/build/Data/Colour/RGBSpace.o )
[11 of 14] Compiling Data.Colour.SRGB ( Data/Colour/SRGB.hs, dist/build/Data/Colour/SRGB.o )
[12 of 14] Compiling Data.Colour      ( Data/Colour.hs, dist/build/Data/Colour.o )
[13 of 14] Compiling Data.Colour.CIE  ( Data/Colour/CIE.hs, dist/build/Data/Colour/CIE.o )
[14 of 14] Compiling Data.Colour.Names ( Data/Colour/Names.hs, dist/build/Data/Colour/Names.o )
In-place registering colour-2.3.3...
Running Haddock for colour-2.3.3...
Running hscolour for colour-2.3.3...
Preprocessing library colour-2.3.3...
Preprocessing library colour-2.3.3...
Haddock coverage:
   0% (  0 /  5) in 'Data.Colour.Matrix'
  Missing documentation for:
    Module header
    inverse (Data/Colour/Matrix.hs:29)
    determinant (Data/Colour/Matrix.hs:35)
    mult (Data/Colour/Matrix.hs:38)
    matrixMult (Data/Colour/Matrix.hs:40)
   0% (  0 / 10) in 'Data.Colour.Chan'
  Missing documentation for:
    Module header
    Chan (Data/Colour/Chan.hs:29)
    empty (Data/Colour/Chan.hs:31)
    full (Data/Colour/Chan.hs:34)
    scale (Data/Colour/Chan.hs:37)
    add (Data/Colour/Chan.hs:40)
    invert (Data/Colour/Chan.hs:43)
    over (Data/Colour/Chan.hs:46)
    convert (Data/Colour/Chan.hs:48)
    sum (Data/Colour/Chan.hs:51)
  50% (  6 / 12) in 'Data.Colour.CIE.Chromaticity'
  Missing documentation for:
    Module header
    Chromaticity (Data/Colour/CIE/Chromaticity.hs:25)
     (Data/Colour/CIE/Chromaticity.hs:56)
     (Data/Colour/CIE/Chromaticity.hs:63)
    app_prec (Data/Colour/CIE/Chromaticity.hs:74)
    infix_prec (Data/Colour/CIE/Chromaticity.hs:76)
  38% (  6 / 16) in 'Data.Colour.RGB'
  Missing documentation for:
    Module header
     (Data/Colour/RGB.hs:36)
     (Data/Colour/RGB.hs:39)
     (Data/Colour/RGB.hs:59)
     (Data/Colour/RGB.hs:66)
    primaryMatrix (Data/Colour/RGB.hs:82)
    rgb2xyz (Data/Colour/RGB.hs:92)
    xyz2rgb (Data/Colour/RGB.hs:100)
    hslsv (Data/Colour/RGB.hs:103)
    mod1 (Data/Colour/RGB.hs:127)
  86% (  6 /  7) in 'Data.Colour.RGBSpace.HSL'
  Missing documentation for:
    Module header
  86% (  6 /  7) in 'Data.Colour.RGBSpace.HSV'
  Missing documentation for:
    Module header
 100% ( 21 / 21) in 'Data.Colour.CIE.Illuminant'
  50% ( 14 / 28) in 'Data.Colour.Internal'
  Missing documentation for:
    Module header
    Red (Data/Colour/Internal.hs:30)
    Green (Data/Colour/Internal.hs:31)
    Blue (Data/Colour/Internal.hs:32)
    black (Data/Colour/Internal.hs:53)
     (Data/Colour/Internal.hs:56)
    Alpha (Data/Colour/Internal.hs:65)
    AffineSpace (Data/Colour/Internal.hs:109)
     (Data/Colour/Internal.hs:130)
     (Data/Colour/Internal.hs:136)
    ColourOps (Data/Colour/Internal.hs:146)
     (Data/Colour/Internal.hs:156)
     (Data/Colour/Internal.hs:165)
    rgbaAdd (Data/Colour/Internal.hs:214)
 100% (  6 /  6) in 'Data.Colour.SRGB.Linear'
  83% ( 20 / 24) in 'Data.Colour.RGBSpace'
  Missing documentation for:
    primaries (Data/Colour/RGB.hs:55)
    whitePoint (Data/Colour/RGB.hs:56)
    gamut (Data/Colour/RGBSpace.hs:121)
    transferFunction (Data/Colour/RGBSpace.hs:122)
 100% ( 14 / 14) in 'Data.Colour.SRGB'
  85% ( 17 / 20) in 'Data.Colour'
  Missing documentation for:
    black (Data/Colour/Internal.hs:53)
    AffineSpace (Data/Colour/Internal.hs:109)
    ColourOps (Data/Colour/Internal.hs:146)
  88% ( 15 / 17) in 'Data.Colour.CIE'
  Missing documentation for:
    toCIEXYZ (Data/Colour/CIE.hs:65)
    Chromaticity (Data/Colour/CIE/Chromaticity.hs:25)
   1% (  1 /149) in 'Data.Colour.Names'
  Missing documentation for:
    readColourName (Data/Colour/Names.hs:188)
    aliceblue (Data/Colour/Names.hs:339)
    antiquewhite (Data/Colour/Names.hs:342)
    aqua (Data/Colour/Names.hs:345)
    aquamarine (Data/Colour/Names.hs:348)
    azure (Data/Colour/Names.hs:351)
    beige (Data/Colour/Names.hs:354)
    bisque (Data/Colour/Names.hs:357)
    black (Data/Colour/Internal.hs:53)
    blanchedalmond (Data/Colour/Names.hs:362)
    blue (Data/Colour/Names.hs:365)
    blueviolet (Data/Colour/Names.hs:368)
    brown (Data/Colour/Names.hs:371)
    burlywood (Data/Colour/Names.hs:374)
    cadetblue (Data/Colour/Names.hs:377)
    chartreuse (Data/Colour/Names.hs:380)
    chocolate (Data/Colour/Names.hs:383)
    coral (Data/Colour/Names.hs:386)
    cornflowerblue (Data/Colour/Names.hs:389)
    cornsilk (Data/Colour/Names.hs:392)
    crimson (Data/Colour/Names.hs:395)
    cyan (Data/Colour/Names.hs:398)
    darkblue (Data/Colour/Names.hs:401)
    darkcyan (Data/Colour/Names.hs:404)
    darkgoldenrod (Data/Colour/Names.hs:407)
    darkgray (Data/Colour/Names.hs:410)
    darkgreen (Data/Colour/Names.hs:413)
    darkgrey (Data/Colour/Names.hs:416)
    darkkhaki (Data/Colour/Names.hs:419)
    darkmagenta (Data/Colour/Names.hs:422)
    darkolivegreen (Data/Colour/Names.hs:425)
    darkorange (Data/Colour/Names.hs:428)
    darkorchid (Data/Colour/Names.hs:431)
    darkred (Data/Colour/Names.hs:434)
    darksalmon (Data/Colour/Names.hs:437)
    darkseagreen (Data/Colour/Names.hs:440)
    darkslateblue (Data/Colour/Names.hs:443)
    darkslategray (Data/Colour/Names.hs:446)
    darkslategrey (Data/Colour/Names.hs:449)
    darkturquoise (Data/Colour/Names.hs:452)
    darkviolet (Data/Colour/Names.hs:455)
    deeppink (Data/Colour/Names.hs:458)
    deepskyblue (Data/Colour/Names.hs:461)
    dimgray (Data/Colour/Names.hs:464)
    dimgrey (Data/Colour/Names.hs:467)
    dodgerblue (Data/Colour/Names.hs:470)
    firebrick (Data/Colour/Names.hs:473)
    floralwhite (Data/Colour/Names.hs:476)
    forestgreen (Data/Colour/Names.hs:479)
    fuchsia (Data/Colour/Names.hs:482)
    gainsboro (Data/Colour/Names.hs:485)
    ghostwhite (Data/Colour/Names.hs:488)
    gold (Data/Colour/Names.hs:491)
    goldenrod (Data/Colour/Names.hs:494)
    gray (Data/Colour/Names.hs:497)
    grey (Data/Colour/Names.hs:500)
    green (Data/Colour/Names.hs:503)
    greenyellow (Data/Colour/Names.hs:506)
    honeydew (Data/Colour/Names.hs:509)
    hotpink (Data/Colour/Names.hs:512)
    indianred (Data/Colour/Names.hs:515)
    indigo (Data/Colour/Names.hs:518)
    ivory (Data/Colour/Names.hs:521)
    khaki (Data/Colour/Names.hs:524)
    lavender (Data/Colour/Names.hs:527)
    lavenderblush (Data/Colour/Names.hs:530)
    lawngreen (Data/Colour/Names.hs:533)
    lemonchiffon (Data/Colour/Names.hs:536)
    lightblue (Data/Colour/Names.hs:539)
    lightcoral (Data/Colour/Names.hs:542)
    lightcyan (Data/Colour/Names.hs:545)
    lightgoldenrodyellow (Data/Colour/Names.hs:548)
    lightgray (Data/Colour/Names.hs:551)
    lightgreen (Data/Colour/Names.hs:554)
    lightgrey (Data/Colour/Names.hs:557)
    lightpink (Data/Colour/Names.hs:560)
    lightsalmon (Data/Colour/Names.hs:563)
    lightseagreen (Data/Colour/Names.hs:566)
    lightskyblue (Data/Colour/Names.hs:569)
    lightslategray (Data/Colour/Names.hs:572)
    lightslategrey (Data/Colour/Names.hs:575)
    lightsteelblue (Data/Colour/Names.hs:578)
    lightyellow (Data/Colour/Names.hs:581)
    lime (Data/Colour/Names.hs:584)
    limegreen (Data/Colour/Names.hs:587)
    linen (Data/Colour/Names.hs:590)
    magenta (Data/Colour/Names.hs:593)
    maroon (Data/Colour/Names.hs:596)
    mediumaquamarine (Data/Colour/Names.hs:599)
    mediumblue (Data/Colour/Names.hs:602)
    mediumorchid (Data/Colour/Names.hs:605)
    mediumpurple (Data/Colour/Names.hs:608)
    mediumseagreen (Data/Colour/Names.hs:611)
    mediumslateblue (Data/Colour/Names.hs:614)
    mediumspringgreen (Data/Colour/Names.hs:617)
    mediumturquoise (Data/Colour/Names.hs:620)
    mediumvioletred (Data/Colour/Names.hs:623)
    midnightblue (Data/Colour/Names.hs:626)
    mintcream (Data/Colour/Names.hs:629)
    mistyrose (Data/Colour/Names.hs:632)
    moccasin (Data/Colour/Names.hs:635)
    navajowhite (Data/Colour/Names.hs:638)
    navy (Data/Colour/Names.hs:641)
    oldlace (Data/Colour/Names.hs:644)
    olive (Data/Colour/Names.hs:647)
    olivedrab (Data/Colour/Names.hs:650)
    orange (Data/Colour/Names.hs:653)
    orangered (Data/Colour/Names.hs:656)
    orchid (Data/Colour/Names.hs:659)
    palegoldenrod (Data/Colour/Names.hs:662)
    palegreen (Data/Colour/Names.hs:665)
    paleturquoise (Data/Colour/Names.hs:668)
    palevioletred (Data/Colour/Names.hs:671)
    papayawhip (Data/Colour/Names.hs:674)
    peachpuff (Data/Colour/Names.hs:677)
    peru (Data/Colour/Names.hs:680)
    pink (Data/Colour/Names.hs:683)
    plum (Data/Colour/Names.hs:686)
    powderblue (Data/Colour/Names.hs:689)
    purple (Data/Colour/Names.hs:692)
    red (Data/Colour/Names.hs:695)
    rosybrown (Data/Colour/Names.hs:698)
    royalblue (Data/Colour/Names.hs:701)
    saddlebrown (Data/Colour/Names.hs:704)
    salmon (Data/Colour/Names.hs:707)
    sandybrown (Data/Colour/Names.hs:710)
    seagreen (Data/Colour/Names.hs:713)
    seashell (Data/Colour/Names.hs:716)
    sienna (Data/Colour/Names.hs:719)
    silver (Data/Colour/Names.hs:722)
    skyblue (Data/Colour/Names.hs:725)
    slateblue (Data/Colour/Names.hs:728)
    slategray (Data/Colour/Names.hs:731)
    slategrey (Data/Colour/Names.hs:734)
    snow (Data/Colour/Names.hs:737)
    springgreen (Data/Colour/Names.hs:740)
    steelblue (Data/Colour/Names.hs:743)
    tan (Data/Colour/Names.hs:746)
    teal (Data/Colour/Names.hs:749)
    thistle (Data/Colour/Names.hs:752)
    tomato (Data/Colour/Names.hs:755)
    turquoise (Data/Colour/Names.hs:758)
    violet (Data/Colour/Names.hs:761)
    wheat (Data/Colour/Names.hs:764)
    white (Data/Colour/Names.hs:767)
    whitesmoke (Data/Colour/Names.hs:770)
    yellow (Data/Colour/Names.hs:773)
    yellowgreen (Data/Colour/Names.hs:776)
Documentation created: dist/doc/html/colour/index.html,
dist/doc/html/colour/colour.txt
Creating package registration file:
/tmp/pkgConf-colour-2.320539999321264095060.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/colour-2.3.3-4TwxYYIWlRc4y14QiEhTww
Registering colour-2.3.3...
Installed colour-2.3.3
Configuring dataenc-0.12...
Building dataenc-0.12...
Preprocessing library dataenc-0.12...
[1 of 9] Compiling Codec.Binary.Yenc ( src/Codec/Binary/Yenc.hs, dist/build/Codec/Binary/Yenc.o )
[2 of 9] Compiling Codec.Binary.Uu  ( src/Codec/Binary/Uu.hs, dist/build/Codec/Binary/Uu.o )
[3 of 9] Compiling Codec.Binary.Base85 ( src/Codec/Binary/Base85.hs, dist/build/Codec/Binary/Base85.o )
[4 of 9] Compiling Codec.Binary.Base64 ( src/Codec/Binary/Base64.hs, dist/build/Codec/Binary/Base64.o )
[5 of 9] Compiling Codec.Binary.Base64Url ( src/Codec/Binary/Base64Url.hs, dist/build/Codec/Binary/Base64Url.o )
[6 of 9] Compiling Codec.Binary.Base32 ( src/Codec/Binary/Base32.hs, dist/build/Codec/Binary/Base32.o )
[7 of 9] Compiling Codec.Binary.Base32Hex ( src/Codec/Binary/Base32Hex.hs, dist/build/Codec/Binary/Base32Hex.o )
[8 of 9] Compiling Codec.Binary.Base16 ( src/Codec/Binary/Base16.hs, dist/build/Codec/Binary/Base16.o )
[9 of 9] Compiling Codec.Binary.DataEncoding ( src/Codec/Binary/DataEncoding.hs, dist/build/Codec/Binary/DataEncoding.o )
In-place registering dataenc-0.12...
Running Haddock for dataenc-0.12...
Running hscolour for dataenc-0.12...
Preprocessing library dataenc-0.12...
Preprocessing library dataenc-0.12...
Haddock coverage:
 100% (  6 /  6) in 'Codec.Binary.Yenc'
 100% (  6 /  6) in 'Codec.Binary.Uu'
 100% (  6 /  6) in 'Codec.Binary.Base85'
 100% (  6 /  6) in 'Codec.Binary.Base64'
 100% (  6 /  6) in 'Codec.Binary.Base64Url'
 100% (  6 /  6) in 'Codec.Binary.Base32'
 100% (  6 /  6) in 'Codec.Binary.Base32Hex'
 100% (  6 /  6) in 'Codec.Binary.Base16'
  64% (  9 / 14) in 'Codec.Binary.DataEncoding'
  Missing documentation for:
    encode (src/Codec/Binary/DataEncoding.hs:42)
    decode (src/Codec/Binary/DataEncoding.hs:43)
    decode' (src/Codec/Binary/DataEncoding.hs:44)
    chop (src/Codec/Binary/DataEncoding.hs:45)
    unchop (src/Codec/Binary/DataEncoding.hs:46)
Documentation created: dist/doc/html/dataenc/index.html,
dist/doc/html/dataenc/dataenc.txt
Creating package registration file:
/tmp/pkgConf-dataenc-03874516591469262009.12
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/dataenc-0.12-FRHjd0pJ8ww6yjVMkjEBWl
Registering dataenc-0.12...
Installed dataenc-0.12
Configuring mtl-2.2.1...
Building mtl-2.2.1...
Preprocessing library mtl-2.2.1...
[ 1 of 22] Compiling Control.Monad.Writer.Class ( Control/Monad/Writer/Class.hs, dist/build/Control/Monad/Writer/Class.o )
[ 2 of 22] Compiling Control.Monad.State.Class ( Control/Monad/State/Class.hs, dist/build/Control/Monad/State/Class.o )
[ 3 of 22] Compiling Control.Monad.Reader.Class ( Control/Monad/Reader/Class.hs, dist/build/Control/Monad/Reader/Class.o )
[ 4 of 22] Compiling Control.Monad.RWS.Class ( Control/Monad/RWS/Class.hs, dist/build/Control/Monad/RWS/Class.o )
[ 5 of 22] Compiling Control.Monad.Identity ( Control/Monad/Identity.hs, dist/build/Control/Monad/Identity.o )
[ 6 of 22] Compiling Control.Monad.Error.Class ( Control/Monad/Error/Class.hs, dist/build/Control/Monad/Error/Class.o )
[ 7 of 22] Compiling Control.Monad.Cont.Class ( Control/Monad/Cont/Class.hs, dist/build/Control/Monad/Cont/Class.o )
[ 8 of 22] Compiling Control.Monad.Trans ( Control/Monad/Trans.hs, dist/build/Control/Monad/Trans.o )
[ 9 of 22] Compiling Control.Monad.Error ( Control/Monad/Error.hs, dist/build/Control/Monad/Error.o )
[10 of 22] Compiling Control.Monad.Except ( Control/Monad/Except.hs, dist/build/Control/Monad/Except.o )
[11 of 22] Compiling Control.Monad.List ( Control/Monad/List.hs, dist/build/Control/Monad/List.o )
[12 of 22] Compiling Control.Monad.RWS.Lazy ( Control/Monad/RWS/Lazy.hs, dist/build/Control/Monad/RWS/Lazy.o )
[13 of 22] Compiling Control.Monad.RWS ( Control/Monad/RWS.hs, dist/build/Control/Monad/RWS.o )
[14 of 22] Compiling Control.Monad.Reader ( Control/Monad/Reader.hs, dist/build/Control/Monad/Reader.o )
[15 of 22] Compiling Control.Monad.RWS.Strict ( Control/Monad/RWS/Strict.hs, dist/build/Control/Monad/RWS/Strict.o )
[16 of 22] Compiling Control.Monad.State.Lazy ( Control/Monad/State/Lazy.hs, dist/build/Control/Monad/State/Lazy.o )
[17 of 22] Compiling Control.Monad.State ( Control/Monad/State.hs, dist/build/Control/Monad/State.o )
[18 of 22] Compiling Control.Monad.State.Strict ( Control/Monad/State/Strict.hs, dist/build/Control/Monad/State/Strict.o )
[19 of 22] Compiling Control.Monad.Writer.Lazy ( Control/Monad/Writer/Lazy.hs, dist/build/Control/Monad/Writer/Lazy.o )
[20 of 22] Compiling Control.Monad.Writer ( Control/Monad/Writer.hs, dist/build/Control/Monad/Writer.o )
[21 of 22] Compiling Control.Monad.Writer.Strict ( Control/Monad/Writer/Strict.hs, dist/build/Control/Monad/Writer/Strict.o )
[22 of 22] Compiling Control.Monad.Cont ( Control/Monad/Cont.hs, dist/build/Control/Monad/Cont.o )
In-place registering mtl-2.2.1...
Running Haddock for mtl-2.2.1...
Running hscolour for mtl-2.2.1...
Preprocessing library mtl-2.2.1...
Preprocessing library mtl-2.2.1...
Haddock coverage:
  75% (  3 /  4) in 'Control.Monad.Writer.Class'
  Missing documentation for:
    MonadWriter (Control/Monad/Writer/Class.hs:62)
 100% (  5 /  5) in 'Control.Monad.State.Class'
 100% (  3 /  3) in 'Control.Monad.Reader.Class'
  80% (  4 /  5) in 'Control.Monad.RWS.Class'
  Missing documentation for:
    MonadRWS (Control/Monad/RWS/Class.hs:44)
 100% (  4 /  4) in 'Control.Monad.Identity'
 100% (  3 /  3) in 'Control.Monad.Error.Class'
  50% (  1 /  2) in 'Control.Monad.Cont.Class'
  Missing documentation for:
    MonadCont (Control/Monad/Cont/Class.hs:73)
 100% (  3 /  3) in 'Control.Monad.Trans'
  93% ( 14 / 15) in 'Control.Monad.Error'
  Missing documentation for:
    runErrorT
 100% ( 19 / 19) in 'Control.Monad.Except'
 100% (  5 /  5) in 'Control.Monad.List'
  95% ( 21 / 22) in 'Control.Monad.RWS.Lazy'
  Missing documentation for:
    runRWST
 100% (  2 /  2) in 'Control.Monad.RWS'
  96% ( 22 / 23) in 'Control.Monad.Reader'
  Missing documentation for:
    runReaderT
  95% ( 21 / 22) in 'Control.Monad.RWS.Strict'
  Missing documentation for:
    runRWST
  96% ( 24 / 25) in 'Control.Monad.State.Lazy'
  Missing documentation for:
    runStateT
 100% (  2 /  2) in 'Control.Monad.State'
  96% ( 24 / 25) in 'Control.Monad.State.Strict'
  Missing documentation for:
    runStateT
  89% ( 17 / 19) in 'Control.Monad.Writer.Lazy'
  Missing documentation for:
    MonadWriter (Control/Monad/Writer/Class.hs:62)
    runWriterT
 100% (  2 /  2) in 'Control.Monad.Writer'
  94% ( 17 / 18) in 'Control.Monad.Writer.Strict'
  Missing documentation for:
    MonadWriter (Control/Monad/Writer/Class.hs:62)
  91% ( 20 / 22) in 'Control.Monad.Cont'
  Missing documentation for:
    MonadCont (Control/Monad/Cont/Class.hs:73)
    runContT
Documentation created: dist/doc/html/mtl/index.html, dist/doc/html/mtl/mtl.txt
Creating package registration file: /tmp/pkgConf-mtl-2.211860904281974806403.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/mtl-2.2.1-KMpng31YRYc5JfMWFZ3FCU
Registering mtl-2.2.1...
Installed mtl-2.2.1
Configuring old-locale-1.0.0.7...
Building old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
[1 of 1] Compiling System.Locale    ( System/Locale.hs, dist/build/System/Locale.o )
In-place registering old-locale-1.0.0.7...
Running Haddock for old-locale-1.0.0.7...
Running hscolour for old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
Preprocessing library old-locale-1.0.0.7...
Haddock coverage:
  60% (  3 /  5) in 'System.Locale'
  Missing documentation for:
    TimeLocale (System/Locale.hs:36)
    defaultTimeLocale (System/Locale.hs:49)
Documentation created: dist/doc/html/old-locale/index.html,
dist/doc/html/old-locale/old-locale.txt
Creating package registration file:
/tmp/pkgConf-old-locale-1.0.01003886059168057522.7
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/old-locale-1.0.0.7-D6X1KPq5Sui5XjrHMwvFwK
Registering old-locale-1.0.0.7...
Installed old-locale-1.0.0.7
Configuring parallel-3.2.0.6...
Building parallel-3.2.0.6...
Preprocessing library parallel-3.2.0.6...
[1 of 3] Compiling Control.Parallel ( Control/Parallel.hs, dist/build/Control/Parallel.o )
[2 of 3] Compiling Control.Seq      ( Control/Seq.hs, dist/build/Control/Seq.o )
[3 of 3] Compiling Control.Parallel.Strategies ( Control/Parallel/Strategies.hs, dist/build/Control/Parallel/Strategies.o )
In-place registering parallel-3.2.0.6...
Running Haddock for parallel-3.2.0.6...
Running hscolour for parallel-3.2.0.6...
Preprocessing library parallel-3.2.0.6...
Preprocessing library parallel-3.2.0.6...
Haddock coverage:
  72% ( 21 / 29) in 'Control.Seq'
  Missing documentation for:
    seqTuple2 (Control/Seq.hs:164)
    seqTuple3 (Control/Seq.hs:168)
    seqTuple4 (Control/Seq.hs:172)
    seqTuple5 (Control/Seq.hs:176)
    seqTuple6 (Control/Seq.hs:180)
    seqTuple7 (Control/Seq.hs:184)
    seqTuple8 (Control/Seq.hs:188)
    seqTuple9 (Control/Seq.hs:192)
 100% (  3 /  3) in 'Control.Parallel'
  81% ( 68 / 84) in 'Control.Parallel.Strategies'
  Missing documentation for:
    evalTuple2 (Control/Parallel/Strategies.hs:589)
    evalTuple3 (Control/Parallel/Strategies.hs:593)
    evalTuple4 (Control/Parallel/Strategies.hs:597)
    evalTuple5 (Control/Parallel/Strategies.hs:601)
    evalTuple6 (Control/Parallel/Strategies.hs:605)
    evalTuple7 (Control/Parallel/Strategies.hs:609)
    evalTuple8 (Control/Parallel/Strategies.hs:613)
    evalTuple9 (Control/Parallel/Strategies.hs:617)
    parTuple2 (Control/Parallel/Strategies.hs:621)
    parTuple3 (Control/Parallel/Strategies.hs:625)
    parTuple4 (Control/Parallel/Strategies.hs:629)
    parTuple5 (Control/Parallel/Strategies.hs:633)
    parTuple6 (Control/Parallel/Strategies.hs:637)
    parTuple7 (Control/Parallel/Strategies.hs:641)
    parTuple8 (Control/Parallel/Strategies.hs:645)
    parTuple9 (Control/Parallel/Strategies.hs:649)
Documentation created: dist/doc/html/parallel/index.html,
dist/doc/html/parallel/parallel.txt
Creating package registration file:
/tmp/pkgConf-parallel-3.2.0972058109343945053.6
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/parallel-3.2.0.6-6L9FbzO2lwB9ZhSC6B30xj
Registering parallel-3.2.0.6...
Installed parallel-3.2.0.6
Configuring random-1.1...
Building random-1.1...
Preprocessing library random-1.1...
[1 of 1] Compiling System.Random    ( System/Random.hs, dist/build/System/Random.o )

System/Random.hs:43:1: Warning: Tab character

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In-place registering random-1.1...
Running Haddock for random-1.1...
Running hscolour for random-1.1...
Preprocessing library random-1.1...
Preprocessing library random-1.1...

System/Random.hs:43:1: Warning: Tab character

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Haddock coverage:
Cannot find documentation for: $intro
 100% ( 16 / 16) in 'System.Random'
Documentation created: dist/doc/html/random/index.html,
dist/doc/html/random/random.txt
Creating package registration file:
/tmp/pkgConf-random-112678896181326247643.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/random-1.1-1z8Ujelqc6aKgvPnbRUKkP
Registering random-1.1...
Installed random-1.1
Configuring stm-2.4.4...
Building stm-2.4.4...
Preprocessing library stm-2.4.4...
[ 1 of 10] Compiling Control.Sequential.STM ( Control/Sequential/STM.hs, dist/build/Control/Sequential/STM.o )
[ 2 of 10] Compiling Control.Concurrent.STM.TBQueue ( Control/Concurrent/STM/TBQueue.hs, dist/build/Control/Concurrent/STM/TBQueue.o )
[ 3 of 10] Compiling Control.Concurrent.STM.TQueue ( Control/Concurrent/STM/TQueue.hs, dist/build/Control/Concurrent/STM/TQueue.o )
[ 4 of 10] Compiling Control.Concurrent.STM.TChan ( Control/Concurrent/STM/TChan.hs, dist/build/Control/Concurrent/STM/TChan.o )
[ 5 of 10] Compiling Control.Concurrent.STM.TMVar ( Control/Concurrent/STM/TMVar.hs, dist/build/Control/Concurrent/STM/TMVar.o )
[ 6 of 10] Compiling Control.Concurrent.STM.TVar ( Control/Concurrent/STM/TVar.hs, dist/build/Control/Concurrent/STM/TVar.o )
[ 7 of 10] Compiling Control.Concurrent.STM.TArray ( Control/Concurrent/STM/TArray.hs, dist/build/Control/Concurrent/STM/TArray.o )
[ 8 of 10] Compiling Control.Monad.STM ( Control/Monad/STM.hs, dist/build/Control/Monad/STM.o )
[ 9 of 10] Compiling Control.Concurrent.STM ( Control/Concurrent/STM.hs, dist/build/Control/Concurrent/STM.o )
[10 of 10] Compiling Control.Concurrent.STM.TSem ( Control/Concurrent/STM/TSem.hs, dist/build/Control/Concurrent/STM/TSem.o )
In-place registering stm-2.4.4...
Running Haddock for stm-2.4.4...
Running hscolour for stm-2.4.4...
Preprocessing library stm-2.4.4...
Preprocessing library stm-2.4.4...
Haddock coverage:
   0% (  0 / 11) in 'Control.Sequential.STM'
  Missing documentation for:
    Module header
    STM (Control/Sequential/STM.hs:29)
    atomically (Control/Sequential/STM.hs:47)
    throwSTM (Control/Sequential/STM.hs:54)
    catchSTM (Control/Sequential/STM.hs:57)
    TVar (Control/Sequential/STM.hs:72)
    newTVar (Control/Sequential/STM.hs:75)
    newTVarIO (Control/Sequential/STM.hs:78)
    readTVar (Control/Sequential/STM.hs:83)
    readTVarIO (Control/Sequential/STM.hs:86)
    writeTVar (Control/Sequential/STM.hs:89)
 100% ( 13 / 13) in 'Control.Concurrent.STM.TBQueue'
 100% ( 12 / 12) in 'Control.Concurrent.STM.TQueue'
 100% ( 18 / 18) in 'Control.Concurrent.STM.TChan'
 100% ( 16 / 16) in 'Control.Concurrent.STM.TMVar'
 100% ( 13 / 13) in 'Control.Concurrent.STM.TVar'
 100% (  2 /  2) in 'Control.Concurrent.STM.TArray'
  90% (  9 / 10) in 'Control.Monad.STM'
  Missing documentation for:
    check (Control/Monad/STM.hs:81)
 100% (  8 /  8) in 'Control.Concurrent.STM'
  40% (  2 /  5) in 'Control.Concurrent.STM.TSem'
  Missing documentation for:
    newTSem (Control/Concurrent/STM/TSem.hs:42)
    waitTSem (Control/Concurrent/STM/TSem.hs:45)
    signalTSem (Control/Concurrent/STM/TSem.hs:51)
Documentation created: dist/doc/html/stm/index.html, dist/doc/html/stm/stm.txt
Creating package registration file: /tmp/pkgConf-stm-2.419162507741528806445.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/stm-2.4.4-C1kFMnPqFjvDhFjgMZGUpr
Registering stm-2.4.4...
Installed stm-2.4.4
Configuring text-1.2.1.3...
Building text-1.2.1.3...
Preprocessing library text-1.2.1.3...
[ 1 of 44] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o )

Data/Text/Internal/Read.hs:21:1: Warning:
    The import of ‘Control.Applicative’ is redundant
      except perhaps to import instances from ‘Control.Applicative’
    To import instances alone, use: import Control.Applicative()
[ 2 of 44] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o )
[ 3 of 44] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o )
[ 4 of 44] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o )
[ 5 of 44] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o )

Data/Text/Encoding/Error.hs:3:14: Warning:
    ‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!
[ 6 of 44] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o )
[ 7 of 44] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o )
[ 8 of 44] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o )
[ 9 of 44] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o )
[10 of 44] Compiling Data.Text.Array  ( Data/Text/Array.hs, dist/build/Data/Text/Array.o )
[11 of 44] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o )
[12 of 44] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o )
[13 of 44] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o )
[14 of 44] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o )
[15 of 44] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o )
[16 of 44] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o )
[17 of 44] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o )
[18 of 44] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o )
[19 of 44] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o )
[20 of 44] Compiling Data.Text.Show   ( Data/Text/Show.hs, dist/build/Data/Text/Show.o )
[21 of 44] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o )
[22 of 44] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o )
[23 of 44] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o )
[24 of 44] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o )
[25 of 44] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o )
[26 of 44] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o )
[27 of 44] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o )
[28 of 44] Compiling Data.Text        ( Data/Text.hs, dist/build/Data/Text.o )
[29 of 44] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o )
[30 of 44] Compiling Data.Text.IO     ( Data/Text/IO.hs, dist/build/Data/Text/IO.o )
[31 of 44] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o )
[32 of 44] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o )
[33 of 44] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o )
[34 of 44] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o )
[35 of 44] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o )

Data/Text/Lazy/Encoding.hs:65:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()
[36 of 44] Compiling Data.Text.Lazy   ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o )
[37 of 44] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o )

Data/Text/Internal/Builder.hs:61:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()
[38 of 44] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o )
[39 of 44] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o )

Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()
[40 of 44] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o )

Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()

Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant

Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
    The import of ‘GHC.Num’ is redundant
      except perhaps to import instances from ‘GHC.Num’
    To import instances alone, use: import GHC.Num()
[41 of 44] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o )
[42 of 44] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o )

Data/Text/Lazy/Read.hs:3:14: Warning:
    ‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!

Data/Text/Lazy/Read.hs:32:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant
[43 of 44] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o )
[44 of 44] Compiling Data.Text.Read   ( Data/Text/Read.hs, dist/build/Data/Text/Read.o )

Data/Text/Read.hs:33:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant
In-place registering text-1.2.1.3...
Running Haddock for text-1.2.1.3...
Running hscolour for text-1.2.1.3...
Preprocessing library text-1.2.1.3...
Preprocessing library text-1.2.1.3...

Data/Text/Internal/Read.hs:21:1: Warning:
    The import of ‘Control.Applicative’ is redundant
      except perhaps to import instances from ‘Control.Applicative’
    To import instances alone, use: import Control.Applicative()

Data/Text/Encoding/Error.hs:3:14: Warning:
    ‘Data.Text.Encoding.Error’ is marked as Trustworthy but has been inferred as safe!

Data/Text/Lazy/Encoding.hs:65:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()

Data/Text/Internal/Builder.hs:61:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()

Data/Text/Internal/Builder/Functions.hs:24:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()

Data/Text/Lazy/Builder/Int.hs:24:1: Warning:
    The import of ‘Data.Monoid’ is redundant
      except perhaps to import instances from ‘Data.Monoid’
    To import instances alone, use: import Data.Monoid()

Data/Text/Lazy/Builder/Int.hs:30:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant

Data/Text/Lazy/Builder/Int.hs:32:1: Warning:
    The import of ‘GHC.Num’ is redundant
      except perhaps to import instances from ‘GHC.Num’
    To import instances alone, use: import GHC.Num()

Data/Text/Lazy/Read.hs:3:14: Warning:
    ‘Data.Text.Lazy.Read’ is marked as Trustworthy but has been inferred as safe!

Data/Text/Lazy/Read.hs:32:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant

Data/Text/Read.hs:33:1: Warning:
    The import of ‘Word’ from module ‘Data.Word’ is redundant
Haddock coverage:
  14% (  1 /  7) in 'Data.Text.Internal.Read'
  Missing documentation for:
    IReader (Data/Text/Internal/Read.hs:26)
    IParser (Data/Text/Internal/Read.hs:28)
    T (Data/Text/Internal/Read.hs:48)
    digitToInt (Data/Text/Internal/Read.hs:61)
    hexDigitToInt (Data/Text/Internal/Read.hs:55)
    perhaps (Data/Text/Internal/Read.hs:50)
  50% (  1 /  2) in 'Data.Text.Internal.Encoding.Utf32'
  Missing documentation for:
    validate (Data/Text/Internal/Encoding/Utf32.hs:24)
  50% (  1 /  2) in 'Data.Text.Internal.Builder.RealFloat.Functions'
  Missing documentation for:
    roundTo (Data/Text/Internal/Builder/RealFloat/Functions.hs:17)
   0% (  0 /  2) in 'Data.Text.Internal.Builder.Int.Digits'
  Missing documentation for:
    Module header
    digits (Data/Text/Internal/Builder/Int/Digits.hs:21)
 100% ( 12 / 12) in 'Data.Text.Encoding.Error'
 100% (  2 /  2) in 'Data.Text.Internal.Unsafe.Shift'
  25% (  1 /  4) in 'Data.Text.Internal.Encoding.Utf16'
  Missing documentation for:
    chr2 (Data/Text/Internal/Encoding/Utf16.hs:29)
    validate1 (Data/Text/Internal/Encoding/Utf16.hs:38)
    validate2 (Data/Text/Internal/Encoding/Utf16.hs:42)
 100% (  2 /  2) in 'Data.Text.Internal.Functions'
 100% (  3 /  3) in 'Data.Text.Internal.Unsafe'
 100% ( 16 / 16) in 'Data.Text.Array'
  33% (  2 /  6) in 'Data.Text.Internal.Unsafe.Char'
  Missing documentation for:
    ord (Data/Text/Internal/Unsafe/Char.hs:39)
    unsafeChr (Data/Text/Internal/Unsafe/Char.hs:43)
    unsafeChr8 (Data/Text/Internal/Unsafe/Char.hs:47)
    unsafeChr32 (Data/Text/Internal/Unsafe/Char.hs:51)
  95% ( 19 / 20) in 'Data.Text.Internal'
  Missing documentation for:
    textP (Data/Text/Internal.hs:97)
  38% (  5 / 13) in 'Data.Text.Internal.Fusion.Size'
  Missing documentation for:
    Size (Data/Text/Internal/Fusion/Size.hs:40)
    exactly (Data/Text/Internal/Fusion/Size.hs:44)
    exactSize (Data/Text/Internal/Fusion/Size.hs:49)
    maxSize (Data/Text/Internal/Fusion/Size.hs:57)
    betweenSize (Data/Text/Internal/Fusion/Size.hs:65)
    unknownSize (Data/Text/Internal/Fusion/Size.hs:74)
    compareSize (Data/Text/Internal/Fusion/Size.hs:143)
    isEmpty (Data/Text/Internal/Fusion/Size.hs:151)
  88% (  7 /  8) in 'Data.Text.Internal.Fusion.Types'
  Missing documentation for:
    Stream (Data/Text/Internal/Fusion/Types.hs:83)
   0% (  0 /  5) in 'Data.Text.Internal.Fusion.CaseMapping'
  Missing documentation for:
    Module header
    upperMapping (Data/Text/Internal/Fusion/CaseMapping.hs:13)
    lowerMapping (Data/Text/Internal/Fusion/CaseMapping.hs:220)
    titleMapping (Data/Text/Internal/Fusion/CaseMapping.hs:225)
    foldMapping (Data/Text/Internal/Fusion/CaseMapping.hs:324)
  89% ( 63 / 71) in 'Data.Text.Internal.Fusion.Common'
  Missing documentation for:
    singleton (Data/Text/Internal/Fusion/Common.hs:119)
    streamList (Data/Text/Internal/Fusion/Common.hs:125)
    unstreamList (Data/Text/Internal/Fusion/Common.hs:131)
    intercalate (Data/Text/Internal/Fusion/Common.hs:577)
    justifyLeftI (Data/Text/Internal/Fusion/Common.hs:479)
    scanl (Data/Text/Internal/Fusion/Common.hs:656)
    replicateCharI (Data/Text/Internal/Fusion/Common.hs:671)
    replicateI (Data/Text/Internal/Fusion/Common.hs:682)
  93% ( 13 / 14) in 'Data.Text.Unsafe'
  Missing documentation for:
    Iter (Data/Text/Unsafe.hs:62)
  33% (  1 /  3) in 'Data.Text.Internal.Private'
  Missing documentation for:
    runText (Data/Text/Internal/Private.hs:33)
    span_ (Data/Text/Internal/Private.hs:23)
  91% ( 20 / 22) in 'Data.Text.Internal.Fusion'
  Missing documentation for:
    Stream (Data/Text/Internal/Fusion/Types.hs:83)
    length (Data/Text/Internal/Fusion.hs:127)
 100% (  4 /  4) in 'Data.Text.Show'
  33% (  2 /  6) in 'Data.Text.Internal.Encoding.Fusion.Common'
  Missing documentation for:
    restreamUtf16LE (Data/Text/Internal/Encoding/Fusion/Common.hs:63)
    restreamUtf16BE (Data/Text/Internal/Encoding/Fusion/Common.hs:39)
    restreamUtf32LE (Data/Text/Internal/Encoding/Fusion/Common.hs:106)
    restreamUtf32BE (Data/Text/Internal/Encoding/Fusion/Common.hs:87)
  17% (  2 / 12) in 'Data.Text.Internal.Encoding.Utf8'
  Missing documentation for:
    ord2 (Data/Text/Internal/Encoding/Utf8.hs:58)
    ord3 (Data/Text/Internal/Encoding/Utf8.hs:69)
    ord4 (Data/Text/Internal/Encoding/Utf8.hs:81)
    chr2 (Data/Text/Internal/Encoding/Utf8.hs:94)
    chr3 (Data/Text/Internal/Encoding/Utf8.hs:103)
    chr4 (Data/Text/Internal/Encoding/Utf8.hs:114)
    validate1 (Data/Text/Internal/Encoding/Utf8.hs:128)
    validate2 (Data/Text/Internal/Encoding/Utf8.hs:132)
    validate3 (Data/Text/Internal/Encoding/Utf8.hs:136)
    validate4 (Data/Text/Internal/Encoding/Utf8.hs:153)
  91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion'
  Missing documentation for:
    streamASCII (Data/Text/Internal/Encoding/Fusion.hs:57)
 100% ( 33 / 33) in 'Data.Text.Encoding'
 100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion'
 100% (  2 /  2) in 'Data.Text.Internal.Search'
 100% ( 18 / 18) in 'Data.Text.Foreign'
 100% (126 /126) in 'Data.Text'
 100% (  3 /  3) in 'Data.Text.Internal.IO'
 100% ( 20 / 20) in 'Data.Text.IO'
  93% ( 14 / 15) in 'Data.Text.Internal.Lazy'
  Missing documentation for:
    Text (Data/Text/Internal/Lazy.hs:47)
 100% (  8 /  8) in 'Data.Text.Internal.Lazy.Fusion'
 100% (  2 /  2) in 'Data.Text.Internal.Lazy.Search'
 100% (  2 /  2) in 'Data.Text.Lazy.Internal'
  89% ( 24 / 27) in 'Data.Text.Lazy.Encoding'
  Missing documentation for:
    encodeUtf8 (Data/Text/Lazy/Encoding.hs:148)
    encodeUtf8Builder (Data/Text/Lazy/Encoding.hs:162)
    encodeUtf8BuilderEscaped (Data/Text/Lazy/Encoding.hs:167)
  99% (127 /128) in 'Data.Text.Lazy'
  Missing documentation for:
    Text (Data/Text/Internal/Lazy.hs:47)
  94% ( 16 / 17) in 'Data.Text.Internal.Builder'
  Missing documentation for:
    append' (Data/Text/Internal/Builder.hs:288)
 100% ( 12 / 12) in 'Data.Text.Lazy.Builder'
 100% (  3 /  3) in 'Data.Text.Internal.Builder.Functions'
   0% (  0 /  3) in 'Data.Text.Lazy.Builder.Int'
  Missing documentation for:
    Module header
    decimal (Data/Text/Lazy/Builder/Int.hs:52)
    hexadecimal (Data/Text/Lazy/Builder/Int.hs:162)
 100% ( 19 / 19) in 'Data.Text.Lazy.IO'
 100% (  7 /  7) in 'Data.Text.Lazy.Read'
  75% (  3 /  4) in 'Data.Text.Lazy.Builder.RealFloat'
  Missing documentation for:
    formatRealFloat (Data/Text/Lazy/Builder/RealFloat.hs:46)
 100% (  7 /  7) in 'Data.Text.Read'
Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for:
    findIndicesI
Warning: Data.Text.Unsafe: could not find link destinations for:
    bracket
Warning: Data.Text: could not find link destinations for:
    replicateChar countChar
Warning: Data.Text.Internal.IO: could not find link destinations for:
    Handle__
Warning: Data.Text.Lazy: could not find link destinations for:
    replicateChar dropWords splitAtWord countChar
Warning: Data.Text.Internal.Builder: could not find link destinations for:
    empty append
Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for:
    floatToDigits
Documentation created: dist/doc/html/text/index.html,
dist/doc/html/text/text.txt
Creating package registration file:
/tmp/pkgConf-text-1.2.1530788967773446912.3
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/text-1.2.1.3-1l1AN4I48k37RaQ6fm6CEh
Registering text-1.2.1.3...
Installed text-1.2.1.3
Configuring utf8-string-0.3.8...
Building utf8-string-0.3.8...
Preprocessing library utf8-string-0.3.8...
[1 of 7] Compiling Codec.Binary.UTF8.String ( Codec/Binary/UTF8/String.hs, dist/build/Codec/Binary/UTF8/String.o )

Codec/Binary/UTF8/String.hs:157:1: Warning: Tab character

Codec/Binary/UTF8/String.hs:164:1: Warning: Tab character
[2 of 7] Compiling Codec.Binary.UTF8.Generic ( Codec/Binary/UTF8/Generic.hs, dist/build/Codec/Binary/UTF8/Generic.o )
[3 of 7] Compiling Data.String.UTF8 ( Data/String/UTF8.hs, dist/build/Data/String/UTF8.o )
[4 of 7] Compiling System.IO.UTF8   ( System/IO/UTF8.hs, dist/build/System/IO/UTF8.o )
[5 of 7] Compiling System.Environment.UTF8 ( System/Environment/UTF8.hs, dist/build/System/Environment/UTF8.o )
[6 of 7] Compiling Data.ByteString.UTF8 ( Data/ByteString/UTF8.hs, dist/build/Data/ByteString/UTF8.o )
[7 of 7] Compiling Data.ByteString.Lazy.UTF8 ( Data/ByteString/Lazy/UTF8.hs, dist/build/Data/ByteString/Lazy/UTF8.o )
In-place registering utf8-string-0.3.8...
Running Haddock for utf8-string-0.3.8...
Running hscolour for utf8-string-0.3.8...
Preprocessing library utf8-string-0.3.8...
Preprocessing library utf8-string-0.3.8...

Codec/Binary/UTF8/String.hs:157:1: Warning: Tab character

Codec/Binary/UTF8/String.hs:164:1: Warning: Tab character
Haddock coverage:
 100% (  8 /  8) in 'Codec.Binary.UTF8.String'
  94% ( 16 / 17) in 'Codec.Binary.UTF8.Generic'
  Missing documentation for:
    UTF8Bytes (Codec/Binary/UTF8/Generic.hs:48)
  89% ( 24 / 27) in 'Data.String.UTF8'
  Missing documentation for:
    UTF8Bytes (Codec/Binary/UTF8/Generic.hs:48)
    fromRep (Data/String/UTF8.hs:59)
    toRep (Data/String/UTF8.hs:62)
  82% ( 14 / 17) in 'System.IO.UTF8'
  Missing documentation for:
    openBinaryFile (System/IO/UTF8.hs:87)
    withBinaryFile (System/IO/UTF8.hs:90)
    interact (System/IO/UTF8.hs:129)
  14% (  1 /  7) in 'System.Environment.UTF8'
  Missing documentation for:
    getArgs (System/Environment/UTF8.hs:24)
    getProgName (System/Environment/UTF8.hs:27)
    getEnv (System/Environment/UTF8.hs:30)
    withArgs (System/Environment/UTF8.hs:33)
    withProgName (System/Environment/UTF8.hs:36)
    getEnvironment (System/Environment/UTF8.hs:39)
 100% ( 17 / 17) in 'Data.ByteString.UTF8'
 100% ( 17 / 17) in 'Data.ByteString.Lazy.UTF8'
Documentation created: dist/doc/html/utf8-string/index.html,
dist/doc/html/utf8-string/utf8-string.txt
Creating package registration file:
/tmp/pkgConf-utf8-string-0.32094613281330546620.8
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/utf8-string-0.3.8-Chosyuam8932wlX8suWJsI
Registering utf8-string-0.3.8...
Installed utf8-string-0.3.8
Configuring IfElse-0.85...
Building IfElse-0.85...
Preprocessing library IfElse-0.85...
[1 of 1] Compiling Control.Monad.IfElse ( Control/Monad/IfElse.hs, dist/build/Control/Monad/IfElse.o )

Control/Monad/IfElse.hs:159:11: Warning:
    Rule "maybeMP/id" may never fire
      because ‘maybeMP’ might inline first
    Probable fix: add an INLINE[n] or NOINLINE[n] pragma on ‘maybeMP’
In-place registering IfElse-0.85...
Running Haddock for IfElse-0.85...
Running hscolour for IfElse-0.85...
Preprocessing library IfElse-0.85...
Preprocessing library IfElse-0.85...
Haddock coverage:
 100% ( 25 / 25) in 'Control.Monad.IfElse'
Documentation created: dist/doc/html/IfElse/index.html,
dist/doc/html/IfElse/IfElse.txt
Creating package registration file: /tmp/pkgConf-IfElse-0988506952614340012.85
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/IfElse-0.85-IayFBVtKC7Q8OgLkdft6Tl
Registering IfElse-0.85...
Installed IfElse-0.85
Configuring StateVar-1.1.0.1...
Building StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
[1 of 1] Compiling Data.StateVar    ( src/Data/StateVar.hs, dist/build/Data/StateVar.o )
In-place registering StateVar-1.1.0.1...
Running Haddock for StateVar-1.1.0.1...
Running hscolour for StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
Preprocessing library StateVar-1.1.0.1...
Haddock coverage:
 100% ( 15 / 15) in 'Data.StateVar'
Documentation created: dist/doc/html/StateVar/index.html,
dist/doc/html/StateVar/StateVar.txt
Creating package registration file:
/tmp/pkgConf-StateVar-1.1.011795291281961415139.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/StateVar-1.1.0.1-6K4a3UqSdqh6lGAm1wlr9s
Registering StateVar-1.1.0.1...
Installed StateVar-1.1.0.1
Configuring OpenGLRaw-2.5.5.0...
Building OpenGLRaw-2.5.5.0...
Preprocessing library OpenGLRaw-2.5.5.0...
[  1 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Groups ( src/Graphics/Rendering/OpenGL/Raw/Groups.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Groups.o )
[  2 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o )
[  3 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Foreign ( src/Graphics/Rendering/OpenGL/Raw/Foreign.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Foreign.o )
[  4 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o )
[  5 of 534] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o )
[  6 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ExtensionPredicates ( src/Graphics/Rendering/OpenGL/Raw/ExtensionPredicates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ExtensionPredicates.o )
[  7 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor ( src/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.o )
[  8 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate ( src/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.o )
[  9 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory ( src/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.o )
[ 10 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.o )
[ 11 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.o )
[ 12 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4 ( src/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.o )
[ 13 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.o )
[ 14 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.o )
[ 15 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.o )
[ 16 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RGB422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.o )
[ 17 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.o )
[ 18 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector ( src/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.o )
[ 19 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.o )
[ 20 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.o )
[ 21 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.o )
[ 22 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted ( src/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.o )
[ 23 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CullDistance ( src/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.o )
[ 24 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o )
[ 25 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o )
[ 26 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o )
[ 27 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o )
[ 28 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts ( src/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.o )
[ 29 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation ( src/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.o )
[ 30 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o )
[ 31 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o )
[ 32 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o )
[ 33 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o )
[ 34 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o )
[ 35 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.o )
[ 36 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o )
[ 37 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.o )
[ 38 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o )
[ 39 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o )
[ 40 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o )
[ 41 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o )
[ 42 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.o )
[ 43 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o )
[ 44 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o )
[ 45 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o )
[ 46 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing ( src/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.o )
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[ 66 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.o )
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[ 74 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o )
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[ 80 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisampleBlitScaled.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisampleBlitScaled.o )
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[ 92 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o )
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[100 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o )
[101 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.o )
[102 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o )
[103 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.o )
[104 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o )
[105 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o )
[106 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.o )
[107 of 534] Compiling Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.o )
[108 of 534] Compiling Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest ( src/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.o )
[109 of 534] Compiling Graphics.Rendering.OpenGL.Raw.HP.TextureLighting ( src/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.o )
[110 of 534] Compiling Graphics.Rendering.OpenGL.Raw.IBM.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.o )
[111 of 534] Compiling Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip ( src/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.o )
[112 of 534] Compiling Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.o )
[113 of 534] Compiling Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp ( src/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.o )
[114 of 534] Compiling Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead ( src/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.o )
[115 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.o )
[116 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl ( src/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.o )
[117 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.NoError ( src/Graphics/Rendering/OpenGL/Raw/KHR/NoError.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/NoError.o )
[118 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.o )
[119 of 534] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.o )
[120 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESA.PackInvert ( src/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.o )
[121 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture ( src/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.o )
[122 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack ( src/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.o )
[123 of 534] Compiling Graphics.Rendering.OpenGL.Raw.MESAX ( src/Graphics/Rendering/OpenGL/Raw/MESAX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX.o )
[124 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.o )
[125 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.o )
[126 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o )
[127 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D ( src/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.o )
[128 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o )
[129 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FillRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.o )
[130 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o )
[131 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o )
[132 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o )
[133 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o )
[134 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleCoverage.o )
[135 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o )
[136 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o )
[137 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.o )
[138 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.o )
[139 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderThreadGroup.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderThreadGroup.o )
[140 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.o )
[141 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o )
[142 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o )
[143 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o )
[144 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o )
[145 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o )
[146 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o )
[147 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o )
[148 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o )
[149 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory ( src/Graphics/Rendering/OpenGL/Raw/NV/UniformBufferUnifiedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/UniformBufferUnifiedMemory.o )
[150 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o )
[151 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o )
[152 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o )
[153 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo ( src/Graphics/Rendering/OpenGL/Raw/NVX/GPUMemoryInfo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/GPUMemoryInfo.o )
[154 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/OES/CompressedPalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/CompressedPalettedTexture.o )
[155 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OES.ReadFormat ( src/Graphics/Rendering/OpenGL/Raw/OES/ReadFormat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/ReadFormat.o )
[156 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OML.Interlace ( src/Graphics/Rendering/OpenGL/Raw/OML/Interlace.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OML/Interlace.o )
[157 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OML.Resample ( src/Graphics/Rendering/OpenGL/Raw/OML/Resample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OML/Resample.o )
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[179 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.o )
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[182 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1 ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.o )
[183 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.o )
[184 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Resample ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.o )
[185 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.o )
[186 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Shadow ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.o )
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[190 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.o )
[191 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.o )
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[194 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip ( src/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.o )
[195 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.o )
[196 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.o )
[197 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.o )
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[200 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1 ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.o )
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[202 of 534] Compiling Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog ( src/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.o )
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[205 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput ( src/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.o )
[206 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.o )
[207 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64 ( src/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.o )
[208 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements ( src/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.o )
[209 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.o )
[210 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete ( src/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.o )
[211 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent ( src/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.o )
[212 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor ( src/Graphics/Rendering/OpenGL/Raw/AMD/PerformanceMonitor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PerformanceMonitor.o )
[213 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions ( src/Graphics/Rendering/OpenGL/Raw/AMD/SamplePositions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SamplePositions.o )
[214 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SparseTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SparseTexture.o )
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[216 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator ( src/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.o )
[217 of 534] Compiling Graphics.Rendering.OpenGL.Raw.AMD ( src/Graphics/Rendering/OpenGL/Raw/AMD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD.o )
[218 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.o )
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[220 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o )
[221 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ObjectPurgeable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ObjectPurgeable.o )
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[225 of 534] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexProgramEvaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexProgramEvaluators.o )
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[227 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance ( src/Graphics/Rendering/OpenGL/Raw/ARB/BaseInstance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BaseInstance.o )
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[229 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o )
[230 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/BufferStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BufferStorage.o )
[231 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CLEvent ( src/Graphics/Rendering/OpenGL/Raw/ARB/CLEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CLEvent.o )
[232 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ClearBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ClearBufferObject.o )
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[235 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o )
[236 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o )
[237 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeVariableGroupSize.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeVariableGroupSize.o )
[238 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o )
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[242 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o )
[243 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o )
[244 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o )
[245 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o )
[246 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o )
[247 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o )
[248 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES31Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES31Compatibility.o )
[249 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES32Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES32Compatibility.o )
[250 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o )
[251 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o )
[252 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCompatibility.o )
[253 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCore.o )
[254 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o )
[255 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderInt64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderInt64.o )
[256 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o )
[257 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o )
[258 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetTextureSubImage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetTextureSubImage.o )
[259 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCompatibility.o )
[260 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCore.o )
[261 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/IndirectParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/IndirectParameters.o )
[262 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o )
[263 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery.o )
[264 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery2.o )
[265 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata ( src/Graphics/Rendering/OpenGL/Raw/ARB/InvalidateSubdata.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InvalidateSubdata.o )
[266 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o )
[267 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o )
[268 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MultiBind ( src/Graphics/Rendering/OpenGL/Raw/ARB/MultiBind.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MultiBind.o )
[269 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/MultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MultiDrawIndirect.o )
[270 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o )
[271 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o )
[272 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o )
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[319 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ATI/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/DrawBuffers.o )
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[322 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ATI/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/FragmentShader.o )
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[324 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles ( src/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.o )
[325 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil ( src/Graphics/Rendering/OpenGL/Raw/ATI/SeparateStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/SeparateStencil.o )
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[330 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility30 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility30.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility30.o )
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[349 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o )
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[362 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o )
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[364 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 ( src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.o )
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[372 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.o )
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[375 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o )
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[378 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o )
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[381 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o )
[382 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o )
[383 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o )
[384 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffsetClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffsetClamp.o )
[385 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o )
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[387 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o )
[388 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateShaderObjects.o )
[389 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore ( src/Graphics/Rendering/OpenGL/Raw/EXT/ShaderImageLoadStore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ShaderImageLoadStore.o )
[390 of 534] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o )
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[432 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/NV/BindlessMultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/BindlessMultiDrawIndirect.o )
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[443 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.Evaluators ( src/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.o )
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[446 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentCoverageToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentCoverageToColor.o )
[447 of 534] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o )
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[487 of 534] Compiling Graphics.Rendering.OpenGL.Raw.OVR.Multiview ( src/Graphics/Rendering/OpenGL/Raw/OVR/Multiview.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OVR/Multiview.o )
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[489 of 534] Compiling Graphics.Rendering.OpenGL.Raw.PGI.MiscHints ( src/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.o )
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[493 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.o )
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[503 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Async ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Async.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Async.o )
[504 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.o )
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[510 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.o )
[511 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.o )
[512 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.o )
[513 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Sprite ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.o )
[514 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.o )
[515 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SGIX ( src/Graphics/Rendering/OpenGL/Raw/SGIX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX.o )
[516 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha ( src/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.o )
[517 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.MeshArray ( src/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.o )
[518 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.TriangleList ( src/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.o )
[519 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN.Vertex ( src/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.o )
[520 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUN ( src/Graphics/Rendering/OpenGL/Raw/SUN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN.o )
[521 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData ( src/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.o )
[522 of 534] Compiling Graphics.Rendering.OpenGL.Raw.SUNX ( src/Graphics/Rendering/OpenGL/Raw/SUNX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX.o )
[523 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.o )
[524 of 534] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX.o )
[525 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o )
[526 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o )
[527 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o )
[528 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o )
[529 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o )
[530 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o )
[531 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o )
[532 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o )
[533 of 534] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o )
[534 of 534] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o )
In-place registering OpenGLRaw-2.5.5.0...
Running Haddock for OpenGLRaw-2.5.5.0...
Running hscolour for OpenGLRaw-2.5.5.0...
Preprocessing library OpenGLRaw-2.5.5.0...
Preprocessing library OpenGLRaw-2.5.5.0...
Haddock coverage:
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.Groups'
  64% ( 32 / 50) in 'Graphics.Rendering.OpenGL.Raw.Types'
  Missing documentation for:
    GLcharARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:160)
    GLint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:162)
    GLuint64EXT (src/Graphics/Rendering/OpenGL/Raw/Types.hs:164)
    GLintptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:166)
    GLsizeiptrARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:168)
    GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:170)
    GLhalfNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:172)
    GLDEBUGPROCAMD (src/Graphics/Rendering/OpenGL/Raw/Types.hs:174)
    GLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:191)
    GLDEBUGPROCARBFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:193)
    makeGLDEBUGPROCARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:195)
    GLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:198)
    GLDEBUGPROCKHRFunc (src/Graphics/Rendering/OpenGL/Raw/Types.hs:200)
    makeGLDEBUGPROCKHR (src/Graphics/Rendering/OpenGL/Raw/Types.hs:202)
    GLclampx (src/Graphics/Rendering/OpenGL/Raw/Types.hs:205)
    GLhandleARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:211)
    GLvdpauSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Types.hs:214)
    GLeglImageOES (src/Graphics/Rendering/OpenGL/Raw/Types.hs:216)
   0% (  1 /883) in 'Graphics.Rendering.OpenGL.Raw.Foreign'
  Missing documentation for:
    dyn201 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:23)
    dyn202 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:27)
    dyn203 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:31)
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    dyn36 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:63)
    dyn717 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:67)
    dyn457 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:71)
    dyn215 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:75)
    dyn691 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:79)
    dyn222 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:83)
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    dyn690 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:91)
    dyn291 (src/Graphics/Rendering/OpenGL/Raw/Foreign.hs:95)
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   0% (  1 /5605) in 'Graphics.Rendering.OpenGL.Raw.Tokens'
  Missing documentation for:
    gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20)
    gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23)
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29)
    gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32)
    gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35)
    gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38)
    gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3DC_XY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:53)
    gl_3DC_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:56)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68)
    gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71)
    gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74)
    gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77)
    gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86)
    gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89)
    gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92)
    gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95)
    gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98)
    gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101)
    gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104)
    gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107)
    gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116)
    gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119)
    gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161)
    gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
    gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
    gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206)
    gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209)
    gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218)
    gl_ADD_BLEND_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:221)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227)
    gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230)
    gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
    gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
    gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248)
    gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251)
    gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254)
    gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
    gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266)
    gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_ALL_SHADER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:275)
    gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293)
    gl_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:296)
    gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299)
    gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302)
    gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305)
    gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308)
    gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311)
    gl_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:314)
    gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317)
    gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332)
    gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335)
    gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338)
    gl_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:341)
    gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353)
    gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356)
    gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359)
    gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368)
    gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371)
    gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374)
    gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377)
    gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380)
    gl_ALPHA_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_FUNC_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:398)
    gl_ALPHA_TEST_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:401)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALPHA_TEST_REF_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:407)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALREADY_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:413)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419)
    gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
    gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:446)
    gl_ANY_SAMPLES_PASSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:449)
    gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464)
    gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467)
    gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470)
    gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473)
    gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
    gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
    gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
    gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485)
    gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488)
    gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491)
    gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494)
    gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:497)
    gl_ATC_RGBA_EXPLICIT_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:500)
    gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:503)
    gl_ATC_RGB_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:506)
    gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
    gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
    gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560)
    gl_ATTRIBUTE_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563)
    gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566)
    gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569)
    gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
    gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602)
    gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
    gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
    gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
    gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:638)
    gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
    gl_BGRA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:644)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
    gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659)
    gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:662)
    gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665)
    gl_BINNING_CONTROL_HINT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:668)
    gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671)
    gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674)
    gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
    gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692)
    gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695)
    gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
    gl_BLEND_COLOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
    gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713)
    gl_BLEND_DST_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:716)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
    gl_BLEND_DST_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:725)
    gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:734)
    gl_BLEND_EQUATION_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:737)
    gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740)
    gl_BLEND_EQUATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:743)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749)
    gl_BLEND_EQUATION_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:752)
    gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
    gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767)
    gl_BLEND_SRC_ALPHA_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:770)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
    gl_BLEND_SRC_RGB_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:779)
    gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800)
    gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
    gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806)
    gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:839)
    gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
    gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
    gl_BROWSER_DEFAULT_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:848)
    gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_ACCESS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:863)
    gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
    gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
    gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:872)
    gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
    gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
    gl_BUFFER_IMMUTABLE_STORAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:881)
    gl_BUFFER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:884)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
    gl_BUFFER_MAPPED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:893)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905)
    gl_BUFFER_MAP_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:908)
    gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911)
    gl_BUFFER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:914)
    gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
    gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
    gl_BUFFER_STORAGE_FLAGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:929)
    gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
    gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941)
    gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
    gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947)
    gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
    gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
    gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
    gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
    gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980)
    gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
    gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
    gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1004)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1010)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
    gl_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1019)
    gl_CLAMP_TO_BORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1022)
    gl_CLAMP_TO_BORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1025)
    gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
    gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
    gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1067)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
    gl_CLIENT_STORAGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1076)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
    gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1085)
    gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE0_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1094)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1100)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1106)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE3_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1112)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE4_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1118)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1124)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE6_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1130)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_DISTANCE7_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1136)
    gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1139)
    gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
    gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1145)
    gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE0_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1154)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1160)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1166)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE3_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1172)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE4_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1178)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_CLIP_PLANE5_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1184)
    gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
    gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
    gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193)
    gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196)
    gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199)
    gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
    gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214)
    gl_COLORBURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1217)
    gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220)
    gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223)
    gl_COLORDODGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1226)
    gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229)
    gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232)
    gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
    gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250)
    gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
    gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256)
    gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
    gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262)
    gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1271)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1295)
    gl_COLOR_ATTACHMENT0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1298)
    gl_COLOR_ATTACHMENT0_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1301)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310)
    gl_COLOR_ATTACHMENT10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1313)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1319)
    gl_COLOR_ATTACHMENT11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1322)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328)
    gl_COLOR_ATTACHMENT12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1331)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1337)
    gl_COLOR_ATTACHMENT13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1340)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1346)
    gl_COLOR_ATTACHMENT14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1349)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1355)
    gl_COLOR_ATTACHMENT15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1358)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1373)
    gl_COLOR_ATTACHMENT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1376)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1412)
    gl_COLOR_ATTACHMENT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1415)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1427)
    gl_COLOR_ATTACHMENT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1430)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1436)
    gl_COLOR_ATTACHMENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1439)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
    gl_COLOR_ATTACHMENT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1448)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1454)
    gl_COLOR_ATTACHMENT6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1457)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463)
    gl_COLOR_ATTACHMENT7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1466)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472)
    gl_COLOR_ATTACHMENT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1475)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
    gl_COLOR_ATTACHMENT9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1484)
    gl_COLOR_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1487)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1493)
    gl_COLOR_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1496)
    gl_COLOR_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1499)
    gl_COLOR_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1502)
    gl_COLOR_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1505)
    gl_COLOR_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1508)
    gl_COLOR_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1511)
    gl_COLOR_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1514)
    gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
    gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
    gl_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1529)
    gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538)
    gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541)
    gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544)
    gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547)
    gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550)
    gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571)
    gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574)
    gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577)
    gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580)
    gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
    gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
    gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
    gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598)
    gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601)
    gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604)
    gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607)
    gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610)
    gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613)
    gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616)
    gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619)
    gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622)
    gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625)
    gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628)
    gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631)
    gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634)
    gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637)
    gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640)
    gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643)
    gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646)
    gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649)
    gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652)
    gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655)
    gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
    gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661)
    gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
    gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676)
    gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679)
    gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
    gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685)
    gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688)
    gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
    gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1694)
    gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
    gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700)
    gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
    gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
    gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
    gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
    gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
    gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718)
    gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
    gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724)
    gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
    gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736)
    gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739)
    gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742)
    gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1751)
    gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
    gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
    gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
    gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_REF_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1769)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPLETION_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1796)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1811)
    gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814)
    gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817)
    gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1820)
    gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1823)
    gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
    gl_COMPRESSED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1829)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
    gl_COMPRESSED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1850)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
    gl_COMPRESSED_RGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1859)
    gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
    gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1865)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
    gl_COMPRESSED_RGBA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1874)
    gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877)
    gl_COMPRESSED_RGBA_ASTC_10x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1880)
    gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883)
    gl_COMPRESSED_RGBA_ASTC_10x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1886)
    gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889)
    gl_COMPRESSED_RGBA_ASTC_10x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1892)
    gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
    gl_COMPRESSED_RGBA_ASTC_10x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1898)
    gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
    gl_COMPRESSED_RGBA_ASTC_12x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1904)
    gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
    gl_COMPRESSED_RGBA_ASTC_12x12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1910)
    gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
    gl_COMPRESSED_RGBA_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1916)
    gl_COMPRESSED_RGBA_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1919)
    gl_COMPRESSED_RGBA_ASTC_4x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1922)
    gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
    gl_COMPRESSED_RGBA_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1928)
    gl_COMPRESSED_RGBA_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1931)
    gl_COMPRESSED_RGBA_ASTC_5x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1934)
    gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
    gl_COMPRESSED_RGBA_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1940)
    gl_COMPRESSED_RGBA_ASTC_5x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1943)
    gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
    gl_COMPRESSED_RGBA_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1949)
    gl_COMPRESSED_RGBA_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1952)
    gl_COMPRESSED_RGBA_ASTC_6x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1955)
    gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
    gl_COMPRESSED_RGBA_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1961)
    gl_COMPRESSED_RGBA_ASTC_6x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1964)
    gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
    gl_COMPRESSED_RGBA_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1970)
    gl_COMPRESSED_RGBA_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1973)
    gl_COMPRESSED_RGBA_ASTC_8x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1976)
    gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
    gl_COMPRESSED_RGBA_ASTC_8x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1982)
    gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
    gl_COMPRESSED_RGBA_ASTC_8x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1988)
    gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
    gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
    gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997)
    gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000)
    gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2003)
    gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2006)
    gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2009)
    gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2012)
    gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2015)
    gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2018)
    gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2021)
    gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2024)
    gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2027)
    gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2030)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2036)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2042)
    gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2045)
    gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2048)
    gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2051)
    gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2060)
    gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
    gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
    gl_COMPRESSED_SIGNED_R11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2069)
    gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2072)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
    gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
    gl_COMPRESSED_SIGNED_RG11_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2084)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2096)
    gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2105)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2111)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2117)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2123)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2129)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2135)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2141)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2144)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2147)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2153)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2156)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2159)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2165)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2168)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2174)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2177)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2180)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2186)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2189)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2195)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2198)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2201)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2207)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2213)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
    gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
    gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2222)
    gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
    gl_COMPRESSED_SRGB8_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2228)
    gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
    gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2234)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2243)
    gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
    gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2249)
    gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2252)
    gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2255)
    gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2258)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2261)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2264)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2270)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2273)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2276)
    gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279)
    gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2282)
    gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2285)
    gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288)
    gl_COMPRESSED_SRGB_S3TC_DXT1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2291)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297)
    gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300)
    gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303)
    gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
    gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
    gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312)
    gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
    gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
    gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
    gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
    gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONDITION_SATISFIED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2333)
    gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336)
    gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
    gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342)
    gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345)
    gl_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348)
    gl_CONSERVATIVE_RASTER_DILATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351)
    gl_CONSERVATIVE_RASTER_DILATE_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354)
    gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366)
    gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375)
    gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384)
    gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387)
    gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390)
    gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393)
    gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396)
    gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
    gl_CONTEXT_FLAG_DEBUG_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2414)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_FLAG_NO_ERROR_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420)
    gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
    gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
    gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
    gl_CONTEXT_LOST_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2432)
    gl_CONTEXT_LOST_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2435)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
    gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
    gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2447)
    gl_CONTEXT_RELEASE_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2450)
    gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453)
    gl_CONTEXT_ROBUST_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2456)
    gl_CONTEXT_ROBUST_ACCESS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2459)
    gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
    gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
    gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
    gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
    gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
    gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2477)
    gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
    gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
    gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2486)
    gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489)
    gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492)
    gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495)
    gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498)
    gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2501)
    gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2504)
    gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2507)
    gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2510)
    gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2513)
    gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2516)
    gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2519)
    gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2522)
    gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525)
    gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528)
    gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531)
    gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2534)
    gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2537)
    gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540)
    gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543)
    gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546)
    gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
    gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
    gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555)
    gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558)
    gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561)
    gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564)
    gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567)
    gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570)
    gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573)
    gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576)
    gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
    gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
    gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
    gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
    gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591)
    gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
    gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597)
    gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600)
    gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603)
    gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606)
    gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609)
    gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
    gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615)
    gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618)
    gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2621)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
    gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630)
    gl_COORD_REPLACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2633)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
    gl_COPY_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2651)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
    gl_COPY_WRITE_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2660)
    gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663)
    gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666)
    gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
    gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
    gl_COVERAGE_ALL_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2675)
    gl_COVERAGE_ATTACHMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2678)
    gl_COVERAGE_AUTOMATIC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2681)
    gl_COVERAGE_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2684)
    gl_COVERAGE_BUFFER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2687)
    gl_COVERAGE_COMPONENT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2690)
    gl_COVERAGE_COMPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2693)
    gl_COVERAGE_EDGE_FRAGMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2696)
    gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699)
    gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2702)
    gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
    gl_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2708)
    gl_CPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2711)
    gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
    gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717)
    gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2720)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729)
    gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732)
    gl_CULL_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2735)
    gl_CULL_VERTEX_EYE_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2738)
    gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741)
    gl_CULL_VERTEX_OBJECT_POSITION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2744)
    gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
    gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2750)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2765)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771)
    gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2774)
    gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
    gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780)
    gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2789)
    gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2792)
    gl_CURRENT_PALETTE_MATRIX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2795)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2804)
    gl_CURRENT_QUERY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2807)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
    gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852)
    gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
    gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858)
    gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2861)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DARKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2867)
    gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2870)
    gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
    gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876)
    gl_DEBUG_ASSERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2879)
    gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
    gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885)
    gl_DEBUG_CALLBACK_FUNCTION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2888)
    gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
    gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894)
    gl_DEBUG_CALLBACK_USER_PARAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2897)
    gl_DEBUG_CATEGORY_API_ERROR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2900)
    gl_DEBUG_CATEGORY_APPLICATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2903)
    gl_DEBUG_CATEGORY_DEPRECATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2906)
    gl_DEBUG_CATEGORY_OTHER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2909)
    gl_DEBUG_CATEGORY_PERFORMANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2912)
    gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2915)
    gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2918)
    gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2921)
    gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
    gl_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2927)
    gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
    gl_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2933)
    gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2936)
    gl_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2939)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2945)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2948)
    gl_DEBUG_OBJECT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2951)
    gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
    gl_DEBUG_OUTPUT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2957)
    gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
    gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
    gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2966)
    gl_DEBUG_PRINT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2969)
    gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
    gl_DEBUG_SEVERITY_HIGH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2975)
    gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2978)
    gl_DEBUG_SEVERITY_HIGH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2981)
    gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
    gl_DEBUG_SEVERITY_LOW_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2987)
    gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990)
    gl_DEBUG_SEVERITY_LOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2993)
    gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
    gl_DEBUG_SEVERITY_MEDIUM_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2999)
    gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
    gl_DEBUG_SEVERITY_MEDIUM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3005)
    gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
    gl_DEBUG_SEVERITY_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3011)
    gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
    gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017)
    gl_DEBUG_SOURCE_API_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3020)
    gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
    gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3026)
    gl_DEBUG_SOURCE_APPLICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3029)
    gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
    gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035)
    gl_DEBUG_SOURCE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3038)
    gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
    gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3044)
    gl_DEBUG_SOURCE_SHADER_COMPILER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3047)
    gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
    gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3053)
    gl_DEBUG_SOURCE_THIRD_PARTY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3056)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3062)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3065)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3074)
    gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
    gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080)
    gl_DEBUG_TYPE_ERROR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3083)
    gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
    gl_DEBUG_TYPE_MARKER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3089)
    gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
    gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3095)
    gl_DEBUG_TYPE_OTHER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3098)
    gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
    gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
    gl_DEBUG_TYPE_PERFORMANCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3107)
    gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
    gl_DEBUG_TYPE_POP_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3113)
    gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
    gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
    gl_DEBUG_TYPE_PORTABILITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3122)
    gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
    gl_DEBUG_TYPE_PUSH_GROUP_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3128)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3137)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3143)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
    gl_DECR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3155)
    gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
    gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
    gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170)
    gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3173)
    gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185)
    gl_DEPTH24_STENCIL8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3188)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
    gl_DEPTH_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3203)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212)
    gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3221)
    gl_DEPTH_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3224)
    gl_DEPTH_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3227)
    gl_DEPTH_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3230)
    gl_DEPTH_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3233)
    gl_DEPTH_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3236)
    gl_DEPTH_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3239)
    gl_DEPTH_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3242)
    gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251)
    gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
    gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3257)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269)
    gl_DEPTH_COMPONENT16_NONLINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3272)
    gl_DEPTH_COMPONENT16_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3275)
    gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3284)
    gl_DEPTH_COMPONENT24_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3287)
    gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299)
    gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302)
    gl_DEPTH_COMPONENT32_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3305)
    gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308)
    gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
    gl_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3314)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3320)
    gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3323)
    gl_DEPTH_PASS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3326)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
    gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
    gl_DEPTH_STENCIL_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3350)
    gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
    gl_DEPTH_STENCIL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3356)
    gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
    gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362)
    gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380)
    gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
    gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386)
    gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
    gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392)
    gl_DIFFERENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3395)
    gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398)
    gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
    gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410)
    gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
    gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
    gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
    gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
    gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
    gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3428)
    gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DMP_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3437)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3446)
    gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3458)
    gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3461)
    gl_DOT3_RGBA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3464)
    gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467)
    gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470)
    gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3473)
    gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3476)
    gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
    gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482)
    gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485)
    gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3488)
    gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3491)
    gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
    gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497)
    gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500)
    gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3503)
    gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3506)
    gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3518)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3530)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3548)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3560)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3578)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3590)
    gl_DRAW_ARRAYS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3593)
    gl_DRAW_ARRAYS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
    gl_DRAW_ARRAYS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3608)
    gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
    gl_DRAW_BUFFER0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3614)
    gl_DRAW_BUFFER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3617)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
    gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629)
    gl_DRAW_BUFFER10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3632)
    gl_DRAW_BUFFER10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3635)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
    gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644)
    gl_DRAW_BUFFER11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3647)
    gl_DRAW_BUFFER11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3650)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3656)
    gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
    gl_DRAW_BUFFER12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3662)
    gl_DRAW_BUFFER12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3665)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3671)
    gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3674)
    gl_DRAW_BUFFER13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3677)
    gl_DRAW_BUFFER13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3680)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3686)
    gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689)
    gl_DRAW_BUFFER14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3692)
    gl_DRAW_BUFFER14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3695)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701)
    gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704)
    gl_DRAW_BUFFER15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3707)
    gl_DRAW_BUFFER15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3710)
    gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713)
    gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716)
    gl_DRAW_BUFFER1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3719)
    gl_DRAW_BUFFER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3722)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728)
    gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
    gl_DRAW_BUFFER2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3734)
    gl_DRAW_BUFFER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3737)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743)
    gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746)
    gl_DRAW_BUFFER3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3749)
    gl_DRAW_BUFFER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3752)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758)
    gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761)
    gl_DRAW_BUFFER4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3764)
    gl_DRAW_BUFFER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3767)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773)
    gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776)
    gl_DRAW_BUFFER5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3779)
    gl_DRAW_BUFFER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3782)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788)
    gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791)
    gl_DRAW_BUFFER6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3794)
    gl_DRAW_BUFFER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3797)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803)
    gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806)
    gl_DRAW_BUFFER7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3809)
    gl_DRAW_BUFFER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3812)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818)
    gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821)
    gl_DRAW_BUFFER8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3824)
    gl_DRAW_BUFFER8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3827)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833)
    gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
    gl_DRAW_BUFFER9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3839)
    gl_DRAW_BUFFER9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3842)
    gl_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3845)
    gl_DRAW_ELEMENTS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
    gl_DRAW_ELEMENTS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
    gl_DRAW_ELEMENTS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3860)
    gl_DRAW_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3863)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3869)
    gl_DRAW_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3872)
    gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875)
    gl_DRAW_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3878)
    gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881)
    gl_DRAW_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3884)
    gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896)
    gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899)
    gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908)
    gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
    gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914)
    gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
    gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920)
    gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923)
    gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938)
    gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941)
    gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944)
    gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947)
    gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
    gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
    gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
    gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
    gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3962)
    gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3965)
    gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968)
    gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
    gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974)
    gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977)
    gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980)
    gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983)
    gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986)
    gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989)
    gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992)
    gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995)
    gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998)
    gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001)
    gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004)
    gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007)
    gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010)
    gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
    gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
    gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
    gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
    gl_DYNAMIC_STORAGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4043)
    gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061)
    gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064)
    gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
    gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070)
    gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073)
    gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4082)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088)
    gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
    gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
    gl_ELEMENT_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
    gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
    gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
    gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
    gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
    gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124)
    gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127)
    gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130)
    gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133)
    gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
    gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139)
    gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
    gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145)
    gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148)
    gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_ETC1_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4166)
    gl_ETC1_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4169)
    gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178)
    gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181)
    gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184)
    gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187)
    gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
    gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193)
    gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196)
    gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
    gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202)
    gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
    gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4208)
    gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
    gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4214)
    gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
    gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220)
    gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
    gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4226)
    gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
    gl_EXCLUSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4232)
    gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
    gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
    gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4250)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256)
    gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259)
    gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268)
    gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277)
    gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280)
    gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283)
    gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286)
    gl_FACTOR_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4289)
    gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
    gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295)
    gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
    gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
    gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
    gl_FETCH_PER_SAMPLE_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4328)
    gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331)
    gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334)
    gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337)
    gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FILL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4346)
    gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
    gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
    gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
    gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
    gl_FIRST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4367)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
    gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
    gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
    gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403)
    gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4418)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT2x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4424)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4436)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT3x4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4442)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4454)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_MAT4x3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4460)
    gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463)
    gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466)
    gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469)
    gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472)
    gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475)
    gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478)
    gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481)
    gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484)
    gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487)
    gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490)
    gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
    gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4496)
    gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4499)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
    gl_FOG_COORDINATE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4544)
    gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547)
    gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4556)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4562)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4568)
    gl_FOG_COORDINATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4571)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORDINATE_SOURCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4577)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4607)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4613)
    gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
    gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631)
    gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640)
    gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
    gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
    gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649)
    gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652)
    gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655)
    gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
    gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
    gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
    gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
    gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
    gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
    gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676)
    gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
    gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
    gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685)
    gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
    gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691)
    gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
    gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
    gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_EVEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4706)
    gl_FRACTIONAL_EVEN_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4709)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRACTIONAL_ODD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4715)
    gl_FRACTIONAL_ODD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4718)
    gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4721)
    gl_FRAGMENTS_INSTRUMENT_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4724)
    gl_FRAGMENTS_INSTRUMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4727)
    gl_FRAGMENT_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4730)
    gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
    gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736)
    gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4739)
    gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
    gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745)
    gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4748)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
    gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4763)
    gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4766)
    gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
    gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772)
    gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
    gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4778)
    gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781)
    gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4784)
    gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
    gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
    gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793)
    gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4796)
    gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
    gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
    gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
    gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
    gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4811)
    gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4814)
    gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4817)
    gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4820)
    gl_FRAGMENT_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4823)
    gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
    gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829)
    gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4832)
    gl_FRAGMENT_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4835)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4841)
    gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4850)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4856)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4859)
    gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4862)
    gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4865)
    gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868)
    gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
    gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
    gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4886)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4895)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4901)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4913)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4919)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4928)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4937)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4949)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4961)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4976)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4982)
    gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
    gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4994)
    gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997)
    gl_FRAMEBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5000)
    gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5009)
    gl_FRAMEBUFFER_COMPLETE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5012)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
    gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
    gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
    gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5027)
    gl_FRAMEBUFFER_DEFAULT_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5030)
    gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
    gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
    gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5045)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5048)
    gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5051)
    gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5054)
    gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5057)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5066)
    gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069)
    gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5072)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5090)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5099)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5105)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5108)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5114)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5117)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5126)
    gl_FRAMEBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5129)
    gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
    gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
    gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
    gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
    gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144)
    gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153)
    gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNDEFINED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5162)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168)
    gl_FRAMEBUFFER_UNSUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5171)
    gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5174)
    gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177)
    gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_FACE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5192)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
    gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
    gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213)
    gl_FUNC_ADD_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5216)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222)
    gl_FUNC_REVERSE_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5225)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231)
    gl_FUNC_SUBTRACT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5234)
    gl_GCCSO_SHADER_BINARY_FJ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5237)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246)
    gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249)
    gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
    gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255)
    gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264)
    gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
    gl_GEOMETRY_LINKED_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5270)
    gl_GEOMETRY_LINKED_INPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5273)
    gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5276)
    gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5279)
    gl_GEOMETRY_LINKED_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5282)
    gl_GEOMETRY_LINKED_VERTICES_OUT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5285)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291)
    gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
    gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297)
    gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5312)
    gl_GEOMETRY_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5315)
    gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5324)
    gl_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5327)
    gl_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5330)
    gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333)
    gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
    gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
    gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348)
    gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
    gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
    gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363)
    gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366)
    gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
    gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
    gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
    gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
    gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
    gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
    gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
    gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
    gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
    gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
    gl_GPU_DISJOINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5399)
    gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402)
    gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405)
    gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
    gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
    gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414)
    gl_GPU_OPTIMIZED_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5417)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
    gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441)
    gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
    gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_GS_PROGRAM_BINARY_MTK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5453)
    gl_GS_SHADER_BINARY_MTK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5456)
    gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
    gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
    gl_GUILTY_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5465)
    gl_GUILTY_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5468)
    gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471)
    gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5474)
    gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
    gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
    gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
    gl_HALF_FLOAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5492)
    gl_HARDLIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5495)
    gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
    gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
    gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
    gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516)
    gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5525)
    gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528)
    gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
    gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
    gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
    gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540)
    gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543)
    gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
    gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
    gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552)
    gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555)
    gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558)
    gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561)
    gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564)
    gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
    gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570)
    gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573)
    gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576)
    gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
    gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582)
    gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
    gl_HSL_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5588)
    gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
    gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
    gl_HSL_HUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5597)
    gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5600)
    gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
    gl_HSL_LUMINOSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5606)
    gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609)
    gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
    gl_HSL_SATURATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5615)
    gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618)
    gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621)
    gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624)
    gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627)
    gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
    gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
    gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636)
    gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
    gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
    gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
    gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648)
    gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
    gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
    gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663)
    gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
    gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669)
    gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
    gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
    gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
    gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681)
    gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
    gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687)
    gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
    gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
    gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696)
    gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699)
    gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
    gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5705)
    gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
    gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711)
    gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
    gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717)
    gl_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5720)
    gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
    gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
    gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
    gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
    gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
    gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
    gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
    gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
    gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
    gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
    gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
    gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
    gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
    gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
    gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
    gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768)
    gl_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5771)
    gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786)
    gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
    gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
    gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
    gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798)
    gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801)
    gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804)
    gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807)
    gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810)
    gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
    gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816)
    gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819)
    gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843)
    gl_INCR_WRAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5846)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
    gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
    gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
    gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
    gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
    gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
    gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
    gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927)
    gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930)
    gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
    gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
    gl_INNOCENT_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5948)
    gl_INNOCENT_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5951)
    gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954)
    gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963)
    gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
    gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969)
    gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
    gl_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975)
    gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
    gl_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
    gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
    gl_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987)
    gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990)
    gl_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
    gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
    gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999)
    gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002)
    gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
    gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023)
    gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
    gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029)
    gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032)
    gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6035)
    gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
    gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041)
    gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6050)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056)
    gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
    gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062)
    gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
    gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068)
    gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
    gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074)
    gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
    gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
    gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083)
    gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6086)
    gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
    gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
    gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101)
    gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104)
    gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
    gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
    gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
    gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
    gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
    gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
    gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
    gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
    gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
    gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
    gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
    gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
    gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
    gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
    gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155)
    gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158)
    gl_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6161)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
    gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
    gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
    gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176)
    gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
    gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
    gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185)
    gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
    gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197)
    gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200)
    gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
    gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
    gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
    gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212)
    gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
    gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
    gl_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6221)
    gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
    gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
    gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
    gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
    gl_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6236)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245)
    gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
    gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6269)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287)
    gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
    gl_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6293)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6308)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6311)
    gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
    gl_INVALID_FRAMEBUFFER_OPERATION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6344)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
    gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
    gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
    gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
    gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374)
    gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6377)
    gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
    gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_ISOLINES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6389)
    gl_ISOLINES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6392)
    gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
    gl_IS_PER_PATCH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6398)
    gl_IS_PER_PATCH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6401)
    gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
    gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
    gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410)
    gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
    gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416)
    gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
    gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
    gl_LAST_VERTEX_CONVENTION_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6437)
    gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
    gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LAYER_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6449)
    gl_LAYER_PROVOKING_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6452)
    gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
    gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
    gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6500)
    gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503)
    gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6524)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6542)
    gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545)
    gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
    gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557)
    gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560)
    gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
    gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575)
    gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6578)
    gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6590)
    gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
    gl_LINES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6596)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6605)
    gl_LINE_QUALITY_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6608)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635)
    gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
    gl_LINE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6641)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
    gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
    gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
    gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692)
    gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
    gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
    gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
    gl_LOCATION_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6704)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
    gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
    gl_LOSE_CONTEXT_ON_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6719)
    gl_LOSE_CONTEXT_ON_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6722)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734)
    gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755)
    gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
    gl_LUMINANCE16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6767)
    gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
    gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779)
    gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
    gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
    gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
    gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
    gl_LUMINANCE32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6794)
    gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
    gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809)
    gl_LUMINANCE4_ALPHA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6812)
    gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827)
    gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836)
    gl_LUMINANCE8_ALPHA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6839)
    gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842)
    gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845)
    gl_LUMINANCE8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6848)
    gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
    gl_LUMINANCE_ALPHA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6860)
    gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6863)
    gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
    gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6869)
    gl_LUMINANCE_ALPHA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6872)
    gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6875)
    gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
    gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
    gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6884)
    gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
    gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890)
    gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
    gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6896)
    gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
    gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6902)
    gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905)
    gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908)
    gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911)
    gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914)
    gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917)
    gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920)
    gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923)
    gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926)
    gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MALI_PROGRAM_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6935)
    gl_MALI_SHADER_BINARY_ARM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6938)
    gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
    gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983)
    gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986)
    gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989)
    gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992)
    gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995)
    gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998)
    gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001)
    gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004)
    gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007)
    gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010)
    gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013)
    gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016)
    gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019)
    gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022)
    gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025)
    gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028)
    gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7049)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7070)
    gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
    gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076)
    gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079)
    gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082)
    gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085)
    gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088)
    gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091)
    gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094)
    gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
    gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
    gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103)
    gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7106)
    gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109)
    gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112)
    gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
    gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118)
    gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121)
    gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
    gl_MAP_COHERENT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7127)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_FLUSH_EXPLICIT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7136)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_BUFFER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7142)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_INVALIDATE_RANGE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7148)
    gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
    gl_MAP_PERSISTENT_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7154)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_READ_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7160)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_UNSYNCHRONIZED_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7172)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MAP_WRITE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7178)
    gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
    gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
    gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
    gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
    gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
    gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
    gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
    gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
    gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205)
    gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208)
    gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
    gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
    gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
    gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
    gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
    gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
    gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229)
    gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232)
    gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
    gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238)
    gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241)
    gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
    gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
    gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
    gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
    gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
    gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
    gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
    gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
    gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
    gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
    gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
    gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
    gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
    gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
    gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
    gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289)
    gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
    gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
    gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
    gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
    gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304)
    gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307)
    gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7310)
    gl_MATRIX_INDEX_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7313)
    gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316)
    gl_MATRIX_INDEX_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7319)
    gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7322)
    gl_MATRIX_INDEX_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7325)
    gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
    gl_MATRIX_INDEX_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7331)
    gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
    gl_MATRIX_INDEX_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7337)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7343)
    gl_MATRIX_PALETTE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7346)
    gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
    gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352)
    gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7355)
    gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358)
    gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361)
    gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364)
    gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
    gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379)
    gl_MAX_3D_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7382)
    gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7385)
    gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394)
    gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
    gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400)
    gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
    gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
    gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_DISTANCES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7433)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_CLIP_PLANES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7439)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
    gl_MAX_COLOR_ATTACHMENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7448)
    gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
    gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
    gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
    gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
    gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7481)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7484)
    gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
    gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
    gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7505)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7508)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7514)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7517)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
    gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
    gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538)
    gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7541)
    gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
    gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
    gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
    gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
    gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
    gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
    gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7562)
    gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
    gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
    gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
    gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
    gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
    gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580)
    gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583)
    gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7586)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7592)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7595)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7598)
    gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
    gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
    gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7607)
    gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
    gl_MAX_DEBUG_LOGGED_MESSAGES_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7613)
    gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
    gl_MAX_DEBUG_LOGGED_MESSAGES_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7619)
    gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
    gl_MAX_DEBUG_MESSAGE_LENGTH_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7625)
    gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628)
    gl_MAX_DEBUG_MESSAGE_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7631)
    gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
    gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7637)
    gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
    gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652)
    gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
    gl_MAX_DRAW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7658)
    gl_MAX_DRAW_BUFFERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7661)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7667)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679)
    gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688)
    gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
    gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7700)
    gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7715)
    gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718)
    gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721)
    gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
    gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
    gl_MAX_FRAMEBUFFER_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7745)
    gl_MAX_FRAMEBUFFER_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7748)
    gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
    gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
    gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757)
    gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7766)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7769)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7775)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7778)
    gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7787)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7790)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7796)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7799)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7805)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7808)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7820)
    gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7829)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7832)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7838)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7841)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7853)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7865)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7871)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7874)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7883)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7886)
    gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
    gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892)
    gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
    gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
    gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901)
    gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
    gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7907)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
    gl_MAX_LABEL_LENGTH_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7916)
    gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928)
    gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937)
    gl_MAX_MULTIVIEW_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7940)
    gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
    gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7955)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7961)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7964)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
    gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7970)
    gl_MAX_PALETTE_MATRICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7973)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7979)
    gl_MAX_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7982)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7988)
    gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7991)
    gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
    gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7997)
    gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000)
    gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
    gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006)
    gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009)
    gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
    gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8015)
    gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8018)
    gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
    gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024)
    gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027)
    gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
    gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8033)
    gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036)
    gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
    gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8042)
    gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8045)
    gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
    gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051)
    gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054)
    gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
    gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8060)
    gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8063)
    gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
    gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069)
    gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8072)
    gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
    gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8078)
    gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8081)
    gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
    gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8087)
    gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8096)
    gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8099)
    gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8108)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
    gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8114)
    gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8117)
    gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
    gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8135)
    gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144)
    gl_MAX_RENDERBUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8147)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8153)
    gl_MAX_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8156)
    gl_MAX_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8159)
    gl_MAX_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8162)
    gl_MAX_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8165)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SERVER_WAIT_TIMEOUT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8177)
    gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
    gl_MAX_SHADER_COMPILER_THREADS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
    gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8186)
    gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8189)
    gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
    gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
    gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
    gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201)
    gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204)
    gl_MAX_SPARSE_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8207)
    gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210)
    gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213)
    gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8216)
    gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219)
    gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222)
    gl_MAX_SPARSE_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8225)
    gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
    gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8243)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8246)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8252)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8255)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8261)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8264)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8270)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8273)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8279)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8282)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8288)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8291)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8297)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8300)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8306)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8309)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8315)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8318)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8324)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8327)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8333)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8336)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8342)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8345)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8351)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8354)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8360)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8363)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8369)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8372)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8378)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8381)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8387)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8390)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8396)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8399)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8405)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8408)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_GEN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8414)
    gl_MAX_TESS_GEN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8417)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TESS_PATCH_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8423)
    gl_MAX_TESS_PATCH_COMPONENTS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8426)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432)
    gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
    gl_MAX_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8438)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
    gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8447)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
    gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462)
    gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477)
    gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
    gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
    gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
    gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
    gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
    gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564)
    gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567)
    gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576)
    gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579)
    gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582)
    gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585)
    gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
    gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618)
    gl_MAX_VERTEX_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8621)
    gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624)
    gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8633)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MAX_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639)
    gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654)
    gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
    gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660)
    gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663)
    gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666)
    gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8669)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8675)
    gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8678)
    gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8681)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8687)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8690)
    gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693)
    gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702)
    gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720)
    gl_MIN_SAMPLE_SHADING_VALUE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8723)
    gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
    gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735)
    gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738)
    gl_MIRRORED_REPEAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8741)
    gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
    gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747)
    gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750)
    gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
    gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
    gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759)
    gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
    gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
    gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768)
    gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777)
    gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
    gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783)
    gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786)
    gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
    gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
    gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8795)
    gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
    gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
    gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
    gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807)
    gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
    gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813)
    gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
    gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819)
    gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822)
    gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825)
    gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828)
    gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831)
    gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834)
    gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837)
    gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
    gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843)
    gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
    gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849)
    gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
    gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855)
    gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858)
    gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
    gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864)
    gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867)
    gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870)
    gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8873)
    gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
    gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
    gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882)
    gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885)
    gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8888)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8894)
    gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
    gl_MODULATE_COLOR_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8909)
    gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912)
    gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915)
    gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
    gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
    gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
    gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTIPLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8933)
    gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
    gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8939)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
    gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
    gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957)
    gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960)
    gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963)
    gl_MULTISAMPLE_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8966)
    gl_MULTISAMPLE_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8969)
    gl_MULTISAMPLE_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8972)
    gl_MULTISAMPLE_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8975)
    gl_MULTISAMPLE_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8978)
    gl_MULTISAMPLE_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8981)
    gl_MULTISAMPLE_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8984)
    gl_MULTISAMPLE_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8987)
    gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990)
    gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993)
    gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
    gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8999)
    gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002)
    gl_MULTISAMPLE_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9005)
    gl_MULTISAMPLE_LINE_WIDTH_RANGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
    gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
    gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014)
    gl_MULTIVIEW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9017)
    gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
    gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9023)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029)
    gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032)
    gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044)
    gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047)
    gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056)
    gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068)
    gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071)
    gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
    gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077)
    gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080)
    gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083)
    gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092)
    gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NONE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9104)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
    gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134)
    gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137)
    gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
    gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143)
    gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146)
    gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
    gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
    gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179)
    gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182)
    gl_NORMAL_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9185)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
    gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
    gl_NO_RESET_NOTIFICATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9200)
    gl_NO_RESET_NOTIFICATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9203)
    gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221)
    gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224)
    gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227)
    gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230)
    gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233)
    gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236)
    gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239)
    gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242)
    gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9251)
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
    gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
    gl_NUM_SPARSE_LEVELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9266)
    gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
    gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
    gl_NUM_VIRTUAL_PAGE_SIZES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9275)
    gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278)
    gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281)
    gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284)
    gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287)
    gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290)
    gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293)
    gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296)
    gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299)
    gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302)
    gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305)
    gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308)
    gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317)
    gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320)
    gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329)
    gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332)
    gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_OBJECT_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9341)
    gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344)
    gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347)
    gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350)
    gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353)
    gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356)
    gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
    gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362)
    gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365)
    gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368)
    gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371)
    gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374)
    gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377)
    gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380)
    gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
    gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386)
    gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389)
    gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
    gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395)
    gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
    gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
    gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
    gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
    gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9410)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9428)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9440)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC1_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9446)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458)
    gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467)
    gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476)
    gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485)
    gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494)
    gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503)
    gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506)
    gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509)
    gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
    gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
    gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9518)
    gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9521)
    gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
    gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9527)
    gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
    gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9533)
    gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
    gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9539)
    gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9542)
    gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545)
    gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548)
    gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551)
    gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554)
    gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557)
    gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560)
    gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563)
    gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566)
    gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569)
    gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572)
    gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575)
    gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578)
    gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581)
    gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599)
    gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602)
    gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605)
    gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608)
    gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611)
    gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614)
    gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617)
    gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620)
    gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623)
    gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626)
    gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629)
    gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632)
    gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635)
    gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638)
    gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641)
    gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644)
    gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647)
    gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650)
    gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653)
    gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656)
    gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659)
    gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662)
    gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665)
    gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668)
    gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671)
    gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674)
    gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677)
    gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680)
    gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683)
    gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686)
    gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689)
    gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9692)
    gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695)
    gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698)
    gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701)
    gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_OVERLAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9710)
    gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713)
    gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722)
    gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
    gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
    gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
    gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
    gl_PACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9737)
    gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746)
    gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_MAX_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9755)
    gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758)
    gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761)
    gl_PACK_REVERSE_ROW_ORDER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9764)
    gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
    gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794)
    gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797)
    gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800)
    gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803)
    gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806)
    gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809)
    gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812)
    gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
    gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
    gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
    gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
    gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
    gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
    gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
    gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCHES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9845)
    gl_PATCHES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9848)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_INNER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9854)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_DEFAULT_OUTER_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9860)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PATCH_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9866)
    gl_PATCH_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9869)
    gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
    gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
    gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
    gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
    gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
    gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
    gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
    gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
    gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
    gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
    gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
    gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
    gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
    gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911)
    gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914)
    gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9917)
    gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920)
    gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
    gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926)
    gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9929)
    gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932)
    gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
    gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
    gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
    gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
    gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
    gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
    gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
    gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
    gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
    gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
    gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
    gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
    gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
    gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
    gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
    gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
    gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
    gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
    gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
    gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
    gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
    gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
    gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
    gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
    gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
    gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
    gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
    gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016)
    gl_PERFMON_GLOBAL_MODE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10019)
    gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022)
    gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
    gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
    gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
    gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
    gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037)
    gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
    gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043)
    gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046)
    gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049)
    gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
    gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10055)
    gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10058)
    gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10061)
    gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10064)
    gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10067)
    gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
    gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
    gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076)
    gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079)
    gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082)
    gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
    gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088)
    gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
    gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
    gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
    gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
    gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109)
    gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
    gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115)
    gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10118)
    gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121)
    gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
    gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
    gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
    gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
    gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136)
    gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217)
    gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220)
    gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223)
    gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226)
    gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229)
    gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232)
    gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235)
    gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10238)
    gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10241)
    gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10244)
    gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10247)
    gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250)
    gl_PIXEL_TEX_GEN_Q_CEILING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10253)
    gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10256)
    gl_PIXEL_TEX_GEN_Q_ROUND_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10259)
    gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262)
    gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265)
    gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268)
    gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271)
    gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274)
    gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277)
    gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280)
    gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283)
    gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286)
    gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289)
    gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292)
    gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307)
    gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310)
    gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313)
    gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
    gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319)
    gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322)
    gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325)
    gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
    gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331)
    gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334)
    gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337)
    gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
    gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343)
    gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346)
    gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10349)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
    gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10373)
    gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
    gl_POINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10379)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10385)
    gl_POINT_SIZE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10388)
    gl_POINT_SIZE_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10391)
    gl_POINT_SIZE_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10394)
    gl_POINT_SIZE_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10397)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10406)
    gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
    gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10412)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10418)
    gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
    gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
    gl_POINT_SPRITE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10448)
    gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10451)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10466)
    gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469)
    gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472)
    gl_POLYGON_OFFSET_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475)
    gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_LINE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10493)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_POINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10499)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523)
    gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526)
    gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529)
    gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
    gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10535)
    gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538)
    gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541)
    gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544)
    gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547)
    gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550)
    gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553)
    gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556)
    gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
    gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
    gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10565)
    gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
    gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
    gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574)
    gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577)
    gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580)
    gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583)
    gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586)
    gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589)
    gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592)
    gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595)
    gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598)
    gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601)
    gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
    gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
    gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610)
    gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613)
    gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616)
    gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
    gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
    gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625)
    gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628)
    gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
    gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
    gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637)
    gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
    gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643)
    gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646)
    gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649)
    gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
    gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661)
    gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664)
    gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673)
    gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676)
    gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685)
    gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
    gl_PRIMITIVES_GENERATED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10691)
    gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
    gl_PRIMITIVE_BOUNDING_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10697)
    gl_PRIMITIVE_BOUNDING_BOX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10700)
    gl_PRIMITIVE_BOUNDING_BOX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10703)
    gl_PRIMITIVE_BOUNDING_BOX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10706)
    gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
    gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
    gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10721)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727)
    gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730)
    gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
    gl_PROGRAMMABLE_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736)
    gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
    gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742)
    gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
    gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
    gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751)
    gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
    gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757)
    gl_PROGRAM_BINARY_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10760)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_FORMATS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10766)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_LENGTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10772)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778)
    gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
    gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784)
    gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
    gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10790)
    gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
    gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
    gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
    gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
    gl_PROGRAM_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10805)
    gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
    gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811)
    gl_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10814)
    gl_PROGRAM_MATRIX_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10817)
    gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10820)
    gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10823)
    gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
    gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
    gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
    gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
    gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
    gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841)
    gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844)
    gl_PROGRAM_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10847)
    gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
    gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853)
    gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856)
    gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_PIPELINE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10865)
    gl_PROGRAM_PIPELINE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10868)
    gl_PROGRAM_PIPELINE_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10871)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
    gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880)
    gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883)
    gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROGRAM_SEPARABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10892)
    gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
    gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898)
    gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901)
    gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
    gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
    gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10910)
    gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10922)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10931)
    gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
    gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
    gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940)
    gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943)
    gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946)
    gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949)
    gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952)
    gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955)
    gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
    gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10970)
    gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10973)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10982)
    gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10994)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000)
    gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
    gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018)
    gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11027)
    gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030)
    gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11048)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11054)
    gl_QUADS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11057)
    gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060)
    gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063)
    gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066)
    gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069)
    gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
    gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075)
    gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
    gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11087)
    gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
    gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
    gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
    gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11099)
    gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
    gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
    gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11108)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
    gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
    gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11132)
    gl_QUERY_COUNTER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11135)
    gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138)
    gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141)
    gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144)
    gl_QUERY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11147)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
    gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156)
    gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159)
    gl_QUERY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11162)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174)
    gl_QUERY_RESULT_AVAILABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11177)
    gl_QUERY_RESULT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11180)
    gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
    gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186)
    gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189)
    gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
    gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R11F_G11F_B10F_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11210)
    gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11222)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11231)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11237)
    gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240)
    gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243)
    gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246)
    gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249)
    gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252)
    gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255)
    gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258)
    gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11267)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11288)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
    gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
    gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
    gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
    gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
    gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11318)
    gl_READ_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11321)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11327)
    gl_READ_FRAMEBUFFER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11330)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_FRAMEBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11336)
    gl_READ_FRAMEBUFFER_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11339)
    gl_READ_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11342)
    gl_READ_FRAMEBUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11345)
    gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348)
    gl_READ_FRAMEBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11351)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11357)
    gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
    gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
    gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
    gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
    gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372)
    gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11375)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
    gl_RECIP_ADD_SIGNED_ALPHA_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11384)
    gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11387)
    gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11396)
    gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
    gl_RED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11411)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
    gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420)
    gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11423)
    gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
    gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
    gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
    gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
    gl_REFERENCED_BY_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11444)
    gl_REFERENCED_BY_GEOMETRY_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11447)
    gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
    gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11453)
    gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11456)
    gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
    gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11462)
    gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11465)
    gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
    gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471)
    gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11474)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480)
    gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483)
    gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486)
    gl_REFLECTION_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11489)
    gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492)
    gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495)
    gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
    gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501)
    gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504)
    gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507)
    gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11510)
    gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11513)
    gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516)
    gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519)
    gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522)
    gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
    gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
    gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
    gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
    gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11537)
    gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
    gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
    gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11546)
    gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
    gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11552)
    gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
    gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11558)
    gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
    gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
    gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
    gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
    gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
    gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11576)
    gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
    gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
    gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
    gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
    gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
    gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
    gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
    gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
    gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
    gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
    gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
    gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
    gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615)
    gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
    gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
    gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
    gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
    gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
    gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
    gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636)
    gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
    gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
    gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
    gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11648)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660)
    gl_RENDERBUFFER_ALPHA_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11663)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BINDING_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11669)
    gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
    gl_RENDERBUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11675)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
    gl_RENDERBUFFER_BLUE_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11684)
    gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11687)
    gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
    gl_RENDERBUFFER_DEPTH_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11699)
    gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
    gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11711)
    gl_RENDERBUFFER_GREEN_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11714)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11720)
    gl_RENDERBUFFER_HEIGHT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11723)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
    gl_RENDERBUFFER_INTERNAL_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11732)
    gl_RENDERBUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11735)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741)
    gl_RENDERBUFFER_RED_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11744)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_SAMPLES_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11750)
    gl_RENDERBUFFER_SAMPLES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11753)
    gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756)
    gl_RENDERBUFFER_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11759)
    gl_RENDERBUFFER_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11762)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
    gl_RENDERBUFFER_STENCIL_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11771)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777)
    gl_RENDERBUFFER_WIDTH_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11780)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11786)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798)
    gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801)
    gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11804)
    gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807)
    gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
    gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
    gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816)
    gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
    gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822)
    gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825)
    gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11828)
    gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11831)
    gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834)
    gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837)
    gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840)
    gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843)
    gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846)
    gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849)
    gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858)
    gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
    gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
    gl_RESET_NOTIFICATION_STRATEGY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11867)
    gl_RESET_NOTIFICATION_STRATEGY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11870)
    gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
    gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876)
    gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11894)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11903)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11909)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11915)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11933)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
    gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
    gl_RGB16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11972)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984)
    gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11993)
    gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12002)
    gl_RGB32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12005)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12023)
    gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB565_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12035)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041)
    gl_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12044)
    gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12047)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12062)
    gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12065)
    gl_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12068)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGB9_E5_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12077)
    gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12089)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098)
    gl_RGBA16F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12101)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
    gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA16_SNORM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12122)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
    gl_RGBA32F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12137)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155)
    gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158)
    gl_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12161)
    gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179)
    gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182)
    gl_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12185)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
    gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194)
    gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197)
    gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200)
    gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203)
    gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206)
    gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215)
    gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224)
    gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
    gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230)
    gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
    gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236)
    gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12239)
    gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242)
    gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245)
    gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254)
    gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257)
    gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
    gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
    gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
    gl_RG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12275)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
    gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
    gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
    gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
    gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347)
    gl_SAMPLER_2D_ARRAY_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12350)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12359)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12377)
    gl_SAMPLER_2D_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12380)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
    gl_SAMPLER_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12389)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398)
    gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
    gl_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12404)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416)
    gl_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12419)
    gl_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12422)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12431)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12434)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
    gl_SAMPLER_CUBE_SHADOW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12443)
    gl_SAMPLER_EXTERNAL_2D_Y2Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12446)
    gl_SAMPLER_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12449)
    gl_SAMPLER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12452)
    gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
    gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
    gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
    gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476)
    gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
    gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
    gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497)
    gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500)
    gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509)
    gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512)
    gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515)
    gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
    gl_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539)
    gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542)
    gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545)
    gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548)
    gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551)
    gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554)
    gl_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
    gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
    gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
    gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572)
    gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575)
    gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584)
    gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587)
    gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590)
    gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593)
    gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12596)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12602)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
    gl_SAMPLE_SHADING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12611)
    gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614)
    gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12617)
    gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620)
    gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12623)
    gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
    gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629)
    gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12632)
    gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SCREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12650)
    gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
    gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656)
    gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671)
    gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674)
    gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677)
    gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680)
    gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707)
    gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
    gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725)
    gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734)
    gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749)
    gl_SGX_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12752)
    gl_SGX_PROGRAM_BINARY_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12755)
    gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
    gl_SHADER_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12761)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_BINARY_VIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12767)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
    gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782)
    gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
    gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
    gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
    gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794)
    gl_SHADER_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12797)
    gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
    gl_SHADER_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12803)
    gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
    gl_SHADER_PIXEL_LOCAL_STORAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12809)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
    gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
    gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
    gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
    gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
    gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
    gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
    gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
    gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
    gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854)
    gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857)
    gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12860)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12872)
    gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
    gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
    gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
    gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12884)
    gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
    gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12890)
    gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893)
    gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896)
    gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12899)
    gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902)
    gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
    gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908)
    gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
    gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920)
    gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923)
    gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
    gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
    gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950)
    gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
    gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956)
    gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
    gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962)
    gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
    gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
    gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
    gl_SLIM10U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12974)
    gl_SLIM12S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12977)
    gl_SLIM8U_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12980)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12992)
    gl_SLUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12995)
    gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12998)
    gl_SLUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13001)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
    gl_SLUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13010)
    gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13013)
    gl_SLUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13016)
    gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
    gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
    gl_SMAPHS30_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13025)
    gl_SMAPHS_PROGRAM_BINARY_DMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13028)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
    gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052)
    gl_SOFTLIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13055)
    gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13058)
    gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
    gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076)
    gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085)
    gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
    gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103)
    gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112)
    gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
    gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118)
    gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121)
    gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
    gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127)
    gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130)
    gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133)
    gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136)
    gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
    gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13142)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160)
    gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163)
    gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166)
    gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169)
    gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172)
    gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175)
    gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178)
    gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
    gl_SR8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13184)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13196)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC1_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13202)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_ALPHA_SATURATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13220)
    gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13223)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13229)
    gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13232)
    gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
    gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13238)
    gl_SRG8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13241)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
    gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
    gl_SRGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13259)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265)
    gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268)
    gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
    gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
    gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_OVERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13283)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STACK_UNDERFLOW_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13289)
    gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
    gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
    gl_STATE_RESTORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13298)
    gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13313)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319)
    gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13331)
    gl_STENCIL_ATTACHMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13334)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
    gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_BUFFER_BIT0_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13379)
    gl_STENCIL_BUFFER_BIT1_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13382)
    gl_STENCIL_BUFFER_BIT2_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13385)
    gl_STENCIL_BUFFER_BIT3_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13388)
    gl_STENCIL_BUFFER_BIT4_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13391)
    gl_STENCIL_BUFFER_BIT5_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13394)
    gl_STENCIL_BUFFER_BIT6_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13397)
    gl_STENCIL_BUFFER_BIT7_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13400)
    gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13403)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
    gl_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13412)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430)
    gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433)
    gl_STENCIL_INDEX1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13436)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442)
    gl_STENCIL_INDEX4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13445)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451)
    gl_STENCIL_INDEX8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13454)
    gl_STENCIL_INDEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13457)
    gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
    gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
    gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
    gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
    gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
    gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505)
    gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
    gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529)
    gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
    gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535)
    gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
    gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547)
    gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
    gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559)
    gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
    gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565)
    gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
    gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571)
    gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574)
    gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
    gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
    gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583)
    gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
    gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589)
    gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592)
    gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
    gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598)
    gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_CONDITION_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13607)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13613)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLAGS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13619)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_FLUSH_COMMANDS_BIT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13625)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13631)
    gl_SYNC_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13634)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_SYNC_STATUS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13640)
    gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643)
    gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
    gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
    gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13667)
    gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685)
    gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13688)
    gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691)
    gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694)
    gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697)
    gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13700)
    gl_TERMINATE_SEQUENCE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
    gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706)
    gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13715)
    gl_TESS_CONTROL_OUTPUT_VERTICES_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13718)
    gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721)
    gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_CONTROL_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13733)
    gl_TESS_CONTROL_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13736)
    gl_TESS_CONTROL_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13739)
    gl_TESS_CONTROL_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13742)
    gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
    gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
    gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
    gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
    gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
    gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_EVALUATION_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13769)
    gl_TESS_EVALUATION_SHADER_BIT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13772)
    gl_TESS_EVALUATION_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13775)
    gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778)
    gl_TESS_EVALUATION_SHADER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13781)
    gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
    gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
    gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13796)
    gl_TESS_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13799)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_POINT_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13805)
    gl_TESS_GEN_POINT_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13808)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_SPACING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13814)
    gl_TESS_GEN_SPACING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13817)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TESS_GEN_VERTEX_ORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13823)
    gl_TESS_GEN_VERTEX_ORDER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13826)
    gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13829)
    gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13832)
    gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13835)
    gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13886)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13892)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13904)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910)
    gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13952)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
    gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
    gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
    gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045)
    gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048)
    gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060)
    gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14072)
    gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075)
    gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084)
    gl_TEXTURE_3D_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14087)
    gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
    gl_TEXTURE_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14093)
    gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096)
    gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14099)
    gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
    gl_TEXTURE_ALPHA_MODULATE_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14105)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14111)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
    gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14126)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14153)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_3D_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14159)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165)
    gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14168)
    gl_TEXTURE_BINDING_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14171)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14186)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14189)
    gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192)
    gl_TEXTURE_BINDING_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14195)
    gl_TEXTURE_BINDING_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14198)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
    gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207)
    gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14225)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BORDER_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14234)
    gl_TEXTURE_BORDER_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14237)
    gl_TEXTURE_BORDER_COLOR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14240)
    gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
    gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
    gl_TEXTURE_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14255)
    gl_TEXTURE_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14258)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14270)
    gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
    gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14276)
    gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279)
    gl_TEXTURE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14282)
    gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
    gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
    gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14291)
    gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14294)
    gl_TEXTURE_BUFFER_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14297)
    gl_TEXTURE_BUFFER_OFFSET_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14300)
    gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
    gl_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14306)
    gl_TEXTURE_BUFFER_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14309)
    gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312)
    gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
    gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14318)
    gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321)
    gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324)
    gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327)
    gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
    gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333)
    gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336)
    gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345)
    gl_TEXTURE_COMPARE_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14348)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
    gl_TEXTURE_COMPARE_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14357)
    gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
    gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
    gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
    gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
    gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14393)
    gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
    gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
    gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414)
    gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417)
    gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420)
    gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14423)
    gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14426)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450)
    gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453)
    gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
    gl_TEXTURE_CROP_RECT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14459)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471)
    gl_TEXTURE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14474)
    gl_TEXTURE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14477)
    gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14492)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14504)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14516)
    gl_TEXTURE_CUBE_MAP_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14519)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14531)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14543)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14552)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14555)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561)
    gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14570)
    gl_TEXTURE_DEPTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14573)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14579)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
    gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14588)
    gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14591)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14597)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_EXTERNAL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14606)
    gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
    gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
    gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14615)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14627)
    gl_TEXTURE_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14630)
    gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
    gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
    gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_MODE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14645)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_STR_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14657)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14669)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14675)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_HEIGHT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14681)
    gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14684)
    gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
    gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
    gl_TEXTURE_IMAGE_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14693)
    gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
    gl_TEXTURE_IMMUTABLE_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14699)
    gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
    gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_INTERNAL_FORMAT_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14723)
    gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
    gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
    gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738)
    gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741)
    gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744)
    gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
    gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
    gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771)
    gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14780)
    gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783)
    gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
    gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789)
    gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LEVEL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14798)
    gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807)
    gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819)
    gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822)
    gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
    gl_TEXTURE_NUM_LEVELS_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14828)
    gl_TEXTURE_OBJECT_VALID_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14831)
    gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14834)
    gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843)
    gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846)
    gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
    gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858)
    gl_TEXTURE_REDUCTION_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873)
    gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
    gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SAMPLES_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14891)
    gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894)
    gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
    gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906)
    gl_TEXTURE_SPARSE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14909)
    gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921)
    gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14924)
    gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14945)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
    gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
    gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
    gl_TEXTURE_TARGET_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14963)
    gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
    gl_TEXTURE_TYPE_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14969)
    gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
    gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
    gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
    gl_TEXTURE_USAGE_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14981)
    gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
    gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
    gl_TEXTURE_VIEW_MIN_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14990)
    gl_TEXTURE_VIEW_MIN_LAYER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14993)
    gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
    gl_TEXTURE_VIEW_MIN_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14999)
    gl_TEXTURE_VIEW_MIN_LEVEL_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15002)
    gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
    gl_TEXTURE_VIEW_NUM_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15008)
    gl_TEXTURE_VIEW_NUM_LAYERS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15011)
    gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
    gl_TEXTURE_VIEW_NUM_LEVELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15017)
    gl_TEXTURE_VIEW_NUM_LEVELS_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15020)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WIDTH_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15026)
    gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
    gl_TEXTURE_WRAP_R_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15038)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_EXPIRED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15053)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMEOUT_IGNORED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15059)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIMESTAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15065)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071)
    gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
    gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
    gl_TRACE_ALL_BITS_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15080)
    gl_TRACE_ARRAYS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15083)
    gl_TRACE_ERRORS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15086)
    gl_TRACE_MASK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15089)
    gl_TRACE_NAME_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15092)
    gl_TRACE_OPERATIONS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15095)
    gl_TRACE_PIXELS_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15098)
    gl_TRACE_PRIMITIVES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15101)
    gl_TRACE_TEXTURES_BIT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15104)
    gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
    gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15110)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
    gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15143)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
    gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
    gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15167)
    gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191)
    gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194)
    gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
    gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200)
    gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203)
    gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215)
    gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218)
    gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221)
    gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230)
    gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15239)
    gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
    gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15245)
    gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248)
    gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
    gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254)
    gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
    gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260)
    gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269)
    gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278)
    gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
    gl_TRANSPOSE_PROGRAM_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15284)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
    gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
    gl_TRIANGLES_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15311)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
    gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
    gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
    gl_TRIANGLE_STRIP_ADJACENCY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15335)
    gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
    gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15347)
    gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNDEFINED_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15356)
    gl_UNDEFINED_VERTEX_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15359)
    gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
    gl_UNIFORM_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
    gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
    gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377)
    gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15422)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428)
    gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
    gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
    gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
    gl_UNKNOWN_CONTEXT_RESET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15473)
    gl_UNKNOWN_CONTEXT_RESET_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15476)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15482)
    gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
    gl_UNPACK_COLORSPACE_CONVERSION_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15488)
    gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
    gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
    gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
    gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
    gl_UNPACK_COMPRESSED_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15503)
    gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
    gl_UNPACK_FLIP_Y_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15509)
    gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15524)
    gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527)
    gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530)
    gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_ROW_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15539)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_PIXELS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15551)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SKIP_ROWS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15557)
    gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560)
    gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNALED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15572)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_2_3_3_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15581)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587)
    gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
    gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599)
    gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602)
    gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
    gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
    gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611)
    gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
    gl_UNSIGNED_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15617)
    gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
    gl_UNSIGNED_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623)
    gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
    gl_UNSIGNED_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629)
    gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
    gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635)
    gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638)
    gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
    gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15650)
    gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15653)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659)
    gl_UNSIGNED_INT_10_10_10_2_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15662)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668)
    gl_UNSIGNED_INT_24_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15671)
    gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
    gl_UNSIGNED_INT_24_8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15677)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_2_10_10_10_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15683)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_5_9_9_9_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15689)
    gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692)
    gl_UNSIGNED_INT_8_24_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15695)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_8_8_8_8_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15707)
    gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710)
    gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
    gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722)
    gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725)
    gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734)
    gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749)
    gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
    gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755)
    gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
    gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761)
    gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
    gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767)
    gl_UNSIGNED_INT_IMAGE_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15770)
    gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
    gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15785)
    gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15797)
    gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15800)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
    gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15821)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839)
    gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
    gl_UNSIGNED_INT_SAMPLER_BUFFER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15845)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15860)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15863)
    gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884)
    gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
    gl_UNSIGNED_NORMALIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15896)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_15_1_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15902)
    gl_UNSIGNED_SHORT_1_15_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15905)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15911)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15923)
    gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15926)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15938)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UNSIGNED_SHORT_5_6_5_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15944)
    gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
    gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
    gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
    gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
    gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
    gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
    gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15983)
    gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986)
    gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989)
    gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992)
    gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995)
    gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998)
    gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001)
    gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004)
    gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007)
    gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010)
    gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013)
    gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016)
    gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019)
    gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022)
    gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERSION_ES_CL_1_0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16034)
    gl_VERSION_ES_CL_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16037)
    gl_VERSION_ES_CM_1_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16040)
    gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
    gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058)
    gl_VERTEX_ARRAY_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16061)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067)
    gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070)
    gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073)
    gl_VERTEX_ARRAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16076)
    gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079)
    gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082)
    gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085)
    gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088)
    gl_VERTEX_ARRAY_OBJECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16091)
    gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100)
    gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103)
    gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106)
    gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109)
    gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112)
    gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115)
    gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118)
    gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
    gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16130)
    gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16133)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16139)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
    gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16148)
    gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16151)
    gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
    gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
    gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
    gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
    gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
    gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
    gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
    gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
    gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
    gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
    gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
    gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
    gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
    gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
    gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16214)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16220)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16223)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16235)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238)
    gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241)
    gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274)
    gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277)
    gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
    gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283)
    gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286)
    gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289)
    gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16292)
    gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295)
    gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
    gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301)
    gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16304)
    gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307)
    gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310)
    gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
    gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
    gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
    gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
    gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
    gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328)
    gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331)
    gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334)
    gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337)
    gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340)
    gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343)
    gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346)
    gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349)
    gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352)
    gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16355)
    gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16358)
    gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16361)
    gl_VERTEX_PROGRAM_CALLBACK_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16364)
    gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367)
    gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
    gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379)
    gl_VERTEX_PROGRAM_POSITION_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16382)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
    gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16391)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16397)
    gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16400)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VERTEX_SHADER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16406)
    gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16409)
    gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16412)
    gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16415)
    gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16418)
    gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16421)
    gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16424)
    gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16427)
    gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16430)
    gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16433)
    gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16436)
    gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16439)
    gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16442)
    gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16445)
    gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16448)
    gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16451)
    gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16454)
    gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16457)
    gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16460)
    gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
    gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
    gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
    gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16472)
    gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16475)
    gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16478)
    gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16481)
    gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16484)
    gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16487)
    gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490)
    gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16493)
    gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16496)
    gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16499)
    gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16502)
    gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16505)
    gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16508)
    gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16511)
    gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16514)
    gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16517)
    gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16520)
    gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16523)
    gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16526)
    gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16529)
    gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16532)
    gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16535)
    gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16538)
    gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16541)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_BOUNDS_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16553)
    gl_VIEWPORT_BOUNDS_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16556)
    gl_VIEWPORT_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16559)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16565)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16568)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
    gl_VIEWPORT_SUBPIXEL_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16574)
    gl_VIEWPORT_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16577)
    gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
    gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
    gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
    gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
    gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
    gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
    gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
    gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
    gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
    gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
    gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
    gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
    gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
    gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
    gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
    gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
    gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
    gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16631)
    gl_VIRTUAL_PAGE_SIZE_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16634)
    gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16637)
    gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16640)
    gl_VIRTUAL_PAGE_SIZE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16643)
    gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16646)
    gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16649)
    gl_VIRTUAL_PAGE_SIZE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16652)
    gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16655)
    gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16658)
    gl_VIRTUAL_PAGE_SIZE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16661)
    gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16664)
    gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16667)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WAIT_FAILED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16673)
    gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16676)
    gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16679)
    gl_WEIGHTED_AVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16682)
    gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16685)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16691)
    gl_WEIGHT_ARRAY_BUFFER_BINDING_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16694)
    gl_WEIGHT_ARRAY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16697)
    gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16700)
    gl_WEIGHT_ARRAY_POINTER_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16703)
    gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16706)
    gl_WEIGHT_ARRAY_SIZE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16709)
    gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16712)
    gl_WEIGHT_ARRAY_STRIDE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16715)
    gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16718)
    gl_WEIGHT_ARRAY_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16721)
    gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16724)
    gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16727)
    gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16730)
    gl_WRITEONLY_RENDERING_QCOM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16733)
    gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16736)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16742)
    gl_WRITE_ONLY_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16745)
    gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16748)
    gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16751)
    gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16754)
    gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16757)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16763)
    gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16766)
    gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16769)
    gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16772)
    gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16775)
    gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16778)
    gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16781)
    gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16784)
    gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16787)
    gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16790)
    gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16793)
    gl_Z400_BINARY_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16796)
    gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16799)
    gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16802)
    gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16805)
    gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16808)
    gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16811)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16817)
    gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
    gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16829)
 100% ( 14 / 14) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress'
 100% (929 /929) in 'Graphics.Rendering.OpenGL.Raw.ExtensionPredicates'
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor'
  Missing documentation for:
    gl_FACTOR_MAX_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4292)
    gl_FACTOR_MIN_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4295)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate'
  Missing documentation for:
    gl_DEPTH_CLAMP_FAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3251)
    gl_DEPTH_CLAMP_NEAR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3254)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory'
  Missing documentation for:
    gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4256)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject'
  Missing documentation for:
    gl_QUERY_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11099)
    gl_QUERY_BUFFER_BINDING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11108)
    gl_QUERY_RESULT_NO_WAIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11186)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture'
  Missing documentation for:
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4'
  Missing documentation for:
    gl_STREAM_RASTERIZATION_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13523)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil'
  Missing documentation for:
    gl_AUX_DEPTH_STENCIL_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:602)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage'
  Missing documentation for:
    gl_UNPACK_CLIENT_STORAGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15482)
  26% (  5 / 19) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels'
  Missing documentation for:
    gl_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:353)
    gl_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:359)
    gl_COLOR_FLOAT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1532)
    gl_HALF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5471)
    gl_INTENSITY_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6071)
    gl_INTENSITY_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6077)
    gl_LUMINANCE_ALPHA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6887)
    gl_LUMINANCE_ALPHA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6893)
    gl_LUMINANCE_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6905)
    gl_LUMINANCE_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6911)
    gl_RGBA_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12194)
    gl_RGBA_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12200)
    gl_RGB_FLOAT16_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12239)
    gl_RGB_FLOAT32_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12245)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RGB422'
  Missing documentation for:
    gl_RGB_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12236)
    gl_RGB_RAW_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12257)
    gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
    gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes'
  Missing documentation for:
    gl_PACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9767)
    gl_UNPACK_ROW_BYTES_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15533)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector'
  Missing documentation for:
    gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6530)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint'
  Missing documentation for:
    gl_TRANSFORM_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15242)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422'
  Missing documentation for:
    gl_UNSIGNED_SHORT_8_8_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15947)
    gl_UNSIGNED_SHORT_8_8_REV_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15953)
    gl_YCBCR_422_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16772)
  38% (  5 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage'
  Missing documentation for:
    gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
    gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
    gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
    gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
    gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
    gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
    gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
    gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted'
  Missing documentation for:
    gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
    gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
    gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
    gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.CullDistance'
  Missing documentation for:
    gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
    gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat'
  Missing documentation for:
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp'
  Missing documentation for:
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture'
  Missing documentation for:
    gl_DEPTH_COMPONENT16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3269)
    gl_DEPTH_COMPONENT24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3284)
    gl_DEPTH_COMPONENT32_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3302)
    gl_DEPTH_TEXTURE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3374)
    gl_TEXTURE_DEPTH_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14579)
  28% (  5 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility'
  Missing documentation for:
    gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
    gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
    gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
    gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
    gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
    gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
    gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
    gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
    gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
    gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
    gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
    gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
    gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts'
  Missing documentation for:
    gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
    gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation'
  Missing documentation for:
    gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader'
  Missing documentation for:
    gl_FRAGMENT_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4841)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4856)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7733)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB'
  Missing documentation for:
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
  45% (  5 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5'
  Missing documentation for:
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
  75% (  6 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel'
  Missing documentation for:
    GLhalfARB (src/Graphics/Rendering/OpenGL/Raw/Types.hs:170)
    gl_HALF_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5486)
  88% (  7 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex'
  Missing documentation for:
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment'
  Missing documentation for:
    gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2'
  Missing documentation for:
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
  31% (  5 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery'
  Missing documentation for:
    gl_CLIPPING_INPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1082)
    gl_CLIPPING_OUTPUT_PRIMITIVES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1085)
    gl_COMPUTE_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2312)
    gl_FRAGMENT_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4868)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5333)
    gl_PRIMITIVES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10694)
    gl_TESS_CONTROL_SHADER_PATCHES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13745)
    gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13778)
    gl_VERTEX_SHADER_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16418)
    gl_VERTICES_SUBMITTED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16493)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject'
  Missing documentation for:
    gl_PIXEL_PACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10211)
    gl_PIXEL_PACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10217)
    gl_PIXEL_UNPACK_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10301)
    gl_PIXEL_UNPACK_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10307)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite'
  Missing documentation for:
    gl_COORD_REPLACE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2627)
    gl_POINT_SPRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10439)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject'
  Missing documentation for:
    gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
    gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
    gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
    gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap'
  Missing documentation for:
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture'
  Missing documentation for:
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100'
  Missing documentation for:
    gl_SHADING_LANGUAGE_VERSION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12845)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow'
  Missing documentation for:
    gl_COMPARE_R_TO_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1775)
    gl_TEXTURE_COMPARE_FUNC_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14345)
    gl_TEXTURE_COMPARE_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14354)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient'
  Missing documentation for:
    gl_TEXTURE_COMPARE_FAIL_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14339)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing'
  Missing documentation for:
    gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp'
  Missing documentation for:
    gl_CLAMP_TO_BORDER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1016)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32'
  Missing documentation for:
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC'
  Missing documentation for:
    gl_COMPRESSED_RGBA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1997)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2036)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2042)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2243)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC'
  Missing documentation for:
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
  29% (  5 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap'
  Missing documentation for:
    gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7592)
    gl_NORMAL_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9176)
    gl_PROXY_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11012)
    gl_REFLECTION_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11480)
    gl_TEXTURE_BINDING_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14177)
    gl_TEXTURE_CUBE_MAP_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14465)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14486)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14498)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14510)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14525)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14537)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14549)
  42% (  5 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray'
  Missing documentation for:
    gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6305)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11018)
    gl_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12416)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12428)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14183)
    gl_TEXTURE_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14471)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15857)
  19% (  5 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine'
  Missing documentation for:
    gl_ADD_SIGNED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:227)
    gl_COMBINE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1736)
    gl_COMBINE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1742)
    gl_COMBINE_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1751)
    gl_CONSTANT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2369)
    gl_INTERPOLATE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6155)
    gl_OPERAND0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9458)
    gl_OPERAND0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9467)
    gl_OPERAND1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9476)
    gl_OPERAND1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9485)
    gl_OPERAND2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9494)
    gl_OPERAND2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9503)
    gl_PREVIOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10661)
    gl_PRIMARY_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10673)
    gl_RGB_SCALE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12266)
    gl_SOURCE0_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13067)
    gl_SOURCE0_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13076)
    gl_SOURCE1_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13085)
    gl_SOURCE1_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13094)
    gl_SOURCE2_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13103)
    gl_SOURCE2_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13112)
    gl_SUBTRACT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13556)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3'
  Missing documentation for:
    gl_DOT3_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3458)
    gl_DOT3_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3467)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFilterMinmax'
  Missing documentation for:
    gl_TEXTURE_REDUCTION_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14861)
    gl_WEIGHTED_AVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16682)
  20% (  5 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat'
  Missing documentation for:
    gl_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:293)
    gl_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:311)
    gl_INTENSITY16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6023)
    gl_INTENSITY32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6038)
    gl_LUMINANCE16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6764)
    gl_LUMINANCE32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6791)
    gl_LUMINANCE_ALPHA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6857)
    gl_LUMINANCE_ALPHA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6869)
    gl_RGB16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11969)
    gl_RGB32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12002)
    gl_RGBA16F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12098)
    gl_RGBA32F_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12134)
    gl_TEXTURE_ALPHA_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14117)
    gl_TEXTURE_BLUE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14225)
    gl_TEXTURE_DEPTH_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14585)
    gl_TEXTURE_GREEN_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14675)
    gl_TEXTURE_INTENSITY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14717)
    gl_TEXTURE_LUMINANCE_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14762)
    gl_TEXTURE_RED_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14873)
    gl_UNSIGNED_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15893)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather'
  Missing documentation for:
    gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8102)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8108)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8711)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge'
  Missing documentation for:
    gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat'
  Missing documentation for:
    gl_MIRRORED_REPEAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8735)
  19% (  5 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG'
  Missing documentation for:
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI'
  Missing documentation for:
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle'
  Missing documentation for:
    gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8135)
    gl_PROXY_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11027)
    gl_TEXTURE_BINDING_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14204)
    gl_TEXTURE_RECTANGLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14855)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8'
  Missing documentation for:
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle'
  Missing documentation for:
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery'
  Missing documentation for:
    gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15203)
    gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15221)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA'
  Missing documentation for:
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev'
  Missing documentation for:
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.ATI.Meminfo'
  Missing documentation for:
    gl_RENDERBUFFER_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11705)
    gl_TEXTURE_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14633)
    gl_VBO_FREE_MEMORY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16022)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat'
  Missing documentation for:
    gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1517)
    gl_RGBA_FLOAT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12209)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader'
  Missing documentation for:
    gl_TEXT_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15047)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3'
  Missing documentation for:
    gl_MODULATE_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8906)
    gl_MODULATE_SIGNED_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8912)
    gl_MODULATE_SUBTRACT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8915)
  29% (  5 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat'
  Missing documentation for:
    gl_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:356)
    gl_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:362)
    gl_INTENSITY_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6074)
    gl_INTENSITY_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6080)
    gl_LUMINANCE_ALPHA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6890)
    gl_LUMINANCE_ALPHA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6896)
    gl_LUMINANCE_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6908)
    gl_LUMINANCE_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6914)
    gl_RGBA_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12197)
    gl_RGBA_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12203)
    gl_RGB_FLOAT16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12242)
    gl_RGB_FLOAT32_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12248)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce'
  Missing documentation for:
    gl_MIRROR_CLAMP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8744)
    gl_MIRROR_CLAMP_TO_EDGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8756)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR'
  Missing documentation for:
    gl_ABGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:122)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA'
  Missing documentation for:
    gl_BGRA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:641)
    gl_BGR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:653)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract'
  Missing documentation for:
    gl_FUNC_REVERSE_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5222)
    gl_FUNC_SUBTRACT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5231)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA'
  Missing documentation for:
    gl_CMYKA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1193)
    gl_CMYK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1196)
    gl_PACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9722)
    gl_UNPACK_CMYK_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15485)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint'
  Missing documentation for:
    gl_CLIP_VOLUME_CLIPPING_HINT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1187)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels'
  Missing documentation for:
    gl_422_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:71)
    gl_422_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:74)
    gl_422_REV_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:77)
    gl_422_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:80)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled'
  Missing documentation for:
    gl_SCALED_RESOLVE_FASTEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12623)
    gl_SCALED_RESOLVE_NICEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12626)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB'
  Missing documentation for:
    gl_FRAMEBUFFER_SRGB_CAPABLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5153)
    gl_FRAMEBUFFER_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5156)
  38% (  5 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats'
  Missing documentation for:
    gl_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6410)
    gl_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6413)
    gl_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6416)
    gl_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6419)
    gl_T2F_IUI_N3F_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13661)
    gl_T2F_IUI_N3F_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13664)
    gl_T2F_IUI_V2F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13667)
    gl_T2F_IUI_V3F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13670)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil'
  Missing documentation for:
    gl_DEPTH24_STENCIL8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3185)
    gl_DEPTH_STENCIL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3347)
    gl_TEXTURE_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14921)
    gl_UNSIGNED_INT_24_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15668)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat'
  Missing documentation for:
    gl_R11F_G11F_B10F_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11213)
    gl_RGBA_SIGNED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12227)
    gl_UNSIGNED_INT_10F_11F_11F_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15653)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels'
  Missing documentation for:
    gl_UNSIGNED_BYTE_3_3_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15587)
    gl_UNSIGNED_INT_10_10_10_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15659)
    gl_UNSIGNED_INT_8_8_8_8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15701)
    gl_UNSIGNED_SHORT_4_4_4_4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15917)
    gl_UNSIGNED_SHORT_5_5_5_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15932)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject'
  Missing documentation for:
    gl_PIXEL_PACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10220)
    gl_PIXEL_PACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10223)
    gl_PIXEL_UNPACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10310)
    gl_PIXEL_UNPACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10313)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal'
  Missing documentation for:
    gl_RESCALE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11858)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor'
  Missing documentation for:
    gl_LIGHT_MODEL_COLOR_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6524)
    gl_SEPARATE_SPECULAR_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12743)
    gl_SINGLE_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12950)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette'
  Missing documentation for:
    gl_SHARED_TEXTURE_PALETTE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12857)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap'
  Missing documentation for:
    gl_DECR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3152)
    gl_INCR_WRAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5843)
  10% (  5 / 48) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture'
  Missing documentation for:
    gl_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:287)
    gl_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:305)
    gl_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:326)
    gl_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:338)
    gl_INTENSITY12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6017)
    gl_INTENSITY16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6032)
    gl_INTENSITY4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6050)
    gl_INTENSITY8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6062)
    gl_INTENSITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6068)
    gl_LUMINANCE12_ALPHA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6749)
    gl_LUMINANCE12_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6755)
    gl_LUMINANCE12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6758)
    gl_LUMINANCE16_ALPHA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6779)
    gl_LUMINANCE16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6785)
    gl_LUMINANCE4_ALPHA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6809)
    gl_LUMINANCE4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6815)
    gl_LUMINANCE6_ALPHA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6821)
    gl_LUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6836)
    gl_LUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6845)
    gl_PROXY_TEXTURE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10970)
    gl_PROXY_TEXTURE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10985)
    gl_REPLACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11813)
    gl_RGB10_A2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11951)
    gl_RGB10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11954)
    gl_RGB12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11960)
    gl_RGB16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11987)
    gl_RGB2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11996)
    gl_RGB4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12023)
    gl_RGB5_A1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12041)
    gl_RGB5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12047)
    gl_RGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12065)
    gl_RGBA12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12089)
    gl_RGBA16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12116)
    gl_RGBA2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12128)
    gl_RGBA4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12158)
    gl_RGBA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12182)
    gl_TEXTURE_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14111)
    gl_TEXTURE_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14219)
    gl_TEXTURE_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14669)
    gl_TEXTURE_INTENSITY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14711)
    gl_TEXTURE_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14756)
    gl_TEXTURE_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14867)
    gl_TEXTURE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14966)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC'
  Missing documentation for:
    gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1817)
    gl_COMPRESSED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1823)
    gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2060)
    gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2063)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC'
  Missing documentation for:
    gl_COMPRESSED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1835)
    gl_COMPRESSED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1841)
    gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2072)
    gl_COMPRESSED_SIGNED_RED_RGTC1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2078)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC'
  Missing documentation for:
    gl_COMPRESSED_RGBA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2015)
    gl_COMPRESSED_RGBA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2021)
    gl_COMPRESSED_RGBA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2027)
    gl_COMPRESSED_RGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2054)
  29% (  5 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap'
  Missing documentation for:
    gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7595)
    gl_NORMAL_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9179)
    gl_PROXY_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11021)
    gl_REFLECTION_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11483)
    gl_TEXTURE_BINDING_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14192)
    gl_TEXTURE_CUBE_MAP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14480)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14489)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14501)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14513)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14528)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14540)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14552)
  19% (  5 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine'
  Missing documentation for:
    gl_ADD_SIGNED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:230)
    gl_COMBINE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1739)
    gl_COMBINE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1745)
    gl_COMBINE_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1754)
    gl_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2393)
    gl_INTERPOLATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6158)
    gl_OPERAND0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9461)
    gl_OPERAND0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9470)
    gl_OPERAND1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9479)
    gl_OPERAND1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9488)
    gl_OPERAND2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9497)
    gl_OPERAND2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9506)
    gl_PREVIOUS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10664)
    gl_PRIMARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10676)
    gl_RGB_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12269)
    gl_SOURCE0_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13070)
    gl_SOURCE0_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13079)
    gl_SOURCE1_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13088)
    gl_SOURCE1_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13097)
    gl_SOURCE2_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13106)
    gl_SOURCE2_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13115)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3'
  Missing documentation for:
    gl_DOT3_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3461)
    gl_DOT3_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3470)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic'
  Missing documentation for:
    gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8465)
    gl_TEXTURE_MAX_ANISOTROPY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14783)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias'
  Missing documentation for:
    gl_MAX_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8462)
    gl_TEXTURE_FILTER_CONTROL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14621)
    gl_TEXTURE_LOD_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14738)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp'
  Missing documentation for:
    gl_MIRROR_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8747)
    gl_MIRROR_CLAMP_TO_BORDER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8750)
    gl_MIRROR_CLAMP_TO_EDGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8759)
  17% (  5 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm'
  Missing documentation for:
    gl_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:308)
    gl_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:344)
    gl_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:389)
    gl_INTENSITY16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6035)
    gl_INTENSITY8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6065)
    gl_INTENSITY_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6083)
    gl_LUMINANCE16_ALPHA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6782)
    gl_LUMINANCE16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6788)
    gl_LUMINANCE8_ALPHA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6842)
    gl_LUMINANCE8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6851)
    gl_LUMINANCE_ALPHA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6902)
    gl_LUMINANCE_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6920)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RED_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11432)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12230)
    gl_RGB_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12272)
    gl_RG_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12281)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
  24% (  5 / 21) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB'
  Missing documentation for:
    gl_COMPRESSED_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2096)
    gl_COMPRESSED_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2099)
    gl_COMPRESSED_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2246)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2261)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2267)
    gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2273)
    gl_COMPRESSED_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2279)
    gl_COMPRESSED_SRGB_S3TC_DXT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2288)
    gl_SLUMINANCE8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12992)
    gl_SLUMINANCE8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12998)
    gl_SLUMINANCE_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13007)
    gl_SLUMINANCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13013)
    gl_SRGB8_ALPHA8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13253)
    gl_SRGB8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13256)
    gl_SRGB_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13265)
    gl_SRGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13271)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode'
  Missing documentation for:
    gl_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3143)
    gl_SKIP_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12965)
    gl_TEXTURE_SRGB_DECODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14912)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent'
  Missing documentation for:
    gl_RGB9_E5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12080)
    gl_TEXTURE_SHARED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14903)
    gl_UNSIGNED_INT_5_9_9_9_REV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15692)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle'
  Missing documentation for:
    gl_TEXTURE_SWIZZLE_A_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14933)
    gl_TEXTURE_SWIZZLE_B_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14939)
    gl_TEXTURE_SWIZZLE_G_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14945)
    gl_TEXTURE_SWIZZLE_RGBA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14954)
    gl_TEXTURE_SWIZZLE_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14957)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA'
  Missing documentation for:
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes'
  Missing documentation for:
    gl_CONSTANT_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2378)
    gl_CONVOLUTION_BORDER_COLOR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2486)
    gl_IGNORE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5627)
    gl_REPLICATE_BORDER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11828)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest'
  Missing documentation for:
    gl_OCCLUSION_TEST_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9353)
    gl_OCCLUSION_TEST_RESULT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9356)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.HP.TextureLighting'
  Missing documentation for:
    gl_TEXTURE_LIGHTING_MODE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14729)
    gl_TEXTURE_POST_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14834)
    gl_TEXTURE_PRE_SPECULAR_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14837)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.IBM.CullVertex'
  Missing documentation for:
    gl_CULL_VERTEX_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2741)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip'
  Missing documentation for:
    gl_RASTER_POSITION_UNCLIPPED_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11309)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat'
  Missing documentation for:
    gl_MIRRORED_REPEAT_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8738)
  38% (  5 / 13) in 'Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp'
  Missing documentation for:
    gl_ALPHA_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:371)
    gl_ALPHA_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:377)
    gl_BLUE_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:803)
    gl_BLUE_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:806)
    gl_GREEN_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5441)
    gl_GREEN_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5444)
    gl_RED_MAX_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11420)
    gl_RED_MIN_CLAMP_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11423)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead'
  Missing documentation for:
    gl_INTERLACE_READ_INGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6089)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent'
  Missing documentation for:
    gl_BLEND_ADVANCED_COHERENT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:692)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl'
  Missing documentation for:
    gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
    gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.KHR.NoError'
  Missing documentation for:
    gl_CONTEXT_FLAG_NO_ERROR_BIT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2420)
  15% (  5 / 33) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR'
  Missing documentation for:
    gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883)
    gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889)
    gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
    gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
    gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
    gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
    gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
    gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
    gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
    gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
    gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
    gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
    gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
    gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
  15% (  5 / 33) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR'
  Missing documentation for:
    gl_COMPRESSED_RGBA_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1883)
    gl_COMPRESSED_RGBA_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1889)
    gl_COMPRESSED_RGBA_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1895)
    gl_COMPRESSED_RGBA_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1901)
    gl_COMPRESSED_RGBA_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1907)
    gl_COMPRESSED_RGBA_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1913)
    gl_COMPRESSED_RGBA_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1925)
    gl_COMPRESSED_RGBA_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1937)
    gl_COMPRESSED_RGBA_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1946)
    gl_COMPRESSED_RGBA_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1958)
    gl_COMPRESSED_RGBA_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1967)
    gl_COMPRESSED_RGBA_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1979)
    gl_COMPRESSED_RGBA_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1985)
    gl_COMPRESSED_RGBA_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1991)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2108)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2114)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2120)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2126)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2132)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2138)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2150)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2162)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2171)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2183)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2192)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2204)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2210)
    gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2216)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.MESA.PackInvert'
  Missing documentation for:
    gl_PACK_INVERT_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9749)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture'
  Missing documentation for:
    gl_UNSIGNED_SHORT_8_8_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15950)
    gl_UNSIGNED_SHORT_8_8_REV_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15956)
    gl_YCBCR_MESA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16775)
  45% (  5 / 11) in 'Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack'
  Missing documentation for:
    gl_PROXY_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10973)
    gl_PROXY_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10994)
    gl_TEXTURE_1D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14048)
    gl_TEXTURE_1D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14051)
    gl_TEXTURE_2D_STACK_BINDING_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14075)
    gl_TEXTURE_2D_STACK_MESAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14078)
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.MESAX'
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent'
  Missing documentation for:
    gl_BLEND_ADVANCED_COHERENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:695)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5'
  Missing documentation for:
    gl_COMPUTE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2300)
    gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2303)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor'
  Missing documentation for:
    gl_DEPTH_STENCIL_TO_BGRA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3362)
    gl_DEPTH_STENCIL_TO_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3365)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D'
  Missing documentation for:
    gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7634)
    gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7637)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp'
  Missing documentation for:
    gl_DEPTH_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3257)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.FillRectangle'
  Missing documentation for:
    gl_FILL_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4349)
  25% (  5 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer'
  Missing documentation for:
    gl_FLOAT_CLEAR_COLOR_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4406)
    gl_FLOAT_R16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4463)
    gl_FLOAT_R32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4466)
    gl_FLOAT_RG16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4469)
    gl_FLOAT_RG32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4472)
    gl_FLOAT_RGB16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4475)
    gl_FLOAT_RGB32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4478)
    gl_FLOAT_RGBA16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4481)
    gl_FLOAT_RGBA32_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4484)
    gl_FLOAT_RGBA_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4487)
    gl_FLOAT_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4490)
    gl_FLOAT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4493)
    gl_FLOAT_RG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4496)
    gl_FLOAT_R_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4499)
    gl_TEXTURE_FLOAT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14627)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance'
  Missing documentation for:
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_EYE_PLANE_ABSOLUTE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4277)
    gl_EYE_RADIAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4283)
    gl_FOG_DISTANCE_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4607)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2'
  Missing documentation for:
    gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006)
    gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
    gl_MAX_PROGRAM_IF_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8021)
    gl_MAX_PROGRAM_LOOP_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8030)
    gl_MAX_PROGRAM_LOOP_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8033)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent'
  Missing documentation for:
    gl_MAX_SHININESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8198)
    gl_MAX_SPOT_EXPONENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8228)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage'
  Missing documentation for:
    gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
    gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint'
  Missing documentation for:
    gl_MULTISAMPLE_FILTER_HINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8996)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil'
  Missing documentation for:
    gl_DEPTH_STENCIL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3353)
    gl_UNSIGNED_INT_24_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15674)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge'
  Missing documentation for:
    gl_SHARED_EDGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12854)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore'
  Missing documentation for:
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12776)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup'
  Missing documentation for:
    gl_SM_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13052)
    gl_WARPS_PER_SM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16676)
    gl_WARP_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16679)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5'
  Missing documentation for:
    gl_MAX_PROGRAM_PATCH_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8078)
    gl_TESS_CONTROL_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13721)
    gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13724)
    gl_TESS_EVALUATION_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13757)
    gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13760)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss'
  Missing documentation for:
    gl_EMBOSS_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4145)
    gl_EMBOSS_LIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4148)
    gl_EMBOSS_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4151)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection'
  Missing documentation for:
    gl_NORMAL_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9182)
    gl_REFLECTION_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11486)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4'
  Missing documentation for:
    gl_COMBINE4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1673)
    gl_OPERAND3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9509)
    gl_OPERAND3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9512)
    gl_SOURCE3_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13118)
    gl_SOURCE3_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13121)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal'
  Missing documentation for:
    gl_TEXTURE_UNSIGNED_REMAP_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14972)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle'
  Missing documentation for:
    gl_MAX_RECTANGLE_TEXTURE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8138)
    gl_PROXY_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11030)
    gl_TEXTURE_BINDING_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14207)
    gl_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14858)
   6% (  5 / 78) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader'
  Missing documentation for:
    gl_CONST_EYE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2399)
    gl_CULL_FRAGMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2729)
    gl_CULL_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2732)
    gl_DEPENDENT_AR_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3164)
    gl_DEPENDENT_GB_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3167)
    gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3479)
    gl_DOT_PRODUCT_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3482)
    gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3485)
    gl_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3488)
    gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3494)
    gl_DOT_PRODUCT_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3500)
    gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3506)
    gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3509)
    gl_DSDT8_MAG8_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3908)
    gl_DSDT8_MAG8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3911)
    gl_DSDT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3914)
    gl_DSDT_MAG_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3917)
    gl_DSDT_MAG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3920)
    gl_DSDT_MAG_VIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3923)
    gl_DSDT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3926)
    gl_DS_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3950)
    gl_DS_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3953)
    gl_DT_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3956)
    gl_DT_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3959)
    gl_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5513)
    gl_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5519)
    gl_HI_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5579)
    gl_HI_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5582)
    gl_LO_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6734)
    gl_LO_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6737)
    gl_MAGNITUDE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6926)
    gl_MAGNITUDE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6929)
    gl_OFFSET_TEXTURE_2D_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9386)
    gl_OFFSET_TEXTURE_2D_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9389)
    gl_OFFSET_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9392)
    gl_OFFSET_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9395)
    gl_OFFSET_TEXTURE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9398)
    gl_OFFSET_TEXTURE_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9401)
    gl_OFFSET_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9404)
    gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9407)
    gl_OFFSET_TEXTURE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9410)
    gl_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9836)
    gl_PREVIOUS_TEXTURE_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10667)
    gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12233)
    gl_SHADER_CONSISTENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12773)
    gl_SHADER_OPERATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12806)
    gl_SIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12875)
    gl_SIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12878)
    gl_SIGNED_HILO16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12881)
    gl_SIGNED_HILO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12887)
    gl_SIGNED_INTENSITY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12893)
    gl_SIGNED_INTENSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12896)
    gl_SIGNED_LUMINANCE8_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12899)
    gl_SIGNED_LUMINANCE8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12902)
    gl_SIGNED_LUMINANCE_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12905)
    gl_SIGNED_LUMINANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12908)
    gl_SIGNED_RGB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12917)
    gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12920)
    gl_SIGNED_RGBA8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12923)
    gl_SIGNED_RGBA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12926)
    gl_SIGNED_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12929)
    gl_SIGNED_RGB_UNSIGNED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12932)
    gl_TEXTURE_BORDER_VALUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14243)
    gl_TEXTURE_DS_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14588)
    gl_TEXTURE_DT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14591)
    gl_TEXTURE_HI_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14684)
    gl_TEXTURE_LO_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14750)
    gl_TEXTURE_MAG_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14768)
    gl_TEXTURE_SHADER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14894)
    gl_UNSIGNED_INT_8_8_S8_S8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15710)
    gl_UNSIGNED_INT_S8_S8_8_8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15788)
    gl_VIBRANCE_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16496)
    gl_VIBRANCE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16499)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2'
  Missing documentation for:
    gl_DOT_PRODUCT_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3503)
  23% (  5 / 22) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3'
  Missing documentation for:
    gl_DEPENDENT_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3170)
    gl_DEPENDENT_RGB_TEXTURE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3173)
    gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3176)
    gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3476)
    gl_DOT_PRODUCT_PASS_THROUGH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3491)
    gl_DOT_PRODUCT_TEXTURE_1D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3497)
    gl_FORCE_BLUE_TO_ONE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4694)
    gl_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5516)
    gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9362)
    gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9365)
    gl_OFFSET_HILO_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9368)
    gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9371)
    gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9374)
    gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9377)
    gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9380)
    gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9383)
    gl_SIGNED_HILO8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12884)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory'
  Missing documentation for:
    gl_UNIFORM_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15422)
    gl_UNIFORM_BUFFER_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15434)
    gl_UNIFORM_BUFFER_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15446)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2'
  Missing documentation for:
    gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16124)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option'
  Missing documentation for:
    gl_MAX_PROGRAM_CALL_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8006)
    gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8012)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3'
  Missing documentation for:
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo'
  Missing documentation for:
    gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5402)
    gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5405)
    gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5408)
    gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5411)
    gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5414)
  33% (  5 / 15) in 'Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture'
  Missing documentation for:
    gl_PALETTE4_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9794)
    gl_PALETTE4_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9797)
    gl_PALETTE4_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9800)
    gl_PALETTE4_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9803)
    gl_PALETTE4_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9806)
    gl_PALETTE8_R5_G6_B5_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9809)
    gl_PALETTE8_RGB5_A1_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9812)
    gl_PALETTE8_RGB8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9815)
    gl_PALETTE8_RGBA4_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9818)
    gl_PALETTE8_RGBA8_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9821)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.OES.ReadFormat'
  Missing documentation for:
    gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5828)
    gl_IMPLEMENTATION_COLOR_READ_TYPE_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5834)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.OML.Interlace'
  Missing documentation for:
    gl_INTERLACE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6086)
    gl_INTERLACE_READ_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6092)
  45% (  5 / 11) in 'Graphics.Rendering.OpenGL.Raw.OML.Resample'
  Missing documentation for:
    gl_PACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9758)
    gl_RESAMPLE_AVERAGE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11834)
    gl_RESAMPLE_DECIMATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11837)
    gl_RESAMPLE_REPLICATE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11843)
    gl_RESAMPLE_ZERO_FILL_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11849)
    gl_UNPACK_RESAMPLE_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15527)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.OML.Subsample'
  Missing documentation for:
    gl_FORMAT_SUBSAMPLE_244_244_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4697)
    gl_FORMAT_SUBSAMPLE_24_24_OML (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4700)
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.OML'
  19% (  5 / 27) in 'Graphics.Rendering.OpenGL.Raw.PGI.VertexHints'
  Missing documentation for:
    gl_COLOR3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1211)
    gl_COLOR4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1214)
    gl_EDGEFLAG_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4046)
    gl_INDEX_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5900)
    gl_MATERIAL_SIDE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7181)
    gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7352)
    gl_MAT_AMBIENT_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7355)
    gl_MAT_COLOR_INDEXES_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7358)
    gl_MAT_DIFFUSE_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7361)
    gl_MAT_EMISSION_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7364)
    gl_MAT_SHININESS_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7367)
    gl_MAT_SPECULAR_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7370)
    gl_MAX_VERTEX_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8567)
    gl_NORMAL_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9170)
    gl_TEXCOORD1_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13829)
    gl_TEXCOORD2_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13832)
    gl_TEXCOORD3_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13835)
    gl_TEXCOORD4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13838)
    gl_VERTEX23_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16043)
    gl_VERTEX4_BIT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16046)
    gl_VERTEX_CONSISTENT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16331)
    gl_VERTEX_DATA_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16334)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates'
  Missing documentation for:
    gl_INVERTED_SCREEN_W_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6374)
    gl_SCREEN_COORDINATES_REND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12653)
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.REND'
  45% (  5 / 11) in 'Graphics.Rendering.OpenGL.Raw.S3.S3TC'
  Missing documentation for:
    gl_RGB4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12026)
    gl_RGBA4_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12155)
    gl_RGBA4_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12164)
    gl_RGBA_DXT5_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12191)
    gl_RGBA_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12224)
    gl_RGB_S3TC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12260)
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.S3'
  31% (  5 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix'
  Missing documentation for:
    gl_COLOR_MATRIX_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1574)
    gl_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1580)
    gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7454)
    gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10526)
    gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10532)
    gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10538)
    gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10544)
    gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10556)
    gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10562)
    gl_POST_COLOR_MATRIX_RED_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10568)
    gl_POST_COLOR_MATRIX_RED_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10574)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable'
  Missing documentation for:
    gl_PROXY_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11006)
    gl_TEXTURE_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14333)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap'
  Missing documentation for:
    gl_GENERATE_MIPMAP_HINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5246)
    gl_GENERATE_MIPMAP_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5249)
  38% (  5 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen'
  Missing documentation for:
    gl_EYE_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4259)
    gl_EYE_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4262)
    gl_EYE_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4271)
    gl_EYE_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4280)
    gl_OBJECT_DISTANCE_TO_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9305)
    gl_OBJECT_DISTANCE_TO_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9308)
    gl_OBJECT_LINE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9320)
    gl_OBJECT_POINT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9329)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp'
  Missing documentation for:
    gl_CLAMP_TO_BORDER_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1028)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp'
  Missing documentation for:
    gl_CLAMP_TO_EDGE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1034)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD'
  Missing documentation for:
    gl_TEXTURE_BASE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14126)
    gl_TEXTURE_MAX_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14801)
    gl_TEXTURE_MAX_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14807)
    gl_TEXTURE_MIN_LOD_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14819)
  19% (  5 / 27) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect'
  Missing documentation for:
    gl_DUAL_ALPHA12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3965)
    gl_DUAL_ALPHA16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3968)
    gl_DUAL_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3971)
    gl_DUAL_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3974)
    gl_DUAL_INTENSITY12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3977)
    gl_DUAL_INTENSITY16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3980)
    gl_DUAL_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3983)
    gl_DUAL_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3986)
    gl_DUAL_LUMINANCE12_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3989)
    gl_DUAL_LUMINANCE16_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3992)
    gl_DUAL_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3995)
    gl_DUAL_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3998)
    gl_DUAL_LUMINANCE_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4001)
    gl_DUAL_LUMINANCE_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4004)
    gl_DUAL_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4007)
    gl_QUAD_ALPHA4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11060)
    gl_QUAD_ALPHA8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11063)
    gl_QUAD_INTENSITY4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11066)
    gl_QUAD_INTENSITY8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11069)
    gl_QUAD_LUMINANCE4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11072)
    gl_QUAD_LUMINANCE8_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11075)
    gl_QUAD_TEXTURE_SELECT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11084)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram'
  Missing documentation for:
    gl_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:488)
    gl_MAX_ASYNC_HISTOGRAM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7400)
  45% (  5 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel'
  Missing documentation for:
    gl_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:485)
    gl_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:494)
    gl_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:497)
    gl_MAX_ASYNC_DRAW_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7397)
    gl_MAX_ASYNC_READ_PIXELS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7403)
    gl_MAX_ASYNC_TEX_IMAGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7406)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax'
  Missing documentation for:
    gl_ALPHA_MAX_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:374)
    gl_ALPHA_MIN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:380)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment'
  Missing documentation for:
    gl_CALLIGRAPHIC_FRAGMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:980)
  29% (  5 / 17) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap'
  Missing documentation for:
    gl_LINEAR_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6554)
    gl_LINEAR_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6557)
    gl_MAX_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7424)
    gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7427)
    gl_NEAREST_CLIPMAP_LINEAR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9056)
    gl_NEAREST_CLIPMAP_NEAREST_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9059)
    gl_TEXTURE_CLIPMAP_CENTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14312)
    gl_TEXTURE_CLIPMAP_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14315)
    gl_TEXTURE_CLIPMAP_FRAME_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14318)
    gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14321)
    gl_TEXTURE_CLIPMAP_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14324)
    gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14327)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy'
  Missing documentation for:
    gl_CONVOLUTION_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2519)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture'
  Missing documentation for:
    gl_DEPTH_COMPONENT16_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3278)
    gl_DEPTH_COMPONENT24_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3290)
    gl_DEPTH_COMPONENT32_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3308)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset'
  Missing documentation for:
    gl_FOG_OFFSET_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4628)
    gl_FOG_OFFSET_VALUE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4631)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Interlace'
  Missing documentation for:
    gl_INTERLACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6095)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1'
  Missing documentation for:
    gl_IR_INSTRUMENT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6383)
  38% (  5 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles'
  Missing documentation for:
    gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10265)
    gl_PIXEL_TILE_CACHE_INCREMENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10268)
    gl_PIXEL_TILE_CACHE_SIZE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10271)
    gl_PIXEL_TILE_GRID_DEPTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10274)
    gl_PIXEL_TILE_GRID_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10277)
    gl_PIXEL_TILE_GRID_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10280)
    gl_PIXEL_TILE_HEIGHT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10283)
    gl_PIXEL_TILE_WIDTH_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10286)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Resample'
  Missing documentation for:
    gl_PACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9761)
    gl_RESAMPLE_DECIMATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11840)
    gl_RESAMPLE_REPLICATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11846)
    gl_RESAMPLE_ZERO_FILL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11852)
    gl_UNPACK_RESAMPLE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15530)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint'
  Missing documentation for:
    gl_SCALEBIAS_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12620)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Shadow'
  Missing documentation for:
    gl_TEXTURE_COMPARE_OPERATOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14360)
    gl_TEXTURE_COMPARE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14363)
    gl_TEXTURE_GEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14663)
    gl_TEXTURE_LEQUAL_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14726)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient'
  Missing documentation for:
    gl_SHADOW_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12848)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Subsample'
  Missing documentation for:
    gl_PACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9788)
    gl_PIXEL_SUBSAMPLE_2424_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10226)
    gl_PIXEL_SUBSAMPLE_4242_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10229)
    gl_PIXEL_SUBSAMPLE_4444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10232)
    gl_UNPACK_SUBSAMPLE_RATE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15563)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv'
  Missing documentation for:
    gl_TEXTURE_ENV_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14597)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp'
  Missing documentation for:
    gl_TEXTURE_MAX_CLAMP_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14786)
    gl_TEXTURE_MAX_CLAMP_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14789)
    gl_TEXTURE_MAX_CLAMP_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14792)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias'
  Missing documentation for:
    gl_TEXTURE_LOD_BIAS_R_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14741)
    gl_TEXTURE_LOD_BIAS_S_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14744)
    gl_TEXTURE_LOD_BIAS_T_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14747)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer'
  Missing documentation for:
    gl_TEXTURE_MULTI_BUFFER_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14822)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias'
  Missing documentation for:
    gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10634)
    gl_POST_TEXTURE_FILTER_BIAS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10637)
    gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10640)
    gl_POST_TEXTURE_FILTER_SCALE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10643)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip'
  Missing documentation for:
    gl_VERTEX_PRECLIP_HINT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16346)
    gl_VERTEX_PRECLIP_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16349)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb'
  Missing documentation for:
    gl_YCRCB_422_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16784)
    gl_YCRCB_444_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16787)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA'
  Missing documentation for:
    gl_YCRCBA_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16781)
    gl_YCRCB_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16790)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes'
  Missing documentation for:
    gl_WRAP_BORDER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16730)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum'
  Missing documentation for:
    gl_SLICE_ACCUM_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12971)
  56% (  5 /  9) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample'
  Missing documentation for:
    gl_MULTISAMPLE_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8948)
    gl_MULTISAMPLE_BIT_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8957)
    gl_SAMPLES_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12464)
    gl_SAMPLE_BUFFERS_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12509)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1'
  Missing documentation for:
    gl_COMPRESSED_RGBA_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2000)
    gl_COMPRESSED_RGB_FXT1_3DFX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2045)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.WIN.PhongShading'
  Missing documentation for:
    gl_PHONG_HINT_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10103)
    gl_PHONG_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10106)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog'
  Missing documentation for:
    gl_FOG_SPECULAR_TEXTURE_WIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4634)
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.WIN'
  53% (1652 /3131) in 'Graphics.Rendering.OpenGL.Raw.Functions'
  Missing documentation for:
    glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3181)
    glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3194)
    glActiveShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3220)
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    glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3271)
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    glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3301)
    glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3321)
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    glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3384)
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    glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3420)
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    glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3506)
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    glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3634)
    glBeginQueryEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3674)
    glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3741)
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    glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3867)
    glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4045)
    glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4071)
    glBindFramebufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4084)
    glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4116)
    glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4149)
    glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4162)
    glBindMultiTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4175)
    glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4189)
    glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4201)
    glBindProgramPipelineEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4241)
    glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4267)
    glBindRenderbufferOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4280)
    glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4322)
    glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4378)
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    glBindVideoCaptureStreamBufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4516)
    glBindVideoCaptureStreamTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4531)
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    glBinormal3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4643)
    glBinormal3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4670)
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    glBlendBarrier (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4733)
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    glBlendEquationOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4855)
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    glColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6480)
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    glColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6753)
    glColor4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6796)
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    glCompressedMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7744)
    glCompressedMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7765)
    glCompressedTextureImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8078)
    glCompressedTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8097)
    glCompressedTextureImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8117)
    glCompressedTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8157)
    glCompressedTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8197)
    glCompressedTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8241)
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    glCopyMultiTexSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8817)
    glCopyMultiTexSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8835)
    glCopyMultiTexSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8855)
    glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8893)
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    glCopyTextureImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9159)
    glCopyTextureLevelsAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9179)
    glCopyTextureSubImage1DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9212)
    glCopyTextureSubImage2DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9250)
    glCopyTextureSubImage3DEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9291)
    glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9312)
    glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9330)
    glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9343)
    glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9361)
    glCoverageMaskNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9374)
    glCoverageModulationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9386)
    glCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9398)
    glCoverageOperationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9411)
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    glCreateShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9584)
    glCreateShaderProgramvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9612)
    glCreateStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9626)
    glCreateSyncFromCLeventARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9639)
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    glGetNamedFramebufferParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17884)
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    glGetPerfMonitorCounterDataAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18455)
    glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18471)
    glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18486)
    glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18502)
    glGetPerfMonitorGroupStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18518)
    glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18533)
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    glGetPerfQueryInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18576)
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    glGetProgramParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19010)
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    glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19332)
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    glGetStageIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19862)
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    glGetTexGenivOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20122)
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    glGetnPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22024)
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    glGlobalAlphaFactordSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22395)
    glGlobalAlphaFactorfSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22407)
    glGlobalAlphaFactoriSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22419)
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    glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23417)
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    glIsTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23647)
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    glLightModelxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23897)
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    glLightxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24012)
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    glListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24176)
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    glLoadTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24355)
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    glMakeBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24405)
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    glMakeImageHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24430)
    glMakeImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24442)
    glMakeImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24455)
    glMakeNamedBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24468)
    glMakeNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24480)
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    glMakeTextureHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24505)
    glMakeTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24517)
    glMakeTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24529)
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    glMap2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24638)
    glMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24733)
    glMapGrid1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24783)
    glMapGrid2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24833)
    glMapNamedBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24863)
    glMapNamedBufferRangeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24892)
    glMapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24907)
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  25% (  6 / 24) in 'Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput'
  Missing documentation for:
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 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend'
   9% (  6 / 68) in 'Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64'
  Missing documentation for:
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    gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999)
    gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002)
    gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
    gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
    gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
    gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599)
    gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602)
    gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
    gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
    gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
    gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
    gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
    gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635)
    gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638)
    gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
    gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644)
    glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20956)
    glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21014)
    glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31722)
    glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31751)
    glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31842)
    glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31871)
    glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32088)
    glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32118)
    glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32212)
    glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32242)
    glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32466)
    glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32497)
    glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32594)
    glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32625)
    glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32856)
    glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32888)
    glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32988)
    glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33020)
    glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41039)
    glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41066)
    glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41151)
    glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41178)
    glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41353)
    glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41381)
    glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41469)
    glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41497)
    glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41678)
    glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41707)
    glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41798)
    glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41827)
    glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42014)
    glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42044)
    glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42138)
    glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42168)
  38% (  6 / 16) in 'Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements'
  Missing documentation for:
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_VERTEX_ELEMENT_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16337)
    gl_VERTEX_ID_SWIZZLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16343)
    glVertexAttribParameteriAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47335)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect'
  43% (  6 / 14) in 'Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete'
  Missing documentation for:
    gl_DATA_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2876)
    gl_PERFORMANCE_MONITOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10031)
    gl_QUERY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11159)
    gl_SAMPLER_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12455)
    gl_VERTEX_ARRAY_OBJECT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16088)
    glDeleteNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10176)
    glGenNamesAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14647)
    glIsNameAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23328)
  46% (  6 / 13) in 'Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent'
  Missing documentation for:
    gl_OCCLUSION_QUERY_EVENT_MASK_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9350)
    gl_QUERY_ALL_EVENT_BITS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11093)
    gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11138)
    gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11141)
    gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11144)
    gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11189)
    glQueryObjectParameteruiAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33954)
  25% (  6 / 24) in 'Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor'
  Missing documentation for:
    gl_COUNTER_RANGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2663)
    gl_COUNTER_TYPE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2666)
    gl_PERCENTAGE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10016)
    gl_PERFMON_RESULT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10022)
    gl_PERFMON_RESULT_AVAILABLE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10025)
    gl_PERFMON_RESULT_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10028)
    gl_UNSIGNED_INT64_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15608)
    glBeginPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3622)
    glDeletePerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10228)
    glEndPerfMonitorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12537)
    glGenPerfMonitorsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14686)
    glGetPerfMonitorCounterDataAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18455)
    glGetPerfMonitorCounterInfoAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18471)
    glGetPerfMonitorCounterStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18486)
    glGetPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18502)
    glGetPerfMonitorGroupStringAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18518)
    glGetPerfMonitorGroupsAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18533)
    glSelectPerfMonitorCountersAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36471)
  75% (  6 /  8) in 'Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions'
  Missing documentation for:
    gl_SUBSAMPLE_DISTANCE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13550)
    glSetMultisamplefvAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36593)
  35% (  6 / 17) in 'Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture'
  Missing documentation for:
    gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8201)
    gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8210)
    gl_MAX_SPARSE_TEXTURE_SIZE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8219)
    gl_MIN_LOD_WARNING_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8693)
    gl_MIN_SPARSE_LEVEL_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8726)
    gl_TEXTURE_STORAGE_SPARSE_BIT_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14927)
    gl_VIRTUAL_PAGE_SIZE_X_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16637)
    gl_VIRTUAL_PAGE_SIZE_Y_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16646)
    gl_VIRTUAL_PAGE_SIZE_Z_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16655)
    glTexStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39650)
    glTextureStorageSparseAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40525)
  55% (  6 / 11) in 'Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended'
  Missing documentation for:
    gl_REPLACE_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11822)
    gl_SET_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12749)
    gl_STENCIL_BACK_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13349)
    gl_STENCIL_OP_VALUE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13460)
    glStencilOpValueAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37001)
  40% (  6 / 15) in 'Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator'
  Missing documentation for:
    gl_CONTINUOUS_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2462)
    gl_DISCRETE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3413)
    gl_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6287)
    gl_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12398)
    gl_TESSELLATION_FACTOR_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13706)
    gl_TESSELLATION_MODE_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13709)
    gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15839)
    glTessellationFactorAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37356)
    glTessellationModeAMD (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37368)
 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.AMD'
  43% (  6 / 14) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray'
  Missing documentation for:
    gl_ELEMENT_ARRAY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4103)
    gl_ELEMENT_ARRAY_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4130)
    gl_ELEMENT_ARRAY_TYPE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4136)
    glDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11412)
    glDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11766)
    glElementPointerAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12204)
    glMultiDrawElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25950)
    glMultiDrawRangeElementArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26156)
  38% (  6 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.Fence'
  Missing documentation for:
    gl_DRAW_PIXELS_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3902)
    gl_FENCE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4319)
    glDeleteFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10070)
    glFinishFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13222)
    glFinishObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13246)
    glGenFencesAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14555)
    glIsFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23229)
    glSetFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36527)
    glTestFenceAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37380)
    glTestObjectAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37404)
  70% (  7 / 10) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange'
  Missing documentation for:
    gl_BUFFER_FLUSHING_UNMAP_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:872)
    gl_BUFFER_SERIALIZED_MODIFY_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:917)
    glBufferParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5462)
  40% (  6 / 15) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable'
  Missing documentation for:
    gl_BUFFER_OBJECT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:911)
    gl_PURGEABLE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11033)
    gl_RELEASED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11648)
    gl_RETAINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11879)
    gl_UNDEFINED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15350)
    gl_VOLATILE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16667)
    glGetObjectParameterivAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18153)
    glObjectPurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29294)
    glObjectUnpurgeableAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29308)
  43% (  6 / 14) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange'
  Missing documentation for:
    gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
    gl_STORAGE_PRIVATE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13505)
    gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
    gl_TEXTURE_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14846)
    gl_TEXTURE_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14849)
    gl_TEXTURE_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14924)
    glGetTexParameterPointervAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20304)
    glTextureRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40321)
  82% (  9 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject'
  Missing documentation for:
    gl_VERTEX_ARRAY_BINDING_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16058)
    glBindVertexArrayAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4446)
  38% (  6 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange'
  Missing documentation for:
    gl_STORAGE_CACHED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13499)
    gl_STORAGE_CLIENT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13502)
    gl_STORAGE_SHARED_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13508)
    gl_VERTEX_ARRAY_RANGE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16103)
    gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16106)
    gl_VERTEX_ARRAY_RANGE_POINTER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16115)
    gl_VERTEX_ARRAY_STORAGE_HINT_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16133)
    glFlushVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13391)
    glVertexArrayParameteriAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44060)
    glVertexArrayRangeAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44073)
  26% (  6 / 23) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators'
  Missing documentation for:
    gl_VERTEX_ATTRIB_MAP1_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16283)
    gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16286)
    gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16289)
    gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16292)
    gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16295)
    gl_VERTEX_ATTRIB_MAP2_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16298)
    gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16301)
    gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16304)
    gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16307)
    gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16310)
    glDisableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10940)
    glEnableVertexAttribAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12360)
    glIsVertexAttribEnabledAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23761)
    glMapVertexAttrib1dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24963)
    glMapVertexAttrib1fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24981)
    glMapVertexAttrib2dAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24999)
    glMapVertexAttrib2fAPPLE (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25021)
 100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.APPLE'
 100% (  8 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance'
  26% (  6 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture'
  Missing documentation for:
    gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611)
    glGetImageHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16759)
    glGetTextureHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20376)
    glGetTextureSamplerHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20619)
    glGetVertexAttribLui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21392)
    glIsImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23291)
    glIsTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23659)
    glMakeImageHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24418)
    glMakeImageHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24442)
    glMakeTextureHandleNonResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24493)
    glMakeTextureHandleResidentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24517)
    glProgramUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33085)
    glProgramUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33113)
    glUniformHandleui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42258)
    glUniformHandleui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42284)
    glVertexAttribL1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46746)
    glVertexAttribL1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46772)
  62% (  8 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended'
  Missing documentation for:
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
  44% (  7 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage'
  Missing documentation for:
    gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
    gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
    gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
    gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
    gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
    gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
    gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.CLEvent'
  Missing documentation for:
    gl_SYNC_CL_EVENT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13598)
    gl_SYNC_CL_EVENT_COMPLETE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13601)
    glCreateSyncFromCLeventARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9639)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject'
  89% (  8 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture'
  Missing documentation for:
    gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
  54% (  7 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClipControl'
  Missing documentation for:
    gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
    gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
  58% (  7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat'
  Missing documentation for:
    gl_CLAMP_FRAGMENT_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1004)
    gl_CLAMP_READ_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1010)
    gl_CLAMP_VERTEX_COLOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1040)
    gl_FIXED_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4379)
    gl_RGBA_FLOAT_MODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12206)
  31% (  8 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader'
  Missing documentation for:
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
    gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
    gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
    gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
    gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
    gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
    gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
    gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
    gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
    gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
    gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
    gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
    gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
    gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
    gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
    gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
    gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
    gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
  55% (  6 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize'
  Missing documentation for:
    gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7538)
    gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7541)
    gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7562)
    gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7565)
    glDispatchComputeGroupSizeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11064)
  78% (  7 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer'
  Missing documentation for:
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
 100% (  6 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyImage'
  31% ( 10 / 32) in 'Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput'
  Missing documentation for:
    gl_DEBUG_CALLBACK_FUNCTION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2885)
    gl_DEBUG_CALLBACK_USER_PARAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2894)
    gl_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2936)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2945)
    gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2963)
    gl_DEBUG_SEVERITY_HIGH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2978)
    gl_DEBUG_SEVERITY_LOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2990)
    gl_DEBUG_SEVERITY_MEDIUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3002)
    gl_DEBUG_SOURCE_API_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3017)
    gl_DEBUG_SOURCE_APPLICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3026)
    gl_DEBUG_SOURCE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3035)
    gl_DEBUG_SOURCE_SHADER_COMPILER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3044)
    gl_DEBUG_SOURCE_THIRD_PARTY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3053)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3062)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3071)
    gl_DEBUG_TYPE_ERROR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3080)
    gl_DEBUG_TYPE_OTHER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3095)
    gl_DEBUG_TYPE_PERFORMANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3104)
    gl_DEBUG_TYPE_PORTABILITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3119)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3134)
    gl_MAX_DEBUG_LOGGED_MESSAGES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7616)
    gl_MAX_DEBUG_MESSAGE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7628)
  85% ( 99 /116) in 'Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess'
  Missing documentation for:
    gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
    glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19302)
    glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19317)
    glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19332)
    glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19347)
  29% (  7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers'
  Missing documentation for:
    gl_DRAW_BUFFER0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3608)
    gl_DRAW_BUFFER10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3626)
    gl_DRAW_BUFFER11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3641)
    gl_DRAW_BUFFER12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3656)
    gl_DRAW_BUFFER13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3671)
    gl_DRAW_BUFFER14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3686)
    gl_DRAW_BUFFER15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3701)
    gl_DRAW_BUFFER1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3713)
    gl_DRAW_BUFFER2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3728)
    gl_DRAW_BUFFER3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3743)
    gl_DRAW_BUFFER4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3758)
    gl_DRAW_BUFFER5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3773)
    gl_DRAW_BUFFER6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3788)
    gl_DRAW_BUFFER7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3803)
    gl_DRAW_BUFFER8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3818)
    gl_DRAW_BUFFER9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3833)
    gl_MAX_DRAW_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7652)
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend'
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex'
  80% (  8 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect'
  Missing documentation for:
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced'
  41% ( 11 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility'
  Missing documentation for:
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
  88% (  7 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility'
  Missing documentation for:
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
  70% (  7 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES32Compatibility'
  Missing documentation for:
    gl_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9002)
    gl_MULTISAMPLE_LINE_WIDTH_RANGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9008)
    gl_PRIMITIVE_BOUNDING_BOX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10700)
  10% ( 10 /103) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram'
  Missing documentation for:
    gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771)
    gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780)
    gl_FRAGMENT_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4811)
    gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
    gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
    gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
    gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
    gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
    gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
    gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205)
    gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208)
    gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
    gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
    gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
    gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
    gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
    gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229)
    gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232)
    gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
    gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238)
    gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241)
    gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
    gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
    gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
    gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
    gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
    gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
    gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
    gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
    gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
    gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
    gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
    gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
    gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
    gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
    gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7997)
    gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000)
    gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009)
    gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024)
    gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027)
    gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036)
    gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
    gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8045)
    gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
    gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051)
    gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054)
    gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
    gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8060)
    gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8063)
    gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069)
    gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090)
    gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8114)
    gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8117)
    gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
    gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
    gl_PROGRAM_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10751)
    gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
    gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778)
    gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
    gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
    gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
    gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
    gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
    gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
    gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10823)
    gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
    gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
    gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
    gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
    gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10838)
    gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10841)
    gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853)
    gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
    gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
    gl_PROGRAM_TEX_INDIRECTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10907)
    gl_PROGRAM_TEX_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10910)
    gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
    gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272)
    glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4201)
    glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10293)
    glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14726)
    glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18849)
    glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18863)
    glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18937)
    glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18951)
    glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19217)
    glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19274)
    glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23444)
    glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30993)
    glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31025)
    glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31166)
    glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31198)
    glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31544)
  47% (  8 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments'
  Missing documentation for:
    gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
    gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
    gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
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    gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
    gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
    gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
    gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
    gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
  26% ( 26 / 99) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility'
  Missing documentation for:
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
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    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
  27% ( 26 / 98) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore'
  Missing documentation for:
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
  19% (  7 / 37) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64'
  Missing documentation for:
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
    glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
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    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
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    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
  12% (  6 / 50) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderInt64'
  Missing documentation for:
    gl_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5975)
    gl_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5981)
    gl_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5987)
    gl_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5993)
    gl_UNSIGNED_INT64_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15611)
    gl_UNSIGNED_INT64_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15617)
    gl_UNSIGNED_INT64_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15623)
    gl_UNSIGNED_INT64_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15629)
    glGetUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20942)
    glGetUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21000)
    glGetnUniformi64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22244)
    glGetnUniformui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22321)
    glProgramUniform1i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31708)
    glProgramUniform1i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31736)
    glProgramUniform1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31828)
    glProgramUniform1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31856)
    glProgramUniform2i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32073)
    glProgramUniform2i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32103)
    glProgramUniform2ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32197)
    glProgramUniform2ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32227)
    glProgramUniform3i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32450)
    glProgramUniform3i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32482)
    glProgramUniform3ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32578)
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    glProgramUniform4ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32971)
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    glUniform1i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41052)
    glUniform1ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41138)
    glUniform1ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41164)
    glUniform2i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41339)
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    glUniform3i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41693)
    glUniform3ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41783)
    glUniform3ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41813)
    glUniform4i64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41998)
    glUniform4i64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42030)
    glUniform4ui64ARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42122)
    glUniform4ui64vARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42154)
  30% (  9 / 30) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4'
  Missing documentation for:
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4913)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5075)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5084)
    gl_GEOMETRY_INPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5264)
    gl_GEOMETRY_OUTPUT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5291)
    gl_GEOMETRY_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5306)
    gl_GEOMETRY_VERTICES_OUT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5348)
    gl_LINES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6590)
    gl_LINE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6635)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7814)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7847)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7859)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7880)
    gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7889)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VERTEX_VARYING_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8624)
    gl_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10877)
    gl_TRIANGLES_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15305)
    gl_TRIANGLE_STRIP_ADJACENCY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15329)
    glFramebufferTextureFaceARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14287)
  69% (  9 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary'
  Missing documentation for:
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage'
  35% ( 40 /115) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility'
  Missing documentation for:
    gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
    gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728)
    gl_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1571)
    gl_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1577)
    gl_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1601)
    gl_COLOR_TABLE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1604)
    gl_COLOR_TABLE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1610)
    gl_COLOR_TABLE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1616)
    gl_COLOR_TABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1622)
    gl_COLOR_TABLE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1628)
    gl_COLOR_TABLE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1634)
    gl_COLOR_TABLE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1640)
    gl_COLOR_TABLE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1646)
    gl_COLOR_TABLE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1652)
    gl_COLOR_TABLE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1661)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2375)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONVOLUTION_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2471)
    gl_CONVOLUTION_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2477)
    gl_CONVOLUTION_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2483)
    gl_CONVOLUTION_BORDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2489)
    gl_CONVOLUTION_FILTER_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2495)
    gl_CONVOLUTION_FILTER_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2501)
    gl_CONVOLUTION_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2507)
    gl_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2513)
    gl_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2522)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5525)
    gl_HISTOGRAM_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5528)
    gl_HISTOGRAM_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5534)
    gl_HISTOGRAM_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5543)
    gl_HISTOGRAM_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5549)
    gl_HISTOGRAM_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5555)
    gl_HISTOGRAM_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5561)
    gl_HISTOGRAM_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5567)
    gl_HISTOGRAM_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5573)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_COLOR_MATRIX_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7451)
    gl_MAX_CONVOLUTION_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7577)
    gl_MAX_CONVOLUTION_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7583)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINMAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8654)
    gl_MINMAX_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8660)
    gl_MINMAX_SINK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8666)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_POST_COLOR_MATRIX_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10523)
    gl_POST_COLOR_MATRIX_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10529)
    gl_POST_COLOR_MATRIX_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10535)
    gl_POST_COLOR_MATRIX_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10541)
    gl_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10547)
    gl_POST_COLOR_MATRIX_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10553)
    gl_POST_COLOR_MATRIX_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10559)
    gl_POST_COLOR_MATRIX_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10565)
    gl_POST_COLOR_MATRIX_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10571)
    gl_POST_CONVOLUTION_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10577)
    gl_POST_CONVOLUTION_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10583)
    gl_POST_CONVOLUTION_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10589)
    gl_POST_CONVOLUTION_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10595)
    gl_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10601)
    gl_POST_CONVOLUTION_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10607)
    gl_POST_CONVOLUTION_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10613)
    gl_POST_CONVOLUTION_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10619)
    gl_POST_CONVOLUTION_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10625)
    gl_PROXY_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10934)
    gl_PROXY_HISTOGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10940)
    gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10946)
    gl_PROXY_POST_CONVOLUTION_COLOR_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10952)
    gl_REDUCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11396)
    gl_REPLICATE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11825)
    gl_SEPARABLE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12725)
    gl_TABLE_TOO_LARGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13685)
  42% (  8 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore'
  Missing documentation for:
    gl_BLEND_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:698)
    gl_BLEND_EQUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:728)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters'
  Missing documentation for:
    gl_PARAMETER_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9827)
    gl_PARAMETER_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9830)
    glMultiDrawArraysIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25918)
    glMultiDrawElementsIndirectCountARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26122)
  88% (  7 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays'
  Missing documentation for:
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16217)
  88% (  7 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery'
  Missing documentation for:
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
   6% (  7 /122) in 'Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2'
  Missing documentation for:
    gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
    gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
    gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
    gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
    gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
    gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
    gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
    gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
    gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
    gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
    gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
    gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
    gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
    gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
    gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
    gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
    gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
    gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
    gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
    gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
    gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
    gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
    gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
    gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
    gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
    gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
    gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
    gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
    gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
    gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
    gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
    gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
    gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
    gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
    gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
    gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
    gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
    gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
    gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
    gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
    gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
    gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
    gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
    gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
    gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
    gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
    gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
    gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
    gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
    gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
    gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
    gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
    gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
    gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
    gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
    gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
    gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
    gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
    gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
    gl_SRGB_DECODE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13268)
    gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
    gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
    gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
    gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
    gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
    gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
    gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
    gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
    gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
    gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
    gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
    gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
    gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
    gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
    gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
    gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
    gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
    gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
    gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
    gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
    gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
    gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
    gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
    gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
    gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
    gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
    gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
    gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
    gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
    gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata'
  57% (  8 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange'
  Missing documentation for:
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
  29% (  6 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette'
  Missing documentation for:
    gl_CURRENT_MATRIX_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2774)
    gl_CURRENT_PALETTE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2792)
    gl_MATRIX_INDEX_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7307)
    gl_MATRIX_INDEX_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7316)
    gl_MATRIX_INDEX_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7322)
    gl_MATRIX_INDEX_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7328)
    gl_MATRIX_INDEX_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7334)
    gl_MATRIX_PALETTE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7343)
    gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7931)
    gl_MAX_PALETTE_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7970)
    glCurrentPaletteMatrixARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9735)
    glMatrixIndexPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25177)
    glMatrixIndexubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25207)
    glMatrixIndexuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25220)
    glMatrixIndexusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25233)
 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiBind'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect'
  44% (  7 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample'
  Missing documentation for:
    gl_MULTISAMPLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8951)
    gl_MULTISAMPLE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8960)
    gl_SAMPLES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12467)
    gl_SAMPLE_ALPHA_TO_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12485)
    gl_SAMPLE_ALPHA_TO_ONE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12497)
    gl_SAMPLE_BUFFERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12512)
    gl_SAMPLE_COVERAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12524)
    gl_SAMPLE_COVERAGE_INVERT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12530)
    gl_SAMPLE_COVERAGE_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12536)
  53% ( 40 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture'
  Missing documentation for:
    gl_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:188)
    gl_CLIENT_ACTIVE_TEXTURE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1055)
    gl_MAX_TEXTURE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8477)
    gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
    gl_TEXTURE10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13856)
    gl_TEXTURE11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13862)
    gl_TEXTURE12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13868)
    gl_TEXTURE13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13874)
    gl_TEXTURE14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13880)
    gl_TEXTURE15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13886)
    gl_TEXTURE16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13892)
    gl_TEXTURE17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13898)
    gl_TEXTURE18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13904)
    gl_TEXTURE19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13910)
    gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
    gl_TEXTURE20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13922)
    gl_TEXTURE21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13928)
    gl_TEXTURE22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13934)
    gl_TEXTURE23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13940)
    gl_TEXTURE24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13946)
    gl_TEXTURE25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13952)
    gl_TEXTURE26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13958)
    gl_TEXTURE27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13964)
    gl_TEXTURE28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13970)
    gl_TEXTURE29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13976)
    gl_TEXTURE2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13979)
    gl_TEXTURE30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13988)
    gl_TEXTURE31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13994)
    gl_TEXTURE3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13997)
    gl_TEXTURE4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14003)
    gl_TEXTURE5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14009)
    gl_TEXTURE6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14015)
    gl_TEXTURE7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14021)
    gl_TEXTURE8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14027)
    gl_TEXTURE9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14033)
  74% ( 14 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery'
  Missing documentation for:
    gl_CURRENT_QUERY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2804)
    gl_QUERY_COUNTER_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11132)
    gl_QUERY_RESULT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11168)
    gl_QUERY_RESULT_AVAILABLE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11174)
    gl_SAMPLES_PASSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12476)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ParallelShaderCompile'
  Missing documentation for:
    gl_COMPLETION_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1790)
    gl_MAX_SHADER_COMPILER_THREADS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8183)
    glMaxShaderCompilerThreadsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25587)
  67% (  8 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters'
  Missing documentation for:
    gl_POINT_DISTANCE_ATTENUATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10364)
    gl_POINT_FADE_THRESHOLD_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10370)
    gl_POINT_SIZE_MAX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10406)
    gl_POINT_SIZE_MIN_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10418)
  19% ( 12 / 62) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery'
  Missing documentation for:
    gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
    gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
    gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
    gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
    gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
    gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
    gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
    gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
    gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
    gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
    gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
    gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
    gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
    gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
    gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
    gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
    gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
    gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
    gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
    gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
    gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
    gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
    gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
    gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
    gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
    gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
    gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
    gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
    gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
    gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
    gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
    gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
    gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
    gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
    gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
    gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
    gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
    gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
    gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
    gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
    gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
    gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
    gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
    gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
  64% (  7 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex'
  Missing documentation for:
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
  21% (  7 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility'
  Missing documentation for:
    gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
    gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
    gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
    gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
    gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
    gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
    glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16608)
    glGetnColorTableARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21731)
    glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21763)
    glGetnConvolutionFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21794)
    glGetnHistogramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21827)
    glGetnMapdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21859)
    glGetnMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21889)
    glGetnMapivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21919)
    glGetnMinmaxARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21951)
    glGetnPixelMapfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21982)
    glGetnPixelMapuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22010)
    glGetnPixelMapusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22038)
    glGetnPolygonStippleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22065)
    glGetnSeparableFilterARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22097)
    glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22134)
    glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22167)
    glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22198)
    glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22275)
    glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22352)
  32% (  7 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore'
  Missing documentation for:
    gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2426)
    gl_GUILTY_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5462)
    gl_INNOCENT_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5945)
    gl_LOSE_CONTEXT_ON_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6716)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NO_RESET_NOTIFICATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9197)
    gl_RESET_NOTIFICATION_STRATEGY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11864)
    gl_UNKNOWN_CONTEXT_RESET_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15470)
    glGetGraphicsResetStatusARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16608)
    glGetnCompressedTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21763)
    glGetnTexImageARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22134)
    glGetnUniformdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22167)
    glGetnUniformfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22198)
    glGetnUniformivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22275)
    glGetnUniformuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22352)
  35% (  6 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleLocations'
  Missing documentation for:
    gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5132)
    gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5144)
    gl_PROGRAMMABLE_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10736)
    gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10742)
    gl_SAMPLE_LOCATION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12539)
    gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12545)
    gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12551)
    gl_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12557)
    glEvaluateDepthValuesARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12911)
    glFramebufferSampleLocationsfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14037)
    glNamedFramebufferSampleLocationsfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28274)
  78% (  7 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading'
  Missing documentation for:
    gl_MIN_SAMPLE_SHADING_VALUE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8720)
    gl_SAMPLE_SHADING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12608)
  95% ( 20 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects'
  Missing documentation for:
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
  65% ( 49 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects'
  Missing documentation for:
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
    glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
    glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
    glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
    glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
    glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
    glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
    glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
    glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
    glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
    glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
    glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
    glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
    glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
    glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
    glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
  19% (  7 / 36) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters'
  Missing documentation for:
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
    gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
  11% (  8 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore'
  Missing documentation for:
    gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
    gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
    gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
    gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
    gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
    gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
    gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
    gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
    gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
    gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
    gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
    gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
    gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
    gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
    gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
    gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
    gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
    gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
    gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
    gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
    gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
    gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
    gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
    gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
    gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
    gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
    gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
    gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
    gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
    gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
    gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
    gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
    gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
    gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
    gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
    gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
    gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
    gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
    gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
    gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
    gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
    gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
    gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
    gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
    gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
  49% ( 39 / 79) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects'
  Missing documentation for:
    gl_BOOL_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:821)
    gl_BOOL_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:827)
    gl_BOOL_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:833)
    gl_BOOL_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:839)
    gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
    gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
    gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
    gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505)
    gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511)
    gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517)
    gl_INT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6320)
    gl_INT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6326)
    gl_INT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6332)
    gl_OBJECT_ACTIVE_UNIFORMS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9284)
    gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9287)
    gl_OBJECT_ATTACHED_OBJECTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9290)
    gl_OBJECT_COMPILE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9299)
    gl_OBJECT_DELETE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9302)
    gl_OBJECT_INFO_LOG_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9311)
    gl_OBJECT_LINK_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9323)
    gl_OBJECT_SHADER_SOURCE_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9332)
    gl_OBJECT_SUBTYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9335)
    gl_OBJECT_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9344)
    gl_OBJECT_VALIDATE_STATUS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9347)
    gl_PROGRAM_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10844)
    gl_SAMPLER_1D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12311)
    gl_SAMPLER_1D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12329)
    gl_SAMPLER_2D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12335)
    gl_SAMPLER_2D_RECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12365)
    gl_SAMPLER_2D_RECT_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12371)
    gl_SAMPLER_2D_SHADOW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12377)
    gl_SAMPLER_3D_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12386)
    gl_SAMPLER_CUBE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12410)
    gl_SHADER_OBJECT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12800)
    glDeleteObjectARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10190)
    glGetAttachedObjectsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15308)
    glGetHandleARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16642)
    glGetInfoLogARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16819)
    glGetObjectParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18139)
    glGetObjectParameterivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18168)
  29% (  7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject'
  Missing documentation for:
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
    gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
    gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
    gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
    gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
    gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
    gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
    gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
    gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
    gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
    gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
    gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
    gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
  56% ( 14 / 25) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine'
  Missing documentation for:
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
  40% (  6 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude'
  Missing documentation for:
    gl_NAMED_STRING_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9029)
    gl_NAMED_STRING_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9032)
    gl_SHADER_INCLUDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12794)
    glCompileShaderIncludeARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7650)
    glDeleteNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10163)
    glGetNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18017)
    glGetNamedStringivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18033)
    glIsNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23353)
    glNamedStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28714)
  55% (  6 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer'
  Missing documentation for:
    gl_SPARSE_BUFFER_PAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13133)
    gl_SPARSE_STORAGE_BIT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13136)
    glBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5447)
    glNamedBufferPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28061)
    glNamedBufferPageCommitmentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28076)
  33% (  6 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture'
  Missing documentation for:
    gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8204)
    gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8213)
    gl_MAX_SPARSE_TEXTURE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8222)
    gl_NUM_SPARSE_LEVELS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9263)
    gl_NUM_VIRTUAL_PAGE_SIZES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9272)
    gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13139)
    gl_TEXTURE_SPARSE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14906)
    gl_VIRTUAL_PAGE_SIZE_INDEX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16631)
    gl_VIRTUAL_PAGE_SIZE_X_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16640)
    gl_VIRTUAL_PAGE_SIZE_Y_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16649)
    gl_VIRTUAL_PAGE_SIZE_Z_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16658)
    glTexPageCommitmentARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39232)
  46% ( 13 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync'
  Missing documentation for:
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
  18% (  8 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader'
  Missing documentation for:
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
 100% (  6 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier'
  58% (  7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject'
  Missing documentation for:
    gl_MAX_TEXTURE_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8432)
    gl_TEXTURE_BINDING_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14165)
    gl_TEXTURE_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14249)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14264)
    gl_TEXTURE_BUFFER_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14276)
  70% (  7 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange'
  Missing documentation for:
    gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
    gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
    gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
  54% ( 13 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression'
  Missing documentation for:
    gl_COMPRESSED_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1796)
    gl_COMPRESSED_INTENSITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1802)
    gl_COMPRESSED_LUMINANCE_ALPHA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1814)
    gl_COMPRESSED_LUMINANCE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1820)
    gl_COMPRESSED_RGBA_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1877)
    gl_COMPRESSED_RGB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2030)
    gl_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2297)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9215)
    gl_TEXTURE_COMPRESSED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14372)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14387)
    gl_TEXTURE_COMPRESSION_HINT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14393)
  32% ( 10 / 31) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample'
  Missing documentation for:
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
  90% (  9 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage'
  Missing documentation for:
    gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample'
  58% (  7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureView'
  Missing documentation for:
    gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
    gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
    gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
    gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
    gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
  82% (  9 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery'
  Missing documentation for:
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
  76% ( 13 / 17) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2'
  Missing documentation for:
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
  83% ( 10 / 12) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3'
  Missing documentation for:
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced'
  71% ( 10 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix'
  Missing documentation for:
    gl_TRANSPOSE_COLOR_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15269)
    gl_TRANSPOSE_MODELVIEW_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15278)
    gl_TRANSPOSE_PROJECTION_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15290)
    gl_TRANSPOSE_TEXTURE_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15296)
  33% ( 16 / 49) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject'
  Missing documentation for:
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
  91% ( 10 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject'
  Missing documentation for:
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
  55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit'
  Missing documentation for:
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
  63% ( 12 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding'
  Missing documentation for:
    gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
    gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
    gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
    gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
    gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
    gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
    gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
  10% (  6 / 58) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend'
  Missing documentation for:
    gl_ACTIVE_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:212)
    gl_CURRENT_WEIGHT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2861)
    gl_MAX_VERTEX_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8618)
    gl_MODELVIEW0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8777)
    gl_MODELVIEW10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8789)
    gl_MODELVIEW11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8792)
    gl_MODELVIEW12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8795)
    gl_MODELVIEW13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8798)
    gl_MODELVIEW14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8801)
    gl_MODELVIEW15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8804)
    gl_MODELVIEW16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8807)
    gl_MODELVIEW17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8810)
    gl_MODELVIEW18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8813)
    gl_MODELVIEW19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8816)
    gl_MODELVIEW1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8819)
    gl_MODELVIEW20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8831)
    gl_MODELVIEW21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8834)
    gl_MODELVIEW22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8837)
    gl_MODELVIEW23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8840)
    gl_MODELVIEW24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8843)
    gl_MODELVIEW25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8846)
    gl_MODELVIEW26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8849)
    gl_MODELVIEW27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8852)
    gl_MODELVIEW28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8855)
    gl_MODELVIEW29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8858)
    gl_MODELVIEW2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8861)
    gl_MODELVIEW30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8864)
    gl_MODELVIEW31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8867)
    gl_MODELVIEW3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8870)
    gl_MODELVIEW4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8873)
    gl_MODELVIEW5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8876)
    gl_MODELVIEW6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8879)
    gl_MODELVIEW7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8882)
    gl_MODELVIEW8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8885)
    gl_MODELVIEW9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8888)
    gl_VERTEX_BLEND_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16328)
    gl_WEIGHT_ARRAY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16685)
    gl_WEIGHT_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16700)
    gl_WEIGHT_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16706)
    gl_WEIGHT_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16712)
    gl_WEIGHT_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16718)
    gl_WEIGHT_SUM_UNITY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16724)
    glVertexBlendARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47653)
    glWeightPointerARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48562)
    glWeightbvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48592)
    glWeightdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48605)
    glWeightfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48618)
    glWeightivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48631)
    glWeightsvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48644)
    glWeightubvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48657)
    glWeightuivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48670)
    glWeightusvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48683)
  35% ( 17 / 48) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject'
  Missing documentation for:
    gl_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:458)
    gl_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:464)
    gl_BUFFER_ACCESS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:857)
    gl_BUFFER_MAPPED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:890)
    gl_BUFFER_MAP_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:905)
    gl_BUFFER_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:923)
    gl_BUFFER_USAGE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:941)
    gl_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1247)
    gl_DYNAMIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4025)
    gl_DYNAMIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4031)
    gl_DYNAMIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4037)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4061)
    gl_ELEMENT_ARRAY_BUFFER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4118)
    gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4124)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4541)
    gl_INDEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5861)
    gl_NORMAL_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9131)
    gl_READ_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11357)
    gl_READ_WRITE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11381)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12671)
    gl_STATIC_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13307)
    gl_STATIC_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13313)
    gl_STATIC_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13319)
    gl_STREAM_COPY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13514)
    gl_STREAM_DRAW_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13520)
    gl_STREAM_READ_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13529)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14408)
    gl_VERTEX_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16067)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16208)
    gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16691)
    gl_WRITE_ONLY_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16742)
  36% ( 53 /147) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram'
  Missing documentation for:
    gl_COLOR_SUM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1592)
    gl_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2771)
    gl_CURRENT_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2780)
    gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852)
    gl_MATRIX0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7184)
    gl_MATRIX10_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7190)
    gl_MATRIX11_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7193)
    gl_MATRIX12_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7196)
    gl_MATRIX13_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7199)
    gl_MATRIX14_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7202)
    gl_MATRIX15_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7205)
    gl_MATRIX16_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7208)
    gl_MATRIX17_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7211)
    gl_MATRIX18_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7214)
    gl_MATRIX19_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7217)
    gl_MATRIX1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7220)
    gl_MATRIX20_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7226)
    gl_MATRIX21_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7229)
    gl_MATRIX22_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7232)
    gl_MATRIX23_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7235)
    gl_MATRIX24_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7238)
    gl_MATRIX25_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7241)
    gl_MATRIX26_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7244)
    gl_MATRIX27_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7247)
    gl_MATRIX28_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7250)
    gl_MATRIX29_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7253)
    gl_MATRIX2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7256)
    gl_MATRIX30_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7262)
    gl_MATRIX31_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7265)
    gl_MATRIX3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7268)
    gl_MATRIX4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7274)
    gl_MATRIX5_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7280)
    gl_MATRIX6_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7286)
    gl_MATRIX7_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7292)
    gl_MATRIX8_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7298)
    gl_MATRIX9_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7301)
    gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7994)
    gl_MAX_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8000)
    gl_MAX_PROGRAM_ENV_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8009)
    gl_MAX_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8024)
    gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8027)
    gl_MAX_PROGRAM_MATRICES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8036)
    gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8039)
    gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8042)
    gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8048)
    gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8051)
    gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8054)
    gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8057)
    gl_MAX_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8069)
    gl_MAX_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8090)
    gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
    gl_PROGRAM_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10748)
    gl_PROGRAM_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10754)
    gl_PROGRAM_BINDING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10778)
    gl_PROGRAM_ERROR_POSITION_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10781)
    gl_PROGRAM_ERROR_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10787)
    gl_PROGRAM_FORMAT_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10793)
    gl_PROGRAM_FORMAT_ASCII_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10796)
    gl_PROGRAM_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10802)
    gl_PROGRAM_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10808)
    gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10820)
    gl_PROGRAM_NATIVE_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10826)
    gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10829)
    gl_PROGRAM_NATIVE_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10832)
    gl_PROGRAM_NATIVE_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10835)
    gl_PROGRAM_PARAMETERS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10853)
    gl_PROGRAM_STRING_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10895)
    gl_PROGRAM_TEMPORARIES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10904)
    gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10913)
    gl_TRANSPOSE_CURRENT_MATRIX_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15272)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
    gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256)
    gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268)
    gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274)
    gl_VERTEX_PROGRAM_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16352)
    gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
    gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
    glBindProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4201)
    glDeleteProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10293)
    glGenProgramsARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14726)
    glGetProgramEnvParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18849)
    glGetProgramEnvParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18863)
    glGetProgramLocalParameterdvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18937)
    glGetProgramLocalParameterfvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18951)
    glGetProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19217)
    glGetProgramivARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19274)
    glIsProgramARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23444)
    glProgramEnvParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30993)
    glProgramEnvParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31025)
    glProgramLocalParameter4dvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31166)
    glProgramLocalParameter4fvARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31198)
    glProgramStringARB (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31544)
  67% ( 52 / 78) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader'
  Missing documentation for:
    gl_CURRENT_VERTEX_ATTRIB_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2852)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_MAT2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4412)
    gl_FLOAT_MAT3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4430)
    gl_FLOAT_MAT4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4448)
    gl_FLOAT_VEC2_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4505)
    gl_FLOAT_VEC3_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4511)
    gl_FLOAT_VEC4_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4517)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7523)
    gl_MAX_TEXTURE_COORDS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8444)
    gl_MAX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8453)
    gl_MAX_VARYING_FLOATS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8534)
    gl_MAX_VERTEX_ATTRIBS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8552)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8603)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8612)
    gl_OBJECT_ACTIVE_ATTRIBUTES_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9278)
    gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9281)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16229)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16250)
    gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16256)
    gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16262)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16268)
    gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16274)
    gl_VERTEX_PROGRAM_POINT_SIZE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16376)
    gl_VERTEX_PROGRAM_TWO_SIDE_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16388)
    gl_VERTEX_SHADER_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16397)
  22% ( 10 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility'
  Missing documentation for:
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
    glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
    glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
    glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
    glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
    glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
    glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
    glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
    glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
    glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
    glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
    glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
    glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
    glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
    glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
    glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
    glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
    glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
    glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
    glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
    glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
    glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
    glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
    glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
    glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
    glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
    glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
    glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
    glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
    glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
  62% ( 10 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore'
  Missing documentation for:
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
  55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray'
  Missing documentation for:
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
 100% ( 21 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos'
 100% (139 /139) in 'Graphics.Rendering.OpenGL.Raw.ARB'
  29% (  7 / 24) in 'Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers'
  Missing documentation for:
    gl_DRAW_BUFFER0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3611)
    gl_DRAW_BUFFER10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3629)
    gl_DRAW_BUFFER11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3644)
    gl_DRAW_BUFFER12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3659)
    gl_DRAW_BUFFER13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3674)
    gl_DRAW_BUFFER14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3689)
    gl_DRAW_BUFFER15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3704)
    gl_DRAW_BUFFER1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3716)
    gl_DRAW_BUFFER2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3731)
    gl_DRAW_BUFFER3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3746)
    gl_DRAW_BUFFER4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3761)
    gl_DRAW_BUFFER5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3776)
    gl_DRAW_BUFFER6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3791)
    gl_DRAW_BUFFER7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3806)
    gl_DRAW_BUFFER8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3821)
    gl_DRAW_BUFFER9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3836)
    gl_MAX_DRAW_BUFFERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7655)
  50% (  6 / 12) in 'Graphics.Rendering.OpenGL.Raw.ATI.ElementArray'
  Missing documentation for:
    gl_ELEMENT_ARRAY_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4106)
    gl_ELEMENT_ARRAY_POINTER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4133)
    gl_ELEMENT_ARRAY_TYPE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4139)
    glDrawElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11426)
    glDrawRangeElementArrayATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11782)
    glElementPointerATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12217)
  33% (  6 / 18) in 'Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap'
  Missing documentation for:
    gl_BUMP_ENVMAP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:947)
    gl_BUMP_NUM_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:950)
    gl_BUMP_ROT_MATRIX_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:953)
    gl_BUMP_ROT_MATRIX_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:956)
    gl_BUMP_TARGET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:959)
    gl_BUMP_TEX_UNITS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:962)
    gl_DU8DV8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3962)
    gl_DUDV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4010)
    glGetTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19965)
    glGetTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19978)
    glTexBumpParameterfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37528)
    glTexBumpParameterivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37541)
   5% (  6 /124) in 'Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader'
  Missing documentation for:
    gl_2X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:41)
    gl_4X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:110)
    gl_8X_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:119)
    gl_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:218)
    gl_BIAS_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:662)
    gl_BLUE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:794)
    gl_CND0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1199)
    gl_CND_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1202)
    gl_COLOR_ALPHA_PAIRING_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1235)
    gl_COMP_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2327)
    gl_CON_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2528)
    gl_CON_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2531)
    gl_CON_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2534)
    gl_CON_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2537)
    gl_CON_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2540)
    gl_CON_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2543)
    gl_CON_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2546)
    gl_CON_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2549)
    gl_CON_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2552)
    gl_CON_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2555)
    gl_CON_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2558)
    gl_CON_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2561)
    gl_CON_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2564)
    gl_CON_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2567)
    gl_CON_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2570)
    gl_CON_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2573)
    gl_CON_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2576)
    gl_CON_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2579)
    gl_CON_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2582)
    gl_CON_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2585)
    gl_CON_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2588)
    gl_CON_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2591)
    gl_CON_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2594)
    gl_CON_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2597)
    gl_CON_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2600)
    gl_CON_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2603)
    gl_CON_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2606)
    gl_CON_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2609)
    gl_CON_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2612)
    gl_CON_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2615)
    gl_CON_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2618)
    gl_CON_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2621)
    gl_DOT2_ADD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3446)
    gl_DOT3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3449)
    gl_DOT4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3473)
    gl_EIGHTH_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4094)
    gl_FRAGMENT_SHADER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4844)
    gl_GREEN_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5432)
    gl_HALF_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5480)
    gl_LERP_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6470)
    gl_MAD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6923)
    gl_MOV_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8927)
    gl_MUL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9020)
    gl_NEGATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9068)
    gl_NUM_FRAGMENT_CONSTANTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9224)
    gl_NUM_FRAGMENT_REGISTERS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9227)
    gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9233)
    gl_NUM_INSTRUCTIONS_PER_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9236)
    gl_NUM_INSTRUCTIONS_TOTAL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9239)
    gl_NUM_LOOPBACK_COMPONENTS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9242)
    gl_NUM_PASSES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9245)
    gl_QUARTER_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11087)
    gl_RED_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11408)
    gl_REG_0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11495)
    gl_REG_10_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11498)
    gl_REG_11_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11501)
    gl_REG_12_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11504)
    gl_REG_13_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11507)
    gl_REG_14_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11510)
    gl_REG_15_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11513)
    gl_REG_16_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11516)
    gl_REG_17_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11519)
    gl_REG_18_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11522)
    gl_REG_19_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11525)
    gl_REG_1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11528)
    gl_REG_20_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11531)
    gl_REG_21_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11534)
    gl_REG_22_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11537)
    gl_REG_23_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11540)
    gl_REG_24_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11543)
    gl_REG_25_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11546)
    gl_REG_26_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11549)
    gl_REG_27_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11552)
    gl_REG_28_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11555)
    gl_REG_29_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11558)
    gl_REG_2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11561)
    gl_REG_30_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11564)
    gl_REG_31_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11567)
    gl_REG_3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11570)
    gl_REG_4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11573)
    gl_REG_5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11576)
    gl_REG_6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11579)
    gl_REG_7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11582)
    gl_REG_8_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11585)
    gl_REG_9_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11588)
    gl_SATURATE_BIT_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12614)
    gl_SECONDARY_INTERPOLATOR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12713)
    gl_SUB_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13559)
    gl_SWIZZLE_STQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13580)
    gl_SWIZZLE_STQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13583)
    gl_SWIZZLE_STRQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13586)
    gl_SWIZZLE_STRQ_DQ_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13589)
    gl_SWIZZLE_STR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13592)
    gl_SWIZZLE_STR_DR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13595)
    glAlphaFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3284)
    glAlphaFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3301)
    glAlphaFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3321)
    glBeginFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3599)
    glBindFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4045)
    glColorFragmentOp1ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7070)
    glColorFragmentOp2ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7088)
    glColorFragmentOp3ATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7109)
    glDeleteFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10096)
    glEndFragmentShaderATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12503)
    glGenFragmentShadersATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14581)
    glPassTexCoordATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29434)
    glSampleMapATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35485)
    glSetFragmentShaderConstantATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36552)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer'
  Missing documentation for:
    glMapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24907)
    glUnmapObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42852)
  35% (  6 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles'
  Missing documentation for:
    gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7991)
    gl_PN_TRIANGLES_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10328)
    gl_PN_TRIANGLES_NORMAL_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10331)
    gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10334)
    gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10337)
    gl_PN_TRIANGLES_POINT_MODE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10340)
    gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10343)
    gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10346)
    gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10349)
    glPNTrianglesfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29408)
    glPNTrianglesiATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29421)
  58% (  7 / 12) in 'Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil'
  Missing documentation for:
    gl_STENCIL_BACK_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13340)
    gl_STENCIL_BACK_FUNC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13346)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13355)
    gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13361)
    glStencilFuncSeparateATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36912)
  23% (  6 / 26) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject'
  Missing documentation for:
    gl_ARRAY_OBJECT_BUFFER_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:473)
    gl_ARRAY_OBJECT_OFFSET_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:476)
    gl_DISCARD_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3407)
    gl_DYNAMIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4019)
    gl_OBJECT_BUFFER_SIZE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9293)
    gl_OBJECT_BUFFER_USAGE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9296)
    gl_PRESERVE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10655)
    gl_STATIC_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13301)
    glArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3489)
    glFreeObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14404)
    glGetArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15280)
    glGetArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15294)
    glGetObjectBufferfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18061)
    glGetObjectBufferivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18075)
    glGetVariantArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21058)
    glGetVariantArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21072)
    glIsObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23366)
    glNewObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28744)
    glUpdateObjectBufferATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42877)
    glVariantArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43145)
  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject'
  Missing documentation for:
    glGetVertexAttribArrayObjectfvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21260)
    glGetVertexAttribArrayObjectivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21274)
    glVertexAttribArrayObjectATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45880)
  10% (  6 / 61) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams'
  Missing documentation for:
    gl_MAX_VERTEX_STREAMS_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8597)
    gl_VERTEX_SOURCE_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16433)
    gl_VERTEX_STREAM0_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16439)
    gl_VERTEX_STREAM1_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16442)
    gl_VERTEX_STREAM2_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16445)
    gl_VERTEX_STREAM3_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16448)
    gl_VERTEX_STREAM4_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16451)
    gl_VERTEX_STREAM5_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16454)
    gl_VERTEX_STREAM6_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16457)
    gl_VERTEX_STREAM7_ATI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16460)
    glClientActiveVertexStreamATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6191)
    glNormalStream3bATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29092)
    glNormalStream3bvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29107)
    glNormalStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29120)
    glNormalStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29135)
    glNormalStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29148)
    glNormalStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29163)
    glNormalStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29176)
    glNormalStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29191)
    glNormalStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29204)
    glNormalStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29219)
    glVertexBlendEnvfATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47665)
    glVertexBlendEnviATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47678)
    glVertexStream1dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47845)
    glVertexStream1dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47858)
    glVertexStream1fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47871)
    glVertexStream1fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47884)
    glVertexStream1iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47897)
    glVertexStream1ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47910)
    glVertexStream1sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47923)
    glVertexStream1svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47936)
    glVertexStream2dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47949)
    glVertexStream2dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47963)
    glVertexStream2fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47976)
    glVertexStream2fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47990)
    glVertexStream2iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48003)
    glVertexStream2ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48017)
    glVertexStream2sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48030)
    glVertexStream2svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48044)
    glVertexStream3dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48057)
    glVertexStream3dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48072)
    glVertexStream3fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48085)
    glVertexStream3fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48100)
    glVertexStream3iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48113)
    glVertexStream3ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48128)
    glVertexStream3sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48141)
    glVertexStream3svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48156)
    glVertexStream4dATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48169)
    glVertexStream4dvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48185)
    glVertexStream4fATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48198)
    glVertexStream4fvATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48214)
    glVertexStream4iATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48227)
    glVertexStream4ivATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48243)
    glVertexStream4sATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48256)
    glVertexStream4svATI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48272)
 100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI'
  37% (658 /1765) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  36% (670 /1838) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  36% (692 /1924) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  36% (716 /1998) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
    glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
    glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
    glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
    glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
    glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
    glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
    glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
    glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
    glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
    glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
    glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
    glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
    glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
    glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
    glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
    glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
    glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
    glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
    glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
    glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
    glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
    glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
    glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
    glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
    glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
    glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
    glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
    glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
    glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
    glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
  35% (745 /2121) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
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    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
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    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
    glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
    glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
    glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
    glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
    glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
    glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
    glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
    glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
    glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
    glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
    glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
    glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
    glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
    glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
    glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
    glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
    glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
    glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
    glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
    glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
    glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
    glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
    glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
    glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
    glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
    glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
    glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
    glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
    glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
    glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
    glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
  36% (816 /2244) in 'Graphics.Rendering.OpenGL.Raw.Compatibility41'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
    glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
    glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
    glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
    glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
    glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
    glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
    glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
    glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
    glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
    glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
    glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
    glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
    glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
    glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
    glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
    glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
    glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
    glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
    glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
    glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
    glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
    glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
    glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
    glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
    glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
    glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
    glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
    glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
    glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
    glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
    glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
    glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
    glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
    glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
    glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
    glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
    glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
    glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
    glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
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    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
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    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
    glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
    glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
    glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
    glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
    glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
    glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
  35% (828 /2368) in 'Graphics.Rendering.OpenGL.Raw.Compatibility42'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
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    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
    gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
    gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
    gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
    gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
    gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
    gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
    gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
    gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
    gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
    gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
    gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
    gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
    gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
    gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
    gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
    gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
    gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
    gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
    gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
    gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
    gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
    gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
    gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
    gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
    gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
    gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
    gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
    gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
    gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
    gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
    gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
    gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
    gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
    gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
    gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
    gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
    gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
    gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
    gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
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    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
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    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
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    glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
    glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
    glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
    glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
    glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
    glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
    glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
    glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
    glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
    glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
    glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
    glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
    glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
    glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
    glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
    glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
    glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
    glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
    glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
    glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
    glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
    glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
    glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
    glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
    glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
    glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
    glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
    glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
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    glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
    glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
    glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
    glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
    glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
    glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
    glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
    glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
    glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
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    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
    glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
    glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
    glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
    glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
    glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
    glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
  33% (874 /2673) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
    gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
    gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
    gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
    gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
    gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
    gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
    gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
    gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
    gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
    gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
    gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
    gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
    gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
    gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
    gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
    gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
    gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
    gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
    gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
    gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
    gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
    gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
    gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
    gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
    gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
    gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
    gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
    gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
    gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
    gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
    gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
    gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
    gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
    gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
    gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
    gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
    gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
    gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
    gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
    gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
    gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
    gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
    gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
    gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
    gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
    gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
    gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
    gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
    gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
    gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
    gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
    gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
    gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
    gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
    gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
    gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
    gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
    gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
    gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
    gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
    gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
    gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
    gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
    gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
    gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
    gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
    gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
    gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
    gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
    gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
    gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
    gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
    gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
    gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
    gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
    gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
    gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
    gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
    gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
    gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
    gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
    gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
    gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
    gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
    gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
    gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
    gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
    gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
    gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
    gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
    gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
    gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
    gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
    gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
    gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
    gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
    gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
    gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
    gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
    gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
    gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
    gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
    gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
    gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
    gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
    gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
    gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
    gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
    gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
    gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
    gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
    gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
    gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
    gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
    gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
    gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
    gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
    gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
    gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
    gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
    gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
    gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
    gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
    gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
    gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
    gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
    gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
    gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
    gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
    gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
    gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
    gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
    gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
    gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
    gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
    gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
    gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
    gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
    gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
    gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
    gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
    gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
    gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
    gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
    gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
    gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
    gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
    gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
    gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
    gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
    gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
    gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
    gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
    gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
    gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
    gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
    gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
    gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
    gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
    gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
    gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
    gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
    gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
    gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
    gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
    gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
    gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
    gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
    gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
    gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
    gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
    gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
    gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
    gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
    gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
    gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
    gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
    gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
    gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
    gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
    gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
    gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
    gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
    gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
    gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
    gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
    gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
    gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
    gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
    gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
    gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
    gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
    gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
    gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
    gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
    gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
    gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
    gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
    gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
    gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
    gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
    gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
    gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
    glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
    glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
    glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
    glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
    glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
    glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
    glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
    glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
    glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
    glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
    glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
    glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
    glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
    glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
    glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
    glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
    glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
    glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
    glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
    glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
    glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
    glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
    glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
    glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
    glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
    glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
    glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
    glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
    glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
    glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
    glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
    glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
    glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
    glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
    glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
    glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
    glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
    glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
    glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
    glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
    glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
    glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
    glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
    glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
    glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
    glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
  33% (883 /2701) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
    gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
    gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
    gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
    gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
    gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
    gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
    gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
    gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
    gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
    gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
    gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
    gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
    gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
    gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
    gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
    gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
    gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
    gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
    gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
    gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
    gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
    gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
    gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
    gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
    gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
    gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
    gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
    gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
    gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
    gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
    gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
    gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
    gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
    gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
    gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
    gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
    gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
    gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
    gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
    gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
    gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
    gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
    gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
    gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
    gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
    gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
    gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
    gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
    gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
    gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
    gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
    gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
    gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
    gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
    gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
    gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
    gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
    gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
    gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
    gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
    gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
    gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
    gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
    gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
    gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
    gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
    gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
    gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
    gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
    gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
    gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
    gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
    gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
    gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
    gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
    gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
    gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
    gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
    gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
    gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
    gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
    gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
    gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
    gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
    gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
    gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
    gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
    gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
    gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
    gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
    gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
    gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
    gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
    gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
    gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
    gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
    gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
    gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
    gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
    gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
    gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
    gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
    gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
    gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
    gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
    gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
    gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
    gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
    gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
    gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
    gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
    gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
    gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
    gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
    gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
    gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
    gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
    gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
    gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
    gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
    gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
    gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
    gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
    gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
    gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
    gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
    gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
    gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
    gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
    gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
    gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
    gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
    gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
    gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
    gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
    gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
    gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
    gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
    gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
    gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
    gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
    gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
    gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
    gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
    gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
    gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
    gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
    gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
    gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
    gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
    gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
    gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
    gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
    gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
    gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
    gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
    gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
    gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
    gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
    gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
    gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
    gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
    gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
    gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
    gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
    gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
    gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
    gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
    gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
    gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
    gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
    gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
    gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
    gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
    gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
    gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
    gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
    gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
    gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
    gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
    gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
    gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
    gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
    gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
    gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
    gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
    gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
    gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
    gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
    gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
    gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
    gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
    gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
    gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
    gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
    gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
    gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
    gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
    gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
    gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
    gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
    gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
    gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
    gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
    gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
    gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
    gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
    gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
    gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
    gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
    gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
    gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
    gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
    glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
    glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
    glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
    glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
    glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
    glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
    glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
    glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
    glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
    glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
    glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
    glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
    glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
    glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
    glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
    glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
    glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
    glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
    glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
    glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
    glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
    glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
    glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
    glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
    glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
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    glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
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  37% (658 /1762) in 'Graphics.Rendering.OpenGL.Raw.Core30'
  Missing documentation for:
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    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
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    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
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    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
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    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
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    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
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    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
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    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
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    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
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    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
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    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  37% (670 /1835) in 'Graphics.Rendering.OpenGL.Raw.Core31'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
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    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
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    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
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    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
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    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
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    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
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    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  30% (342 /1142) in 'Graphics.Rendering.OpenGL.Raw.Core32'
  Missing documentation for:
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
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    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
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    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
  31% (366 /1186) in 'Graphics.Rendering.OpenGL.Raw.Core33'
  Missing documentation for:
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
  30% (395 /1310) in 'Graphics.Rendering.OpenGL.Raw.Core40'
  Missing documentation for:
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
    glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
  33% (466 /1433) in 'Graphics.Rendering.OpenGL.Raw.Core41'
  Missing documentation for:
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
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    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
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    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
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    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
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    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
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    glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
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    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
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    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
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    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
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    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
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    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
  31% (478 /1557) in 'Graphics.Rendering.OpenGL.Raw.Core42'
  Missing documentation for:
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
    gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
    gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
    gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
    gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
    gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
    gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
    gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
    gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
    gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
    gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
    gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
    gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
    gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
    gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
    gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
    gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
    gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
    gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
    gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
    gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
    gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
    gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
    gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
    gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
    gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
    gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
    gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
    gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
    gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
    gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
    gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
    gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
    gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
    gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
    gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
    gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
    gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
    gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
    gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
    glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
    glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
    glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
    glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
    glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
    glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
    glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
    glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
    glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
    glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
    glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
    glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
    glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
    glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
    glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
    glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
  28% (525 /1865) in 'Graphics.Rendering.OpenGL.Raw.Core43'
  Missing documentation for:
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
    gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
    gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
    gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
    gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
    gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
    gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
    gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
    gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
    gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
    gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
    gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
    gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
    gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
    gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
    gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
    gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
    gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
    gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
    gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
    gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
    gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
    gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
    gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
    gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
    gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
    gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
    gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
    gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
    gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
    gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
    gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
    gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
    gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
    gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
    gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
    gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
    gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
    gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
    gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
    gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
    gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
    gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
    gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
    gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
    gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
    gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
    gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
    gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
    gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
    gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
    gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
    gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
    gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
    gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
    gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
    gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
    gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
    gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
    gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
    gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
    gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
    gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
    gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
    gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
    gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
    gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
    gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
    gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
    gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
    gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
    gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
    gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
    gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
    gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
    gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
    gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
    gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
    gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
    gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
    gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
    gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
    gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
    gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
    gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
    gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
    gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
    gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
    gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
    gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
    gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
    gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
    gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
    gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
    gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
    gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
    gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
    gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
    gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
    gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
    gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
    gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
    gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
    gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
    gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
    gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
    gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
    gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
    gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
    gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
    gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
    gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
    gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
    gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
    gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
    gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
    gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
    gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
    gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
    gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
    gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
    gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
    gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
    gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
    gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
    gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
    gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
    gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
    gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
    gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
    gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
    gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
    gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
    gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
    gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
    gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
    gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
    gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
    gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
    gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
    gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
    gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
    gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
    gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
    gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
    gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
    gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
    gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
    gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
    gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
    gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
    gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
    gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
    gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
    gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
    gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
    gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
    gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
    gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
    gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
    gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
    gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
    gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
    gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
    gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
    gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
    gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
    gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
    gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
    gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
    gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
    gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
    gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
    gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
    gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
    gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
    gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
    gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
    gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
    gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
    gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
    gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
    gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
    gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
    gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
    gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
    gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
    gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
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    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
    gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
    gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
    gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
    gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
    gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
    gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
    gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
    gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
    gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
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    gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
    gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
    gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
    gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
    gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
    gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
    gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
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    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
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    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
  28% (534 /1893) in 'Graphics.Rendering.OpenGL.Raw.Core44'
  Missing documentation for:
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
    gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
    gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
    gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
    gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
    gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
    gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
    gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
    gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
    gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
    gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
    gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
    gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
    gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
    gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
    gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
    gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
    gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
    gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
    gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
    gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
    gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
    gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
    gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
    gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
    gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
    gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
    gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
    gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
    gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
    gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
    gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
    gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
    gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
    gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
    gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
    gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
    gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
    gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
    gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
    gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
    gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
    gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
    gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
    gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
    gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
    gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
    gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
    gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
    gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
    gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
    gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
    gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
    gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
    gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
    gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
    gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
    gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
    gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
    gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
    gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
    gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
    gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
    gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
    gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
    gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
    gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
    gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
    gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
    gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
    gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
    gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
    gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
    gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
    gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
    gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
    gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
    gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
    gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
    gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
    gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
    gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
    gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
    gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
    gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
    gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
    gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
    gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
    gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
    gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
    gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
    gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
    gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
    gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
    gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
    gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
    gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
    gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
    gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
    gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
    gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
    gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
    gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
    gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
    gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
    gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
    gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
    gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
    gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
    gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
    gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
    gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
    gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
    gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
    gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
    gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
    gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
    gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
    gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
    gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
    gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
    gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
    gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
    gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
    gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
    gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
    gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
    gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
    gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
    gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
    gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
    gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
    gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
    gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
    gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
    gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
    gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
    gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
    gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
    gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
    gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
    gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
    gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
    gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
    gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
    gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
    gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
    gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
    gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
    gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
    gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
    gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
    gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
    gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
    gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
    gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
    gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
    gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
    gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
    gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
    gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
    gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
    gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
    gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
    gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
    gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
    gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
    gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
    gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
    gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
    gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
    gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
    gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
    gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
    gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
    gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
    gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
    gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
    gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
    gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
    gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
    gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
    gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
    gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
    gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
    gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
    gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
    gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
    gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
    gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
    gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
    gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
    gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
    gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
    gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
    gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
    gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
    gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
    gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
    gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
    gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
    gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
    gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
    gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
    gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
    gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
    gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
    gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
    gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
    gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
    gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
    gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
    gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
    gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
    gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
    gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
    gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
    gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
    gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
    glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
    glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
    glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
    glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
    glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
    glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
    glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
    glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
    glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
    glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
    glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
    glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
    glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
    glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
    glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
    glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
  32% (640 /2025) in 'Graphics.Rendering.OpenGL.Raw.Core45'
  Missing documentation for:
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
    gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
    gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
    gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
    gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
    gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
    gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
    gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
    gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
    gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
    gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
    gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
    gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
    gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
    gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
    gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
    gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
    gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
    gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
    gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
    gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
    gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
    gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
    gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
    gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
    gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
    gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
    gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
    gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
    gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
    gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
    gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
    gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
    gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
    gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
    gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
    gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
    gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
    gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
    gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
    gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
    gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
    gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
    gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
    gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
    gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
    gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
    gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
    gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
    gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
    gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
    gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
    gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
    gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
    gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
    gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
    gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
    gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
    gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
    gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
    gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
    gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
    gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
    gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
    gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
    gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
    gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
    gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
    gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
    gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
    gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
    gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
    gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
    gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
    gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
    gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
    gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
    gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
    gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
    gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
    gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
    gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
    gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
    gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
    gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
    gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
    gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
    gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
    gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
    gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
    gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
    gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
    gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
    gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
    gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
    gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
    gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
    gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
    gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
    gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
    gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
    gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
    gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
    gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
    gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
    gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
    gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
    gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
    gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
    gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
    gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
    gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
    gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
    gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
    gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
    gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
    gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
    gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
    gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
    gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
    gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
    gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
    gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
    gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
    gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
    gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
    gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
    gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
    gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
    gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
    gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
    gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
    gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
    gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
    gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
    gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
    gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
    gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
    gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
    gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
    gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
    gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
    gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
    gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
    gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
    gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
    gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
    gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
    gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
    gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
    gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
    gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
    gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
    gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
    gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
    gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
    gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
    gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
    gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
    gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
    gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
    gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
    gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
    gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
    gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
    gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
    gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
    gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
    gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
    gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
    gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
    gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
    gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
    gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
    gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
    gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
    gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
    gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
    gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
    gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
    gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
    gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
    gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
    gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
    gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
    gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
    gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
    gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
    gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
    gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
    gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
    gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
    gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
    gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
    gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
    gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
    gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15569)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10F_11F_11F_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15647)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_24_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15665)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_INT_ATOMIC_COUNTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15713)
    gl_UNSIGNED_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15716)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15719)
    gl_UNSIGNED_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15728)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15731)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15740)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15743)
    gl_UNSIGNED_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15752)
    gl_UNSIGNED_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15758)
    gl_UNSIGNED_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15764)
    gl_UNSIGNED_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15773)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15779)
    gl_UNSIGNED_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15791)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15794)
    gl_UNSIGNED_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15803)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15806)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15815)
    gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15818)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15824)
    gl_UNSIGNED_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15830)
    gl_UNSIGNED_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15836)
    gl_UNSIGNED_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15848)
    gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15854)
    gl_UNSIGNED_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15869)
    gl_UNSIGNED_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15875)
    gl_UNSIGNED_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15881)
    gl_UNSIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15890)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16055)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16199)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16211)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16232)
    gl_VERTEX_ATTRIB_ARRAY_LONG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16244)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
    gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
    gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
    gl_VERTEX_BINDING_DIVISOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16319)
    gl_VERTEX_BINDING_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16322)
    gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
    gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
    gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
    gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
    gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
    gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
    gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
    gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
    gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
    gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
    gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
    gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
    gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
    gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
    gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
    gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
    gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
    gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
    gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
    gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
    glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19302)
    glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19317)
    glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19332)
    glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19347)
    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
    glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
    glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
    glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
    glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
    glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
    glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
    glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
    glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
    glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
    glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
    glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
    glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
    glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
    glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
    glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
    glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
    glVertexAttribP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47227)
    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
  40% (  6 / 15) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform'
  Missing documentation for:
    gl_MAX_BINDABLE_UNIFORM_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7418)
    gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7700)
    gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7781)
    gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8564)
    gl_UNIFORM_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15428)
    gl_UNIFORM_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15431)
    glGetUniformBufferSizeEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20812)
    glGetUniformOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20869)
    glUniformBufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42244)
  58% (  7 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor'
  Missing documentation for:
    gl_BLEND_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:704)
    gl_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2366)
    gl_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2390)
    gl_ONE_MINUS_CONSTANT_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9422)
    gl_ONE_MINUS_CONSTANT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9428)
  78% (  7 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate'
  Missing documentation for:
    gl_BLEND_EQUATION_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:734)
    gl_BLEND_EQUATION_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:749)
  64% (  7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate'
  Missing documentation for:
    gl_BLEND_DST_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:713)
    gl_BLEND_DST_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:722)
    gl_BLEND_SRC_ALPHA_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:767)
    gl_BLEND_SRC_RGB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:776)
  64% (  7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax'
  Missing documentation for:
    gl_BLEND_EQUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:740)
    gl_FUNC_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5213)
    gl_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7688)
    gl_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8681)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable'
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray'
  Missing documentation for:
    gl_ARRAY_ELEMENT_LOCK_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:467)
    gl_ARRAY_ELEMENT_LOCK_FIRST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:470)
    glLockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24367)
    glUnlockArraysEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42777)
  38% ( 15 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution'
  Missing documentation for:
    gl_CONVOLUTION_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2474)
    gl_CONVOLUTION_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2480)
    gl_CONVOLUTION_BORDER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2492)
    gl_CONVOLUTION_FILTER_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2498)
    gl_CONVOLUTION_FILTER_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2504)
    gl_CONVOLUTION_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2510)
    gl_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2516)
    gl_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2525)
    gl_MAX_CONVOLUTION_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7580)
    gl_MAX_CONVOLUTION_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7586)
    gl_POST_CONVOLUTION_ALPHA_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10580)
    gl_POST_CONVOLUTION_ALPHA_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10586)
    gl_POST_CONVOLUTION_BLUE_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10592)
    gl_POST_CONVOLUTION_BLUE_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10598)
    gl_POST_CONVOLUTION_GREEN_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10610)
    gl_POST_CONVOLUTION_GREEN_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10616)
    gl_POST_CONVOLUTION_RED_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10622)
    gl_POST_CONVOLUTION_RED_SCALE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10628)
    gl_REDUCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11399)
    gl_SEPARABLE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12728)
    glGetConvolutionFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15951)
    glGetConvolutionParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15981)
    glGetConvolutionParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16010)
    glGetSeparableFilterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19753)
  38% ( 16 / 42) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame'
  Missing documentation for:
    gl_BINORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:671)
    gl_BINORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:674)
    gl_BINORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:677)
    gl_BINORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:680)
    gl_CURRENT_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2750)
    gl_CURRENT_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2840)
    gl_MAP1_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6944)
    gl_MAP1_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6962)
    gl_MAP2_BINORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7031)
    gl_MAP2_TANGENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7049)
    gl_TANGENT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13691)
    gl_TANGENT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13694)
    gl_TANGENT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13697)
    gl_TANGENT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13700)
    glBinormal3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4562)
    glBinormal3dvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4589)
    glBinormal3fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4616)
    glBinormal3ivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4643)
    glBinormal3svEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4670)
    glBinormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4682)
    glTangent3bvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37210)
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 100% ( 10 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture'
  55% (  6 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex'
  Missing documentation for:
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  38% (  6 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel'
  Missing documentation for:
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  62% (  5 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker'
  Missing documentation for:
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    glPushGroupMarkerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33875)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest'
  Missing documentation for:
    gl_DEPTH_BOUNDS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3212)
    gl_DEPTH_BOUNDS_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3215)
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  24% ( 63 /264) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess'
  Missing documentation for:
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 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced'
  78% (  7 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements'
  Missing documentation for:
    gl_MAX_ELEMENTS_INDICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7673)
    gl_MAX_ELEMENTS_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7679)
  58% ( 11 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord'
  Missing documentation for:
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  64% (  7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit'
  Missing documentation for:
    gl_DRAW_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3875)
    gl_DRAW_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3881)
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    gl_READ_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11348)
  70% (  7 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample'
  Missing documentation for:
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5111)
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    gl_RENDERBUFFER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11756)
  28% ( 21 / 74) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject'
  Missing documentation for:
    gl_COLOR_ATTACHMENT0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1295)
    gl_COLOR_ATTACHMENT10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1310)
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    gl_COLOR_ATTACHMENT12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1328)
    gl_COLOR_ATTACHMENT13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1337)
    gl_COLOR_ATTACHMENT14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1346)
    gl_COLOR_ATTACHMENT15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1355)
    gl_COLOR_ATTACHMENT1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1373)
    gl_COLOR_ATTACHMENT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1412)
    gl_COLOR_ATTACHMENT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1427)
    gl_COLOR_ATTACHMENT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1436)
    gl_COLOR_ATTACHMENT5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1445)
    gl_COLOR_ATTACHMENT6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1454)
    gl_COLOR_ATTACHMENT7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1463)
    gl_COLOR_ATTACHMENT8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1472)
    gl_COLOR_ATTACHMENT9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1481)
    gl_DEPTH_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3200)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4925)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4934)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4946)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4958)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4973)
    gl_FRAMEBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4997)
    gl_FRAMEBUFFER_COMPLETE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5009)
    gl_FRAMEBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5039)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5045)
    gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5054)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5063)
    gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5069)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5096)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5123)
    gl_FRAMEBUFFER_UNSUPPORTED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5168)
    gl_INVALID_FRAMEBUFFER_OPERATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6341)
    gl_MAX_COLOR_ATTACHMENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7445)
    gl_MAX_RENDERBUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8144)
    gl_RENDERBUFFER_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11660)
    gl_RENDERBUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11672)
    gl_RENDERBUFFER_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11681)
    gl_RENDERBUFFER_DEPTH_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11696)
    gl_RENDERBUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11702)
    gl_RENDERBUFFER_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11711)
    gl_RENDERBUFFER_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11720)
    gl_RENDERBUFFER_INTERNAL_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11729)
    gl_RENDERBUFFER_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11741)
    gl_RENDERBUFFER_STENCIL_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11768)
    gl_RENDERBUFFER_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11777)
    gl_STENCIL_ATTACHMENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13331)
    gl_STENCIL_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13430)
    gl_STENCIL_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13433)
    gl_STENCIL_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13442)
    gl_STENCIL_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13451)
    glBindFramebufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4071)
    glBindRenderbufferEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4267)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters'
  Missing documentation for:
    glProgramEnvParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31103)
    glProgramLocalParameters4fvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31276)
  38% ( 17 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4'
  Missing documentation for:
    gl_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6245)
    gl_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6248)
    gl_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6257)
    gl_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6260)
    gl_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6275)
    gl_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6281)
    gl_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6290)
    gl_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6299)
    gl_MAX_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8096)
    gl_MIN_PROGRAM_TEXEL_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8702)
    gl_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12317)
    gl_SAMPLER_1D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12323)
    gl_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12341)
    gl_SAMPLER_2D_ARRAY_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12347)
    gl_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12401)
    gl_SAMPLER_CUBE_SHADOW_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12440)
    gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15797)
    gl_UNSIGNED_INT_SAMPLER_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15800)
    gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15809)
    gl_UNSIGNED_INT_SAMPLER_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15812)
    gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15827)
    gl_UNSIGNED_INT_SAMPLER_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15833)
    gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15842)
    gl_UNSIGNED_INT_SAMPLER_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15851)
    gl_UNSIGNED_INT_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15872)
    gl_UNSIGNED_INT_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15878)
    gl_UNSIGNED_INT_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15884)
    gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16235)
  26% (  7 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4'
  Missing documentation for:
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087)
    gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
    gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
    gl_GEOMETRY_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5318)
    gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
    gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
    gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7817)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7862)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7883)
    gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7892)
    gl_MAX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8528)
    gl_MAX_VERTEX_VARYING_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8627)
    gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880)
    gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
    gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
  33% ( 10 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram'
  Missing documentation for:
    gl_HISTOGRAM_ALPHA_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5531)
    gl_HISTOGRAM_BLUE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5537)
    gl_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5540)
    gl_HISTOGRAM_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5546)
    gl_HISTOGRAM_GREEN_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5552)
    gl_HISTOGRAM_LUMINANCE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5558)
    gl_HISTOGRAM_RED_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5564)
    gl_HISTOGRAM_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5570)
    gl_HISTOGRAM_WIDTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5576)
    gl_MINMAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8657)
    gl_MINMAX_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8663)
    gl_MINMAX_SINK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8669)
    gl_PROXY_HISTOGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10943)
    gl_TABLE_TOO_LARGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13688)
    glGetHistogramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16671)
    glGetHistogramParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16702)
    glGetHistogramParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16731)
    glGetMinmaxEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17432)
    glGetMinmaxParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17463)
    glGetMinmaxParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17492)
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc'
  Missing documentation for:
    gl_INDEX_TEST_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5927)
    gl_INDEX_TEST_FUNC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5930)
    gl_INDEX_TEST_REF_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5933)
    glIndexFuncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22634)
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial'
  Missing documentation for:
    gl_INDEX_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5909)
    gl_INDEX_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5912)
    gl_INDEX_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5915)
    glIndexMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22660)
  32% (  6 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture'
  Missing documentation for:
    gl_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:560)
    gl_FRAGMENT_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4733)
    gl_FRAGMENT_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4754)
    gl_FRAGMENT_MATERIAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4805)
    gl_FRAGMENT_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4808)
    gl_SHADOW_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12851)
    gl_TEXTURE_APPLICATION_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14120)
    gl_TEXTURE_LIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14732)
    gl_TEXTURE_MATERIAL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14771)
    gl_TEXTURE_MATERIAL_PARAMETER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14774)
    glApplyTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3408)
    glTextureLightEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40082)
    glTextureMaterialEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40094)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays'
  24% (  6 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample'
  Missing documentation for:
    gl_1PASS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:20)
    gl_2PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:29)
    gl_2PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:35)
    gl_4PASS_0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:86)
    gl_4PASS_1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:92)
    gl_4PASS_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:98)
    gl_4PASS_3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:104)
    gl_MULTISAMPLE_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8963)
    gl_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8993)
    gl_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12470)
    gl_SAMPLE_ALPHA_TO_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12488)
    gl_SAMPLE_ALPHA_TO_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12500)
    gl_SAMPLE_BUFFERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12515)
    gl_SAMPLE_MASK_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12566)
    gl_SAMPLE_MASK_INVERT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12569)
    gl_SAMPLE_MASK_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12584)
    gl_SAMPLE_PATTERN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12593)
    glSampleMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35499)
    glSamplePatternEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35553)
  59% ( 10 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture'
  Missing documentation for:
    gl_COLOR_INDEX12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1538)
    gl_COLOR_INDEX16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1541)
    gl_COLOR_INDEX1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1544)
    gl_COLOR_INDEX2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1547)
    gl_COLOR_INDEX4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1550)
    gl_COLOR_INDEX8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1553)
    gl_TEXTURE_INDEX_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14705)
  29% (  6 / 21) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform'
  Missing documentation for:
    gl_AVERAGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:605)
    gl_CUBIC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2717)
    gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7988)
    gl_PIXEL_CUBIC_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10127)
    gl_PIXEL_MAG_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10139)
    gl_PIXEL_MIN_FILTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10202)
    gl_PIXEL_TRANSFORM_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10289)
    gl_PIXEL_TRANSFORM_2D_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10292)
    gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10295)
    glGetPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18676)
    glGetPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18690)
    glPixelTransformParameterfEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30102)
    glPixelTransformParameterfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30116)
    glPixelTransformParameteriEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30130)
    glPixelTransformParameterivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30144)
  67% (  8 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters'
  Missing documentation for:
    gl_DISTANCE_ATTENUATION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3428)
    gl_POINT_FADE_THRESHOLD_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10373)
    gl_POINT_SIZE_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10409)
    gl_POINT_SIZE_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10421)
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset'
  Missing documentation for:
    gl_POLYGON_OFFSET_BIAS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10469)
    gl_POLYGON_OFFSET_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10478)
    gl_POLYGON_OFFSET_FACTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10484)
    glPolygonOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30555)
  75% (  6 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp'
  Missing documentation for:
    gl_POLYGON_OFFSET_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10472)
    glPolygonOffsetClampEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30541)
  64% (  7 / 11) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex'
  Missing documentation for:
    gl_FIRST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4364)
    gl_LAST_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6434)
    gl_PROVOKING_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10931)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11054)
  46% (  6 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample'
  Missing documentation for:
    gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
    gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
    gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
    gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
    gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
    gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
    glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34383)
  77% ( 23 / 30) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor'
  Missing documentation for:
    gl_COLOR_SUM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1598)
    gl_CURRENT_SECONDARY_COLOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2837)
    gl_SECONDARY_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12674)
    gl_SECONDARY_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12689)
    gl_SECONDARY_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12695)
    gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12701)
    gl_SECONDARY_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12707)
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects'
  Missing documentation for:
    gl_ACTIVE_PROGRAM_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:161)
    glActiveProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3194)
    glCreateShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9584)
    glUseShaderProgramEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42948)
  11% (  7 / 63) in 'Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore'
  Missing documentation for:
    gl_ALL_BARRIER_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:266)
    gl_ATOMIC_COUNTER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:512)
    gl_BUFFER_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:935)
    gl_COMMAND_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1760)
    gl_ELEMENT_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4112)
    gl_FRAMEBUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4988)
    gl_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5636)
    gl_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5639)
    gl_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5648)
    gl_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5651)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5660)
    gl_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5663)
    gl_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5669)
    gl_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5675)
    gl_IMAGE_BINDING_ACCESS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5681)
    gl_IMAGE_BINDING_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5687)
    gl_IMAGE_BINDING_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5696)
    gl_IMAGE_BINDING_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5699)
    gl_IMAGE_BINDING_LEVEL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5705)
    gl_IMAGE_BINDING_NAME_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5711)
    gl_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5717)
    gl_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5762)
    gl_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5768)
    gl_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6173)
    gl_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6176)
    gl_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6185)
    gl_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6188)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6197)
    gl_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6200)
    gl_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6206)
    gl_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6212)
    gl_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6218)
    gl_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6227)
    gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6233)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7493)
    gl_MAX_IMAGE_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7901)
    gl_MAX_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7907)
    gl_PIXEL_BUFFER_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10115)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12782)
    gl_TEXTURE_FETCH_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14612)
    gl_TEXTURE_UPDATE_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14978)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15128)
    gl_UNIFORM_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15377)
    gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15722)
    gl_UNSIGNED_INT_IMAGE_1D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15725)
    gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15734)
    gl_UNSIGNED_INT_IMAGE_2D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15737)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15746)
    gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15749)
    gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15755)
    gl_UNSIGNED_INT_IMAGE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15761)
    gl_UNSIGNED_INT_IMAGE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15767)
    gl_UNSIGNED_INT_IMAGE_CUBE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15776)
    gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15782)
    gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16202)
    glBindImageTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4116)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag'
  Missing documentation for:
    gl_STENCIL_CLEAR_TAG_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13403)
    gl_STENCIL_TAG_BITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13481)
    glStencilClearTagEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36835)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide'
  Missing documentation for:
    gl_ACTIVE_STENCIL_FACE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:167)
    gl_STENCIL_TEST_TWO_SIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13487)
    glActiveStencilFaceEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3233)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture'
  47% (  8 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D'
  Missing documentation for:
    gl_MAX_3D_TEXTURE_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7379)
    gl_PACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9746)
    gl_PACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9776)
    gl_PROXY_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11000)
    gl_TEXTURE_3D_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14090)
    gl_TEXTURE_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14570)
    gl_TEXTURE_WRAP_R_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15035)
    gl_UNPACK_IMAGE_HEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15518)
    gl_UNPACK_SKIP_IMAGES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15545)
  44% (  7 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray'
  Missing documentation for:
    gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1763)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
    gl_MAX_ARRAY_TEXTURE_LAYERS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7394)
    gl_PROXY_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10967)
    gl_PROXY_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10982)
    gl_TEXTURE_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14042)
    gl_TEXTURE_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14060)
    gl_TEXTURE_BINDING_1D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14135)
    gl_TEXTURE_BINDING_2D_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14144)
  58% (  7 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject'
  Missing documentation for:
    gl_MAX_TEXTURE_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8435)
    gl_TEXTURE_BINDING_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14168)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14267)
    gl_TEXTURE_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14273)
    gl_TEXTURE_BUFFER_FORMAT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14279)
  46% (  6 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax'
  Missing documentation for:
    gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
    gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
    gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
    gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
    gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
    gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
    glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34383)
  17% ( 10 / 59) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger'
  Missing documentation for:
    gl_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:299)
    gl_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:302)
    gl_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:317)
    gl_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:320)
    gl_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:332)
    gl_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:335)
    gl_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:368)
    gl_BGRA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:650)
    gl_BGR_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:659)
    gl_BLUE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:800)
    gl_GREEN_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5438)
    gl_INTENSITY16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6026)
    gl_INTENSITY16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6029)
    gl_INTENSITY32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6041)
    gl_INTENSITY32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6044)
    gl_INTENSITY8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6056)
    gl_INTENSITY8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6059)
    gl_LUMINANCE16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6770)
    gl_LUMINANCE16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6773)
    gl_LUMINANCE32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6797)
    gl_LUMINANCE32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6800)
    gl_LUMINANCE8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6827)
    gl_LUMINANCE8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6830)
    gl_LUMINANCE_ALPHA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6863)
    gl_LUMINANCE_ALPHA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6866)
    gl_LUMINANCE_ALPHA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6875)
    gl_LUMINANCE_ALPHA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6878)
    gl_LUMINANCE_ALPHA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6881)
    gl_LUMINANCE_ALPHA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6884)
    gl_LUMINANCE_ALPHA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6899)
    gl_LUMINANCE_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6917)
    gl_RED_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11417)
    gl_RGB16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11978)
    gl_RGB16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11984)
    gl_RGB32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12011)
    gl_RGB32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12017)
    gl_RGB8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12056)
    gl_RGB8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12062)
    gl_RGBA16I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12107)
    gl_RGBA16UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12113)
    gl_RGBA32I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12143)
    gl_RGBA32UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12149)
    gl_RGBA8I_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12173)
    gl_RGBA8UI_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12179)
    gl_RGBA_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12215)
    gl_RGBA_INTEGER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12218)
    gl_RGB_INTEGER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12254)
    glClearColorIiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5830)
    glClearColorIuiEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5845)
  47% (  8 / 17) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject'
  Missing documentation for:
    gl_TEXTURE_1D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14045)
    gl_TEXTURE_2D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14063)
    gl_TEXTURE_3D_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14084)
    gl_TEXTURE_PRIORITY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14843)
    gl_TEXTURE_RESIDENT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14885)
    glAreTexturesResidentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3449)
    glDeleteTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10482)
    glGenTexturesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14878)
    glIsTextureEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23647)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal'
  Missing documentation for:
    gl_PERTURB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10097)
    gl_TEXTURE_NORMAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14825)
    glTextureNormalEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40107)
  89% (  8 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery'
  Missing documentation for:
    gl_TIME_ELAPSED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15071)
  43% ( 12 / 28) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback'
  Missing documentation for:
    gl_INTERLEAVED_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6101)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8492)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8501)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8510)
    gl_PRIMITIVES_GENERATED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10685)
    gl_RASTERIZER_DISCARD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11297)
    gl_SEPARATE_ATTRIBS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12734)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15149)
    gl_TRANSFORM_FEEDBACK_BUFFER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15155)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15164)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15182)
    gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15191)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15212)
    gl_TRANSFORM_FEEDBACK_VARYINGS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15230)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15239)
    glBindBufferOffsetEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3867)
  19% (  9 / 47) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray'
  Missing documentation for:
    gl_COLOR_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1250)
    gl_COLOR_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1253)
    gl_COLOR_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1271)
    gl_COLOR_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1277)
    gl_COLOR_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1283)
    gl_COLOR_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1289)
    gl_EDGE_FLAG_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4064)
    gl_EDGE_FLAG_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4067)
    gl_EDGE_FLAG_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4082)
    gl_EDGE_FLAG_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4088)
    gl_INDEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5864)
    gl_INDEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5867)
    gl_INDEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5882)
    gl_INDEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5888)
    gl_INDEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5894)
    gl_NORMAL_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9134)
    gl_NORMAL_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9137)
    gl_NORMAL_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9155)
    gl_NORMAL_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9161)
    gl_NORMAL_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9167)
    gl_TEXTURE_COORD_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14411)
    gl_TEXTURE_COORD_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14414)
    gl_TEXTURE_COORD_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14432)
    gl_TEXTURE_COORD_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14438)
    gl_TEXTURE_COORD_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14444)
    gl_TEXTURE_COORD_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14450)
    gl_VERTEX_ARRAY_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16070)
    gl_VERTEX_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16073)
    gl_VERTEX_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16100)
    gl_VERTEX_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16130)
    gl_VERTEX_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16139)
    gl_VERTEX_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16145)
    glColorPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7299)
    glEdgeFlagPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12163)
    glIndexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22688)
    glNormalPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29049)
    glTexCoordPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38678)
    glVertexPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47799)
  55% ( 16 / 29) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit'
  Missing documentation for:
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLE_MAT2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3524)
    gl_DOUBLE_MAT2x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3530)
    gl_DOUBLE_MAT2x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3536)
    gl_DOUBLE_MAT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3542)
    gl_DOUBLE_MAT3x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3548)
    gl_DOUBLE_MAT3x4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3554)
    gl_DOUBLE_MAT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3560)
    gl_DOUBLE_MAT4x2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3566)
    gl_DOUBLE_MAT4x3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3572)
    gl_DOUBLE_VEC2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3578)
    gl_DOUBLE_VEC3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3584)
    gl_DOUBLE_VEC4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3590)
   4% (  6 /158) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader'
  Missing documentation for:
    gl_CURRENT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2855)
    gl_FULL_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5201)
    gl_INVARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6356)
    gl_INVARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6359)
    gl_INVARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6362)
    gl_LOCAL_CONSTANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6683)
    gl_LOCAL_CONSTANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6686)
    gl_LOCAL_CONSTANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6689)
    gl_LOCAL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6692)
    gl_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7304)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7955)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7958)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7961)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7964)
    gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7967)
    gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8576)
    gl_MAX_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8579)
    gl_MAX_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8582)
    gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8585)
    gl_MAX_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8591)
    gl_MVP_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9023)
    gl_NEGATIVE_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9071)
    gl_NEGATIVE_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9077)
    gl_NEGATIVE_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9080)
    gl_NEGATIVE_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9083)
    gl_NEGATIVE_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9086)
    gl_NORMALIZED_RANGE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9119)
    gl_ONE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9416)
    gl_OP_ADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9515)
    gl_OP_CLAMP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9518)
    gl_OP_CROSS_PRODUCT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9521)
    gl_OP_DOT3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9524)
    gl_OP_DOT4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9527)
    gl_OP_EXP_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9530)
    gl_OP_FLOOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9533)
    gl_OP_FRAC_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9536)
    gl_OP_INDEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9539)
    gl_OP_LOG_BASE_2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9542)
    gl_OP_MADD_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9545)
    gl_OP_MAX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9548)
    gl_OP_MIN_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9551)
    gl_OP_MOV_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9554)
    gl_OP_MULTIPLY_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9557)
    gl_OP_MUL_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9560)
    gl_OP_NEGATE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9563)
    gl_OP_POWER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9566)
    gl_OP_RECIP_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9569)
    gl_OP_RECIP_SQRT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9572)
    gl_OP_ROUND_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9575)
    gl_OP_SET_GE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9578)
    gl_OP_SET_LT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9581)
    gl_OP_SUB_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9584)
    gl_OUTPUT_COLOR0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9599)
    gl_OUTPUT_COLOR1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9602)
    gl_OUTPUT_FOG_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9605)
    gl_OUTPUT_TEXTURE_COORD0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9608)
    gl_OUTPUT_TEXTURE_COORD10_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9611)
    gl_OUTPUT_TEXTURE_COORD11_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9614)
    gl_OUTPUT_TEXTURE_COORD12_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9617)
    gl_OUTPUT_TEXTURE_COORD13_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9620)
    gl_OUTPUT_TEXTURE_COORD14_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9623)
    gl_OUTPUT_TEXTURE_COORD15_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9626)
    gl_OUTPUT_TEXTURE_COORD16_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9629)
    gl_OUTPUT_TEXTURE_COORD17_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9632)
    gl_OUTPUT_TEXTURE_COORD18_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9635)
    gl_OUTPUT_TEXTURE_COORD19_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9638)
    gl_OUTPUT_TEXTURE_COORD1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9641)
    gl_OUTPUT_TEXTURE_COORD20_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9644)
    gl_OUTPUT_TEXTURE_COORD21_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9647)
    gl_OUTPUT_TEXTURE_COORD22_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9650)
    gl_OUTPUT_TEXTURE_COORD23_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9653)
    gl_OUTPUT_TEXTURE_COORD24_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9656)
    gl_OUTPUT_TEXTURE_COORD25_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9659)
    gl_OUTPUT_TEXTURE_COORD26_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9662)
    gl_OUTPUT_TEXTURE_COORD27_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9665)
    gl_OUTPUT_TEXTURE_COORD28_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9668)
    gl_OUTPUT_TEXTURE_COORD29_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9671)
    gl_OUTPUT_TEXTURE_COORD2_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9674)
    gl_OUTPUT_TEXTURE_COORD30_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9677)
    gl_OUTPUT_TEXTURE_COORD31_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9680)
    gl_OUTPUT_TEXTURE_COORD3_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9683)
    gl_OUTPUT_TEXTURE_COORD4_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9686)
    gl_OUTPUT_TEXTURE_COORD5_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9689)
    gl_OUTPUT_TEXTURE_COORD6_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9692)
    gl_OUTPUT_TEXTURE_COORD7_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9695)
    gl_OUTPUT_TEXTURE_COORD8_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9698)
    gl_OUTPUT_TEXTURE_COORD9_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9701)
    gl_OUTPUT_VERTEX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9704)
    gl_SCALAR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12617)
    gl_VARIANT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16001)
    gl_VARIANT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16004)
    gl_VARIANT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16007)
    gl_VARIANT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16010)
    gl_VARIANT_DATATYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16013)
    gl_VARIANT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16016)
    gl_VARIANT_VALUE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16019)
    gl_VECTOR_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16025)
    gl_VERTEX_SHADER_BINDING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16400)
    gl_VERTEX_SHADER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16409)
    gl_VERTEX_SHADER_INSTRUCTIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16412)
    gl_VERTEX_SHADER_INVARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16415)
    gl_VERTEX_SHADER_LOCALS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16421)
    gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16424)
    gl_VERTEX_SHADER_OPTIMIZED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16427)
    gl_VERTEX_SHADER_VARIANTS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16430)
    gl_W_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16757)
    gl_X_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16766)
    gl_Y_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16793)
    gl_ZERO_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16817)
    gl_Z_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16829)
    glBeginVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3741)
    glBindLightParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4149)
    glBindMaterialParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4162)
    glBindParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4189)
    glBindTexGenParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4322)
    glBindTextureUnitParameterEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4378)
    glBindVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4504)
    glDeleteVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10565)
    glDisableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10888)
    glEnableVariantClientStateEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12308)
    glEndVertexShaderEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12661)
    glExtractComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13112)
    glGenSymbolsEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14849)
    glGenVertexShadersEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14961)
    glGetInvariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17024)
    glGetInvariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17038)
    glGetInvariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17052)
    glGetLocalConstantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17166)
    glGetLocalConstantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17180)
    glGetLocalConstantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17194)
    glGetVariantBooleanvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21086)
    glGetVariantFloatvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21100)
    glGetVariantIntegervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21114)
    glGetVariantPointervEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21128)
    glInsertComponentEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22884)
    glIsVariantEnabledEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23709)
    glSetInvariantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36565)
    glSetLocalConstantEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36579)
    glShaderOp1EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36637)
    glShaderOp2EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36651)
    glShaderOp3EXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36666)
    glSwizzleEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37155)
    glVariantPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43161)
    glVariantbvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43176)
    glVariantdvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43189)
    glVariantfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43202)
    glVariantivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43215)
    glVariantsvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43228)
    glVariantubvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43241)
    glVariantuivEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43254)
    glVariantusvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43267)
    glWriteMaskEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49468)
  32% (  7 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting'
  Missing documentation for:
    gl_CURRENT_VERTEX_WEIGHT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2858)
    gl_MODELVIEW0_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8780)
    gl_MODELVIEW0_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8783)
    gl_MODELVIEW0_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8786)
    gl_MODELVIEW1_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8822)
    gl_MODELVIEW1_MATRIX_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8825)
    gl_MODELVIEW1_STACK_DEPTH_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8828)
    gl_VERTEX_WEIGHTING_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16472)
    gl_VERTEX_WEIGHT_ARRAY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16475)
    gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16478)
    gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16481)
    gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16484)
    gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16487)
    glVertexWeightPointerEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48285)
    glVertexWeightfvEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48313)
  75% (  6 /  8) in 'Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject'
  Missing documentation for:
    gl_SYNC_X11_FENCE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13643)
    glImportSyncEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22607)
 100% ( 92 / 92) in 'Graphics.Rendering.OpenGL.Raw.EXT'
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator'
  Missing documentation for:
    glFrameTerminatorGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13912)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker'
  Missing documentation for:
    glStringMarkerGREMEDY (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37129)
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY'
  22% (  6 / 27) in 'Graphics.Rendering.OpenGL.Raw.HP.ImageTransform'
  Missing documentation for:
    gl_AVERAGE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:608)
    gl_CUBIC_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2720)
    gl_IMAGE_CUBIC_WEIGHT_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5774)
    gl_IMAGE_MAG_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5786)
    gl_IMAGE_MIN_FILTER_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5789)
    gl_IMAGE_ROTATE_ANGLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5798)
    gl_IMAGE_ROTATE_ORIGIN_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5801)
    gl_IMAGE_ROTATE_ORIGIN_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5804)
    gl_IMAGE_SCALE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5807)
    gl_IMAGE_SCALE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5810)
    gl_IMAGE_TRANSFORM_2D_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5816)
    gl_IMAGE_TRANSLATE_X_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5819)
    gl_IMAGE_TRANSLATE_Y_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5822)
    gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10631)
    gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10958)
    glGetImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16791)
    glGetImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16805)
    glImageTransformParameterfHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22551)
    glImageTransformParameterfvHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22565)
    glImageTransformParameteriHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22579)
    glImageTransformParameterivHP (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22593)
 100% (  5 /  5) in 'Graphics.Rendering.OpenGL.Raw.HP'
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays'
  Missing documentation for:
    glMultiModeDrawArraysIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26173)
    glMultiModeDrawElementsIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26189)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.IBM.StaticData'
  Missing documentation for:
    gl_ALL_STATIC_DATA_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:278)
    gl_STATIC_VERTEX_ARRAY_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13322)
    glFlushStaticDataIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13379)
  20% (  6 / 30) in 'Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists'
  Missing documentation for:
    gl_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1259)
    gl_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1262)
    gl_EDGE_FLAG_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4073)
    gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4076)
    gl_FOG_COORDINATE_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4547)
    gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4550)
    gl_INDEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5873)
    gl_INDEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5876)
    gl_NORMAL_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9143)
    gl_NORMAL_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9146)
    gl_SECONDARY_COLOR_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12680)
    gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12683)
    gl_TEXTURE_COORD_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14420)
    gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14423)
    gl_VERTEX_ARRAY_LIST_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16082)
    gl_VERTEX_ARRAY_LIST_STRIDE_IBM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16085)
    glColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7315)
    glEdgeFlagPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12177)
    glFogCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13458)
    glIndexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22703)
    glNormalPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29064)
    glSecondaryColorPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36441)
    glTexCoordPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38694)
    glVertexPointerListIBM (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47815)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.IBM'
 100% (  6 /  6) in 'Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate'
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.INGR'
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.INTEL.FramebufferCmaa'
  Missing documentation for:
    glApplyFramebufferAttachmentCMAAINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3397)
  46% (  6 / 13) in 'Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture'
  Missing documentation for:
    gl_LAYOUT_DEFAULT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6455)
    gl_LAYOUT_LINEAR_CPU_CACHED_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6458)
    gl_LAYOUT_LINEAR_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6461)
    gl_TEXTURE_MEMORY_LAYOUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14810)
    glMapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24947)
    glSyncTextureINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37172)
    glUnmapTexture2DINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42864)
  40% (  6 / 15) in 'Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays'
  Missing documentation for:
    gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1265)
    gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9149)
    gl_PARALLEL_ARRAYS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9824)
    gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14426)
    gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16094)
    glColorPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7331)
    glNormalPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29079)
    glTexCoordPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38710)
    glVertexPointervINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47831)
  17% (  6 / 36) in 'Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery'
  Missing documentation for:
    gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10034)
    gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10037)
    gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10040)
    gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10043)
    gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10046)
    gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10049)
    gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10052)
    gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10055)
    gl_PERFQUERY_COUNTER_EVENT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10058)
    gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10061)
    gl_PERFQUERY_COUNTER_RAW_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10064)
    gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10067)
    gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10070)
    gl_PERFQUERY_DONOT_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10073)
    gl_PERFQUERY_FLUSH_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10076)
    gl_PERFQUERY_GLOBAL_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10079)
    gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10082)
    gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10085)
    gl_PERFQUERY_SINGLE_CONTEXT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10088)
    gl_PERFQUERY_WAIT_INTEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10091)
    glBeginPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3634)
    glCreatePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9464)
    glDeletePerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10241)
    glEndPerfQueryINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12549)
    glGetFirstPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16284)
    glGetNextPerfQueryIdINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18048)
    glGetPerfCounterInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18433)
    glGetPerfQueryDataINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18547)
    glGetPerfQueryIdByNameINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18563)
    glGetPerfQueryInfoINTEL (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18576)
 100% (  5 /  5) in 'Graphics.Rendering.OpenGL.Raw.INTEL'
  32% (  7 / 22) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced'
  Missing documentation for:
    gl_COLORBURN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1220)
    gl_COLORDODGE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1229)
    gl_DARKEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2870)
    gl_DIFFERENCE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3398)
    gl_EXCLUSION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4235)
    gl_HARDLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5498)
    gl_HSL_COLOR_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5591)
    gl_HSL_HUE_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5600)
    gl_HSL_LUMINOSITY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5609)
    gl_HSL_SATURATION_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5618)
    gl_LIGHTEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6503)
    gl_MULTIPLY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8936)
    gl_OVERLAY_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9713)
    gl_SCREEN_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12656)
    gl_SOFTLIGHT_KHR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13058)
  29% ( 17 / 58) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility'
  Missing documentation for:
    gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
    gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
    gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
    gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
    gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
    gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
    gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
    gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
    gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
    gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
    gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
    gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
    gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
    gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
    gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
    gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
    gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
    gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
    gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
    gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
    gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
    gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
    gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
    gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
    gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
    gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
    gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
    gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
    gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
    gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
    gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
    gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
    gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
    gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
  30% ( 17 / 57) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCore'
  Missing documentation for:
    gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
    gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
    gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
    gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
    gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
    gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
    gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
    gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
    gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
    gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
    gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
    gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
    gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
    gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
    gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
    gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
    gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
    gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
    gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
    gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
    gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
    gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
    gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
    gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
    gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
    gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
    gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
    gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
    gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
    gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
    gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
    gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
    gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
  55% ( 11 / 20) in 'Graphics.Rendering.OpenGL.Raw.KHR.Robustness'
  Missing documentation for:
    gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
    gl_CONTEXT_ROBUST_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2453)
    gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
    gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
    gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
    gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
    gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
 100% ( 10 / 10) in 'Graphics.Rendering.OpenGL.Raw.KHR'
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers'
  Missing documentation for:
    glResizeBuffersMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35312)
  86% ( 25 / 29) in 'Graphics.Rendering.OpenGL.Raw.MESA.WindowPos'
  Missing documentation for:
    glWindowPos4dvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49372)
    glWindowPos4fvMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49400)
    glWindowPos4ivMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49428)
    glWindowPos4svMESA (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:49456)
 100% (  5 /  5) in 'Graphics.Rendering.OpenGL.Raw.MESA'
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect'
  Missing documentation for:
    glMultiDrawArraysIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25902)
    glMultiDrawElementsIndirectBindlessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26105)
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount'
  Missing documentation for:
    glMultiDrawArraysIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25885)
    glMultiDrawElementsIndirectBindlessCountNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26087)
  28% (  5 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture'
  Missing documentation for:
    glGetImageHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16775)
    glGetTextureHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20388)
    glGetTextureSamplerHandleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20632)
    glIsImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23303)
    glIsTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23671)
    glMakeImageHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24430)
    glMakeImageHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24455)
    glMakeTextureHandleNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24505)
    glMakeTextureHandleResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24529)
    glProgramUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33099)
    glProgramUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33128)
    glUniformHandleui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42271)
    glUniformHandleui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42298)
  12% (  7 / 59) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced'
  Missing documentation for:
    gl_BLEND_OVERLAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:755)
    gl_BLEND_PREMULTIPLIED_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:758)
    gl_BLUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:809)
    gl_COLORBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1223)
    gl_COLORDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1232)
    gl_CONJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2342)
    gl_CONTRAST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2465)
    gl_DARKEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2873)
    gl_DIFFERENCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3401)
    gl_DISJOINT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3416)
    gl_DST_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3932)
    gl_DST_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3938)
    gl_DST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3941)
    gl_DST_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3944)
    gl_DST_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3947)
    gl_EXCLUSION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4238)
    gl_GREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5447)
    gl_HARDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5501)
    gl_HARDMIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5504)
    gl_HSL_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5594)
    gl_HSL_HUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5603)
    gl_HSL_LUMINOSITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5612)
    gl_HSL_SATURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5621)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_INVERT_OVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6377)
    gl_INVERT_RGB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6380)
    gl_LIGHTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6506)
    gl_LINEARBURN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6542)
    gl_LINEARDODGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6545)
    gl_LINEARLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6548)
    gl_MINUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8675)
    gl_MINUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8678)
    gl_MULTIPLY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8939)
    gl_OVERLAY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9716)
    gl_PINLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10109)
    gl_PLUS_CLAMPED_ALPHA_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10316)
    gl_PLUS_CLAMPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10319)
    gl_PLUS_DARKER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10322)
    gl_PLUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10325)
    gl_RED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11426)
    gl_SCREEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12659)
    gl_SOFTLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13061)
    gl_SRC_ATOP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13223)
    gl_SRC_IN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13229)
    gl_SRC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13232)
    gl_SRC_OUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13235)
    gl_SRC_OVER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13238)
    gl_UNCORRELATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15347)
    gl_VIVIDLIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16664)
    gl_XOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16763)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    glBlendParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5276)
  14% (  6 / 42) in 'Graphics.Rendering.OpenGL.Raw.NV.CommandList'
  Missing documentation for:
    gl_ALPHA_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:383)
    gl_ATTRIBUTE_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:563)
    gl_BLEND_COLOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:701)
    gl_DRAW_ARRAYS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3593)
    gl_DRAW_ARRAYS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3596)
    gl_DRAW_ARRAYS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3599)
    gl_DRAW_ELEMENTS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3848)
    gl_DRAW_ELEMENTS_INSTANCED_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3851)
    gl_DRAW_ELEMENTS_STRIP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3854)
    gl_ELEMENT_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4097)
    gl_FRONT_FACE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5192)
    gl_LINE_WIDTH_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6653)
    gl_NOP_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9110)
    gl_POLYGON_OFFSET_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10475)
    gl_SCISSOR_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12644)
    gl_STENCIL_REF_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13472)
    gl_TERMINATE_SEQUENCE_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13703)
    gl_UNIFORM_ADDRESS_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15365)
    gl_VIEWPORT_COMMAND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16559)
    glCallCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5540)
    glCommandListSegmentsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7599)
    glCompileCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7612)
    glCreateCommandListsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9437)
    glCreateStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9626)
    glDeleteCommandListsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10057)
    glDeleteStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10429)
    glDrawCommandsAddressNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11348)
    glDrawCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11363)
    glDrawCommandsStatesAddressNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11379)
    glDrawCommandsStatesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11395)
    glGetCommandHeaderNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15824)
    glGetStageIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19862)
    glIsCommandListNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23134)
    glIsStateNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23596)
    glListDrawCommandsStatesClientNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24116)
    glStateCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36822)
  67% (  8 / 12) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender'
  Missing documentation for:
    gl_QUERY_BY_REGION_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11117)
    gl_QUERY_BY_REGION_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11126)
    gl_QUERY_NO_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11156)
    gl_QUERY_WAIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11201)
  55% (  6 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster'
  Missing documentation for:
    gl_CONSERVATIVE_RASTERIZATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2345)
    gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8231)
    gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13544)
    gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13547)
    glSubpixelPrecisionBiasNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37142)
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRasterDilate'
  Missing documentation for:
    gl_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2348)
    gl_CONSERVATIVE_RASTER_DILATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2351)
    gl_CONSERVATIVE_RASTER_DILATE_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2354)
    glConservativeRasterParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8264)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyImage'
  Missing documentation for:
    glCopyImageSubDataNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8725)
  46% (  6 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat'
  Missing documentation for:
    gl_DEPTH32F_STENCIL8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3194)
    gl_DEPTH_BUFFER_FLOAT_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3245)
    gl_DEPTH_COMPONENT32F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3299)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4403)
    glClearDepthdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5903)
    glDepthBoundsdNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10590)
    glDepthRangedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10701)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.DrawTexture'
  Missing documentation for:
    glDrawTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11974)
  15% (  6 / 39) in 'Graphics.Rendering.OpenGL.Raw.NV.Evaluators'
  Missing documentation for:
    gl_EVAL_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4172)
    gl_EVAL_FRACTIONAL_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4178)
    gl_EVAL_TRIANGULAR_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4181)
    gl_EVAL_VERTEX_ATTRIB0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4184)
    gl_EVAL_VERTEX_ATTRIB10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4187)
    gl_EVAL_VERTEX_ATTRIB11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4190)
    gl_EVAL_VERTEX_ATTRIB12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4193)
    gl_EVAL_VERTEX_ATTRIB13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4196)
    gl_EVAL_VERTEX_ATTRIB14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4199)
    gl_EVAL_VERTEX_ATTRIB15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4202)
    gl_EVAL_VERTEX_ATTRIB1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4205)
    gl_EVAL_VERTEX_ATTRIB2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4208)
    gl_EVAL_VERTEX_ATTRIB3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4211)
    gl_EVAL_VERTEX_ATTRIB4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4214)
    gl_EVAL_VERTEX_ATTRIB5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4217)
    gl_EVAL_VERTEX_ATTRIB6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4220)
    gl_EVAL_VERTEX_ATTRIB7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4223)
    gl_EVAL_VERTEX_ATTRIB8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4226)
    gl_EVAL_VERTEX_ATTRIB9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4229)
    gl_MAP_ATTRIB_U_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7118)
    gl_MAP_ATTRIB_V_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7121)
    gl_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7166)
    gl_MAX_MAP_TESSELLATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7928)
    gl_MAX_RATIONAL_EVAL_ORDER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8129)
    glEvalMapsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12839)
    glGetMapAttribParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17208)
    glGetMapAttribParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17223)
    glGetMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17238)
    glGetMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17256)
    glGetMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17270)
    glMapControlPointsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24733)
    glMapParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24919)
    glMapParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24933)
  37% (  7 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample'
  Missing documentation for:
    gl_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6314)
    gl_MAX_SAMPLE_MASK_WORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8171)
    gl_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12458)
    gl_SAMPLE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12575)
    gl_SAMPLE_MASK_VALUE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12587)
    gl_SAMPLE_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12602)
    gl_TEXTURE_BINDING_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14210)
    gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14876)
    gl_TEXTURE_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14879)
    gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15866)
    glSampleMaskIndexedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35512)
    glTexRenderbufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39479)
  38% (  6 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence'
  Missing documentation for:
    gl_ALL_COMPLETED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:269)
    gl_FENCE_CONDITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4322)
    gl_FENCE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4325)
    glDeleteFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10083)
    glFinishFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13234)
    glGenFencesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14568)
    glGetFenceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16242)
    glIsFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23241)
    glSetFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36539)
    glTestFenceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37392)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor'
  Missing documentation for:
    gl_FRAGMENT_COVERAGE_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4745)
    gl_FRAGMENT_COVERAGE_TO_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4748)
    glFragmentCoverageColorNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13736)
  44% (  8 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram'
  Missing documentation for:
    gl_FRAGMENT_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4814)
    gl_FRAGMENT_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4829)
    gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7721)
    gl_MAX_TEXTURE_COORDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8447)
    gl_MAX_TEXTURE_IMAGE_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8456)
    gl_PROGRAM_ERROR_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10790)
    glGetProgramNamedParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18965)
    glGetProgramNamedParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18980)
    glProgramNamedParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31340)
    glProgramNamedParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31374)
  25% (  6 / 24) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples'
  Missing documentation for:
    gl_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1586)
    gl_COVERAGE_MODULATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2699)
    gl_COVERAGE_MODULATION_TABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2702)
    gl_COVERAGE_MODULATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2705)
    gl_DEPTH_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3335)
    gl_EFFECTIVE_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4091)
    gl_MAX_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8126)
    gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8768)
    gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8771)
    gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9011)
    gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11303)
    gl_RASTER_MULTISAMPLE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11306)
    gl_RASTER_SAMPLES_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11312)
    gl_STENCIL_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13478)
    glCoverageModulationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9386)
    glCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9398)
    glGetCoverageModulationTableNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16038)
    glRasterSamplesEXT (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34383)
  55% (  6 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage'
  Missing documentation for:
    gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7937)
    gl_MULTISAMPLE_COVERAGE_MODES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8990)
    gl_RENDERBUFFER_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11687)
    gl_RENDERBUFFER_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11690)
    glRenderbufferStorageMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34811)
  33% ( 10 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4'
  Missing documentation for:
    gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8003)
    gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8015)
    gl_MAX_PROGRAM_GENERIC_RESULTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8018)
    gl_MAX_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8081)
    gl_MAX_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8099)
    gl_MIN_PROGRAM_TEXEL_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8705)
    gl_PROGRAM_ATTRIB_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10757)
    gl_PROGRAM_RESULT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10886)
    glGetProgramEnvParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18821)
    glGetProgramEnvParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18835)
    glGetProgramLocalParameterIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18909)
    glGetProgramLocalParameterIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18923)
    glProgramEnvParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31057)
    glProgramEnvParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31089)
    glProgramEnvParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31118)
    glProgramEnvParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31133)
    glProgramLocalParameterI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31230)
    glProgramLocalParameterI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31262)
    glProgramLocalParametersI4ivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31291)
    glProgramLocalParametersI4uivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31306)
  38% (  6 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5'
  Missing documentation for:
    gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4826)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7712)
    gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7823)
    gl_MAX_PROGRAM_SUBROUTINE_NUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8084)
    gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8087)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8111)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8687)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8714)
    glGetProgramSubroutineParameteruivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19245)
    glProgramSubroutineParametersuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31559)
   9% (  6 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.GPUShader5'
  Missing documentation for:
    gl_FLOAT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4388)
    gl_FLOAT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4391)
    gl_FLOAT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4394)
    gl_FLOAT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4397)
    gl_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5963)
    gl_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5966)
    gl_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5969)
    gl_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5972)
    gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
    gl_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5984)
    gl_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5990)
    gl_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5996)
    gl_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5999)
    gl_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6002)
    gl_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6005)
    gl_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6008)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_UNSIGNED_INT16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15596)
    gl_UNSIGNED_INT16_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15599)
    gl_UNSIGNED_INT16_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15602)
    gl_UNSIGNED_INT16_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15605)
    gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
    gl_UNSIGNED_INT64_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15620)
    gl_UNSIGNED_INT64_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15626)
    gl_UNSIGNED_INT64_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15632)
    gl_UNSIGNED_INT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15635)
    gl_UNSIGNED_INT8_VEC2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15638)
    gl_UNSIGNED_INT8_VEC3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15641)
    gl_UNSIGNED_INT8_VEC4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15644)
    glGetUniformi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20956)
    glProgramUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31722)
    glProgramUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31751)
    glProgramUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31842)
    glProgramUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31871)
    glProgramUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32088)
    glProgramUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32118)
    glProgramUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32212)
    glProgramUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32242)
    glProgramUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32466)
    glProgramUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32497)
    glProgramUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32594)
    glProgramUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32625)
    glProgramUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32856)
    glProgramUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32888)
    glProgramUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32988)
    glProgramUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33020)
    glUniform1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41039)
    glUniform1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41066)
    glUniform1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41151)
    glUniform1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41178)
    glUniform2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41353)
    glUniform2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41381)
    glUniform2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41469)
    glUniform2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41497)
    glUniform3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41678)
    glUniform3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41707)
    glUniform3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41798)
    glUniform3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41827)
    glUniform4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42014)
    glUniform4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42044)
    glUniform4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42138)
    glUniform4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42168)
  35% (  9 / 26) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4'
  Missing documentation for:
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4916)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4967)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5078)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5087)
    gl_GEOMETRY_INPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5267)
    gl_GEOMETRY_OUTPUT_TYPE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5294)
    gl_GEOMETRY_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5297)
    gl_GEOMETRY_VERTICES_OUT_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5351)
    gl_LINES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6593)
    gl_LINE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6638)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7850)
    gl_MAX_PROGRAM_OUTPUT_VERTICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8066)
    gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8120)
    gl_PROGRAM_POINT_SIZE_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10880)
    gl_TRIANGLES_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15308)
    gl_TRIANGLE_STRIP_ADJACENCY_EXT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15332)
    glProgramVertexLimitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33766)
  51% ( 27 / 53) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat'
  Missing documentation for:
    gl_HALF_FLOAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5489)
    glColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6480)
    glColor4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6796)
    glFogCoordhvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13590)
    glMultiTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26373)
    glMultiTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26682)
    glMultiTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27002)
    glMultiTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27333)
    glNormal3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28887)
    glSecondaryColor3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36077)
    glTexCoord1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37643)
    glTexCoord2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37991)
    glTexCoord3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38179)
    glTexCoord4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38447)
    glVertex2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43373)
    glVertex3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43560)
    glVertex4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43754)
    glVertexAttrib1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44513)
    glVertexAttrib2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44799)
    glVertexAttrib3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45095)
    glVertexAttrib4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45631)
    glVertexAttribs1hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47429)
    glVertexAttribs2hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47485)
    glVertexAttribs3hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47541)
    glVertexAttribs4hvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47597)
    glVertexWeighthvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48338)
  43% (  6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery'
  Missing documentation for:
    gl_CONFORMANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2336)
    gl_MULTISAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8945)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_SUPERSAMPLE_SCALE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13565)
    gl_SUPERSAMPLE_SCALE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13568)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    glGetInternalformatSampleivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16973)
  35% (  6 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery'
  Missing documentation for:
    gl_CURRENT_OCCLUSION_QUERY_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2789)
    gl_PIXEL_COUNTER_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10118)
    gl_PIXEL_COUNT_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10121)
    gl_PIXEL_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10124)
    glBeginOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3610)
    glDeleteOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10202)
    glEndOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12526)
    glGenOcclusionQueriesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14661)
    glGetOcclusionQueryivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18214)
    glGetOcclusionQueryuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18228)
    glIsOcclusionQueryNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23378)
  43% (  6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject'
  Missing documentation for:
    gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4832)
    gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5300)
    gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8072)
    gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8075)
    gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16370)
    glProgramBufferParametersIivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30927)
    glProgramBufferParametersIuivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30943)
    glProgramBufferParametersfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30959)
   3% (  6 /234) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility'
  Missing documentation for:
    gl_2_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:47)
    gl_3_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:68)
    gl_4_BYTES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:116)
    gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
    gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
    gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
    gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
    gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
    gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
    gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
    gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
    gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
    gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
    gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
    gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
    gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
    gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
    gl_CONSTANT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2396)
    gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
    gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
    gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
    gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
    gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
    gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
    gl_EYE_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4268)
    gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
    gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
    gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640)
    gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
    gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
    gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649)
    gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652)
    gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655)
    gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
    gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
    gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
    gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
    gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
    gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
    gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676)
    gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
    gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
    gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685)
    gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
    gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691)
    gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
    gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
    gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
    gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
    gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
    gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
    gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
    gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
    gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
    gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
    gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
    gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
    gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
    gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
    gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
    gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
    gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
    gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
    gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
    gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
    gl_OBJECT_LINEAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9317)
    gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
    gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
    gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
    gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
    gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
    gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
    gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
    gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
    gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
    gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
    gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
    gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
    gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
    gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911)
    gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914)
    gl_PATH_FOG_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9917)
    gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920)
    gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
    gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926)
    gl_PATH_GEN_COLOR_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9929)
    gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932)
    gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
    gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
    gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
    gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
    gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
    gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
    gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
    gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
    gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
    gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
    gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
    gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
    gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
    gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
    gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
    gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
    gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
    gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
    gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
    gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
    gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
    gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
    gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
    gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
    gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
    gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
    gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
    gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
    gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
    gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
    gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
    gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
    gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
    gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
    gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
    gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
    gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
    gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615)
    gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
    gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
    gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
    gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
    gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
    gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
    gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636)
    gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
    gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
    gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
    gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
    gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
    gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
    gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
    gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
    gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
    gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
    gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
    gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
    gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
    gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
    gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
    gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
    gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
    gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
    gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
    gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248)
    gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
    gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254)
    gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
    gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260)
    gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
    gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
    gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
    gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
    gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
    gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490)
    glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8893)
    glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9312)
    glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9330)
    glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9343)
    glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9361)
    glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10215)
    glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14674)
    glGetPathColorGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18242)
    glGetPathColorGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18256)
    glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18270)
    glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18283)
    glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18296)
    glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18309)
    glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18323)
    glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18339)
    glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18357)
    glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18371)
    glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18385)
    glGetPathTexGenfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18405)
    glGetPathTexGenivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18419)
    glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19162)
    glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22939)
    glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23390)
    glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23402)
    glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23417)
    glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25246)
    glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25259)
    glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25284)
    glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25362)
    glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25375)
    glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25388)
    glPathColorGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29529)
    glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29544)
    glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29561)
    glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29576)
    glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29588)
    glPathFogGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29602)
    glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29614)
    glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29633)
    glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29650)
    glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29670)
    glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29691)
    glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29711)
    glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29725)
    glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29739)
    glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29753)
    glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29767)
    glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29780)
    glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29794)
    glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29809)
    glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29828)
    glPathTexGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29844)
    glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30185)
    glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31528)
    glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36848)
    glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36867)
    glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37014)
    glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37033)
    glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37047)
    glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37067)
    glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37082)
    glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37102)
    glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40854)
    glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48547)
   3% (  6 /216) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore'
  Missing documentation for:
    gl_ACCUM_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:128)
    gl_ADJACENT_PAIRS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:233)
    gl_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:236)
    gl_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:239)
    gl_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:452)
    gl_BEVEL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:629)
    gl_BOLD_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:815)
    gl_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:842)
    gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:845)
    gl_CIRCULAR_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:989)
    gl_CIRCULAR_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:992)
    gl_CIRCULAR_TANGENT_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:995)
    gl_CLOSE_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1190)
    gl_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2339)
    gl_CONVEX_HULL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2468)
    gl_COUNT_DOWN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2669)
    gl_COUNT_UP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2672)
    gl_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2714)
    gl_DUP_FIRST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4013)
    gl_DUP_LAST_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4016)
    gl_FILE_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4340)
    gl_FIRST_TO_REST_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4358)
    gl_FONT_ASCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4640)
    gl_FONT_DESCENDER_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4643)
    gl_FONT_GLYPHS_AVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4646)
    gl_FONT_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4649)
    gl_FONT_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4652)
    gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4655)
    gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4658)
    gl_FONT_NUM_GLYPH_INDICES_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4661)
    gl_FONT_TARGET_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4664)
    gl_FONT_UNAVAILABLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4667)
    gl_FONT_UNDERLINE_POSITION_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4670)
    gl_FONT_UNDERLINE_THICKNESS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4673)
    gl_FONT_UNINTELLIGIBLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4676)
    gl_FONT_UNITS_PER_EM_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4679)
    gl_FONT_X_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4682)
    gl_FONT_X_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4685)
    gl_FONT_Y_MAX_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4688)
    gl_FONT_Y_MIN_BOUNDS_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4691)
    gl_FRAGMENT_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4757)
    gl_GLYPH_HAS_KERNING_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5369)
    gl_GLYPH_HEIGHT_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5372)
    gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5375)
    gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5378)
    gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5381)
    gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5384)
    gl_GLYPH_VERTICAL_BEARING_X_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5387)
    gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5390)
    gl_GLYPH_WIDTH_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5393)
    gl_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5585)
    gl_ITALIC_BIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6407)
    gl_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6425)
    gl_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6428)
    gl_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6647)
    gl_MITER_REVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8762)
    gl_MITER_TRUNCATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8765)
    gl_MOVE_TO_CONTINUES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8918)
    gl_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8921)
    gl_MOVE_TO_RESETS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8924)
    gl_PATH_CLIENT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9872)
    gl_PATH_COMMAND_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9875)
    gl_PATH_COMPUTED_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9878)
    gl_PATH_COORD_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9881)
    gl_PATH_COVER_DEPTH_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9884)
    gl_PATH_DASH_ARRAY_COUNT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9887)
    gl_PATH_DASH_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9890)
    gl_PATH_DASH_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9893)
    gl_PATH_DASH_OFFSET_RESET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9896)
    gl_PATH_END_CAPS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9899)
    gl_PATH_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9902)
    gl_PATH_FILL_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9905)
    gl_PATH_FILL_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9908)
    gl_PATH_FILL_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9911)
    gl_PATH_FILL_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9914)
    gl_PATH_FORMAT_PS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9920)
    gl_PATH_FORMAT_SVG_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9923)
    gl_PATH_GEN_COEFF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9926)
    gl_PATH_GEN_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9932)
    gl_PATH_GEN_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9935)
    gl_PATH_INITIAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9938)
    gl_PATH_INITIAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9941)
    gl_PATH_JOIN_STYLE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9944)
    gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9947)
    gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9950)
    gl_PATH_MITER_LIMIT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9953)
    gl_PATH_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9956)
    gl_PATH_MODELVIEW_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9959)
    gl_PATH_MODELVIEW_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9962)
    gl_PATH_OBJECT_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9965)
    gl_PATH_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9968)
    gl_PATH_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9971)
    gl_PATH_PROJECTION_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9974)
    gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9977)
    gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9980)
    gl_PATH_STENCIL_FUNC_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9983)
    gl_PATH_STENCIL_REF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9986)
    gl_PATH_STENCIL_VALUE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9989)
    gl_PATH_STROKE_BOUNDING_BOX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9992)
    gl_PATH_STROKE_COVER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9995)
    gl_PATH_STROKE_MASK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9998)
    gl_PATH_STROKE_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10001)
    gl_PATH_TERMINAL_DASH_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10004)
    gl_PATH_TERMINAL_END_CAP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10007)
    gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10010)
    gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10013)
    gl_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11042)
    gl_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11390)
    gl_RELATIVE_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11591)
    gl_RELATIVE_CONIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11594)
    gl_RELATIVE_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11597)
    gl_RELATIVE_HORIZONTAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11600)
    gl_RELATIVE_LARGE_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11603)
    gl_RELATIVE_LARGE_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11606)
    gl_RELATIVE_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11609)
    gl_RELATIVE_MOVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11612)
    gl_RELATIVE_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11615)
    gl_RELATIVE_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11618)
    gl_RELATIVE_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11621)
    gl_RELATIVE_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11624)
    gl_RELATIVE_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11627)
    gl_RELATIVE_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11630)
    gl_RELATIVE_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11633)
    gl_RELATIVE_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11636)
    gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11639)
    gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11642)
    gl_RELATIVE_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11645)
    gl_RESTART_PATH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11873)
    gl_ROUNDED_RECT2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12287)
    gl_ROUNDED_RECT4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12290)
    gl_ROUNDED_RECT8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12293)
    gl_ROUNDED_RECT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12296)
    gl_ROUND_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12299)
    gl_SKIP_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12968)
    gl_SMALL_CCW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13019)
    gl_SMALL_CW_ARC_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13022)
    gl_SMOOTH_CUBIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13034)
    gl_SMOOTH_QUADRATIC_CURVE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13049)
    gl_SQUARE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13181)
    gl_STANDARD_FONT_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13292)
    gl_STANDARD_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13295)
    gl_SYSTEM_FONT_NAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13646)
    gl_TRANSLATE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15248)
    gl_TRANSLATE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15251)
    gl_TRANSLATE_X_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15254)
    gl_TRANSLATE_Y_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15257)
    gl_TRANSPOSE_AFFINE_2D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15260)
    gl_TRANSPOSE_AFFINE_3D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15263)
    gl_TRIANGULAR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15338)
    gl_USE_MISSING_GLYPH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15962)
    gl_UTF16_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15965)
    gl_UTF8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15968)
    gl_VERTICAL_LINE_TO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16490)
    glCopyPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8893)
    glCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9312)
    glCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9330)
    glCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9343)
    glCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9361)
    glDeletePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10215)
    glGenPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14674)
    glGetPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18270)
    glGetPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18283)
    glGetPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18296)
    glGetPathLengthNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18309)
    glGetPathMetricRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18323)
    glGetPathMetricsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18339)
    glGetPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18357)
    glGetPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18371)
    glGetPathSpacingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18385)
    glGetProgramResourcefvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19162)
    glInterpolatePathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22939)
    glIsPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23390)
    glIsPointInFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23402)
    glIsPointInStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23417)
    glMatrixLoad3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25246)
    glMatrixLoad3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25259)
    glMatrixLoadTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25284)
    glMatrixMult3x2fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25362)
    glMatrixMult3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25375)
    glMatrixMultTranspose3x3fNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25388)
    glPathCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29544)
    glPathCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29561)
    glPathCoverDepthFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29576)
    glPathDashArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29588)
    glPathGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29614)
    glPathGlyphIndexRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29633)
    glPathGlyphRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29650)
    glPathGlyphsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29670)
    glPathMemoryGlyphIndexArrayNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29691)
    glPathParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29711)
    glPathParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29725)
    glPathParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29739)
    glPathParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29753)
    glPathStencilDepthOffsetNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29767)
    glPathStencilFuncNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29780)
    glPathStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29794)
    glPathSubCommandsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29809)
    glPathSubCoordsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29828)
    glPointAlongPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30185)
    glProgramPathFragmentInputGenNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31528)
    glStencilFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36848)
    glStencilFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36867)
    glStencilStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37014)
    glStencilStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37033)
    glStencilThenCoverFillPathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37047)
    glStencilThenCoverFillPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37067)
    glStencilThenCoverStrokePathInstancedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37082)
    glStencilThenCoverStrokePathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37102)
    glTransformPathNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40854)
    glWeightPathsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48547)
  43% (  6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange'
  Missing documentation for:
    gl_READ_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11369)
    gl_READ_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11372)
    gl_READ_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11375)
    gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16748)
    gl_WRITE_PIXEL_DATA_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16751)
    gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16754)
    glFlushPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13356)
    glPixelDataRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29883)
  73% (  8 / 11) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite'
  Missing documentation for:
    gl_COORD_REPLACE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2630)
    gl_POINT_SPRITE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10445)
    gl_POINT_SPRITE_R_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10451)
  33% (  6 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo'
  Missing documentation for:
    gl_CURRENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2846)
    gl_FIELDS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4331)
    gl_FRAME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5180)
    gl_NUM_FILL_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9221)
    gl_PRESENT_DURATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10649)
    gl_PRESENT_TIME_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10652)
    glGetVideoi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21659)
    glGetVideoivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21673)
    glGetVideoui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21687)
    glGetVideouivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21701)
    glPresentFrameDualFillNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30690)
    glPresentFrameKeyedNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30714)
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart'
  Missing documentation for:
    gl_PRIMITIVE_RESTART_INDEX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10727)
    gl_PRIMITIVE_RESTART_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10730)
    glPrimitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30828)
    glPrimitiveRestartNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30840)
   8% (  6 / 75) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners'
  Missing documentation for:
    gl_BIAS_BY_NEGATIVE_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:665)
    gl_COLOR_SUM_CLAMP_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1595)
    gl_COMBINER0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1676)
    gl_COMBINER1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1679)
    gl_COMBINER2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1682)
    gl_COMBINER3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1685)
    gl_COMBINER4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1688)
    gl_COMBINER5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1691)
    gl_COMBINER6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1694)
    gl_COMBINER7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1697)
    gl_COMBINER_AB_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1700)
    gl_COMBINER_AB_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1703)
    gl_COMBINER_BIAS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1706)
    gl_COMBINER_CD_DOT_PRODUCT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1709)
    gl_COMBINER_CD_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1712)
    gl_COMBINER_COMPONENT_USAGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1715)
    gl_COMBINER_INPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1718)
    gl_COMBINER_MAPPING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1721)
    gl_COMBINER_MUX_SUM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1724)
    gl_COMBINER_SCALE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1727)
    gl_COMBINER_SUM_OUTPUT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1730)
    gl_CONSTANT_COLOR0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2384)
    gl_CONSTANT_COLOR1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2387)
    gl_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3410)
    gl_EXPAND_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4247)
    gl_EXPAND_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4250)
    gl_E_TIMES_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4286)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_HALF_BIAS_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5474)
    gl_HALF_BIAS_NORMAL_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5477)
    gl_MAX_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7760)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NUM_GENERAL_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9230)
    gl_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10679)
    gl_REGISTER_COMBINERS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11492)
    gl_SCALE_BY_FOUR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12629)
    gl_SCALE_BY_ONE_HALF_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12632)
    gl_SCALE_BY_TWO_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12635)
    gl_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12710)
    gl_SIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12890)
    gl_SIGNED_NEGATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12911)
    gl_SPARE0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13124)
    gl_SPARE0_PLUS_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13127)
    gl_SPARE1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13130)
    gl_TEXTURE0_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13847)
    gl_TEXTURE1_ARB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13913)
    gl_UNSIGNED_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15590)
    gl_UNSIGNED_INVERT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15887)
    gl_VARIABLE_A_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15980)
    gl_VARIABLE_B_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15983)
    gl_VARIABLE_C_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15986)
    gl_VARIABLE_D_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15989)
    gl_VARIABLE_E_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15992)
    gl_VARIABLE_F_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15995)
    gl_VARIABLE_G_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15998)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    glCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7495)
    glCombinerOutputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7512)
    glCombinerParameterfNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7533)
    glCombinerParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7546)
    glCombinerParameteriNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7559)
    glCombinerParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7572)
    glFinalCombinerInputNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13183)
    glGetCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15748)
    glGetCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15764)
    glGetCombinerOutputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15780)
    glGetCombinerOutputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15795)
    glGetFinalCombinerInputParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16256)
    glGetFinalCombinerInputParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16270)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2'
  Missing documentation for:
    gl_PER_STAGE_CONSTANTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10100)
    glCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7585)
    glGetCombinerStageParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15810)
  35% (  6 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.SampleLocations'
  Missing documentation for:
    gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5135)
    gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5147)
    gl_PROGRAMMABLE_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10739)
    gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10745)
    gl_SAMPLE_LOCATION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12542)
    gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12548)
    gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12554)
    gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12560)
    glFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14052)
    glNamedFramebufferSampleLocationsfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28289)
    glResolveDepthValuesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35323)
  26% (  6 / 23) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad'
  Missing documentation for:
    gl_BUFFER_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:875)
    gl_GPU_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5396)
    gl_MAX_SHADER_BUFFER_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8180)
    glGetBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15456)
    glGetIntegerui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16946)
    glGetNamedBufferParameterui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17764)
    glGetUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21014)
    glIsBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23122)
    glIsNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23341)
    glMakeBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24393)
    glMakeBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24405)
    glMakeNamedBufferNonResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24468)
    glMakeNamedBufferResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24480)
    glProgramUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33737)
    glProgramUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33751)
    glUniformui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42750)
    glUniformui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42763)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier'
  Missing documentation for:
    glTextureBarrierNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39853)
  43% (  6 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample'
  Missing documentation for:
    gl_TEXTURE_COLOR_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14330)
    gl_TEXTURE_COVERAGE_SAMPLES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14456)
    glTexImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39088)
    glTexImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39169)
    glTextureImage2DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39984)
    glTextureImage2DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40003)
    glTextureImage3DMultisampleCoverageNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40043)
    glTextureImage3DMultisampleNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40063)
  22% ( 11 / 49) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback'
  Missing documentation for:
    gl_ACTIVE_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:206)
    gl_ACTIVE_VARYING_MAX_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:209)
    gl_BACK_PRIMARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:620)
    gl_BACK_SECONDARY_COLOR_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:626)
    gl_CLIP_DISTANCE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1139)
    gl_GENERIC_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5252)
    gl_INTERLEAVED_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6104)
    gl_LAYER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6443)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8495)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8504)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8513)
    gl_NEXT_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9092)
    gl_PRIMITIVES_GENERATED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10688)
    gl_PRIMITIVE_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10709)
    gl_RASTERIZER_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11300)
    gl_SEPARATE_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12737)
    gl_SKIP_COMPONENTS1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12953)
    gl_SKIP_COMPONENTS2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12956)
    gl_SKIP_COMPONENTS3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12959)
    gl_SKIP_COMPONENTS4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12962)
    gl_TEXTURE_COORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14453)
    gl_TRANSFORM_FEEDBACK_ATTRIBS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15122)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15152)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15167)
    gl_TRANSFORM_FEEDBACK_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15170)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15185)
    gl_TRANSFORM_FEEDBACK_BUFFER_START_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15194)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15215)
    gl_TRANSFORM_FEEDBACK_RECORD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15218)
    gl_TRANSFORM_FEEDBACK_VARYINGS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15233)
    gl_VERTEX_ID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16340)
    glActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3271)
    glGetActiveVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15262)
    glGetTransformFeedbackVaryingNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20722)
    glGetVaryingLocationNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21142)
    glTransformFeedbackAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40745)
    glTransformFeedbackStreamAttribsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40791)
    glTransformFeedbackVaryingsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40839)
  71% ( 12 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2'
  Missing documentation for:
    gl_TRANSFORM_FEEDBACK_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15134)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15143)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15176)
    gl_TRANSFORM_FEEDBACK_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15200)
    glBindTransformFeedbackNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4420)
  30% (  6 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop'
  Missing documentation for:
    gl_SURFACE_MAPPED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13571)
    gl_SURFACE_REGISTERED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13574)
    gl_SURFACE_STATE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13577)
    gl_WRITE_DISCARD_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16736)
    glVDPAUFiniNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42961)
    glVDPAUGetSurfaceivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42972)
    glVDPAUInitNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42988)
    glVDPAUIsSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43001)
    glVDPAUMapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43013)
    glVDPAURegisterOutputSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43026)
    glVDPAURegisterVideoSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43041)
    glVDPAUSurfaceAccessNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43056)
    glVDPAUUnmapSurfacesNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43069)
    glVDPAUUnregisterSurfaceNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43082)
  46% (  6 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange'
  Missing documentation for:
    gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8540)
    gl_VERTEX_ARRAY_RANGE_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16109)
    gl_VERTEX_ARRAY_RANGE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16112)
    gl_VERTEX_ARRAY_RANGE_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16118)
    gl_VERTEX_ARRAY_RANGE_VALID_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16121)
    glFlushVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13404)
    glVertexArrayRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:44086)
  22% (  6 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit'
  Missing documentation for:
    gl_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5978)
    gl_UNSIGNED_INT64_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15614)
    glGetVertexAttribLi64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21378)
    glGetVertexAttribLui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21406)
    glVertexAttribL1i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46720)
    glVertexAttribL1i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46733)
    glVertexAttribL1ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46759)
    glVertexAttribL1ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46785)
    glVertexAttribL2i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46856)
    glVertexAttribL2i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46870)
    glVertexAttribL2ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46883)
    glVertexAttribL2ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46897)
    glVertexAttribL3i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46970)
    glVertexAttribL3i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46985)
    glVertexAttribL3ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46998)
    glVertexAttribL3ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47013)
    glVertexAttribL4i64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47088)
    glVertexAttribL4i64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47104)
    glVertexAttribL4ui64NV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47117)
    glVertexAttribL4ui64vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47133)
    glVertexAttribLFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47162)
  14% (  6 / 43) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory'
  Missing documentation for:
    gl_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1241)
    gl_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1256)
    gl_DRAW_INDIRECT_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3887)
    gl_DRAW_INDIRECT_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3896)
    gl_DRAW_INDIRECT_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3899)
    gl_EDGE_FLAG_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4055)
    gl_EDGE_FLAG_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4070)
    gl_ELEMENT_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4100)
    gl_ELEMENT_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4127)
    gl_ELEMENT_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4142)
    gl_FOG_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4583)
    gl_FOG_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4589)
    gl_INDEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5855)
    gl_INDEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5870)
    gl_NORMAL_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9125)
    gl_NORMAL_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9140)
    gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12665)
    gl_SECONDARY_COLOR_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12677)
    gl_TEXTURE_COORD_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14402)
    gl_TEXTURE_COORD_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14417)
    gl_VERTEX_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16052)
    gl_VERTEX_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16079)
    gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16196)
    gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16241)
    gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16277)
    glBufferAddressRangeNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5400)
    glColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7056)
    glEdgeFlagFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12137)
    glFogCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13415)
    glGetIntegerui64i_vNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16932)
    glIndexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22621)
    glNormalFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28995)
    glSecondaryColorFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36369)
    glTexCoordFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38544)
    glVertexAttribFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:45999)
    glVertexAttribIFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:46615)
    glVertexFormatNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47691)
  27% ( 42 /153) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram'
  Missing documentation for:
    gl_ATTRIB_ARRAY_POINTER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:566)
    gl_ATTRIB_ARRAY_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:569)
    gl_ATTRIB_ARRAY_STRIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:572)
    gl_ATTRIB_ARRAY_TYPE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:575)
    gl_CURRENT_ATTRIB_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2747)
    gl_CURRENT_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2777)
    gl_CURRENT_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2783)
    gl_IDENTITY_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5624)
    gl_INVERSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6365)
    gl_INVERSE_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6368)
    gl_MAP1_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6983)
    gl_MAP1_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6986)
    gl_MAP1_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6989)
    gl_MAP1_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6992)
    gl_MAP1_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6995)
    gl_MAP1_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6998)
    gl_MAP1_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7001)
    gl_MAP1_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7004)
    gl_MAP1_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7007)
    gl_MAP1_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7010)
    gl_MAP1_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7013)
    gl_MAP1_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7016)
    gl_MAP1_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7019)
    gl_MAP1_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7022)
    gl_MAP1_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7025)
    gl_MAP1_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7028)
    gl_MAP2_VERTEX_ATTRIB0_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7070)
    gl_MAP2_VERTEX_ATTRIB10_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7073)
    gl_MAP2_VERTEX_ATTRIB11_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7076)
    gl_MAP2_VERTEX_ATTRIB12_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7079)
    gl_MAP2_VERTEX_ATTRIB13_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7082)
    gl_MAP2_VERTEX_ATTRIB14_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7085)
    gl_MAP2_VERTEX_ATTRIB15_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7088)
    gl_MAP2_VERTEX_ATTRIB1_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7091)
    gl_MAP2_VERTEX_ATTRIB2_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7094)
    gl_MAP2_VERTEX_ATTRIB3_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7097)
    gl_MAP2_VERTEX_ATTRIB4_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7100)
    gl_MAP2_VERTEX_ATTRIB5_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7103)
    gl_MAP2_VERTEX_ATTRIB6_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7106)
    gl_MAP2_VERTEX_ATTRIB7_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7109)
    gl_MAP2_VERTEX_ATTRIB8_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7112)
    gl_MAP2_VERTEX_ATTRIB9_4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7115)
    gl_MATRIX0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7187)
    gl_MATRIX1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7223)
    gl_MATRIX2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7259)
    gl_MATRIX3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7271)
    gl_MATRIX4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7277)
    gl_MATRIX5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7283)
    gl_MATRIX6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7289)
    gl_MATRIX7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7295)
    gl_MAX_TRACK_MATRICES_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8480)
    gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8483)
    gl_MODELVIEW_PROJECTION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8897)
    gl_PROGRAM_ERROR_POSITION_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10784)
    gl_PROGRAM_LENGTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10811)
    gl_PROGRAM_PARAMETER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10856)
    gl_PROGRAM_RESIDENT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10883)
    gl_PROGRAM_STRING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10898)
    gl_PROGRAM_TARGET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10901)
    gl_TRACK_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15107)
    gl_TRACK_MATRIX_TRANSFORM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15110)
    gl_TRANSPOSE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15281)
    gl_VERTEX_ATTRIB_ARRAY0_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16148)
    gl_VERTEX_ATTRIB_ARRAY10_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16151)
    gl_VERTEX_ATTRIB_ARRAY11_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16154)
    gl_VERTEX_ATTRIB_ARRAY12_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16157)
    gl_VERTEX_ATTRIB_ARRAY13_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16160)
    gl_VERTEX_ATTRIB_ARRAY14_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16163)
    gl_VERTEX_ATTRIB_ARRAY15_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16166)
    gl_VERTEX_ATTRIB_ARRAY1_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16169)
    gl_VERTEX_ATTRIB_ARRAY2_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16172)
    gl_VERTEX_ATTRIB_ARRAY3_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16175)
    gl_VERTEX_ATTRIB_ARRAY4_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16178)
    gl_VERTEX_ATTRIB_ARRAY5_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16181)
    gl_VERTEX_ATTRIB_ARRAY6_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16184)
    gl_VERTEX_ATTRIB_ARRAY7_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16187)
    gl_VERTEX_ATTRIB_ARRAY8_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16190)
    gl_VERTEX_ATTRIB_ARRAY9_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16193)
    gl_VERTEX_PROGRAM_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16355)
    gl_VERTEX_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16367)
    gl_VERTEX_PROGRAM_POINT_SIZE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16379)
    gl_VERTEX_PROGRAM_TWO_SIDE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16391)
    gl_VERTEX_STATE_PROGRAM_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16436)
    glAreProgramsResidentNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3420)
    glExecuteProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12922)
    glGetProgramParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18995)
    glGetProgramParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19010)
    glGetProgramStringNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19231)
    glGetProgramivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19288)
    glGetTrackMatrixivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20669)
    glLoadProgramNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24288)
    glProgramParameter4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31407)
    glProgramParameter4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31439)
    glProgramParameters4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31498)
    glProgramParameters4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31513)
    glRequestResidentProgramsNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35247)
    glTrackMatrixNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40730)
    glVertexAttribPointerNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47385)
    glVertexAttribs1dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47401)
    glVertexAttribs1fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47415)
    glVertexAttribs1svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47443)
    glVertexAttribs2dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47457)
    glVertexAttribs2fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47471)
    glVertexAttribs2svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47499)
    glVertexAttribs3dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47513)
    glVertexAttribs3fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47527)
    glVertexAttribs3svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47555)
    glVertexAttribs4dvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47569)
    glVertexAttribs4fvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47583)
    glVertexAttribs4svNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47611)
    glVertexAttribs4ubvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47625)
  97% ( 29 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4'
  Missing documentation for:
    gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16238)
  13% (  6 / 47) in 'Graphics.Rendering.OpenGL.Raw.NV.VideoCapture'
  Missing documentation for:
    gl_FAILURE_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4298)
    gl_FIELD_LOWER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4334)
    gl_FIELD_UPPER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4337)
    gl_LAST_VIDEO_CAPTURE_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6440)
    gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9095)
    gl_NUM_VIDEO_CAPTURE_STREAMS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9269)
    gl_PARTIAL_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9833)
    gl_SUCCESS_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13562)
    gl_VIDEO_BUFFER_BINDING_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16502)
    gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16505)
    gl_VIDEO_BUFFER_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16508)
    gl_VIDEO_BUFFER_PITCH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16511)
    gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16514)
    gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16517)
    gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16520)
    gl_VIDEO_CAPTURE_FRAME_WIDTH_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16523)
    gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16526)
    gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16529)
    gl_VIDEO_COLOR_CONVERSION_MATRIX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16532)
    gl_VIDEO_COLOR_CONVERSION_MAX_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16535)
    gl_VIDEO_COLOR_CONVERSION_MIN_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16538)
    gl_VIDEO_COLOR_CONVERSION_OFFSET_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16541)
    gl_YCBAYCR8A_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16769)
    gl_YCBYCR8_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16778)
    gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16799)
    gl_Z4Y12Z4CB12Z4CR12_444_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16802)
    gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16805)
    gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16808)
    gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16811)
    glBeginVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3752)
    glBindVideoCaptureStreamBufferNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4516)
    glBindVideoCaptureStreamTextureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4531)
    glEndVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12672)
    glGetVideoCaptureStreamdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21600)
    glGetVideoCaptureStreamfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21615)
    glGetVideoCaptureStreamivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21630)
    glGetVideoCaptureivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21645)
    glVideoCaptureNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48350)
    glVideoCaptureStreamParameterdvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48364)
    glVideoCaptureStreamParameterfvNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48379)
    glVideoCaptureStreamParameterivNV (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:48394)
 100% ( 77 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV'
  86% (  6 /  7) in 'Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender'
  Missing documentation for:
    glBeginConditionalRenderNVX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3587)
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.NVX'
  26% (  8 / 31) in 'Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates'
  Missing documentation for:
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    glMultiTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26221)
    glMultiTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26234)
    glMultiTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26524)
    glMultiTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26538)
    glMultiTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26838)
    glMultiTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26853)
    glMultiTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27163)
    glMultiTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27179)
    glTexCoord1bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37554)
    glTexCoord1bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37566)
    glTexCoord2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37731)
    glTexCoord2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37744)
    glTexCoord3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38082)
    glTexCoord3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38096)
    glTexCoord4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38273)
    glTexCoord4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38288)
    glVertex2bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43280)
    glVertex2bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43293)
    glVertex3bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43463)
    glVertex3bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43477)
    glVertex4bOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43653)
    glVertex4bvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43668)
   5% (  6 /110) in 'Graphics.Rendering.OpenGL.Raw.OES.FixedPoint'
  Missing documentation for:
    gl_FIXED_OES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4373)
    glAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3181)
    glAlphaFuncxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3384)
    glBitmapxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4715)
    glBlendColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:4800)
    glClearAccumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5702)
    glClearColorxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5875)
    glClearDepthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:5953)
    glClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6338)
    glColor3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6632)
    glColor3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6646)
    glColor4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7029)
    glColor4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7044)
    glConvolutionParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8471)
    glConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:8485)
    glDepthRangexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10755)
    glEvalCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12736)
    glEvalCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12748)
    glEvalCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12814)
    glEvalCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:12827)
    glFeedbackBufferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13141)
    glFogxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13684)
    glFogxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13710)
    glFrustumxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14498)
    glGetClipPlanexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15600)
    glGetConvolutionParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16024)
    glGetFixedvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16309)
    glGetHistogramParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16745)
    glGetLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17096)
    glGetMapxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17329)
    glGetMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17373)
    glGetPixelMapxv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18636)
    glGetTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20035)
    glGetTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20136)
    glGetTexLevelParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20199)
    glGetTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20362)
    glIndexxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22848)
    glIndexxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22860)
    glLightModelxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23871)
    glLightModelxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23897)
    glLightxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23984)
    glLightxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24012)
    glLineWidthxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24065)
    glLoadMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24252)
    glLoadTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24355)
    glMap1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24577)
    glMap2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24638)
    glMapGrid1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24783)
    glMapGrid2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24833)
    glMaterialxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25117)
    glMaterialxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25145)
    glMultMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25745)
    glMultTransposeMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:25809)
    glMultiTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26498)
    glMultiTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26511)
    glMultiTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26811)
    glMultiTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:26825)
    glMultiTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27135)
    glMultiTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27150)
    glMultiTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27486)
    glMultiTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27502)
    glNormal3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28969)
    glNormal3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28983)
    glOrthoxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29391)
    glPassThroughxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29461)
    glPixelMapx (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29942)
    glPixelStorex (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29984)
    glPixelTransferxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30089)
    glPixelZoomxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30172)
    glPointParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30411)
    glPointSizexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30463)
    glPolygonOffsetxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30581)
    glPrioritizeTexturesxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30881)
    glRasterPos2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34077)
    glRasterPos2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34090)
    glRasterPos3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34214)
    glRasterPos3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34228)
    glRasterPos4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34356)
    glRasterPos4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34371)
    glRectxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34665)
    glRectxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34680)
    glRotatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35416)
    glScalexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35772)
    glTexCoord1xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37707)
    glTexCoord1xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37719)
    glTexCoord2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38057)
    glTexCoord2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38070)
    glTexCoord3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38247)
    glTexCoord3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38261)
    glTexCoord4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38517)
    glTexCoord4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38532)
    glTexEnvxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38798)
    glTexEnvxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38826)
    glTexGenxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39001)
    glTexGenxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39015)
    glTexParameterxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39437)
    glTexParameterxvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39465)
    glTranslatexOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40913)
    glVertex2xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43439)
    glVertex2xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43451)
    glVertex3xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43628)
    glVertex3xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43641)
    glVertex4xOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43824)
    glVertex4xvOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:43838)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix'
  Missing documentation for:
    glQueryMatrixxOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33941)
  64% (  7 / 11) in 'Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision'
  Missing documentation for:
    glClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6299)
    glFrustumfOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14464)
    glGetClipPlanefOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15574)
    glOrthofOES (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29357)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.OES'
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.OVR.Multiview'
  Missing documentation for:
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4952)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4979)
    gl_MAX_VIEWS_OVR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8639)
    glFramebufferTextureMultiviewOVR (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14371)
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.OVR'
  22% (  6 / 27) in 'Graphics.Rendering.OpenGL.Raw.PGI.MiscHints'
  Missing documentation for:
    gl_ALLOW_DRAW_FRG_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:248)
    gl_ALLOW_DRAW_MEM_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:251)
    gl_ALLOW_DRAW_OBJ_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:254)
    gl_ALLOW_DRAW_WIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:257)
    gl_ALWAYS_FAST_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:419)
    gl_ALWAYS_SOFT_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:422)
    gl_BACK_NORMALS_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:617)
    gl_CLIP_FAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1142)
    gl_CLIP_NEAR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1145)
    gl_CONSERVE_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2357)
    gl_FULL_STIPPLE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5204)
    gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9044)
    gl_NATIVE_GRAPHICS_END_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9047)
    gl_NATIVE_GRAPHICS_HANDLE_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9050)
    gl_PREFER_DOUBLEBUFFER_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10646)
    gl_RECLAIM_MEMORY_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11387)
    gl_STRICT_DEPTHFUNC_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13532)
    gl_STRICT_LIGHTING_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13535)
    gl_STRICT_SCISSOR_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13538)
    gl_WIDE_LINE_HINT_PGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16727)
    glHintPGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22493)
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.PGI'
  34% ( 10 / 29) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorTable'
  Missing documentation for:
    gl_COLOR_TABLE_ALPHA_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1607)
    gl_COLOR_TABLE_BIAS_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1613)
    gl_COLOR_TABLE_BLUE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1619)
    gl_COLOR_TABLE_FORMAT_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1625)
    gl_COLOR_TABLE_GREEN_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1631)
    gl_COLOR_TABLE_INTENSITY_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1637)
    gl_COLOR_TABLE_LUMINANCE_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1643)
    gl_COLOR_TABLE_RED_SIZE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1649)
    gl_COLOR_TABLE_SCALE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1655)
    gl_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1658)
    gl_COLOR_TABLE_WIDTH_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1664)
    gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10550)
    gl_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10604)
    gl_PROXY_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10937)
    gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10949)
    gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10955)
    glGetColorTableParameterfvSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15675)
    glGetColorTableParameterivSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15719)
    glGetColorTableSGI (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:15733)
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.SGI'
  38% (  6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture'
  Missing documentation for:
    gl_DETAIL_TEXTURE_2D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3380)
    gl_DETAIL_TEXTURE_2D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3383)
    gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3386)
    gl_DETAIL_TEXTURE_LEVEL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3389)
    gl_DETAIL_TEXTURE_MODE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3392)
    gl_LINEAR_DETAIL_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6560)
    gl_LINEAR_DETAIL_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6563)
    gl_LINEAR_DETAIL_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6566)
    glDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10796)
    glGetDetailTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16129)
  55% (  6 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction'
  Missing documentation for:
    gl_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4613)
    gl_FOG_FUNC_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4616)
    gl_MAX_FOG_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7691)
    glFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13602)
    glGetFogFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16396)
  33% (  8 / 24) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Multisample'
  Missing documentation for:
    gl_1PASS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:23)
    gl_2PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:32)
    gl_2PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:38)
    gl_4PASS_0_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:89)
    gl_4PASS_1_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:95)
    gl_4PASS_2_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:101)
    gl_4PASS_3_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:107)
    gl_MULTISAMPLE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9014)
    gl_SAMPLES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12479)
    gl_SAMPLE_ALPHA_TO_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12491)
    gl_SAMPLE_ALPHA_TO_ONE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12503)
    gl_SAMPLE_BUFFERS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12518)
    gl_SAMPLE_MASK_INVERT_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12572)
    gl_SAMPLE_MASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12578)
    gl_SAMPLE_MASK_VALUE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12590)
    gl_SAMPLE_PATTERN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12596)
  38% (  6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture'
  Missing documentation for:
    gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10130)
    gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10133)
    gl_PIXEL_GROUP_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10136)
    gl_PIXEL_TEXTURE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10235)
    glGetPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18650)
    glGetPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:18663)
    glPixelTexGenParameterfSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29997)
    glPixelTexGenParameterfvSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30010)
    glPixelTexGenParameteriSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30023)
    glPixelTexGenParameterivSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30036)
  67% (  8 / 12) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters'
  Missing documentation for:
    gl_DISTANCE_ATTENUATION_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3431)
    gl_POINT_FADE_THRESHOLD_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10376)
    gl_POINT_SIZE_MAX_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10412)
    gl_POINT_SIZE_MIN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10424)
  50% (  6 / 12) in 'Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture'
  Missing documentation for:
    gl_LINEAR_SHARPEN_ALPHA_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6575)
    gl_LINEAR_SHARPEN_COLOR_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6578)
    gl_LINEAR_SHARPEN_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6581)
    gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12860)
    glGetSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19849)
    glSharpenTexFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36729)
  33% (  6 / 18) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D'
  Missing documentation for:
    gl_MAX_4D_TEXTURE_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7385)
    gl_PACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9740)
    gl_PACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9785)
    gl_PROXY_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11003)
    gl_TEXTURE_4DSIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14096)
    gl_TEXTURE_4D_BINDING_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14099)
    gl_TEXTURE_4D_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14102)
    gl_TEXTURE_WRAP_Q_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15029)
    gl_UNPACK_IMAGE_DEPTH_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15512)
    gl_UNPACK_SKIP_VOLUMES_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15560)
    glTexImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39210)
    glTexSubImage4DSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39817)
  75% (  6 /  8) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask'
  Missing documentation for:
    gl_TEXTURE_COLOR_WRITEMASK_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14336)
    glTextureColorMaskSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:39928)
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4'
  Missing documentation for:
    gl_FILTER4_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4355)
    gl_TEXTURE_FILTER4_SIZE_SGIS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14615)
    glGetTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:20049)
    glTexFilterFuncSGIS (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38840)
 100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS'
  46% (  6 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Async'
  Missing documentation for:
    gl_ASYNC_MARKER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:491)
    glAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:3506)
    glDeleteAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:10016)
    glFinishAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13210)
    glGenAsyncMarkersSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:14515)
    glIsAsyncMarkerSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23084)
    glPollAsyncSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30475)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster'
  Missing documentation for:
    glFlushRasterSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13368)
  14% (  6 / 44) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting'
  Missing documentation for:
    gl_CURRENT_RASTER_NORMAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2819)
    gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4736)
    gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4739)
    gl_FRAGMENT_COLOR_MATERIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4742)
    gl_FRAGMENT_LIGHT0_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4766)
    gl_FRAGMENT_LIGHT1_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4769)
    gl_FRAGMENT_LIGHT2_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4772)
    gl_FRAGMENT_LIGHT3_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4775)
    gl_FRAGMENT_LIGHT4_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4778)
    gl_FRAGMENT_LIGHT5_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4781)
    gl_FRAGMENT_LIGHT6_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4784)
    gl_FRAGMENT_LIGHT7_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4787)
    gl_FRAGMENT_LIGHTING_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4790)
    gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4793)
    gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4796)
    gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4799)
    gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4802)
    gl_LIGHT_ENV_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6515)
    gl_MAX_ACTIVE_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7388)
    gl_MAX_FRAGMENT_LIGHTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7718)
    glFragmentColorMaterialSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13723)
    glFragmentLightModelfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13748)
    glFragmentLightModelfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13761)
    glFragmentLightModeliSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13774)
    glFragmentLightModelivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13787)
    glFragmentLightfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13800)
    glFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13814)
    glFragmentLightiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13828)
    glFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13842)
    glFragmentMaterialfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13856)
    glFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13870)
    glFragmentMaterialiSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13884)
    glFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13898)
    glGetFragmentLightfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16464)
    glGetFragmentLightivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16478)
    glGetFragmentMaterialfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16492)
    glGetFragmentMaterialivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16506)
    glLightEnviSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:23789)
  60% (  6 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom'
  Missing documentation for:
    gl_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5174)
    gl_FRAMEZOOM_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5177)
    gl_MAX_FRAMEZOOM_FACTOR_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7757)
    glFrameZoomSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13923)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface'
  Missing documentation for:
    glIglooInterfaceSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22538)
  43% (  6 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Instruments'
  Missing documentation for:
    gl_INSTRUMENT_BUFFER_POINTER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5954)
    gl_INSTRUMENT_MEASUREMENTS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5957)
    glGetInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:16834)
    glInstrumentsBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22911)
    glPollInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30487)
    glReadInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34434)
    glStartInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36795)
    glStopInstrumentsSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37117)
  46% (  6 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority'
  Missing documentation for:
    gl_LIST_PRIORITY_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6677)
    glGetListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17138)
    glGetListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:17152)
    glListParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24134)
    glListParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24148)
    glListParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24162)
    glListParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24176)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture'
  Missing documentation for:
    gl_PIXEL_TEX_GEN_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10250)
    gl_PIXEL_TEX_GEN_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10262)
    glPixelTexGenSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:30049)
  38% (  6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD'
  Missing documentation for:
    gl_DEFORMATIONS_MASK_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3158)
    gl_GEOMETRY_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5255)
    gl_GEOMETRY_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5258)
    gl_MAX_DEFORMATION_ORDER_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7640)
    gl_TEXTURE_DEFORMATION_BIT_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14561)
    gl_TEXTURE_DEFORMATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14564)
    glDeformSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9954)
    glDeformationMap3dSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9966)
    glDeformationMap3fSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:9991)
    glLoadIdentityDeformationMapSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:24202)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane'
  Missing documentation for:
    gl_REFERENCE_PLANE_EQUATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11471)
    gl_REFERENCE_PLANE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11474)
    glReferencePlaneSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34693)
  35% (  6 / 17) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Sprite'
  Missing documentation for:
    gl_SPRITE_AXIAL_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13160)
    gl_SPRITE_AXIS_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13163)
    gl_SPRITE_EYE_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13166)
    gl_SPRITE_MODE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13169)
    gl_SPRITE_OBJECT_ALIGNED_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13172)
    gl_SPRITE_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13175)
    gl_SPRITE_TRANSLATION_SGIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13178)
    glSpriteParameterfSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36743)
    glSpriteParameterfvSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36756)
    glSpriteParameteriSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36769)
    glSpriteParameterivSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36782)
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer'
  Missing documentation for:
    glTagSampleBufferSGIX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37184)
 100% ( 37 / 37) in 'Graphics.Rendering.OpenGL.Raw.SGIX'
  38% (  6 / 16) in 'Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha'
  Missing documentation for:
    gl_GLOBAL_ALPHA_FACTOR_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5363)
    gl_GLOBAL_ALPHA_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5366)
    glGlobalAlphaFactorbSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22383)
    glGlobalAlphaFactordSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22395)
    glGlobalAlphaFactorfSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22407)
    glGlobalAlphaFactoriSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22419)
    glGlobalAlphaFactorsSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22431)
    glGlobalAlphaFactorubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22443)
    glGlobalAlphaFactoruiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22455)
    glGlobalAlphaFactorusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22467)
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.SUN.MeshArray'
  Missing documentation for:
    gl_QUAD_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11078)
    gl_TRIANGLE_MESH_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15320)
    glDrawMeshArraysSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:11734)
  20% (  6 / 30) in 'Graphics.Rendering.OpenGL.Raw.SUN.TriangleList'
  Missing documentation for:
    gl_R1UI_C3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11240)
    gl_R1UI_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11243)
    gl_R1UI_C4UB_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11246)
    gl_R1UI_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11249)
    gl_R1UI_T2F_C4F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11252)
    gl_R1UI_T2F_N3F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11255)
    gl_R1UI_T2F_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11258)
    gl_R1UI_V3F_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11261)
    gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11798)
    gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11801)
    gl_REPLACEMENT_CODE_ARRAY_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11804)
    gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11807)
    gl_REPLACEMENT_CODE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11810)
    gl_REPLACE_MIDDLE_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11816)
    gl_REPLACE_OLDEST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11819)
    gl_RESTART_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11876)
    gl_TRIANGLE_LIST_SUN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15317)
    glReplacementCodePointerSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34893)
    glReplacementCodeubSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34907)
    glReplacementCodeubvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34919)
    glReplacementCodeuiSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35065)
    glReplacementCodeuivSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35211)
    glReplacementCodeusSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35223)
    glReplacementCodeusvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35235)
  11% (  5 / 45) in 'Graphics.Rendering.OpenGL.Raw.SUN.Vertex'
  Missing documentation for:
    glColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6422)
    glColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6439)
    glColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6732)
    glColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6753)
    glColor4ubVertex2fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6882)
    glColor4ubVertex2fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6899)
    glColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6912)
    glColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:6930)
    glNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28829)
    glNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:28846)
    glReplacementCodeuiColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34931)
    glReplacementCodeuiColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34949)
    glReplacementCodeuiColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34963)
    glReplacementCodeuiColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:34985)
    glReplacementCodeuiColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35000)
    glReplacementCodeuiColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35019)
    glReplacementCodeuiNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35033)
    glReplacementCodeuiNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35051)
    glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35077)
    glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35101)
    glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35117)
    glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35137)
    glReplacementCodeuiTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35152)
    glReplacementCodeuiTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35169)
    glReplacementCodeuiVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35183)
    glReplacementCodeuiVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:35198)
    glTexCoord2fColor3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37797)
    glTexCoord2fColor3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37816)
    glTexCoord2fColor4fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37830)
    glTexCoord2fColor4fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37853)
    glTexCoord2fColor4ubVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37868)
    glTexCoord2fColor4ubVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37888)
    glTexCoord2fNormal3fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37902)
    glTexCoord2fNormal3fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37921)
    glTexCoord2fVertex3fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37935)
    glTexCoord2fVertex3fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37951)
    glTexCoord4fColor4fNormal3fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38345)
    glTexCoord4fColor4fNormal3fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38371)
    glTexCoord4fVertex4fSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38386)
    glTexCoord4fVertex4fvSUN (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38405)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.SUN'
  67% (  6 /  9) in 'Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData'
  Missing documentation for:
    gl_TEXTURE_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14396)
    gl_UNPACK_CONSTANT_DATA_SUNX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15506)
    glFinishTextureSUNX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:13259)
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.SUNX'
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer'
  Missing documentation for:
    glTbufferMask3DFX (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:37344)
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX'
  38% (323 /851) in 'Graphics.Rendering.OpenGL.Raw.Version10'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  40% (355 /883) in 'Graphics.Rendering.OpenGL.Raw.Version11'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
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    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  39% (359 /928) in 'Graphics.Rendering.OpenGL.Raw.Version12'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
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    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
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    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
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    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
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    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
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    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
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    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
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    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
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    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
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    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
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    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
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    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
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    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
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    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
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    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
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    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
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    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  38% (405 /1070) in 'Graphics.Rendering.OpenGL.Raw.Version13'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
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    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
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    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  39% (452 /1165) in 'Graphics.Rendering.OpenGL.Raw.Version14'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
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    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
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    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
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    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
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    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
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    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
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    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
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    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
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    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
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    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
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    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
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    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  38% (473 /1236) in 'Graphics.Rendering.OpenGL.Raw.Version15'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
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    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
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    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
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    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
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    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
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    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
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    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
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    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  40% (567 /1414) in 'Graphics.Rendering.OpenGL.Raw.Version20'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
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    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
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    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
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    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
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    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
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    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
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    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
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    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
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    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
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    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  40% (573 /1443) in 'Graphics.Rendering.OpenGL.Raw.Version21'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_UNPACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15479)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
    gl_UNPACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15536)
    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
    gl_UNPACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15554)
    gl_UNPACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15566)
    gl_UNSIGNED_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15575)
    gl_UNSIGNED_BYTE_2_3_3_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15578)
    gl_UNSIGNED_BYTE_3_3_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15584)
    gl_UNSIGNED_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15593)
    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
    gl_UNSIGNED_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15680)
    gl_UNSIGNED_INT_8_8_8_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15698)
    gl_UNSIGNED_INT_8_8_8_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15704)
    gl_UNSIGNED_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15899)
    gl_UNSIGNED_SHORT_1_5_5_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15908)
    gl_UNSIGNED_SHORT_4_4_4_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15914)
    gl_UNSIGNED_SHORT_4_4_4_4_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15920)
    gl_UNSIGNED_SHORT_5_5_5_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15929)
    gl_UNSIGNED_SHORT_5_6_5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15935)
    gl_UNSIGNED_SHORT_5_6_5_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15941)
    gl_UPPER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15959)
    gl_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15971)
    gl_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15974)
    gl_VALIDATE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15977)
    gl_VENDOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16028)
    gl_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16031)
    gl_VERTEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16049)
    gl_VERTEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16064)
    gl_VERTEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16097)
    gl_VERTEX_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16127)
    gl_VERTEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16136)
    gl_VERTEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16142)
    gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16205)
    gl_VERTEX_ATTRIB_ARRAY_ENABLED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16226)
    gl_VERTEX_ATTRIB_ARRAY_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16247)
    gl_VERTEX_ATTRIB_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16253)
    gl_VERTEX_ATTRIB_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16259)
    gl_VERTEX_ATTRIB_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16265)
    gl_VERTEX_ATTRIB_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16271)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
  35% (989 /2845) in 'Graphics.Rendering.OpenGL.Raw.Compatibility45'
  Missing documentation for:
    gl_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:26)
    gl_2_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:44)
    gl_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:50)
    gl_3D_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:59)
    gl_3D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:62)
    gl_3_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:65)
    gl_4D_COLOR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:83)
    gl_4_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:113)
    gl_ACCUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:125)
    gl_ACCUM_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:131)
    gl_ACCUM_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:134)
    gl_ACCUM_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:137)
    gl_ACCUM_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:140)
    gl_ACCUM_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:143)
    gl_ACCUM_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:146)
    gl_ACTIVE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:149)
    gl_ACTIVE_ATTRIBUTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:152)
    gl_ACTIVE_ATTRIBUTE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:155)
    gl_ACTIVE_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:158)
    gl_ACTIVE_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:164)
    gl_ACTIVE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:170)
    gl_ACTIVE_SUBROUTINE_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:173)
    gl_ACTIVE_SUBROUTINE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:176)
    gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:179)
    gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:182)
    gl_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:185)
    gl_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:191)
    gl_ACTIVE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:194)
    gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:197)
    gl_ACTIVE_UNIFORM_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:200)
    gl_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:203)
    gl_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:215)
    gl_ADD_SIGNED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:224)
    gl_ALIASED_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:242)
    gl_ALIASED_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:245)
    gl_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:260)
    gl_ALL_BARRIER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:263)
    gl_ALL_SHADER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:272)
    gl_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:281)
    gl_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:284)
    gl_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:290)
    gl_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:323)
    gl_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:329)
    gl_ALPHA_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:347)
    gl_ALPHA_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:350)
    gl_ALPHA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:365)
    gl_ALPHA_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:386)
    gl_ALPHA_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:392)
    gl_ALPHA_TEST_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:395)
    gl_ALPHA_TEST_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:404)
    gl_ALREADY_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:410)
    gl_ALWAYS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:416)
    gl_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:425)
    gl_AMBIENT_AND_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:428)
    gl_AND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:431)
    gl_AND_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:434)
    gl_AND_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:437)
    gl_ANY_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:440)
    gl_ANY_SAMPLES_PASSED_CONSERVATIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:443)
    gl_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:455)
    gl_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:461)
    gl_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:479)
    gl_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:482)
    gl_ATOMIC_COUNTER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:509)
    gl_ATOMIC_COUNTER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:515)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:518)
    gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:521)
    gl_ATOMIC_COUNTER_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:524)
    gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:527)
    gl_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:530)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:533)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:536)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:539)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:542)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:545)
    gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:548)
    gl_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:551)
    gl_ATOMIC_COUNTER_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:554)
    gl_ATTACHED_SHADERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:557)
    gl_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:578)
    gl_AUTO_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:581)
    gl_AUTO_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:584)
    gl_AUX0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:587)
    gl_AUX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:590)
    gl_AUX2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:593)
    gl_AUX3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:596)
    gl_AUX_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:599)
    gl_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:611)
    gl_BACK_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:614)
    gl_BACK_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:623)
    gl_BGR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:632)
    gl_BGRA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:635)
    gl_BGRA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:647)
    gl_BGR_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:656)
    gl_BITMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:683)
    gl_BITMAP_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:686)
    gl_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:689)
    gl_BLEND_DST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:707)
    gl_BLEND_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:710)
    gl_BLEND_DST_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:719)
    gl_BLEND_EQUATION_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:731)
    gl_BLEND_EQUATION_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:746)
    gl_BLEND_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:761)
    gl_BLEND_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:764)
    gl_BLEND_SRC_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:773)
    gl_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:782)
    gl_BLUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:785)
    gl_BLUE_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:788)
    gl_BLUE_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:791)
    gl_BLUE_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:797)
    gl_BLUE_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:812)
    gl_BOOL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:818)
    gl_BOOL_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:824)
    gl_BOOL_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:830)
    gl_BOOL_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:836)
    gl_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:851)
    gl_BUFFER_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:854)
    gl_BUFFER_ACCESS_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:860)
    gl_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:866)
    gl_BUFFER_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:869)
    gl_BUFFER_IMMUTABLE_STORAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:878)
    gl_BUFFER_MAPPED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:887)
    gl_BUFFER_MAP_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:896)
    gl_BUFFER_MAP_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:899)
    gl_BUFFER_MAP_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:902)
    gl_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:920)
    gl_BUFFER_STORAGE_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:926)
    gl_BUFFER_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:932)
    gl_BUFFER_USAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:938)
    gl_BUFFER_VARIABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:944)
    gl_BYTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:965)
    gl_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:968)
    gl_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:971)
    gl_C4UB_V2F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:974)
    gl_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:977)
    gl_CAVEAT_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:983)
    gl_CCW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:986)
    gl_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:998)
    gl_CLAMP_FRAGMENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1001)
    gl_CLAMP_READ_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1007)
    gl_CLAMP_TO_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1013)
    gl_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1031)
    gl_CLAMP_VERTEX_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1037)
    gl_CLEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1043)
    gl_CLEAR_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1046)
    gl_CLEAR_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1049)
    gl_CLIENT_ACTIVE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1052)
    gl_CLIENT_ALL_ATTRIB_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1058)
    gl_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1061)
    gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1064)
    gl_CLIENT_PIXEL_STORE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1070)
    gl_CLIENT_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1073)
    gl_CLIENT_VERTEX_ARRAY_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1079)
    gl_CLIP_DEPTH_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1088)
    gl_CLIP_DISTANCE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1091)
    gl_CLIP_DISTANCE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1097)
    gl_CLIP_DISTANCE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1103)
    gl_CLIP_DISTANCE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1109)
    gl_CLIP_DISTANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1115)
    gl_CLIP_DISTANCE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1121)
    gl_CLIP_DISTANCE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1127)
    gl_CLIP_DISTANCE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1133)
    gl_CLIP_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1148)
    gl_CLIP_PLANE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1151)
    gl_CLIP_PLANE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1157)
    gl_CLIP_PLANE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1163)
    gl_CLIP_PLANE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1169)
    gl_CLIP_PLANE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1175)
    gl_CLIP_PLANE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1181)
    gl_COEFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1205)
    gl_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1208)
    gl_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1238)
    gl_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1244)
    gl_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1268)
    gl_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1274)
    gl_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1280)
    gl_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1286)
    gl_COLOR_ATTACHMENT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1292)
    gl_COLOR_ATTACHMENT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1304)
    gl_COLOR_ATTACHMENT10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1307)
    gl_COLOR_ATTACHMENT11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1316)
    gl_COLOR_ATTACHMENT12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1325)
    gl_COLOR_ATTACHMENT13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1334)
    gl_COLOR_ATTACHMENT14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1343)
    gl_COLOR_ATTACHMENT15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1352)
    gl_COLOR_ATTACHMENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1361)
    gl_COLOR_ATTACHMENT17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1364)
    gl_COLOR_ATTACHMENT18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1367)
    gl_COLOR_ATTACHMENT19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1370)
    gl_COLOR_ATTACHMENT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1379)
    gl_COLOR_ATTACHMENT20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1382)
    gl_COLOR_ATTACHMENT21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1385)
    gl_COLOR_ATTACHMENT22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1388)
    gl_COLOR_ATTACHMENT23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1391)
    gl_COLOR_ATTACHMENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1394)
    gl_COLOR_ATTACHMENT25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1397)
    gl_COLOR_ATTACHMENT26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1400)
    gl_COLOR_ATTACHMENT27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1403)
    gl_COLOR_ATTACHMENT28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1406)
    gl_COLOR_ATTACHMENT29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1409)
    gl_COLOR_ATTACHMENT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1418)
    gl_COLOR_ATTACHMENT30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1421)
    gl_COLOR_ATTACHMENT31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1424)
    gl_COLOR_ATTACHMENT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1433)
    gl_COLOR_ATTACHMENT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1442)
    gl_COLOR_ATTACHMENT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1451)
    gl_COLOR_ATTACHMENT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1460)
    gl_COLOR_ATTACHMENT8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1469)
    gl_COLOR_ATTACHMENT9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1478)
    gl_COLOR_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1490)
    gl_COLOR_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1520)
    gl_COLOR_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1523)
    gl_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1526)
    gl_COLOR_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1535)
    gl_COLOR_INDEXES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1556)
    gl_COLOR_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1559)
    gl_COLOR_MATERIAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1562)
    gl_COLOR_MATERIAL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1565)
    gl_COLOR_MATERIAL_PARAMETER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1568)
    gl_COLOR_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1583)
    gl_COLOR_SUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1589)
    gl_COLOR_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1667)
    gl_COMBINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1670)
    gl_COMBINE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1733)
    gl_COMBINE_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1748)
    gl_COMMAND_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1757)
    gl_COMPARE_REF_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1766)
    gl_COMPARE_R_TO_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1772)
    gl_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1778)
    gl_COMPILE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1781)
    gl_COMPILE_AND_EXECUTE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1784)
    gl_COMPILE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1787)
    gl_COMPRESSED_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1793)
    gl_COMPRESSED_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1799)
    gl_COMPRESSED_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1805)
    gl_COMPRESSED_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1808)
    gl_COMPRESSED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1826)
    gl_COMPRESSED_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1832)
    gl_COMPRESSED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1838)
    gl_COMPRESSED_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1844)
    gl_COMPRESSED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1847)
    gl_COMPRESSED_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1853)
    gl_COMPRESSED_RGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1856)
    gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1862)
    gl_COMPRESSED_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1868)
    gl_COMPRESSED_RGBA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1871)
    gl_COMPRESSED_RGBA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:1994)
    gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2033)
    gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2039)
    gl_COMPRESSED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2057)
    gl_COMPRESSED_SIGNED_R11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2066)
    gl_COMPRESSED_SIGNED_RED_RGTC1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2075)
    gl_COMPRESSED_SIGNED_RG11_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2081)
    gl_COMPRESSED_SIGNED_RG_RGTC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2087)
    gl_COMPRESSED_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2090)
    gl_COMPRESSED_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2093)
    gl_COMPRESSED_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2102)
    gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2219)
    gl_COMPRESSED_SRGB8_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2225)
    gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2231)
    gl_COMPRESSED_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2237)
    gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2240)
    gl_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2294)
    gl_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2306)
    gl_COMPUTE_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2309)
    gl_COMPUTE_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2315)
    gl_COMPUTE_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2318)
    gl_COMPUTE_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2321)
    gl_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2324)
    gl_CONDITION_SATISFIED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2330)
    gl_CONSTANT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2360)
    gl_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2363)
    gl_CONSTANT_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2372)
    gl_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2381)
    gl_CONTEXT_COMPATIBILITY_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2402)
    gl_CONTEXT_CORE_PROFILE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2405)
    gl_CONTEXT_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2408)
    gl_CONTEXT_FLAG_DEBUG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2411)
    gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2417)
    gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2423)
    gl_CONTEXT_LOST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2429)
    gl_CONTEXT_PROFILE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2438)
    gl_CONTEXT_RELEASE_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2441)
    gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2444)
    gl_COORD_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2624)
    gl_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2636)
    gl_COPY_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2639)
    gl_COPY_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2642)
    gl_COPY_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2645)
    gl_COPY_READ_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2648)
    gl_COPY_WRITE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2654)
    gl_COPY_WRITE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2657)
    gl_CULL_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2723)
    gl_CULL_FACE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2726)
    gl_CURRENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2753)
    gl_CURRENT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2756)
    gl_CURRENT_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2759)
    gl_CURRENT_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2762)
    gl_CURRENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2768)
    gl_CURRENT_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2786)
    gl_CURRENT_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2798)
    gl_CURRENT_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2801)
    gl_CURRENT_RASTER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2810)
    gl_CURRENT_RASTER_DISTANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2813)
    gl_CURRENT_RASTER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2816)
    gl_CURRENT_RASTER_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2822)
    gl_CURRENT_RASTER_POSITION_VALID (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2825)
    gl_CURRENT_RASTER_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2828)
    gl_CURRENT_RASTER_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2831)
    gl_CURRENT_SECONDARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2834)
    gl_CURRENT_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2843)
    gl_CURRENT_VERTEX_ATTRIB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2849)
    gl_CW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2864)
    gl_DEBUG_CALLBACK_FUNCTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2882)
    gl_DEBUG_CALLBACK_USER_PARAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2891)
    gl_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2924)
    gl_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2930)
    gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2942)
    gl_DEBUG_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2954)
    gl_DEBUG_OUTPUT_SYNCHRONOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2960)
    gl_DEBUG_SEVERITY_HIGH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2972)
    gl_DEBUG_SEVERITY_LOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2984)
    gl_DEBUG_SEVERITY_MEDIUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:2996)
    gl_DEBUG_SEVERITY_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3008)
    gl_DEBUG_SOURCE_API (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3014)
    gl_DEBUG_SOURCE_APPLICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3023)
    gl_DEBUG_SOURCE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3032)
    gl_DEBUG_SOURCE_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3041)
    gl_DEBUG_SOURCE_THIRD_PARTY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3050)
    gl_DEBUG_SOURCE_WINDOW_SYSTEM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3059)
    gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3068)
    gl_DEBUG_TYPE_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3077)
    gl_DEBUG_TYPE_MARKER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3086)
    gl_DEBUG_TYPE_OTHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3092)
    gl_DEBUG_TYPE_PERFORMANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3101)
    gl_DEBUG_TYPE_POP_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3110)
    gl_DEBUG_TYPE_PORTABILITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3116)
    gl_DEBUG_TYPE_PUSH_GROUP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3125)
    gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3131)
    gl_DECAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3140)
    gl_DECR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3146)
    gl_DECR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3149)
    gl_DELETE_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3161)
    gl_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3179)
    gl_DEPTH24_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3182)
    gl_DEPTH32F_STENCIL8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3191)
    gl_DEPTH_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3197)
    gl_DEPTH_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3206)
    gl_DEPTH_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3209)
    gl_DEPTH_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3218)
    gl_DEPTH_CLAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3248)
    gl_DEPTH_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3260)
    gl_DEPTH_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3263)
    gl_DEPTH_COMPONENT16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3266)
    gl_DEPTH_COMPONENT24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3281)
    gl_DEPTH_COMPONENT32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3293)
    gl_DEPTH_COMPONENT32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3296)
    gl_DEPTH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3311)
    gl_DEPTH_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3317)
    gl_DEPTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3329)
    gl_DEPTH_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3332)
    gl_DEPTH_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3338)
    gl_DEPTH_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3341)
    gl_DEPTH_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3344)
    gl_DEPTH_STENCIL_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3359)
    gl_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3368)
    gl_DEPTH_TEXTURE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3371)
    gl_DEPTH_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3377)
    gl_DIFFUSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3404)
    gl_DISPATCH_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3419)
    gl_DISPATCH_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3422)
    gl_DISPLAY_LIST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3425)
    gl_DITHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3434)
    gl_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3440)
    gl_DONT_CARE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3443)
    gl_DOT3_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3452)
    gl_DOT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3455)
    gl_DOUBLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3512)
    gl_DOUBLEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3515)
    gl_DOUBLE_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3521)
    gl_DOUBLE_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3527)
    gl_DOUBLE_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3533)
    gl_DOUBLE_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3539)
    gl_DOUBLE_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3545)
    gl_DOUBLE_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3551)
    gl_DOUBLE_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3557)
    gl_DOUBLE_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3563)
    gl_DOUBLE_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3569)
    gl_DOUBLE_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3575)
    gl_DOUBLE_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3581)
    gl_DOUBLE_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3587)
    gl_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3602)
    gl_DRAW_BUFFER0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3605)
    gl_DRAW_BUFFER1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3620)
    gl_DRAW_BUFFER10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3623)
    gl_DRAW_BUFFER11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3638)
    gl_DRAW_BUFFER12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3653)
    gl_DRAW_BUFFER13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3668)
    gl_DRAW_BUFFER14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3683)
    gl_DRAW_BUFFER15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3698)
    gl_DRAW_BUFFER2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3725)
    gl_DRAW_BUFFER3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3740)
    gl_DRAW_BUFFER4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3755)
    gl_DRAW_BUFFER5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3770)
    gl_DRAW_BUFFER6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3785)
    gl_DRAW_BUFFER7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3800)
    gl_DRAW_BUFFER8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3815)
    gl_DRAW_BUFFER9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3830)
    gl_DRAW_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3857)
    gl_DRAW_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3866)
    gl_DRAW_INDIRECT_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3890)
    gl_DRAW_INDIRECT_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3893)
    gl_DRAW_PIXEL_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3905)
    gl_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3929)
    gl_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:3935)
    gl_DYNAMIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4022)
    gl_DYNAMIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4028)
    gl_DYNAMIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4034)
    gl_DYNAMIC_STORAGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4040)
    gl_EDGE_FLAG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4049)
    gl_EDGE_FLAG_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4052)
    gl_EDGE_FLAG_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4058)
    gl_EDGE_FLAG_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4079)
    gl_EDGE_FLAG_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4085)
    gl_ELEMENT_ARRAY_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4109)
    gl_ELEMENT_ARRAY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4115)
    gl_ELEMENT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4121)
    gl_EMISSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4154)
    gl_ENABLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4157)
    gl_EQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4160)
    gl_EQUIV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4163)
    gl_EVAL_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4175)
    gl_EXP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4241)
    gl_EXP2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4244)
    gl_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4253)
    gl_EYE_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4265)
    gl_EYE_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4274)
    gl_FALSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4301)
    gl_FASTEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4304)
    gl_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4307)
    gl_FEEDBACK_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4310)
    gl_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4313)
    gl_FEEDBACK_BUFFER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4316)
    gl_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4343)
    gl_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4352)
    gl_FIRST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4361)
    gl_FIXED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4370)
    gl_FIXED_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4376)
    gl_FLAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4382)
    gl_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4385)
    gl_FLOAT_32_UNSIGNED_INT_24_8_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4400)
    gl_FLOAT_MAT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4409)
    gl_FLOAT_MAT2x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4415)
    gl_FLOAT_MAT2x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4421)
    gl_FLOAT_MAT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4427)
    gl_FLOAT_MAT3x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4433)
    gl_FLOAT_MAT3x4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4439)
    gl_FLOAT_MAT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4445)
    gl_FLOAT_MAT4x2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4451)
    gl_FLOAT_MAT4x3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4457)
    gl_FLOAT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4502)
    gl_FLOAT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4508)
    gl_FLOAT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4514)
    gl_FOG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4520)
    gl_FOG_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4523)
    gl_FOG_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4526)
    gl_FOG_COORD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4529)
    gl_FOG_COORDINATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4532)
    gl_FOG_COORDINATE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4535)
    gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4538)
    gl_FOG_COORDINATE_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4553)
    gl_FOG_COORDINATE_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4559)
    gl_FOG_COORDINATE_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4565)
    gl_FOG_COORDINATE_SOURCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4574)
    gl_FOG_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4580)
    gl_FOG_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4586)
    gl_FOG_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4592)
    gl_FOG_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4595)
    gl_FOG_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4598)
    gl_FOG_COORD_SRC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4601)
    gl_FOG_DENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4604)
    gl_FOG_END (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4610)
    gl_FOG_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4619)
    gl_FOG_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4622)
    gl_FOG_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4625)
    gl_FOG_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4637)
    gl_FRACTIONAL_EVEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4703)
    gl_FRACTIONAL_ODD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4712)
    gl_FRAGMENT_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4751)
    gl_FRAGMENT_INTERPOLATION_OFFSET_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4760)
    gl_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4838)
    gl_FRAGMENT_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4847)
    gl_FRAGMENT_SHADER_DERIVATIVE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4853)
    gl_FRAGMENT_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4871)
    gl_FRAGMENT_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4874)
    gl_FRAGMENT_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4877)
    gl_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4880)
    gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4883)
    gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4889)
    gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4892)
    gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4898)
    gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4904)
    gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4907)
    gl_FRAMEBUFFER_ATTACHMENT_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4910)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4922)
    gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4931)
    gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4940)
    gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4943)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4955)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4964)
    gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4970)
    gl_FRAMEBUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4985)
    gl_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:4991)
    gl_FRAMEBUFFER_BLEND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5003)
    gl_FRAMEBUFFER_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5006)
    gl_FRAMEBUFFER_DEFAULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5015)
    gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5018)
    gl_FRAMEBUFFER_DEFAULT_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5021)
    gl_FRAMEBUFFER_DEFAULT_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5024)
    gl_FRAMEBUFFER_DEFAULT_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5033)
    gl_FRAMEBUFFER_DEFAULT_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5036)
    gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5042)
    gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5060)
    gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5081)
    gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5093)
    gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5102)
    gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5120)
    gl_FRAMEBUFFER_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5138)
    gl_FRAMEBUFFER_RENDERABLE_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5141)
    gl_FRAMEBUFFER_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5150)
    gl_FRAMEBUFFER_UNDEFINED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5159)
    gl_FRAMEBUFFER_UNSUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5165)
    gl_FRONT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5183)
    gl_FRONT_AND_BACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5186)
    gl_FRONT_FACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5189)
    gl_FRONT_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5195)
    gl_FRONT_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5198)
    gl_FULL_SUPPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5207)
    gl_FUNC_ADD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5210)
    gl_FUNC_REVERSE_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5219)
    gl_FUNC_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5228)
    gl_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5240)
    gl_GENERATE_MIPMAP_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5243)
    gl_GEOMETRY_INPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5261)
    gl_GEOMETRY_OUTPUT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5288)
    gl_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5303)
    gl_GEOMETRY_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5309)
    gl_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5321)
    gl_GEOMETRY_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5336)
    gl_GEOMETRY_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5339)
    gl_GEOMETRY_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5342)
    gl_GEOMETRY_VERTICES_OUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5345)
    gl_GEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5354)
    gl_GET_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5357)
    gl_GET_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5360)
    gl_GREATER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5420)
    gl_GREEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5423)
    gl_GREEN_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5426)
    gl_GREEN_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5429)
    gl_GREEN_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5435)
    gl_GREEN_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5450)
    gl_GUILTY_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5459)
    gl_HALF_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5483)
    gl_HIGH_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5507)
    gl_HIGH_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5510)
    gl_HINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5522)
    gl_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5630)
    gl_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5633)
    gl_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5642)
    gl_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5645)
    gl_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5654)
    gl_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5657)
    gl_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5666)
    gl_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5672)
    gl_IMAGE_BINDING_ACCESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5678)
    gl_IMAGE_BINDING_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5684)
    gl_IMAGE_BINDING_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5690)
    gl_IMAGE_BINDING_LAYERED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5693)
    gl_IMAGE_BINDING_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5702)
    gl_IMAGE_BINDING_NAME (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5708)
    gl_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5714)
    gl_IMAGE_CLASS_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5723)
    gl_IMAGE_CLASS_11_11_10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5726)
    gl_IMAGE_CLASS_1_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5729)
    gl_IMAGE_CLASS_1_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5732)
    gl_IMAGE_CLASS_1_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5735)
    gl_IMAGE_CLASS_2_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5738)
    gl_IMAGE_CLASS_2_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5741)
    gl_IMAGE_CLASS_2_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5744)
    gl_IMAGE_CLASS_4_X_16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5747)
    gl_IMAGE_CLASS_4_X_32 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5750)
    gl_IMAGE_CLASS_4_X_8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5753)
    gl_IMAGE_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5756)
    gl_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5759)
    gl_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5765)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5777)
    gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5780)
    gl_IMAGE_FORMAT_COMPATIBILITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5783)
    gl_IMAGE_PIXEL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5792)
    gl_IMAGE_PIXEL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5795)
    gl_IMAGE_TEXEL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5813)
    gl_IMPLEMENTATION_COLOR_READ_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5825)
    gl_IMPLEMENTATION_COLOR_READ_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5831)
    gl_INCR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5837)
    gl_INCR_WRAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5840)
    gl_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5849)
    gl_INDEX_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5852)
    gl_INDEX_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5858)
    gl_INDEX_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5879)
    gl_INDEX_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5885)
    gl_INDEX_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5891)
    gl_INDEX_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5897)
    gl_INDEX_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5903)
    gl_INDEX_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5906)
    gl_INDEX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5918)
    gl_INDEX_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5921)
    gl_INDEX_SHIFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5924)
    gl_INDEX_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5936)
    gl_INFO_LOG_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5939)
    gl_INNOCENT_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5942)
    gl_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:5960)
    gl_INTENSITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6011)
    gl_INTENSITY12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6014)
    gl_INTENSITY16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6020)
    gl_INTENSITY4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6047)
    gl_INTENSITY8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6053)
    gl_INTERLEAVED_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6098)
    gl_INTERNALFORMAT_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6107)
    gl_INTERNALFORMAT_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6110)
    gl_INTERNALFORMAT_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6113)
    gl_INTERNALFORMAT_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6116)
    gl_INTERNALFORMAT_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6119)
    gl_INTERNALFORMAT_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6122)
    gl_INTERNALFORMAT_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6125)
    gl_INTERNALFORMAT_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6128)
    gl_INTERNALFORMAT_PREFERRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6131)
    gl_INTERNALFORMAT_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6134)
    gl_INTERNALFORMAT_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6137)
    gl_INTERNALFORMAT_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6140)
    gl_INTERNALFORMAT_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6143)
    gl_INTERNALFORMAT_STENCIL_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6146)
    gl_INTERNALFORMAT_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6149)
    gl_INTERPOLATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6152)
    gl_INT_2_10_10_10_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6164)
    gl_INT_IMAGE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6167)
    gl_INT_IMAGE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6170)
    gl_INT_IMAGE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6179)
    gl_INT_IMAGE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6182)
    gl_INT_IMAGE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6191)
    gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6194)
    gl_INT_IMAGE_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6203)
    gl_INT_IMAGE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6209)
    gl_INT_IMAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6215)
    gl_INT_IMAGE_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6224)
    gl_INT_IMAGE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6230)
    gl_INT_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6239)
    gl_INT_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6242)
    gl_INT_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6251)
    gl_INT_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6254)
    gl_INT_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6263)
    gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6266)
    gl_INT_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6272)
    gl_INT_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6278)
    gl_INT_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6284)
    gl_INT_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6296)
    gl_INT_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6302)
    gl_INT_VEC2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6317)
    gl_INT_VEC3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6323)
    gl_INT_VEC4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6329)
    gl_INVALID_ENUM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6335)
    gl_INVALID_FRAMEBUFFER_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6338)
    gl_INVALID_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6347)
    gl_INVALID_OPERATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6350)
    gl_INVALID_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6353)
    gl_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6371)
    gl_ISOLINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6386)
    gl_IS_PER_PATCH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6395)
    gl_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6404)
    gl_KEEP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6422)
    gl_LAST_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6431)
    gl_LAYER_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6446)
    gl_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6464)
    gl_LEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6467)
    gl_LESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6473)
    gl_LIGHT0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6476)
    gl_LIGHT1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6479)
    gl_LIGHT2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6482)
    gl_LIGHT3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6485)
    gl_LIGHT4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6488)
    gl_LIGHT5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6491)
    gl_LIGHT6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6494)
    gl_LIGHT7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6497)
    gl_LIGHTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6509)
    gl_LIGHTING_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6512)
    gl_LIGHT_MODEL_AMBIENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6518)
    gl_LIGHT_MODEL_COLOR_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6521)
    gl_LIGHT_MODEL_LOCAL_VIEWER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6527)
    gl_LIGHT_MODEL_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6533)
    gl_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6536)
    gl_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6539)
    gl_LINEAR_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6551)
    gl_LINEAR_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6569)
    gl_LINEAR_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6572)
    gl_LINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6584)
    gl_LINES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6587)
    gl_LINE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6599)
    gl_LINE_LOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6602)
    gl_LINE_RESET_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6611)
    gl_LINE_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6614)
    gl_LINE_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6617)
    gl_LINE_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6620)
    gl_LINE_STIPPLE_PATTERN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6623)
    gl_LINE_STIPPLE_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6626)
    gl_LINE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6629)
    gl_LINE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6632)
    gl_LINE_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6644)
    gl_LINE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6650)
    gl_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6656)
    gl_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6659)
    gl_LINK_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6662)
    gl_LIST_BASE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6665)
    gl_LIST_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6668)
    gl_LIST_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6671)
    gl_LIST_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6674)
    gl_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6680)
    gl_LOCATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6695)
    gl_LOCATION_COMPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6698)
    gl_LOCATION_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6701)
    gl_LOGIC_OP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6707)
    gl_LOGIC_OP_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6710)
    gl_LOSE_CONTEXT_ON_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6713)
    gl_LOWER_LEFT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6725)
    gl_LOW_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6728)
    gl_LOW_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6731)
    gl_LUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6740)
    gl_LUMINANCE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6743)
    gl_LUMINANCE12_ALPHA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6746)
    gl_LUMINANCE12_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6752)
    gl_LUMINANCE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6761)
    gl_LUMINANCE16_ALPHA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6776)
    gl_LUMINANCE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6803)
    gl_LUMINANCE4_ALPHA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6806)
    gl_LUMINANCE6_ALPHA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6818)
    gl_LUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6824)
    gl_LUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6833)
    gl_LUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6854)
    gl_MAJOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6932)
    gl_MANUAL_GENERATE_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6941)
    gl_MAP1_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6947)
    gl_MAP1_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6950)
    gl_MAP1_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6953)
    gl_MAP1_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6956)
    gl_MAP1_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6959)
    gl_MAP1_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6965)
    gl_MAP1_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6968)
    gl_MAP1_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6971)
    gl_MAP1_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6974)
    gl_MAP1_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6977)
    gl_MAP1_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:6980)
    gl_MAP2_COLOR_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7034)
    gl_MAP2_GRID_DOMAIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7037)
    gl_MAP2_GRID_SEGMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7040)
    gl_MAP2_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7043)
    gl_MAP2_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7046)
    gl_MAP2_TEXTURE_COORD_1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7052)
    gl_MAP2_TEXTURE_COORD_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7055)
    gl_MAP2_TEXTURE_COORD_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7058)
    gl_MAP2_TEXTURE_COORD_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7061)
    gl_MAP2_VERTEX_3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7064)
    gl_MAP2_VERTEX_4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7067)
    gl_MAP_COHERENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7124)
    gl_MAP_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7130)
    gl_MAP_FLUSH_EXPLICIT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7133)
    gl_MAP_INVALIDATE_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7139)
    gl_MAP_INVALIDATE_RANGE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7145)
    gl_MAP_PERSISTENT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7151)
    gl_MAP_READ_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7157)
    gl_MAP_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7163)
    gl_MAP_UNSYNCHRONIZED_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7169)
    gl_MAP_WRITE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7175)
    gl_MATRIX_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7340)
    gl_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7349)
    gl_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7373)
    gl_MAX_3D_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7376)
    gl_MAX_ARRAY_TEXTURE_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7391)
    gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7409)
    gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7412)
    gl_MAX_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7415)
    gl_MAX_CLIENT_ATTRIB_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7421)
    gl_MAX_CLIP_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7430)
    gl_MAX_CLIP_PLANES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7436)
    gl_MAX_COLOR_ATTACHMENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7442)
    gl_MAX_COLOR_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7457)
    gl_MAX_COMBINED_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7460)
    gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7463)
    gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7466)
    gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7469)
    gl_MAX_COMBINED_DIMENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7472)
    gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7475)
    gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7478)
    gl_MAX_COMBINED_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7487)
    gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7490)
    gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7496)
    gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7499)
    gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7502)
    gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7511)
    gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7520)
    gl_MAX_COMBINED_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7526)
    gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7529)
    gl_MAX_COMPUTE_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7532)
    gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7535)
    gl_MAX_COMPUTE_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7544)
    gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7547)
    gl_MAX_COMPUTE_SHARED_MEMORY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7550)
    gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7553)
    gl_MAX_COMPUTE_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7556)
    gl_MAX_COMPUTE_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7559)
    gl_MAX_COMPUTE_WORK_GROUP_COUNT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7568)
    gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7571)
    gl_MAX_COMPUTE_WORK_GROUP_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7574)
    gl_MAX_CUBE_MAP_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7589)
    gl_MAX_CULL_DISTANCES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7601)
    gl_MAX_DEBUG_GROUP_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7604)
    gl_MAX_DEBUG_LOGGED_MESSAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7610)
    gl_MAX_DEBUG_MESSAGE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7622)
    gl_MAX_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7643)
    gl_MAX_DEPTH_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7646)
    gl_MAX_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7649)
    gl_MAX_DUAL_SOURCE_DRAW_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7664)
    gl_MAX_ELEMENTS_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7670)
    gl_MAX_ELEMENTS_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7676)
    gl_MAX_ELEMENT_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7682)
    gl_MAX_EVAL_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7685)
    gl_MAX_FRAGMENT_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7694)
    gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7697)
    gl_MAX_FRAGMENT_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7703)
    gl_MAX_FRAGMENT_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7706)
    gl_MAX_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7709)
    gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7724)
    gl_MAX_FRAGMENT_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7727)
    gl_MAX_FRAGMENT_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7730)
    gl_MAX_FRAGMENT_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7736)
    gl_MAX_FRAMEBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7739)
    gl_MAX_FRAMEBUFFER_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7742)
    gl_MAX_FRAMEBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7751)
    gl_MAX_FRAMEBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7754)
    gl_MAX_GEOMETRY_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7763)
    gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7772)
    gl_MAX_GEOMETRY_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7784)
    gl_MAX_GEOMETRY_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7793)
    gl_MAX_GEOMETRY_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7802)
    gl_MAX_GEOMETRY_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7811)
    gl_MAX_GEOMETRY_SHADER_INVOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7826)
    gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7835)
    gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7844)
    gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7856)
    gl_MAX_GEOMETRY_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7868)
    gl_MAX_GEOMETRY_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7877)
    gl_MAX_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7895)
    gl_MAX_IMAGE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7898)
    gl_MAX_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7904)
    gl_MAX_INTEGER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7910)
    gl_MAX_LABEL_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7913)
    gl_MAX_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7919)
    gl_MAX_LIGHTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7922)
    gl_MAX_LIST_NESTING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7925)
    gl_MAX_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7934)
    gl_MAX_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7943)
    gl_MAX_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7946)
    gl_MAX_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7949)
    gl_MAX_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7952)
    gl_MAX_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7976)
    gl_MAX_PIXEL_MAP_TABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:7985)
    gl_MAX_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8093)
    gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8105)
    gl_MAX_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8123)
    gl_MAX_RECTANGLE_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8132)
    gl_MAX_RENDERBUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8141)
    gl_MAX_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8150)
    gl_MAX_SAMPLE_MASK_WORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8168)
    gl_MAX_SERVER_WAIT_TIMEOUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8174)
    gl_MAX_SHADER_STORAGE_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8192)
    gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8195)
    gl_MAX_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8234)
    gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8237)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8240)
    gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8249)
    gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8258)
    gl_MAX_TESS_CONTROL_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8267)
    gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8276)
    gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8285)
    gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8294)
    gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8303)
    gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8312)
    gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8321)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8330)
    gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8339)
    gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8348)
    gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8357)
    gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8366)
    gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8375)
    gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8384)
    gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8393)
    gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8402)
    gl_MAX_TESS_GEN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8411)
    gl_MAX_TESS_PATCH_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8420)
    gl_MAX_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8429)
    gl_MAX_TEXTURE_COORDS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8441)
    gl_MAX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8450)
    gl_MAX_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8459)
    gl_MAX_TEXTURE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8468)
    gl_MAX_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8471)
    gl_MAX_TEXTURE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8474)
    gl_MAX_TRANSFORM_FEEDBACK_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8486)
    gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8489)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8498)
    gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8507)
    gl_MAX_UNIFORM_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8516)
    gl_MAX_UNIFORM_BUFFER_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8519)
    gl_MAX_UNIFORM_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8522)
    gl_MAX_VARYING_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8525)
    gl_MAX_VARYING_FLOATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8531)
    gl_MAX_VARYING_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8537)
    gl_MAX_VERTEX_ATOMIC_COUNTERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8543)
    gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8546)
    gl_MAX_VERTEX_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8549)
    gl_MAX_VERTEX_ATTRIB_BINDINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8555)
    gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8558)
    gl_MAX_VERTEX_ATTRIB_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8561)
    gl_MAX_VERTEX_IMAGE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8570)
    gl_MAX_VERTEX_OUTPUT_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8573)
    gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8588)
    gl_MAX_VERTEX_STREAMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8594)
    gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8600)
    gl_MAX_VERTEX_UNIFORM_BLOCKS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8606)
    gl_MAX_VERTEX_UNIFORM_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8609)
    gl_MAX_VERTEX_UNIFORM_VECTORS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8615)
    gl_MAX_VIEWPORTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8630)
    gl_MAX_VIEWPORT_DIMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8636)
    gl_MAX_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8642)
    gl_MEDIUM_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8645)
    gl_MEDIUM_INT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8648)
    gl_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8651)
    gl_MINOR_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8672)
    gl_MIN_FRAGMENT_INTERPOLATION_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8684)
    gl_MIN_MAP_BUFFER_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8696)
    gl_MIN_PROGRAM_TEXEL_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8699)
    gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8708)
    gl_MIN_SAMPLE_SHADING_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8717)
    gl_MIPMAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8729)
    gl_MIRRORED_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8732)
    gl_MIRROR_CLAMP_TO_EDGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8753)
    gl_MODELVIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8774)
    gl_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8891)
    gl_MODELVIEW_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8900)
    gl_MODULATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8903)
    gl_MULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8930)
    gl_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8942)
    gl_MULTISAMPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:8954)
    gl_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9026)
    gl_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9035)
    gl_NAME_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9038)
    gl_NAND (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9041)
    gl_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9053)
    gl_NEAREST_MIPMAP_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9062)
    gl_NEAREST_MIPMAP_NEAREST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9065)
    gl_NEGATIVE_ONE_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9074)
    gl_NEVER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9089)
    gl_NICEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9098)
    gl_NONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9101)
    gl_NOOP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9107)
    gl_NOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9113)
    gl_NORMALIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9116)
    gl_NORMAL_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9122)
    gl_NORMAL_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9128)
    gl_NORMAL_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9152)
    gl_NORMAL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9158)
    gl_NORMAL_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9164)
    gl_NORMAL_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9173)
    gl_NOTEQUAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9188)
    gl_NO_ERROR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9191)
    gl_NO_RESET_NOTIFICATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9194)
    gl_NUM_ACTIVE_VARIABLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9206)
    gl_NUM_COMPATIBLE_SUBROUTINES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9209)
    gl_NUM_COMPRESSED_TEXTURE_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9212)
    gl_NUM_EXTENSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9218)
    gl_NUM_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9248)
    gl_NUM_SAMPLE_COUNTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9254)
    gl_NUM_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9257)
    gl_NUM_SHADING_LANGUAGE_VERSIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9260)
    gl_OBJECT_LINEAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9314)
    gl_OBJECT_PLANE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9326)
    gl_OBJECT_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9338)
    gl_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9359)
    gl_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9413)
    gl_ONE_MINUS_CONSTANT_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9419)
    gl_ONE_MINUS_CONSTANT_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9425)
    gl_ONE_MINUS_DST_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9431)
    gl_ONE_MINUS_DST_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9434)
    gl_ONE_MINUS_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9437)
    gl_ONE_MINUS_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9443)
    gl_ONE_MINUS_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9449)
    gl_ONE_MINUS_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9452)
    gl_OPERAND0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9455)
    gl_OPERAND0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9464)
    gl_OPERAND1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9473)
    gl_OPERAND1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9482)
    gl_OPERAND2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9491)
    gl_OPERAND2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9500)
    gl_OR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9587)
    gl_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9590)
    gl_OR_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9593)
    gl_OR_REVERSE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9596)
    gl_OUT_OF_MEMORY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9707)
    gl_PACK_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9719)
    gl_PACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9725)
    gl_PACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9728)
    gl_PACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9731)
    gl_PACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9734)
    gl_PACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9743)
    gl_PACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9752)
    gl_PACK_ROW_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9770)
    gl_PACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9773)
    gl_PACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9779)
    gl_PACK_SKIP_ROWS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9782)
    gl_PACK_SWAP_BYTES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9791)
    gl_PASS_THROUGH_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9839)
    gl_PATCHES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9842)
    gl_PATCH_DEFAULT_INNER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9851)
    gl_PATCH_DEFAULT_OUTER_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9857)
    gl_PATCH_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:9863)
    gl_PERSPECTIVE_CORRECTION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10094)
    gl_PIXEL_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10112)
    gl_PIXEL_MAP_A_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10142)
    gl_PIXEL_MAP_A_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10145)
    gl_PIXEL_MAP_B_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10148)
    gl_PIXEL_MAP_B_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10151)
    gl_PIXEL_MAP_G_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10154)
    gl_PIXEL_MAP_G_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10157)
    gl_PIXEL_MAP_I_TO_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10160)
    gl_PIXEL_MAP_I_TO_A_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10163)
    gl_PIXEL_MAP_I_TO_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10166)
    gl_PIXEL_MAP_I_TO_B_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10169)
    gl_PIXEL_MAP_I_TO_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10172)
    gl_PIXEL_MAP_I_TO_G_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10175)
    gl_PIXEL_MAP_I_TO_I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10178)
    gl_PIXEL_MAP_I_TO_I_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10181)
    gl_PIXEL_MAP_I_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10184)
    gl_PIXEL_MAP_I_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10187)
    gl_PIXEL_MAP_R_TO_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10190)
    gl_PIXEL_MAP_R_TO_R_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10193)
    gl_PIXEL_MAP_S_TO_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10196)
    gl_PIXEL_MAP_S_TO_S_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10199)
    gl_PIXEL_MODE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10205)
    gl_PIXEL_PACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10208)
    gl_PIXEL_PACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10214)
    gl_PIXEL_UNPACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10298)
    gl_PIXEL_UNPACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10304)
    gl_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10352)
    gl_POINTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10355)
    gl_POINT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10358)
    gl_POINT_DISTANCE_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10361)
    gl_POINT_FADE_THRESHOLD_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10367)
    gl_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10382)
    gl_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10400)
    gl_POINT_SIZE_MAX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10403)
    gl_POINT_SIZE_MIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10415)
    gl_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10427)
    gl_POINT_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10430)
    gl_POINT_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10433)
    gl_POINT_SPRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10436)
    gl_POINT_SPRITE_COORD_ORIGIN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10442)
    gl_POINT_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10454)
    gl_POLYGON (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10457)
    gl_POLYGON_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10460)
    gl_POLYGON_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10463)
    gl_POLYGON_OFFSET_FACTOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10481)
    gl_POLYGON_OFFSET_FILL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10487)
    gl_POLYGON_OFFSET_LINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10490)
    gl_POLYGON_OFFSET_POINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10496)
    gl_POLYGON_OFFSET_UNITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10502)
    gl_POLYGON_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10505)
    gl_POLYGON_SMOOTH_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10508)
    gl_POLYGON_STIPPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10511)
    gl_POLYGON_STIPPLE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10514)
    gl_POLYGON_TOKEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10517)
    gl_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10520)
    gl_PREVIOUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10658)
    gl_PRIMARY_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10670)
    gl_PRIMITIVES_GENERATED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10682)
    gl_PRIMITIVE_RESTART (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10712)
    gl_PRIMITIVE_RESTART_FIXED_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10715)
    gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10718)
    gl_PRIMITIVE_RESTART_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10724)
    gl_PROGRAM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10733)
    gl_PROGRAM_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10763)
    gl_PROGRAM_BINARY_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10769)
    gl_PROGRAM_BINARY_RETRIEVABLE_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10775)
    gl_PROGRAM_INPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10799)
    gl_PROGRAM_OUTPUT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10850)
    gl_PROGRAM_PIPELINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10859)
    gl_PROGRAM_PIPELINE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10862)
    gl_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10874)
    gl_PROGRAM_SEPARABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10889)
    gl_PROJECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10916)
    gl_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10919)
    gl_PROJECTION_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10925)
    gl_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10928)
    gl_PROXY_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10961)
    gl_PROXY_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10964)
    gl_PROXY_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10976)
    gl_PROXY_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10979)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10988)
    gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10991)
    gl_PROXY_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:10997)
    gl_PROXY_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11009)
    gl_PROXY_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11015)
    gl_PROXY_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11024)
    gl_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11036)
    gl_QUADRATIC_ATTENUATION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11039)
    gl_QUADS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11045)
    gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11051)
    gl_QUAD_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11081)
    gl_QUERY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11090)
    gl_QUERY_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11096)
    gl_QUERY_BUFFER_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11102)
    gl_QUERY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11105)
    gl_QUERY_BY_REGION_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11111)
    gl_QUERY_BY_REGION_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11114)
    gl_QUERY_BY_REGION_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11120)
    gl_QUERY_BY_REGION_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11123)
    gl_QUERY_COUNTER_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11129)
    gl_QUERY_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11150)
    gl_QUERY_NO_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11153)
    gl_QUERY_RESULT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11165)
    gl_QUERY_RESULT_AVAILABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11171)
    gl_QUERY_RESULT_NO_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11183)
    gl_QUERY_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11192)
    gl_QUERY_WAIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11195)
    gl_QUERY_WAIT_INVERTED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11198)
    gl_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11204)
    gl_R11F_G11F_B10F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11207)
    gl_R16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11216)
    gl_R16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11219)
    gl_R16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11225)
    gl_R16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11228)
    gl_R16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11234)
    gl_R32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11264)
    gl_R32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11270)
    gl_R32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11273)
    gl_R3_G3_B2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11276)
    gl_R8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11279)
    gl_R8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11282)
    gl_R8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11285)
    gl_R8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11291)
    gl_RASTERIZER_DISCARD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11294)
    gl_READ_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11315)
    gl_READ_FRAMEBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11324)
    gl_READ_FRAMEBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11333)
    gl_READ_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11354)
    gl_READ_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11360)
    gl_READ_PIXELS_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11363)
    gl_READ_PIXELS_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11366)
    gl_READ_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11378)
    gl_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11393)
    gl_RED_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11402)
    gl_RED_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11405)
    gl_RED_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11414)
    gl_RED_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11429)
    gl_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11435)
    gl_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11438)
    gl_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11441)
    gl_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11450)
    gl_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11459)
    gl_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11468)
    gl_REFLECTION_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11477)
    gl_RENDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11651)
    gl_RENDERBUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11654)
    gl_RENDERBUFFER_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11657)
    gl_RENDERBUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11666)
    gl_RENDERBUFFER_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11678)
    gl_RENDERBUFFER_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11693)
    gl_RENDERBUFFER_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11708)
    gl_RENDERBUFFER_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11717)
    gl_RENDERBUFFER_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11726)
    gl_RENDERBUFFER_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11738)
    gl_RENDERBUFFER_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11747)
    gl_RENDERBUFFER_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11765)
    gl_RENDERBUFFER_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11774)
    gl_RENDERER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11783)
    gl_RENDER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11789)
    gl_REPEAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11792)
    gl_REPLACE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11795)
    gl_RESCALE_NORMAL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11855)
    gl_RESET_NOTIFICATION_STRATEGY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11861)
    gl_RETURN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11882)
    gl_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11885)
    gl_RG16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11888)
    gl_RG16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11891)
    gl_RG16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11897)
    gl_RG16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11900)
    gl_RG16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11906)
    gl_RG32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11912)
    gl_RG32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11918)
    gl_RG32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11921)
    gl_RG8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11924)
    gl_RG8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11927)
    gl_RG8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11930)
    gl_RG8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11936)
    gl_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11939)
    gl_RGB10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11942)
    gl_RGB10_A2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11945)
    gl_RGB10_A2UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11948)
    gl_RGB12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11957)
    gl_RGB16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11963)
    gl_RGB16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11966)
    gl_RGB16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11975)
    gl_RGB16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11981)
    gl_RGB16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11990)
    gl_RGB32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:11999)
    gl_RGB32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12008)
    gl_RGB32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12014)
    gl_RGB4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12020)
    gl_RGB5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12029)
    gl_RGB565 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12032)
    gl_RGB5_A1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12038)
    gl_RGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12050)
    gl_RGB8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12053)
    gl_RGB8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12059)
    gl_RGB8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12071)
    gl_RGB9_E5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12074)
    gl_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12083)
    gl_RGBA12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12086)
    gl_RGBA16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12092)
    gl_RGBA16F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12095)
    gl_RGBA16I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12104)
    gl_RGBA16UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12110)
    gl_RGBA16_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12119)
    gl_RGBA2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12125)
    gl_RGBA32F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12131)
    gl_RGBA32I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12140)
    gl_RGBA32UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12146)
    gl_RGBA4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12152)
    gl_RGBA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12167)
    gl_RGBA8I (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12170)
    gl_RGBA8UI (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12176)
    gl_RGBA8_SNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12188)
    gl_RGBA_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12212)
    gl_RGBA_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12221)
    gl_RGB_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12251)
    gl_RGB_SCALE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12263)
    gl_RG_INTEGER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12278)
    gl_RIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12284)
    gl_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12302)
    gl_SAMPLER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12305)
    gl_SAMPLER_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12308)
    gl_SAMPLER_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12314)
    gl_SAMPLER_1D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12320)
    gl_SAMPLER_1D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12326)
    gl_SAMPLER_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12332)
    gl_SAMPLER_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12338)
    gl_SAMPLER_2D_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12344)
    gl_SAMPLER_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12353)
    gl_SAMPLER_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12356)
    gl_SAMPLER_2D_RECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12362)
    gl_SAMPLER_2D_RECT_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12368)
    gl_SAMPLER_2D_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12374)
    gl_SAMPLER_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12383)
    gl_SAMPLER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12392)
    gl_SAMPLER_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12395)
    gl_SAMPLER_CUBE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12407)
    gl_SAMPLER_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12413)
    gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12425)
    gl_SAMPLER_CUBE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12437)
    gl_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12461)
    gl_SAMPLES_PASSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12473)
    gl_SAMPLE_ALPHA_TO_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12482)
    gl_SAMPLE_ALPHA_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12494)
    gl_SAMPLE_BUFFERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12506)
    gl_SAMPLE_COVERAGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12521)
    gl_SAMPLE_COVERAGE_INVERT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12527)
    gl_SAMPLE_COVERAGE_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12533)
    gl_SAMPLE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12563)
    gl_SAMPLE_MASK_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12581)
    gl_SAMPLE_POSITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12599)
    gl_SAMPLE_SHADING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12605)
    gl_SCISSOR_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12638)
    gl_SCISSOR_BOX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12641)
    gl_SCISSOR_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12647)
    gl_SECONDARY_COLOR_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12662)
    gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12668)
    gl_SECONDARY_COLOR_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12686)
    gl_SECONDARY_COLOR_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12692)
    gl_SECONDARY_COLOR_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12698)
    gl_SECONDARY_COLOR_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12704)
    gl_SELECT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12716)
    gl_SELECTION_BUFFER_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12719)
    gl_SELECTION_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12722)
    gl_SEPARATE_ATTRIBS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12731)
    gl_SEPARATE_SPECULAR_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12740)
    gl_SET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12746)
    gl_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12758)
    gl_SHADER_BINARY_FORMATS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12764)
    gl_SHADER_COMPILER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12770)
    gl_SHADER_IMAGE_ACCESS_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12779)
    gl_SHADER_IMAGE_ATOMIC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12785)
    gl_SHADER_IMAGE_LOAD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12788)
    gl_SHADER_IMAGE_STORE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12791)
    gl_SHADER_SOURCE_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12812)
    gl_SHADER_STORAGE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12815)
    gl_SHADER_STORAGE_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12818)
    gl_SHADER_STORAGE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12821)
    gl_SHADER_STORAGE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12824)
    gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12827)
    gl_SHADER_STORAGE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12830)
    gl_SHADER_STORAGE_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12833)
    gl_SHADER_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12836)
    gl_SHADE_MODEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12839)
    gl_SHADING_LANGUAGE_VERSION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12842)
    gl_SHININESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12863)
    gl_SHORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12866)
    gl_SIGNALED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12869)
    gl_SIGNED_NORMALIZED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12914)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12935)
    gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12938)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12941)
    gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12944)
    gl_SINGLE_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12947)
    gl_SLUMINANCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12983)
    gl_SLUMINANCE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12986)
    gl_SLUMINANCE8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:12989)
    gl_SLUMINANCE_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13004)
    gl_SMOOTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13031)
    gl_SMOOTH_LINE_WIDTH_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13037)
    gl_SMOOTH_LINE_WIDTH_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13040)
    gl_SMOOTH_POINT_SIZE_GRANULARITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13043)
    gl_SMOOTH_POINT_SIZE_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13046)
    gl_SOURCE0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13064)
    gl_SOURCE0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13073)
    gl_SOURCE1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13082)
    gl_SOURCE1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13091)
    gl_SOURCE2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13100)
    gl_SOURCE2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13109)
    gl_SPECULAR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13145)
    gl_SPHERE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13148)
    gl_SPOT_CUTOFF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13151)
    gl_SPOT_DIRECTION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13154)
    gl_SPOT_EXPONENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13157)
    gl_SRC0_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13187)
    gl_SRC0_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13190)
    gl_SRC1_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13193)
    gl_SRC1_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13199)
    gl_SRC1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13205)
    gl_SRC2_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13208)
    gl_SRC2_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13211)
    gl_SRC_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13214)
    gl_SRC_ALPHA_SATURATE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13217)
    gl_SRC_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13226)
    gl_SRGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13244)
    gl_SRGB8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13247)
    gl_SRGB8_ALPHA8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13250)
    gl_SRGB_ALPHA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13262)
    gl_SRGB_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13274)
    gl_SRGB_WRITE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13277)
    gl_STACK_OVERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13280)
    gl_STACK_UNDERFLOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13286)
    gl_STATIC_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13304)
    gl_STATIC_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13310)
    gl_STATIC_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13316)
    gl_STENCIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13325)
    gl_STENCIL_ATTACHMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13328)
    gl_STENCIL_BACK_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13337)
    gl_STENCIL_BACK_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13343)
    gl_STENCIL_BACK_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13352)
    gl_STENCIL_BACK_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13358)
    gl_STENCIL_BACK_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13364)
    gl_STENCIL_BACK_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13367)
    gl_STENCIL_BACK_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13370)
    gl_STENCIL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13373)
    gl_STENCIL_BUFFER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13376)
    gl_STENCIL_CLEAR_VALUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13406)
    gl_STENCIL_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13409)
    gl_STENCIL_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13415)
    gl_STENCIL_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13418)
    gl_STENCIL_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13421)
    gl_STENCIL_INDEX1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13424)
    gl_STENCIL_INDEX16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13427)
    gl_STENCIL_INDEX4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13439)
    gl_STENCIL_INDEX8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13448)
    gl_STENCIL_PASS_DEPTH_FAIL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13463)
    gl_STENCIL_PASS_DEPTH_PASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13466)
    gl_STENCIL_REF (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13469)
    gl_STENCIL_RENDERABLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13475)
    gl_STENCIL_TEST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13484)
    gl_STENCIL_VALUE_MASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13490)
    gl_STENCIL_WRITEMASK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13493)
    gl_STEREO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13496)
    gl_STREAM_COPY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13511)
    gl_STREAM_DRAW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13517)
    gl_STREAM_READ (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13526)
    gl_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13541)
    gl_SUBTRACT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13553)
    gl_SYNC_CONDITION (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13604)
    gl_SYNC_FENCE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13610)
    gl_SYNC_FLAGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13616)
    gl_SYNC_FLUSH_COMMANDS_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13622)
    gl_SYNC_GPU_COMMANDS_COMPLETE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13628)
    gl_SYNC_STATUS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13637)
    gl_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13649)
    gl_T2F_C3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13652)
    gl_T2F_C4F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13655)
    gl_T2F_C4UB_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13658)
    gl_T2F_N3F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13673)
    gl_T2F_V3F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13676)
    gl_T4F_C4F_N3F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13679)
    gl_T4F_V4F (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13682)
    gl_TESS_CONTROL_OUTPUT_VERTICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13712)
    gl_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13727)
    gl_TESS_CONTROL_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13730)
    gl_TESS_CONTROL_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13748)
    gl_TESS_CONTROL_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13751)
    gl_TESS_CONTROL_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13754)
    gl_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13763)
    gl_TESS_EVALUATION_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13766)
    gl_TESS_EVALUATION_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13784)
    gl_TESS_EVALUATION_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13787)
    gl_TESS_EVALUATION_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13790)
    gl_TESS_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13793)
    gl_TESS_GEN_POINT_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13802)
    gl_TESS_GEN_SPACING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13811)
    gl_TESS_GEN_VERTEX_ORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13820)
    gl_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13841)
    gl_TEXTURE0 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13844)
    gl_TEXTURE1 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13850)
    gl_TEXTURE10 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13853)
    gl_TEXTURE11 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13859)
    gl_TEXTURE12 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13865)
    gl_TEXTURE13 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13871)
    gl_TEXTURE14 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13877)
    gl_TEXTURE15 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13883)
    gl_TEXTURE16 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13889)
    gl_TEXTURE17 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13895)
    gl_TEXTURE18 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13901)
    gl_TEXTURE19 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13907)
    gl_TEXTURE2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13916)
    gl_TEXTURE20 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13919)
    gl_TEXTURE21 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13925)
    gl_TEXTURE22 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13931)
    gl_TEXTURE23 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13937)
    gl_TEXTURE24 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13943)
    gl_TEXTURE25 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13949)
    gl_TEXTURE26 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13955)
    gl_TEXTURE27 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13961)
    gl_TEXTURE28 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13967)
    gl_TEXTURE29 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13973)
    gl_TEXTURE3 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13982)
    gl_TEXTURE30 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13985)
    gl_TEXTURE31 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:13991)
    gl_TEXTURE4 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14000)
    gl_TEXTURE5 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14006)
    gl_TEXTURE6 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14012)
    gl_TEXTURE7 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14018)
    gl_TEXTURE8 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14024)
    gl_TEXTURE9 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14030)
    gl_TEXTURE_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14036)
    gl_TEXTURE_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14039)
    gl_TEXTURE_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14054)
    gl_TEXTURE_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14057)
    gl_TEXTURE_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14066)
    gl_TEXTURE_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14069)
    gl_TEXTURE_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14081)
    gl_TEXTURE_ALPHA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14108)
    gl_TEXTURE_ALPHA_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14114)
    gl_TEXTURE_BASE_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14123)
    gl_TEXTURE_BINDING_1D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14129)
    gl_TEXTURE_BINDING_1D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14132)
    gl_TEXTURE_BINDING_2D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14138)
    gl_TEXTURE_BINDING_2D_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14141)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14147)
    gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14150)
    gl_TEXTURE_BINDING_3D (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14156)
    gl_TEXTURE_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14162)
    gl_TEXTURE_BINDING_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14174)
    gl_TEXTURE_BINDING_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14180)
    gl_TEXTURE_BINDING_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14201)
    gl_TEXTURE_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14213)
    gl_TEXTURE_BLUE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14216)
    gl_TEXTURE_BLUE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14222)
    gl_TEXTURE_BORDER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14228)
    gl_TEXTURE_BORDER_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14231)
    gl_TEXTURE_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14246)
    gl_TEXTURE_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14252)
    gl_TEXTURE_BUFFER_DATA_STORE_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14261)
    gl_TEXTURE_BUFFER_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14285)
    gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14288)
    gl_TEXTURE_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14303)
    gl_TEXTURE_COMPARE_FUNC (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14342)
    gl_TEXTURE_COMPARE_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14351)
    gl_TEXTURE_COMPONENTS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14366)
    gl_TEXTURE_COMPRESSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14369)
    gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14375)
    gl_TEXTURE_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14378)
    gl_TEXTURE_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14381)
    gl_TEXTURE_COMPRESSED_IMAGE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14384)
    gl_TEXTURE_COMPRESSION_HINT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14390)
    gl_TEXTURE_COORD_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14399)
    gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14405)
    gl_TEXTURE_COORD_ARRAY_POINTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14429)
    gl_TEXTURE_COORD_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14435)
    gl_TEXTURE_COORD_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14441)
    gl_TEXTURE_COORD_ARRAY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14447)
    gl_TEXTURE_CUBE_MAP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14462)
    gl_TEXTURE_CUBE_MAP_ARRAY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14468)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14483)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14495)
    gl_TEXTURE_CUBE_MAP_NEGATIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14507)
    gl_TEXTURE_CUBE_MAP_POSITIVE_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14522)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14534)
    gl_TEXTURE_CUBE_MAP_POSITIVE_Z (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14546)
    gl_TEXTURE_CUBE_MAP_SEAMLESS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14558)
    gl_TEXTURE_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14567)
    gl_TEXTURE_DEPTH_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14576)
    gl_TEXTURE_DEPTH_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14582)
    gl_TEXTURE_ENV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14594)
    gl_TEXTURE_ENV_COLOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14600)
    gl_TEXTURE_ENV_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14603)
    gl_TEXTURE_FETCH_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14609)
    gl_TEXTURE_FILTER_CONTROL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14618)
    gl_TEXTURE_FIXED_SAMPLE_LOCATIONS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14624)
    gl_TEXTURE_GATHER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14636)
    gl_TEXTURE_GATHER_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14639)
    gl_TEXTURE_GEN_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14642)
    gl_TEXTURE_GEN_Q (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14648)
    gl_TEXTURE_GEN_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14651)
    gl_TEXTURE_GEN_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14654)
    gl_TEXTURE_GEN_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14660)
    gl_TEXTURE_GREEN_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14666)
    gl_TEXTURE_GREEN_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14672)
    gl_TEXTURE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14678)
    gl_TEXTURE_IMAGE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14687)
    gl_TEXTURE_IMAGE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14690)
    gl_TEXTURE_IMMUTABLE_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14696)
    gl_TEXTURE_IMMUTABLE_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14702)
    gl_TEXTURE_INTENSITY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14708)
    gl_TEXTURE_INTENSITY_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14714)
    gl_TEXTURE_INTERNAL_FORMAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14720)
    gl_TEXTURE_LOD_BIAS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14735)
    gl_TEXTURE_LUMINANCE_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14753)
    gl_TEXTURE_LUMINANCE_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14759)
    gl_TEXTURE_MAG_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14765)
    gl_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14777)
    gl_TEXTURE_MAX_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14795)
    gl_TEXTURE_MAX_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14804)
    gl_TEXTURE_MIN_FILTER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14813)
    gl_TEXTURE_MIN_LOD (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14816)
    gl_TEXTURE_PRIORITY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14840)
    gl_TEXTURE_RECTANGLE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14852)
    gl_TEXTURE_RED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14864)
    gl_TEXTURE_RED_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14870)
    gl_TEXTURE_RESIDENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14882)
    gl_TEXTURE_SAMPLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14888)
    gl_TEXTURE_SHADOW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14897)
    gl_TEXTURE_SHARED_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14900)
    gl_TEXTURE_STACK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14915)
    gl_TEXTURE_STENCIL_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14918)
    gl_TEXTURE_SWIZZLE_A (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14930)
    gl_TEXTURE_SWIZZLE_B (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14936)
    gl_TEXTURE_SWIZZLE_G (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14942)
    gl_TEXTURE_SWIZZLE_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14948)
    gl_TEXTURE_SWIZZLE_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14951)
    gl_TEXTURE_TARGET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14960)
    gl_TEXTURE_UPDATE_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14975)
    gl_TEXTURE_VIEW (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14984)
    gl_TEXTURE_VIEW_MIN_LAYER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14987)
    gl_TEXTURE_VIEW_MIN_LEVEL (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:14996)
    gl_TEXTURE_VIEW_NUM_LAYERS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15005)
    gl_TEXTURE_VIEW_NUM_LEVELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15014)
    gl_TEXTURE_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15023)
    gl_TEXTURE_WRAP_R (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15032)
    gl_TEXTURE_WRAP_S (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15041)
    gl_TEXTURE_WRAP_T (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15044)
    gl_TIMEOUT_EXPIRED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15050)
    gl_TIMEOUT_IGNORED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15056)
    gl_TIMESTAMP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15062)
    gl_TIME_ELAPSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15068)
    gl_TOP_LEVEL_ARRAY_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15074)
    gl_TOP_LEVEL_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15077)
    gl_TRANSFORM_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15113)
    gl_TRANSFORM_FEEDBACK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15116)
    gl_TRANSFORM_FEEDBACK_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15119)
    gl_TRANSFORM_FEEDBACK_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15125)
    gl_TRANSFORM_FEEDBACK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15131)
    gl_TRANSFORM_FEEDBACK_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15137)
    gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15140)
    gl_TRANSFORM_FEEDBACK_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15146)
    gl_TRANSFORM_FEEDBACK_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15158)
    gl_TRANSFORM_FEEDBACK_BUFFER_MODE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15161)
    gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15173)
    gl_TRANSFORM_FEEDBACK_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15179)
    gl_TRANSFORM_FEEDBACK_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15188)
    gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15197)
    gl_TRANSFORM_FEEDBACK_PAUSED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15206)
    gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15209)
    gl_TRANSFORM_FEEDBACK_VARYING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15224)
    gl_TRANSFORM_FEEDBACK_VARYINGS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15227)
    gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15236)
    gl_TRANSPOSE_COLOR_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15266)
    gl_TRANSPOSE_MODELVIEW_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15275)
    gl_TRANSPOSE_PROJECTION_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15287)
    gl_TRANSPOSE_TEXTURE_MATRIX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15293)
    gl_TRIANGLES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15299)
    gl_TRIANGLES_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15302)
    gl_TRIANGLE_FAN (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15314)
    gl_TRIANGLE_STRIP (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15323)
    gl_TRIANGLE_STRIP_ADJACENCY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15326)
    gl_TRUE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15341)
    gl_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15344)
    gl_UNDEFINED_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15353)
    gl_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15362)
    gl_UNIFORM_ARRAY_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15368)
    gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15371)
    gl_UNIFORM_BARRIER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15374)
    gl_UNIFORM_BLOCK (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15380)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15383)
    gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15386)
    gl_UNIFORM_BLOCK_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15389)
    gl_UNIFORM_BLOCK_DATA_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15392)
    gl_UNIFORM_BLOCK_INDEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15395)
    gl_UNIFORM_BLOCK_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15398)
    gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15401)
    gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15404)
    gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15407)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15410)
    gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15413)
    gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15416)
    gl_UNIFORM_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15419)
    gl_UNIFORM_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15425)
    gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15437)
    gl_UNIFORM_BUFFER_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15440)
    gl_UNIFORM_BUFFER_START (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15443)
    gl_UNIFORM_IS_ROW_MAJOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15449)
    gl_UNIFORM_MATRIX_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15452)
    gl_UNIFORM_NAME_LENGTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15455)
    gl_UNIFORM_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15458)
    gl_UNIFORM_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15461)
    gl_UNIFORM_TYPE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15464)
    gl_UNKNOWN_CONTEXT_RESET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15467)
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    gl_UNPACK_COMPRESSED_BLOCK_DEPTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15491)
    gl_UNPACK_COMPRESSED_BLOCK_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15494)
    gl_UNPACK_COMPRESSED_BLOCK_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15497)
    gl_UNPACK_COMPRESSED_BLOCK_WIDTH (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15500)
    gl_UNPACK_IMAGE_HEIGHT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15515)
    gl_UNPACK_LSB_FIRST (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15521)
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    gl_UNPACK_SKIP_IMAGES (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15542)
    gl_UNPACK_SKIP_PIXELS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15548)
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    gl_UNSIGNED_INT_10_10_10_2 (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15656)
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    gl_UNSIGNED_INT_5_9_9_9_REV (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:15686)
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    gl_VERTEX_ATTRIB_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16280)
    gl_VERTEX_ATTRIB_RELATIVE_OFFSET (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16313)
    gl_VERTEX_BINDING_BUFFER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16316)
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    gl_VERTEX_BINDING_STRIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16325)
    gl_VERTEX_PROGRAM_POINT_SIZE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16373)
    gl_VERTEX_PROGRAM_TWO_SIDE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16385)
    gl_VERTEX_SHADER (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16394)
    gl_VERTEX_SHADER_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16403)
    gl_VERTEX_SUBROUTINE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16463)
    gl_VERTEX_SUBROUTINE_UNIFORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16466)
    gl_VERTEX_TEXTURE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16469)
    gl_VIEWPORT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16544)
    gl_VIEWPORT_BIT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16547)
    gl_VIEWPORT_BOUNDS_RANGE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16550)
    gl_VIEWPORT_INDEX_PROVOKING_VERTEX (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16562)
    gl_VIEWPORT_SUBPIXEL_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16571)
    gl_VIEW_CLASS_128_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16580)
    gl_VIEW_CLASS_16_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16583)
    gl_VIEW_CLASS_24_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16586)
    gl_VIEW_CLASS_32_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16589)
    gl_VIEW_CLASS_48_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16592)
    gl_VIEW_CLASS_64_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16595)
    gl_VIEW_CLASS_8_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16598)
    gl_VIEW_CLASS_96_BITS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16601)
    gl_VIEW_CLASS_BPTC_FLOAT (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16604)
    gl_VIEW_CLASS_BPTC_UNORM (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16607)
    gl_VIEW_CLASS_RGTC1_RED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16610)
    gl_VIEW_CLASS_RGTC2_RG (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16613)
    gl_VIEW_CLASS_S3TC_DXT1_RGB (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16616)
    gl_VIEW_CLASS_S3TC_DXT1_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16619)
    gl_VIEW_CLASS_S3TC_DXT3_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16622)
    gl_VIEW_CLASS_S3TC_DXT5_RGBA (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16625)
    gl_VIEW_COMPATIBILITY_CLASS (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16628)
    gl_WAIT_FAILED (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16670)
    gl_WEIGHT_ARRAY_BUFFER_BINDING (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16688)
    gl_WRITE_ONLY (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16739)
    gl_XOR (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16760)
    gl_ZERO (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16814)
    gl_ZERO_TO_ONE (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16820)
    gl_ZOOM_X (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16823)
    gl_ZOOM_Y (src/Graphics/Rendering/OpenGL/Raw/Tokens.hs:16826)
    glColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7231)
    glColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7244)
    glColorP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7257)
    glColorP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:7270)
    glGetQueryBufferObjecti64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19302)
    glGetQueryBufferObjectiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19317)
    glGetQueryBufferObjectui64v (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19332)
    glGetQueryBufferObjectuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:19347)
    glGetnColorTable (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21715)
    glGetnConvolutionFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21778)
    glGetnHistogram (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21810)
    glGetnMapdv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21844)
    glGetnMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21874)
    glGetnMapiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21904)
    glGetnMinmax (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21934)
    glGetnPixelMapfv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21968)
    glGetnPixelMapuiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:21996)
    glGetnPixelMapusv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22024)
    glGetnPolygonStipple (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22052)
    glGetnSeparableFilter (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:22078)
    glMultiTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27515)
    glMultiTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27529)
    glMultiTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27543)
    glMultiTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27557)
    glMultiTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27571)
    glMultiTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27585)
    glMultiTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27599)
    glMultiTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:27613)
    glNormalP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29008)
    glNormalP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:29021)
    glProgramUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31573)
    glProgramUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31601)
    glProgramUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31933)
    glProgramUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:31963)
    glProgramUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32305)
    glProgramUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32337)
    glProgramUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32689)
    glProgramUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:32723)
    glProgramUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33143)
    glProgramUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33209)
    glProgramUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33275)
    glProgramUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33341)
    glProgramUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33407)
    glProgramUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33473)
    glProgramUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33539)
    glProgramUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33605)
    glProgramUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:33671)
    glSecondaryColorP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36383)
    glSecondaryColorP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:36396)
    glTexCoordP1ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38558)
    glTexCoordP1uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38571)
    glTexCoordP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38584)
    glTexCoordP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38597)
    glTexCoordP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38610)
    glTexCoordP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38623)
    glTexCoordP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38636)
    glTexCoordP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:38649)
    glUniform1d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40927)
    glUniform1dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:40940)
    glUniform2d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41236)
    glUniform2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41250)
    glUniform3d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41556)
    glUniform3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41571)
    glUniform4d (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41887)
    glUniform4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:41903)
    glUniformMatrix2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42312)
    glUniformMatrix2x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42359)
    glUniformMatrix2x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42406)
    glUniformMatrix3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42453)
    glUniformMatrix3x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42500)
    glUniformMatrix3x4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42547)
    glUniformMatrix4dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42594)
    glUniformMatrix4x2dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42641)
    glUniformMatrix4x3dv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:42688)
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    glVertexAttribP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47258)
    glVertexAttribP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47289)
    glVertexAttribP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47320)
    glVertexP2ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47705)
    glVertexP2uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47718)
    glVertexP3ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47731)
    glVertexP3uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47744)
    glVertexP4ui (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47757)
    glVertexP4uiv (src/Graphics/Rendering/OpenGL/Raw/Functions.hs:47770)
 100% ( 31 / 31) in 'Graphics.Rendering.OpenGL.Raw'
Documentation created: dist/doc/html/OpenGLRaw/index.html,
dist/doc/html/OpenGLRaw/OpenGLRaw.txt
Creating package registration file:
/tmp/pkgConf-OpenGLRaw-2.5.513350775892070707654.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGLRaw-2.5.5.0-Hbrsh6PAzCc14JgcVImI2l
Registering OpenGLRaw-2.5.5.0...
Installed OpenGLRaw-2.5.5.0
Configuring parsec-3.1.9...
Building parsec-3.1.9...
Preprocessing library parsec-3.1.9...
[ 1 of 25] Compiling Text.Parsec.Pos  ( Text/Parsec/Pos.hs, dist/build/Text/Parsec/Pos.o )
[ 2 of 25] Compiling Text.Parsec.Error ( Text/Parsec/Error.hs, dist/build/Text/Parsec/Error.o )
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[ 4 of 25] Compiling Text.Parsec.Prim ( Text/Parsec/Prim.hs, dist/build/Text/Parsec/Prim.o )
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[ 6 of 25] Compiling Text.ParserCombinators.Parsec.Combinator ( Text/ParserCombinators/Parsec/Combinator.hs, dist/build/Text/ParserCombinators/Parsec/Combinator.o )
[ 7 of 25] Compiling Text.Parsec.String ( Text/Parsec/String.hs, dist/build/Text/Parsec/String.o )
[ 8 of 25] Compiling Text.Parsec.ByteString ( Text/Parsec/ByteString.hs, dist/build/Text/Parsec/ByteString.o )
[ 9 of 25] Compiling Text.Parsec.ByteString.Lazy ( Text/Parsec/ByteString/Lazy.hs, dist/build/Text/Parsec/ByteString/Lazy.o )
[10 of 25] Compiling Text.Parsec.Text ( Text/Parsec/Text.hs, dist/build/Text/Parsec/Text.o )
[11 of 25] Compiling Text.Parsec.Text.Lazy ( Text/Parsec/Text/Lazy.hs, dist/build/Text/Parsec/Text/Lazy.o )
[12 of 25] Compiling Text.Parsec.Expr ( Text/Parsec/Expr.hs, dist/build/Text/Parsec/Expr.o )
[13 of 25] Compiling Text.ParserCombinators.Parsec.Prim ( Text/ParserCombinators/Parsec/Prim.hs, dist/build/Text/ParserCombinators/Parsec/Prim.o )
[14 of 25] Compiling Text.ParserCombinators.Parsec.Pos ( Text/ParserCombinators/Parsec/Pos.hs, dist/build/Text/ParserCombinators/Parsec/Pos.o )
[15 of 25] Compiling Text.Parsec.Char ( Text/Parsec/Char.hs, dist/build/Text/Parsec/Char.o )
[16 of 25] Compiling Text.Parsec.Token ( Text/Parsec/Token.hs, dist/build/Text/Parsec/Token.o )
[17 of 25] Compiling Text.ParserCombinators.Parsec.Token ( Text/ParserCombinators/Parsec/Token.hs, dist/build/Text/ParserCombinators/Parsec/Token.o )
[18 of 25] Compiling Text.ParserCombinators.Parsec.Char ( Text/ParserCombinators/Parsec/Char.hs, dist/build/Text/ParserCombinators/Parsec/Char.o )
[19 of 25] Compiling Text.ParserCombinators.Parsec ( Text/ParserCombinators/Parsec.hs, dist/build/Text/ParserCombinators/Parsec.o )
[20 of 25] Compiling Text.ParserCombinators.Parsec.Expr ( Text/ParserCombinators/Parsec/Expr.hs, dist/build/Text/ParserCombinators/Parsec/Expr.o )
[21 of 25] Compiling Text.Parsec      ( Text/Parsec.hs, dist/build/Text/Parsec.o )
[22 of 25] Compiling Text.Parsec.Language ( Text/Parsec/Language.hs, dist/build/Text/Parsec/Language.o )

Text/Parsec/Language.hs:44:30: Warning: Tab character

Text/Parsec/Language.hs:45:26: Warning: Tab character

Text/Parsec/Language.hs:46:27: Warning: Tab character

Text/Parsec/Language.hs:58:1: Warning: Tab character

Text/Parsec/Language.hs:58:31: Warning: Tab character

Text/Parsec/Language.hs:59:1: Warning: Tab character

Text/Parsec/Language.hs:59:29: Warning: Tab character

Text/Parsec/Language.hs:60:1: Warning: Tab character

Text/Parsec/Language.hs:60:30: Warning: Tab character

Text/Parsec/Language.hs:61:1: Warning: Tab character

Text/Parsec/Language.hs:62:1: Warning: Tab character

Text/Parsec/Language.hs:62:29: Warning: Tab character

Text/Parsec/Language.hs:63:1: Warning: Tab character

Text/Parsec/Language.hs:63:30: Warning: Tab character

Text/Parsec/Language.hs:64:1: Warning: Tab character

Text/Parsec/Language.hs:65:1: Warning: Tab character

Text/Parsec/Language.hs:67:1: Warning: Tab character

Text/Parsec/Language.hs:109:1: Warning: Tab character

Text/Parsec/Language.hs:109:30: Warning: Tab character

Text/Parsec/Language.hs:110:1: Warning: Tab character

Text/Parsec/Language.hs:110:32: Warning: Tab character

Text/Parsec/Language.hs:111:5: Warning: Tab character

Text/Parsec/Language.hs:112:5: Warning: Tab character

Text/Parsec/Language.hs:113:5: Warning: Tab character

Text/Parsec/Language.hs:114:5: Warning: Tab character

Text/Parsec/Language.hs:146:1: Warning: Tab character

Text/Parsec/Language.hs:147:1: Warning: Tab character

Text/Parsec/Language.hs:148:1: Warning: Tab character

Text/Parsec/Language.hs:150:1: Warning: Tab character
[23 of 25] Compiling Text.ParserCombinators.Parsec.Language ( Text/ParserCombinators/Parsec/Language.hs, dist/build/Text/ParserCombinators/Parsec/Language.o )
[24 of 25] Compiling Text.Parsec.Perm ( Text/Parsec/Perm.hs, dist/build/Text/Parsec/Perm.o )
[25 of 25] Compiling Text.ParserCombinators.Parsec.Perm ( Text/ParserCombinators/Parsec/Perm.hs, dist/build/Text/ParserCombinators/Parsec/Perm.o )
In-place registering parsec-3.1.9...
Running Haddock for parsec-3.1.9...
Running hscolour for parsec-3.1.9...
Preprocessing library parsec-3.1.9...
Preprocessing library parsec-3.1.9...

Text/Parsec/Language.hs:44:30: Warning: Tab character

Text/Parsec/Language.hs:45:26: Warning: Tab character

Text/Parsec/Language.hs:46:27: Warning: Tab character

Text/Parsec/Language.hs:58:1: Warning: Tab character

Text/Parsec/Language.hs:58:31: Warning: Tab character

Text/Parsec/Language.hs:59:1: Warning: Tab character

Text/Parsec/Language.hs:59:29: Warning: Tab character

Text/Parsec/Language.hs:60:1: Warning: Tab character

Text/Parsec/Language.hs:60:30: Warning: Tab character

Text/Parsec/Language.hs:61:1: Warning: Tab character

Text/Parsec/Language.hs:62:1: Warning: Tab character

Text/Parsec/Language.hs:62:29: Warning: Tab character

Text/Parsec/Language.hs:63:1: Warning: Tab character

Text/Parsec/Language.hs:63:30: Warning: Tab character

Text/Parsec/Language.hs:64:1: Warning: Tab character

Text/Parsec/Language.hs:65:1: Warning: Tab character

Text/Parsec/Language.hs:67:1: Warning: Tab character

Text/Parsec/Language.hs:109:1: Warning: Tab character

Text/Parsec/Language.hs:109:30: Warning: Tab character

Text/Parsec/Language.hs:110:1: Warning: Tab character

Text/Parsec/Language.hs:110:32: Warning: Tab character

Text/Parsec/Language.hs:111:5: Warning: Tab character

Text/Parsec/Language.hs:112:5: Warning: Tab character

Text/Parsec/Language.hs:113:5: Warning: Tab character

Text/Parsec/Language.hs:114:5: Warning: Tab character

Text/Parsec/Language.hs:146:1: Warning: Tab character

Text/Parsec/Language.hs:147:1: Warning: Tab character

Text/Parsec/Language.hs:148:1: Warning: Tab character

Text/Parsec/Language.hs:150:1: Warning: Tab character
Haddock coverage:
  82% ( 14 / 17) in 'Text.Parsec.Pos'
  Missing documentation for:
    SourceName (Text/Parsec/Pos.hs:35)
    Line (Text/Parsec/Pos.hs:36)
    Column (Text/Parsec/Pos.hs:37)
  43% (  6 / 14) in 'Text.Parsec.Error'
  Missing documentation for:
    errorIsUnknown (Text/Parsec/Error.hs:110)
    showErrorMessages (Text/Parsec/Error.hs:173)
    newErrorMessage (Text/Parsec/Error.hs:120)
    newErrorUnknown (Text/Parsec/Error.hs:116)
    addErrorMessage (Text/Parsec/Error.hs:124)
    setErrorPos (Text/Parsec/Error.hs:128)
    setErrorMessage (Text/Parsec/Error.hs:132)
    mergeError (Text/Parsec/Error.hs:136)
  38% (  6 / 16) in 'Text.ParserCombinators.Parsec.Error'
  Missing documentation for:
    messageCompare (Text/ParserCombinators/Parsec/Error.hs:36)
    messageEq (Text/ParserCombinators/Parsec/Error.hs:39)
    errorIsUnknown (Text/Parsec/Error.hs:110)
    showErrorMessages (Text/Parsec/Error.hs:173)
    newErrorMessage (Text/Parsec/Error.hs:120)
    newErrorUnknown (Text/Parsec/Error.hs:116)
    addErrorMessage (Text/Parsec/Error.hs:124)
    setErrorPos (Text/Parsec/Error.hs:128)
    setErrorMessage (Text/Parsec/Error.hs:132)
    mergeError (Text/Parsec/Error.hs:136)
  64% ( 32 / 50) in 'Text.Parsec.Prim'
  Missing documentation for:
    unknownError (Text/Parsec/Prim.hs:91)
    sysUnExpectError (Text/Parsec/Prim.hs:94)
    Parsec (Text/Parsec/Prim.hs:152)
    Consumed (Text/Parsec/Prim.hs:154)
    Reply (Text/Parsec/Prim.hs:157)
    State (Text/Parsec/Prim.hs:160)
    parsecMap (Text/Parsec/Prim.hs:177)
    parserReturn (Text/Parsec/Prim.hs:221)
    parserBind (Text/Parsec/Prim.hs:226)
    mergeErrorReply (Text/Parsec/Prim.hs:266)
    parserFail (Text/Parsec/Prim.hs:272)
    parserPlus (Text/Parsec/Prim.hs:290)
    labels (Text/Parsec/Prim.hs:345)
    tokens (Text/Parsec/Prim.hs:396)
    tokenPrimEx (Text/Parsec/Prim.hs:533)
    manyAccum (Text/Parsec/Prim.hs:592)
    runPT (Text/Parsec/Prim.hs:610)
    runP (Text/Parsec/Prim.hs:624)
 100% ( 24 / 24) in 'Text.Parsec.Combinator'
 100% ( 24 / 24) in 'Text.ParserCombinators.Parsec.Combinator'
  50% (  2 /  4) in 'Text.Parsec.String'
  Missing documentation for:
    Parser (Text/Parsec/String.hs:22)
    GenParser (Text/Parsec/String.hs:23)
  50% (  2 /  4) in 'Text.Parsec.ByteString'
  Missing documentation for:
    Parser (Text/Parsec/ByteString.hs:24)
    GenParser (Text/Parsec/ByteString.hs:25)
  50% (  2 /  4) in 'Text.Parsec.ByteString.Lazy'
  Missing documentation for:
    Parser (Text/Parsec/ByteString/Lazy.hs:24)
    GenParser (Text/Parsec/ByteString/Lazy.hs:25)
  33% (  1 /  3) in 'Text.Parsec.Text'
  Missing documentation for:
    Parser (Text/Parsec/Text.hs:23)
    GenParser (Text/Parsec/Text.hs:24)
  33% (  1 /  3) in 'Text.Parsec.Text.Lazy'
  Missing documentation for:
    Parser (Text/Parsec/Text/Lazy.hs:23)
    GenParser (Text/Parsec/Text/Lazy.hs:24)
 100% (  5 /  5) in 'Text.Parsec.Expr'
  70% ( 21 / 30) in 'Text.ParserCombinators.Parsec.Prim'
  Missing documentation for:
    Parser (Text/Parsec/String.hs:22)
    GenParser (Text/Parsec/String.hs:23)
    runParser (Text/ParserCombinators/Parsec/Prim.hs:57)
    tokens (Text/Parsec/Prim.hs:396)
    tokenPrimEx (Text/Parsec/Prim.hs:533)
    try (Text/ParserCombinators/Parsec/Prim.hs:64)
    labels (Text/Parsec/Prim.hs:345)
    pzero (Text/ParserCombinators/Parsec/Prim.hs:54)
    State (Text/Parsec/Prim.hs:160)
  82% ( 14 / 17) in 'Text.ParserCombinators.Parsec.Pos'
  Missing documentation for:
    SourceName (Text/Parsec/Pos.hs:35)
    Line (Text/Parsec/Pos.hs:36)
    Column (Text/Parsec/Pos.hs:37)
 100% ( 20 / 20) in 'Text.Parsec.Char'
  67% (  4 /  6) in 'Text.Parsec.Token'
  Missing documentation for:
    LanguageDef (Text/Parsec/Token.hs:38)
    TokenParser (Text/Parsec/Token.hs:106)
  67% (  4 /  6) in 'Text.ParserCombinators.Parsec.Token'
  Missing documentation for:
    LanguageDef (Text/Parsec/Token.hs:38)
    TokenParser (Text/Parsec/Token.hs:106)
  95% ( 18 / 19) in 'Text.ParserCombinators.Parsec.Char'
  Missing documentation for:
    CharParser (Text/ParserCombinators/Parsec/Char.hs:40)
  83% ( 15 / 18) in 'Text.ParserCombinators.Parsec'
  Missing documentation for:
    SourceName (Text/Parsec/Pos.hs:35)
    Line (Text/Parsec/Pos.hs:36)
    Column (Text/Parsec/Pos.hs:37)
  40% (  2 /  5) in 'Text.ParserCombinators.Parsec.Expr'
  Missing documentation for:
    Operator (Text/ParserCombinators/Parsec/Expr.hs:28)
    OperatorTable (Text/ParserCombinators/Parsec/Expr.hs:32)
    buildExpressionParser (Text/ParserCombinators/Parsec/Expr.hs:39)
  78% ( 73 / 94) in 'Text.Parsec'
  Missing documentation for:
    Parsec (Text/Parsec/Prim.hs:152)
    tokens (Text/Parsec/Prim.hs:396)
    labels (Text/Parsec/Prim.hs:345)
    SourceName (Text/Parsec/Pos.hs:35)
    Line (Text/Parsec/Pos.hs:36)
    Column (Text/Parsec/Pos.hs:37)
    manyAccum (Text/Parsec/Prim.hs:592)
    tokenPrimEx (Text/Parsec/Prim.hs:533)
    runPT (Text/Parsec/Prim.hs:610)
    unknownError (Text/Parsec/Prim.hs:91)
    sysUnExpectError (Text/Parsec/Prim.hs:94)
    mergeErrorReply (Text/Parsec/Prim.hs:266)
    runP (Text/Parsec/Prim.hs:624)
    Consumed (Text/Parsec/Prim.hs:154)
    Reply (Text/Parsec/Prim.hs:157)
    State (Text/Parsec/Prim.hs:160)
    parsecMap (Text/Parsec/Prim.hs:177)
    parserReturn (Text/Parsec/Prim.hs:221)
    parserBind (Text/Parsec/Prim.hs:226)
    parserFail (Text/Parsec/Prim.hs:272)
    parserPlus (Text/Parsec/Prim.hs:290)
  80% (  8 / 10) in 'Text.Parsec.Language'
  Missing documentation for:
    emptyDef (Text/Parsec/Language.hs:79)
    LanguageDef (Text/Parsec/Token.hs:38)
  80% (  8 / 10) in 'Text.ParserCombinators.Parsec.Language'
  Missing documentation for:
    emptyDef (Text/Parsec/Language.hs:79)
    LanguageDef (Text/Parsec/Token.hs:38)
 100% (  8 /  8) in 'Text.Parsec.Perm'
 100% (  7 /  7) in 'Text.ParserCombinators.Parsec.Perm'
Documentation created: dist/doc/html/parsec/index.html,
dist/doc/html/parsec/parsec.txt
Creating package registration file:
/tmp/pkgConf-parsec-3.13268791831463004308.9
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/parsec-3.1.9-8fSmqig53hOL2SEu1k9Tv0
Registering parsec-3.1.9...
Installed parsec-3.1.9
[1 of 2] Compiling SetupWrapper     ( /tmp/cabal-tmp-31729/cairo-0.12.5.3/SetupWrapper.hs, /tmp/cabal-tmp-31729/cairo-0.12.5.3/dist/setup/SetupWrapper.o )

/tmp/cabal-tmp-31729/cairo-0.12.5.3/SetupWrapper.hs:91:17:
    Ambiguous occurrence ‘die’
    It could refer to either ‘Distribution.Simple.Utils.die’,
                             imported from ‘Distribution.Simple.Utils’ at /tmp/cabal-tmp-31729/cairo-0.12.5.3/SetupWrapper.hs:8:1-32
                          or ‘System.Exit.die’,
                             imported from ‘System.Exit’ at /tmp/cabal-tmp-31729/cairo-0.12.5.3/SetupWrapper.hs:21:1-18
Failed to install cairo-0.12.5.3
[1 of 2] Compiling SetupWrapper     ( /tmp/cabal-tmp-31729/glib-0.12.5.4/SetupWrapper.hs, /tmp/cabal-tmp-31729/glib-0.12.5.4/dist/setup/SetupWrapper.o )

/tmp/cabal-tmp-31729/glib-0.12.5.4/SetupWrapper.hs:91:17:
    Ambiguous occurrence ‘die’
    It could refer to either ‘Distribution.Simple.Utils.die’,
                             imported from ‘Distribution.Simple.Utils’ at /tmp/cabal-tmp-31729/glib-0.12.5.4/SetupWrapper.hs:8:1-32
                          or ‘System.Exit.die’,
                             imported from ‘System.Exit’ at /tmp/cabal-tmp-31729/glib-0.12.5.4/SetupWrapper.hs:21:1-18
Failed to install glib-0.12.5.4
Configuring GLURaw-1.5.0.1...
Building GLURaw-1.5.0.1...
Preprocessing library GLURaw-1.5.0.1...
[1 of 6] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o )
[2 of 6] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o )
[3 of 6] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o )
[4 of 6] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o )
[5 of 6] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o )
[6 of 6] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o )
In-place registering GLURaw-1.5.0.1...
Running Haddock for GLURaw-1.5.0.1...
Running hscolour for GLURaw-1.5.0.1...
Preprocessing library GLURaw-1.5.0.1...
Preprocessing library GLURaw-1.5.0.1...
Haddock coverage:
  25% (  1 /  4) in 'Graphics.Rendering.GLU.Raw.TypesInternal'
  Missing documentation for:
    GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18)
    GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20)
    GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22)
  13% (  8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks'
  Missing documentation for:
    TessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:58)
    makeTessBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:60)
    TessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:63)
    makeTessEdgeFlagCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:65)
    TessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:68)
    makeTessVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:70)
    TessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:73)
    makeTessEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:75)
    TessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:78)
    makeTessErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:80)
    TessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:83)
    makeTessCombineCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:85)
    TessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:88)
    makeTessBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:90)
    TessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:93)
    makeTessEdgeFlagDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:95)
    TessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:98)
    makeTessVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:100)
    TessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:103)
    makeTessEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:105)
    TessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:108)
    makeTessErrorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:110)
    TessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:113)
    makeTessCombineDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:115)
    QuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:120)
    makeQuadricCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:122)
    NURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:127)
    makeNURBSBeginCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:129)
    NURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:132)
    makeNURBSVertexCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:134)
    NURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:137)
    makeNURBSNormalCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:139)
    NURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:142)
    makeNURBSColorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:144)
    NURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:147)
    makeNURBSTexCoordCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:149)
    NURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:152)
    makeNURBSEndCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:154)
    NURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:157)
    makeNURBSErrorCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:159)
    NURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:162)
    makeNURBSBeginDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:164)
    NURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:167)
    makeNURBSVertexDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:169)
    NURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:172)
    makeNURBSNormalDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:174)
    NURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:177)
    makeNURBSColorDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:179)
    NURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:182)
    makeNURBSTexCoordDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:184)
    NURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:187)
    makeNURBSEndDataCallback (src/Graphics/Rendering/GLU/Raw/Callbacks.hs:189)
  25% (  1 /  4) in 'Graphics.Rendering.GLU.Raw.Types'
  Missing documentation for:
    GLUnurbs (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:18)
    GLUquadric (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:20)
    GLUtesselator (src/Graphics/Rendering/GLU/Raw/TypesInternal.hs:22)
   1% (  1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens'
  Missing documentation for:
    glu_FALSE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:22)
    glu_TRUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:25)
    glu_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:29)
    glu_EXTENSIONS (src/Graphics/Rendering/GLU/Raw/Tokens.hs:32)
    glu_INVALID_ENUM (src/Graphics/Rendering/GLU/Raw/Tokens.hs:36)
    glu_INVALID_VALUE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:39)
    glu_OUT_OF_MEMORY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:42)
    glu_INCOMPATIBLE_GL_VERSION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:45)
    glu_INVALID_OPERATION (src/Graphics/Rendering/GLU/Raw/Tokens.hs:48)
    glu_OUTLINE_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:53)
    glu_OUTLINE_PATCH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:56)
    glu_NURBS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:60)
    glu_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:63)
    glu_NURBS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:66)
    glu_NURBS_BEGIN_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:69)
    glu_NURBS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:72)
    glu_NURBS_VERTEX_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:75)
    glu_NURBS_NORMAL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:78)
    glu_NURBS_NORMAL_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:81)
    glu_NURBS_COLOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:84)
    glu_NURBS_COLOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:87)
    glu_NURBS_TEXTURE_COORD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:90)
    glu_NURBS_TEX_COORD_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:93)
    glu_NURBS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:96)
    glu_NURBS_END_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:99)
    glu_NURBS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:102)
    glu_NURBS_BEGIN_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:105)
    glu_NURBS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:108)
    glu_NURBS_VERTEX_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:111)
    glu_NURBS_NORMAL_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:114)
    glu_NURBS_NORMAL_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:117)
    glu_NURBS_COLOR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:120)
    glu_NURBS_COLOR_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:123)
    glu_NURBS_TEXTURE_COORD_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:126)
    glu_NURBS_TEX_COORD_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:129)
    glu_NURBS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:132)
    glu_NURBS_END_DATA_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:135)
    glu_NURBS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:139)
    glu_NURBS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:142)
    glu_NURBS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:145)
    glu_NURBS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:148)
    glu_NURBS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:151)
    glu_NURBS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:154)
    glu_NURBS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:157)
    glu_NURBS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:160)
    glu_NURBS_ERROR9 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:163)
    glu_NURBS_ERROR10 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:166)
    glu_NURBS_ERROR11 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:169)
    glu_NURBS_ERROR12 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:172)
    glu_NURBS_ERROR13 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:175)
    glu_NURBS_ERROR14 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:178)
    glu_NURBS_ERROR15 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:181)
    glu_NURBS_ERROR16 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:184)
    glu_NURBS_ERROR17 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:187)
    glu_NURBS_ERROR18 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:190)
    glu_NURBS_ERROR19 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:193)
    glu_NURBS_ERROR20 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:196)
    glu_NURBS_ERROR21 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:199)
    glu_NURBS_ERROR22 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:202)
    glu_NURBS_ERROR23 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:205)
    glu_NURBS_ERROR24 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:208)
    glu_NURBS_ERROR25 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:211)
    glu_NURBS_ERROR26 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:214)
    glu_NURBS_ERROR27 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:217)
    glu_NURBS_ERROR28 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:220)
    glu_NURBS_ERROR29 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:223)
    glu_NURBS_ERROR30 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:226)
    glu_NURBS_ERROR31 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:229)
    glu_NURBS_ERROR32 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:232)
    glu_NURBS_ERROR33 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:235)
    glu_NURBS_ERROR34 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:238)
    glu_NURBS_ERROR35 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:241)
    glu_NURBS_ERROR36 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:244)
    glu_NURBS_ERROR37 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:247)
    glu_AUTO_LOAD_MATRIX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:251)
    glu_CULLING (src/Graphics/Rendering/GLU/Raw/Tokens.hs:254)
    glu_SAMPLING_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:257)
    glu_DISPLAY_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:260)
    glu_PARAMETRIC_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:263)
    glu_SAMPLING_METHOD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:266)
    glu_U_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:269)
    glu_V_STEP (src/Graphics/Rendering/GLU/Raw/Tokens.hs:272)
    glu_NURBS_MODE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:275)
    glu_NURBS_MODE_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:278)
    glu_NURBS_TESSELLATOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:281)
    glu_NURBS_TESSELLATOR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:284)
    glu_NURBS_RENDERER (src/Graphics/Rendering/GLU/Raw/Tokens.hs:287)
    glu_NURBS_RENDERER_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:290)
    glu_OBJECT_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:294)
    glu_OBJECT_PARAMETRIC_ERROR_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:297)
    glu_OBJECT_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:300)
    glu_OBJECT_PATH_LENGTH_EXT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:303)
    glu_PATH_LENGTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:306)
    glu_PARAMETRIC_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:309)
    glu_DOMAIN_DISTANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:312)
    glu_MAP1_TRIM_2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:316)
    glu_MAP1_TRIM_3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:319)
    glu_POINT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:323)
    glu_LINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:326)
    glu_FILL (src/Graphics/Rendering/GLU/Raw/Tokens.hs:329)
    glu_SILHOUETTE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:332)
    glu_SMOOTH (src/Graphics/Rendering/GLU/Raw/Tokens.hs:339)
    glu_FLAT (src/Graphics/Rendering/GLU/Raw/Tokens.hs:342)
    glu_NONE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:345)
    glu_OUTSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:349)
    glu_INSIDE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:352)
    glu_TESS_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:356)
    glu_BEGIN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:359)
    glu_TESS_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:362)
    glu_VERTEX (src/Graphics/Rendering/GLU/Raw/Tokens.hs:365)
    glu_TESS_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:368)
    glu_END (src/Graphics/Rendering/GLU/Raw/Tokens.hs:371)
    glu_TESS_ERROR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:374)
    glu_TESS_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:377)
    glu_EDGE_FLAG (src/Graphics/Rendering/GLU/Raw/Tokens.hs:380)
    glu_TESS_COMBINE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:383)
    glu_TESS_BEGIN_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:386)
    glu_TESS_VERTEX_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:389)
    glu_TESS_END_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:392)
    glu_TESS_ERROR_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:395)
    glu_TESS_EDGE_FLAG_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:398)
    glu_TESS_COMBINE_DATA (src/Graphics/Rendering/GLU/Raw/Tokens.hs:401)
    glu_CW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:405)
    glu_CCW (src/Graphics/Rendering/GLU/Raw/Tokens.hs:408)
    glu_INTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:411)
    glu_EXTERIOR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:414)
    glu_UNKNOWN (src/Graphics/Rendering/GLU/Raw/Tokens.hs:417)
    glu_TESS_WINDING_RULE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:421)
    glu_TESS_BOUNDARY_ONLY (src/Graphics/Rendering/GLU/Raw/Tokens.hs:424)
    glu_TESS_TOLERANCE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:427)
    glu_TESS_ERROR1 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:431)
    glu_TESS_ERROR2 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:434)
    glu_TESS_ERROR3 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:437)
    glu_TESS_ERROR4 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:440)
    glu_TESS_ERROR5 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:443)
    glu_TESS_ERROR6 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:446)
    glu_TESS_ERROR7 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:449)
    glu_TESS_ERROR8 (src/Graphics/Rendering/GLU/Raw/Tokens.hs:452)
    glu_TESS_MISSING_BEGIN_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:455)
    glu_TESS_MISSING_BEGIN_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:458)
    glu_TESS_MISSING_END_POLYGON (src/Graphics/Rendering/GLU/Raw/Tokens.hs:461)
    glu_TESS_MISSING_END_CONTOUR (src/Graphics/Rendering/GLU/Raw/Tokens.hs:464)
    glu_TESS_COORD_TOO_LARGE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:467)
    glu_TESS_NEED_COMBINE_CALLBACK (src/Graphics/Rendering/GLU/Raw/Tokens.hs:470)
    glu_TESS_WINDING_ODD (src/Graphics/Rendering/GLU/Raw/Tokens.hs:474)
    glu_TESS_WINDING_NONZERO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:477)
    glu_TESS_WINDING_POSITIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:480)
    glu_TESS_WINDING_NEGATIVE (src/Graphics/Rendering/GLU/Raw/Tokens.hs:483)
    glu_TESS_WINDING_ABS_GEQ_TWO (src/Graphics/Rendering/GLU/Raw/Tokens.hs:486)
   2% (  1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions'
  Missing documentation for:
    gluBeginCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:107)
    gluBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:120)
    gluBeginSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:133)
    gluBeginTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:146)
    gluBuild1DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:159)
    gluBuild1DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:172)
    gluBuild2DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:185)
    gluBuild2DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:198)
    gluBuild3DMipmapLevels (src/Graphics/Rendering/GLU/Raw/Functions.hs:211)
    gluBuild3DMipmaps (src/Graphics/Rendering/GLU/Raw/Functions.hs:224)
    gluCheckExtension (src/Graphics/Rendering/GLU/Raw/Functions.hs:237)
    gluCylinder (src/Graphics/Rendering/GLU/Raw/Functions.hs:250)
    gluDeleteNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:263)
    gluDeleteQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:276)
    gluDeleteTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:289)
    gluDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:302)
    gluEndCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:315)
    gluEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:328)
    gluEndSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:341)
    gluEndTrim (src/Graphics/Rendering/GLU/Raw/Functions.hs:354)
    gluErrorString (src/Graphics/Rendering/GLU/Raw/Functions.hs:367)
    gluGetNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:380)
    gluGetString (src/Graphics/Rendering/GLU/Raw/Functions.hs:393)
    gluGetTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:406)
    gluLoadSamplingMatrices (src/Graphics/Rendering/GLU/Raw/Functions.hs:419)
    gluLookAt (src/Graphics/Rendering/GLU/Raw/Functions.hs:432)
    gluNewNurbsRenderer (src/Graphics/Rendering/GLU/Raw/Functions.hs:445)
    gluNewQuadric (src/Graphics/Rendering/GLU/Raw/Functions.hs:458)
    gluNewTess (src/Graphics/Rendering/GLU/Raw/Functions.hs:471)
    gluNextContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:484)
    gluNurbsCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:497)
    gluNurbsCallbackData (src/Graphics/Rendering/GLU/Raw/Functions.hs:510)
    gluNurbsCallbackDataEXT (src/Graphics/Rendering/GLU/Raw/Functions.hs:523)
    gluNurbsCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:536)
    gluNurbsProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:549)
    gluNurbsSurface (src/Graphics/Rendering/GLU/Raw/Functions.hs:562)
    gluOrtho2D (src/Graphics/Rendering/GLU/Raw/Functions.hs:575)
    gluPartialDisk (src/Graphics/Rendering/GLU/Raw/Functions.hs:588)
    gluPerspective (src/Graphics/Rendering/GLU/Raw/Functions.hs:601)
    gluPickMatrix (src/Graphics/Rendering/GLU/Raw/Functions.hs:614)
    gluProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:627)
    gluPwlCurve (src/Graphics/Rendering/GLU/Raw/Functions.hs:640)
    gluQuadricCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:653)
    gluQuadricDrawStyle (src/Graphics/Rendering/GLU/Raw/Functions.hs:666)
    gluQuadricNormals (src/Graphics/Rendering/GLU/Raw/Functions.hs:679)
    gluQuadricOrientation (src/Graphics/Rendering/GLU/Raw/Functions.hs:692)
    gluQuadricTexture (src/Graphics/Rendering/GLU/Raw/Functions.hs:705)
    gluScaleImage (src/Graphics/Rendering/GLU/Raw/Functions.hs:718)
    gluSphere (src/Graphics/Rendering/GLU/Raw/Functions.hs:731)
    gluTessBeginContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:744)
    gluTessBeginPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:757)
    gluTessCallback (src/Graphics/Rendering/GLU/Raw/Functions.hs:770)
    gluTessEndContour (src/Graphics/Rendering/GLU/Raw/Functions.hs:783)
    gluTessEndPolygon (src/Graphics/Rendering/GLU/Raw/Functions.hs:796)
    gluTessNormal (src/Graphics/Rendering/GLU/Raw/Functions.hs:809)
    gluTessProperty (src/Graphics/Rendering/GLU/Raw/Functions.hs:822)
    gluTessVertex (src/Graphics/Rendering/GLU/Raw/Functions.hs:835)
    gluUnProject (src/Graphics/Rendering/GLU/Raw/Functions.hs:848)
    gluUnProject4 (src/Graphics/Rendering/GLU/Raw/Functions.hs:861)
 100% (  5 /  5) in 'Graphics.Rendering.GLU.Raw'
Documentation created: dist/doc/html/GLURaw/index.html,
dist/doc/html/GLURaw/GLURaw.txt
Creating package registration file:
/tmp/pkgConf-GLURaw-1.5.02135664967382062923.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/GLURaw-1.5.0.1-6F1R25ebrGmLMzjT1hXtM2
Registering GLURaw-1.5.0.1...
Installed GLURaw-1.5.0.1
Configuring buster-2.21...
Warning: The 'license-file' field refers to the file '' which does not exist.
Building buster-2.21...
Preprocessing library buster-2.21...
[1 of 6] Compiling App.EventBus     ( App/EventBus.hs, dist/build/App/EventBus.o )

App/EventBus.hs:224:10:
    Illegal instance declaration for ‘Monoid (Behaviour a)’
      (All instance types must be of the form (T a1 ... an)
       where a1 ... an are *distinct type variables*,
       and each type variable appears at most once in the instance head.
       Use FlexibleInstances if you want to disable this.)
    In the instance declaration for ‘Monoid (Behaviour a)’
Failed to install buster-2.21
Configuring OpenGL-2.13.0.0...
Building OpenGL-2.13.0.0...
Preprocessing library OpenGL-2.13.0.0...
[  1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o )
[  2 of 117] Compiling Graphics.Rendering.OpenGL.GL.ByteString ( src/Graphics/Rendering/OpenGL/GL/ByteString.hs, dist/build/Graphics/Rendering/OpenGL/GL/ByteString.o )
[  3 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o )
[  4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( src/Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o )
[  5 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o )
[  6 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o )
[  7 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o )
[  8 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o )
[  9 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o )
[ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src/Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o )
[ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src/Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o )
[ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o )
[ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src/Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o )
[ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( src/Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o )
[ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o )
[ 16 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( src/Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o )
[ 17 of 117] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o )
[ 18 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( src/Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o )
[ 19 of 117] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o )
[ 20 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o )
[ 21 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o )
[ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o )
[ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o )
[ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src/Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o )
[ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o )
[ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o )
[ 27 of 117] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src/Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o )
[ 28 of 117] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs, dist/build/Graphics/Rendering/OpenGL/GL/EdgeFlag.o )
[ 29 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils ( src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils.o )
[ 30 of 117] Compiling Graphics.Rendering.OpenGL.GL.Domain ( src/Graphics/Rendering/OpenGL/GL/Domain.hs, dist/build/Graphics/Rendering/OpenGL/GL/Domain.o )
[ 31 of 117] Compiling Graphics.Rendering.OpenGL.GL.RenderMode ( src/Graphics/Rendering/OpenGL/GL/RenderMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/RenderMode.o )
[ 32 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.o )
[ 33 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Limits ( src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Limits.o )
[ 34 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Initialization ( src/Graphics/Rendering/OpenGL/GLU/Initialization.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Initialization.o )
[ 35 of 117] Compiling Graphics.Rendering.OpenGL.GL.Capability ( src/Graphics/Rendering/OpenGL/GL/Capability.hs, dist/build/Graphics/Rendering/OpenGL/GL/Capability.o )
[ 36 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.o )
[ 37 of 117] Compiling Graphics.Rendering.OpenGL.GL.SavingState ( src/Graphics/Rendering/OpenGL/GL/SavingState.hs, dist/build/Graphics/Rendering/OpenGL/GL/SavingState.o )
[ 38 of 117] Compiling Graphics.Rendering.OpenGL.GL.StringQueries ( src/Graphics/Rendering/OpenGL/GL/StringQueries.hs, dist/build/Graphics/Rendering/OpenGL/GL/StringQueries.o )
[ 39 of 117] Compiling Graphics.Rendering.OpenGL.GL.Tensor ( src/Graphics/Rendering/OpenGL/GL/Tensor.hs, dist/build/Graphics/Rendering/OpenGL/GL/Tensor.o )
[ 40 of 117] Compiling Graphics.Rendering.OpenGL.GL.DebugOutput ( src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/GL/DebugOutput.o )
[ 41 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObject ( src/Graphics/Rendering/OpenGL/GL/QueryObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObject.o )
[ 42 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.o )
[ 43 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.o )
[ 44 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.o )
[ 45 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.o )
[ 46 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.o )
[ 47 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Program ( src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Program.o )
[ 48 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.o )
[ 49 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Variables ( src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Variables.o )
[ 50 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Attribs ( src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.o )
[ 51 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Shader ( src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Shader.o )
[ 52 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.o )
[ 53 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.o )
[ 54 of 117] Compiling Graphics.Rendering.OpenGL.GL.Hints ( src/Graphics/Rendering/OpenGL/GL/Hints.hs, dist/build/Graphics/Rendering/OpenGL/GL/Hints.o )
[ 55 of 117] Compiling Graphics.Rendering.OpenGL.GL.DisplayLists ( src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs, dist/build/Graphics/Rendering/OpenGL/GL/DisplayLists.o )
[ 56 of 117] Compiling Graphics.Rendering.OpenGL.GL.Selection ( src/Graphics/Rendering/OpenGL/GL/Selection.hs, dist/build/Graphics/Rendering/OpenGL/GL/Selection.o )
[ 57 of 117] Compiling Graphics.Rendering.OpenGL.GL.ColorSum ( src/Graphics/Rendering/OpenGL/GL/ColorSum.hs, dist/build/Graphics/Rendering/OpenGL/GL/ColorSum.o )
[ 58 of 117] Compiling Graphics.Rendering.OpenGL.GL.LineSegments ( src/Graphics/Rendering/OpenGL/GL/LineSegments.hs, dist/build/Graphics/Rendering/OpenGL/GL/LineSegments.o )
[ 59 of 117] Compiling Graphics.Rendering.OpenGL.GL.Points ( src/Graphics/Rendering/OpenGL/GL/Points.hs, dist/build/Graphics/Rendering/OpenGL/GL/Points.o )
[ 60 of 117] Compiling Graphics.Rendering.OpenGL.GL.Antialiasing ( src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Antialiasing.o )
[ 61 of 117] Compiling Graphics.Rendering.OpenGL.GL.CoordTrans ( src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs, dist/build/Graphics/Rendering/OpenGL/GL/CoordTrans.o )
[ 62 of 117] Compiling Graphics.Rendering.OpenGL.GL.Clipping ( src/Graphics/Rendering/OpenGL/GL/Clipping.hs, dist/build/Graphics/Rendering/OpenGL/GL/Clipping.o )
[ 63 of 117] Compiling Graphics.Rendering.OpenGL.GL.Bitmaps ( src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs, dist/build/Graphics/Rendering/OpenGL/GL/Bitmaps.o )
[ 64 of 117] Compiling Graphics.Rendering.OpenGL.GL.ReadCopyPixels ( src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs, dist/build/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.o )
[ 65 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.o )
[ 66 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Matrix ( src/Graphics/Rendering/OpenGL/GLU/Matrix.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Matrix.o )
[ 67 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrayObjects ( src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.o )
[ 68 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexSpec ( src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexSpec.o )
[ 69 of 117] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( src/Graphics/Rendering/OpenGL/GL/RasterPos.hs, dist/build/Graphics/Rendering/OpenGL/GL/RasterPos.o )
[ 70 of 117] Compiling Graphics.Rendering.OpenGL.GL.Colors ( src/Graphics/Rendering/OpenGL/GL/Colors.hs, dist/build/Graphics/Rendering/OpenGL/GL/Colors.o )
[ 71 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Quadrics ( src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Quadrics.o )
[ 72 of 117] Compiling Graphics.Rendering.OpenGL.GL.Fog ( src/Graphics/Rendering/OpenGL/GL/Fog.hs, dist/build/Graphics/Rendering/OpenGL/GL/Fog.o )
[ 73 of 117] Compiling Graphics.Rendering.OpenGL.GL.Framebuffer ( src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs, dist/build/Graphics/Rendering/OpenGL/GL/Framebuffer.o )
[ 74 of 117] Compiling Graphics.Rendering.OpenGL.GL.PerFragment ( src/Graphics/Rendering/OpenGL/GL/PerFragment.hs, dist/build/Graphics/Rendering/OpenGL/GL/PerFragment.o )
[ 75 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o )
[ 76 of 117] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( src/Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o )
[ 77 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o )
[ 78 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o )
[ 79 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o )
[ 80 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o )
[ 81 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o )
[ 82 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o )
[ 83 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o )
[ 84 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o )
[ 85 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles.o )
[ 86 of 117] Compiling Graphics.Rendering.OpenGL.GL.Polygons ( src/Graphics/Rendering/OpenGL/GL/Polygons.hs, dist/build/Graphics/Rendering/OpenGL/GL/Polygons.o )
[ 87 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Specification ( src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Specification.o )
[ 88 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixellikeObject ( src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixellikeObject.o )
[ 89 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.o )
[ 90 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o )
[ 91 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o )
[ 92 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o )
[ 93 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( src/Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o )
[ 94 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o )
[ 95 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o )
[ 96 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o )
[ 97 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o )
[ 98 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o )
[ 99 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( src/Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o )
[100 of 117] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o )
[101 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( src/Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o )
[102 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o )
[103 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal ( src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.o )
[104 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o )
[105 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o )
[106 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferObjects ( src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferObjects.o )
[107 of 117] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o )
[108 of 117] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( src/Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o )
[109 of 117] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o )
[110 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Tessellation ( src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Tessellation.o )
[111 of 117] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( src/Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o )
[112 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o )
[113 of 117] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o )
[114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o )
[115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( src/Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o )
[116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( src/Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o )
[117 of 117] Compiling Graphics.Rendering.OpenGL ( src/Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o )
In-place registering OpenGL-2.13.0.0...
Running Haddock for OpenGL-2.13.0.0...
Running hscolour for OpenGL-2.13.0.0...
Preprocessing library OpenGL-2.13.0.0...
Preprocessing library OpenGL-2.13.0.0...
Haddock coverage:
  80% (  8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes'
  Missing documentation for:
    Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:164)
    Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:225)
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.GL.ByteString'
  Missing documentation for:
    stringQuery (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:33)
    createAndTrimByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:45)
    withByteString (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:50)
    withGLstring (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:55)
    packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:58)
    unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:61)
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter'
  Missing documentation for:
    TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26)
    MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31)
    marshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:43)
    unmarshalMinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:55)
    MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33)
    marshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:52)
    unmarshalMagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:66)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PointParameter'
  Missing documentation for:
    PointParameter (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:25)
    pointParameterf (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:40)
    pointParameterfv (src/Graphics/Rendering/OpenGL/GL/PointParameter.hs:43)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat'
  Missing documentation for:
    PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24)
    marshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:59)
    unmarshalPixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:94)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction'
  Missing documentation for:
    ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25)
    marshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:36)
    unmarshalComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:47)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor'
  Missing documentation for:
    BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24)
    marshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:42)
    unmarshalBlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:60)
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat'
  Missing documentation for:
    PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25)
    marshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:138)
    marshalPixelInternalFormat' (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:252)
    unmarshalPixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:255)
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget'
  Missing documentation for:
    FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24)
    marshalFramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:30)
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.GL.BufferMode'
  Missing documentation for:
    marshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:72)
    unmarshalBufferMode (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:91)
    unmarshalBufferModeSafe (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:95)
    maxColorAttachments (src/Graphics/Rendering/OpenGL/GL/BufferMode.hs:115)
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.GL.IOState'
  Missing documentation for:
    IOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:31)
    getIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:45)
    peekIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:51)
    evalIOState (src/Graphics/Rendering/OpenGL/GL/IOState.hs:61)
    nTimes (src/Graphics/Rendering/OpenGL/GL/IOState.hs:64)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode'
  Missing documentation for:
    PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24)
    marshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:30)
    unmarshalPolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:36)
  14% (  1 /  7) in 'Graphics.Rendering.OpenGL.GL.DataType'
  Missing documentation for:
    DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26)
    marshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:60)
    unmarshalDataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:94)
    DataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:129)
    marshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:137)
    unmarshalDataTypeType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:146)
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PixelData'
  Missing documentation for:
    PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27)
    withPixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:30)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit'
  Missing documentation for:
    marshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:46)
    unmarshalTextureUnit (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs:49)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Face'
  Missing documentation for:
    Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24)
    marshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:30)
    unmarshalFace (src/Graphics/Rendering/OpenGL/GL/Face.hs:36)
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal'
  Missing documentation for:
    getErrors (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:209)
    recordErrorCode (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:212)
    recordInvalidEnum (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:218)
    recordInvalidValue (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:221)
    recordOutOfMemory (src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs:224)
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.GLU.Errors'
   8% (  1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke'
  Missing documentation for:
    poke1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:32)
    poke2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:37)
    poke3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:43)
    poke4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:50)
    peek1 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:60)
    peek2 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:66)
    peek3 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:70)
    peek4 (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:74)
    peek1M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:80)
    peek2M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:86)
    peek3M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:93)
    peek4M (src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs:101)
  11% (  1 /  9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment'
  Missing documentation for:
    FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35)
    marshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:42)
    unmarshalFramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:51)
    unmarshalFramebufferObjectAttachmentSafe (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:63)
    fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72)
    fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76)
    FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82)
    getFBAParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:99)
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget'
  Missing documentation for:
    RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26)
    marshalRenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:29)
    getRBParameteriv (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:35)
    Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42)
   7% (  2 / 28) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName'
  Missing documentation for:
    GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47)
    GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86)
    GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102)
    GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124)
    GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151)
    GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164)
    GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188)
    GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201)
    GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225)
    GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238)
    GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260)
    GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282)
    PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299)
    PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:865)
    IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:996)
    PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1029)
    PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1050)
    PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1087)
    PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1102)
    PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1137)
    PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1197)
    GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291)
    PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1212)
    clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1187)
    GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1233)
    getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1272)
   9% (  1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib'
  Missing documentation for:
    AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
    GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35)
    getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58)
    getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63)
    getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66)
    getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69)
    getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74)
    getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79)
    GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86)
    getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95)
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.GLboolean'
  Missing documentation for:
    marshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:24)
    unmarshalGLboolean (src/Graphics/Rendering/OpenGL/GL/GLboolean.hs:29)
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset'
  Missing documentation for:
    Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25)
    marshalReset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:30)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink'
  Missing documentation for:
    Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25)
    marshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:30)
    unmarshalSink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:33)
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.GL.Exception'
  Missing documentation for:
    unsafeBracket_ (src/Graphics/Rendering/OpenGL/GL/Exception.hs:42)
    finallyRet (src/Graphics/Rendering/OpenGL/GL/Exception.hs:50)
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag'
  Missing documentation for:
    marshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:31)
    unmarshalEdgeFlag (src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs:34)
   4% (  2 / 45) in 'Graphics.Rendering.OpenGL.GL.QueryUtils'
  Missing documentation for:
    GetPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:47)
    GetPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:86)
    GetPName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:102)
    GetIPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:124)
    GetPName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:151)
    GetPName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:164)
    GetPName3I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:188)
    GetPName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:201)
    GetPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:225)
    GetPName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:238)
    GetIPName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:260)
    GetPNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:282)
    PName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:299)
    PName1F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:865)
    IPName1I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:996)
    PName2I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1029)
    PName2F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1050)
    PName3F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1087)
    PName4I (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1102)
    PName4F (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1137)
    PNameNI (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1197)
    GetPNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:291)
    PNameMatrix (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1212)
    clipPlaneIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1187)
    GetPointervPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1233)
    getPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs:1272)
    AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
    GetVertexAttribPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:35)
    getVertexAttribInteger1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:58)
    getVertexAttribEnum1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:63)
    getVertexAttribBoolean1 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:66)
    getVertexAttribFloat4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:69)
    getVertexAttribIInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:74)
    getVertexAttribIuInteger4 (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:79)
    GetVertexAttribPointerPName (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:86)
    getVertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:95)
    lightIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:42)
    modelviewIndexToEnum (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:54)
    modelviewEnumToIndex (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:61)
    maybeNullPtr (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:70)
    objectNameLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:76)
    objectPtrLabel (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:82)
    maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104)
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Domain'
  Missing documentation for:
    Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.RenderMode'
  Missing documentation for:
    RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27)
    withRenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:48)
    renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59)
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage'
  Missing documentation for:
    PixelStoreDirection (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:28)
    swapBytes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:74)
    lsbFirst (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:78)
    rowLength (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:82)
    skipRows (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:86)
    skipPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:90)
    rowAlignment (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:94)
    imageHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:98)
    skipImages (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs:102)
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GLU.Initialization'
  Missing documentation for:
    gluVersion (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:28)
    gluExtensions (src/Graphics/Rendering/OpenGL/GLU/Initialization.hs:31)
  11% (  1 /  9) in 'Graphics.Rendering.OpenGL.GL.Capability'
  Missing documentation for:
    Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32)
    marshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:39)
    unmarshalCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:42)
    EnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:47)
    makeCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:246)
    makeStateVarMaybe (src/Graphics/Rendering/OpenGL/GL/Capability.hs:266)
    IndexedEnableCap (src/Graphics/Rendering/OpenGL/GL/Capability.hs:287)
    makeIndexedCapability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:294)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax'
  Missing documentation for:
    minmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:41)
    getMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:59)
    resetMinmax (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs:66)
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.SavingState'
  Missing documentation for:
    ServerAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:26)
    preservingAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:78)
    ClientAttributeGroup (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:86)
    preservingClientAttrib (src/Graphics/Rendering/OpenGL/GL/SavingState.hs:100)
  22% (  2 /  9) in 'Graphics.Rendering.OpenGL.GL.StringQueries'
  Missing documentation for:
    vendor (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:31)
    renderer (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:34)
    glVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:37)
    glExtensions (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:40)
    shadingLanguageVersion (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:43)
    ContextProfile' (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:48)
    contextProfile (src/Graphics/Rendering/OpenGL/GL/StringQueries.hs:58)
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.GL.Tensor'
  30% (  9 / 30) in 'Graphics.Rendering.OpenGL.GL.DebugOutput'
  Missing documentation for:
    debugOutput (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:61)
    DebugMessage (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:66)
    DebugSource (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:72)
    DebugType (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:102)
    DebugMessageID (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:141)
    DebugSeverity (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:146)
    maxDebugMessageLength (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:170)
    debugMessageCallback (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:176)
    maxDebugLoggedMessages (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:225)
    debugLoggedMessages (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:229)
    MessageGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:253)
    debugMessageControl (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:258)
    debugMessageInsert (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:282)
    DebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:294)
    pushDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:296)
    popDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:304)
    withDebugGroup (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:307)
    maxDebugGroupStackDepth (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:311)
    CanBeLabeled (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:322)
    maxLabelLength (src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs:104)
    debugOutputSynchronous (src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs:327)
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.QueryObject'
  Missing documentation for:
    QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30)
    noQueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:33)
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject'
  Missing documentation for:
    FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:30)
  14% (  1 /  7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects'
  Missing documentation for:
    FramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs:30)
    defaultFramebufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:27)
    FramebufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs:24)
    bindFramebuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:32)
    FramebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:52)
    framebufferStatus (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs:77)
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject'
  Missing documentation for:
    RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31)
  11% (  1 /  9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects'
  Missing documentation for:
    RenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs:31)
    noRenderbufferObject (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:33)
    RenderbufferTarget (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:26)
    RenderbufferSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:38)
    Samples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs:42)
    bindRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:43)
    renderbufferStorage (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:68)
    renderbufferStorageMultiSample (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs:61)
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject'
  Missing documentation for:
    TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:30)
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program'
  Missing documentation for:
    Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:36)
    GetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:48)
    marshalGetProgramPName (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:78)
    programVar1 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:109)
    programVar3 (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:112)
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries'
  Missing documentation for:
    ProgramBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:31)
    programBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:34)
    ProgramBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:40)
    programBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs:43)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables'
  Missing documentation for:
    VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34)
    unmarshalVariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:87)
    activeVars (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:143)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs'
  Missing documentation for:
    attribLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:37)
    VariableType (src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs:34)
    activeAttribs (src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs:55)
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader'
  Missing documentation for:
    Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:29)
  25% (  5 / 20) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects'
  Missing documentation for:
    shaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:45)
    ShaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:51)
    Shader (src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs:29)
    createShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:81)
    shaderSource (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:105)
    compileShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:113)
    releaseShaderCompiler (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:116)
    shaderType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:121)
    shaderDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:124)
    compileStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:127)
    shaderInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:130)
    PrecisionType (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:165)
    shaderPrecisionFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs:185)
    packUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:58)
    unpackUtf8 (src/Graphics/Rendering/OpenGL/GL/ByteString.hs:61)
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries'
  Missing documentation for:
    ShaderBinaryFormat (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:30)
    shaderBinaryFormats (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:33)
    ShaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:39)
    shaderBinary (src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs:42)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Hints'
  Missing documentation for:
    HintTarget (src/Graphics/Rendering/OpenGL/GL/Hints.hs:25)
    HintMode (src/Graphics/Rendering/OpenGL/GL/Hints.hs:63)
    hint (src/Graphics/Rendering/OpenGL/GL/Hints.hs:84)
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists'
  Missing documentation for:
    DisplayList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:39)
    ListMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:72)
    defineList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:90)
    defineNewList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:94)
    listIndex (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:102)
    listMode (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:111)
    maxListNesting (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:114)
    callList (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:119)
    callLists (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:122)
    listBase (src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs:127)
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection'
  Missing documentation for:
    HitRecord (src/Graphics/Rendering/OpenGL/GL/Selection.hs:32)
    getHitRecords (src/Graphics/Rendering/OpenGL/GL/Selection.hs:37)
    Name (src/Graphics/Rendering/OpenGL/GL/Selection.hs:75)
    withName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:78)
    loadName (src/Graphics/Rendering/OpenGL/GL/Selection.hs:81)
    maxNameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:84)
    nameStackDepth (src/Graphics/Rendering/OpenGL/GL/Selection.hs:87)
    RenderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:27)
    renderMode (src/Graphics/Rendering/OpenGL/GL/RenderMode.hs:59)
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.ColorSum'
  Missing documentation for:
    colorSum (src/Graphics/Rendering/OpenGL/GL/ColorSum.hs:24)
 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments'
  94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points'
  Missing documentation for:
    vertexProgramPointSize (src/Graphics/Rendering/OpenGL/GL/Points.hs:133)
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing'
  Missing documentation for:
    sampleBuffers (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:27)
    samples (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:30)
    multisample (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:33)
    subpixelBits (src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs:36)
  48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans'
  Missing documentation for:
    MatrixOrder (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:178)
    MatrixComponent (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:183)
    Matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:215)
    matrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:253)
    multMatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:275)
    GLmatrix (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:284)
    loadIdentity (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:297)
    ortho (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:302)
    frustum (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:305)
    depthClamp (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:310)
    activeTexture (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:315)
    stackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:344)
    maxStackDepth (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:352)
    Plane (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:377)
    TextureCoordName (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:388)
    TextureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:444)
    textureGenMode (src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs:462)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Clipping'
  Missing documentation for:
    ClipPlaneName (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:33)
    clipPlane (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:38)
    maxClipPlanes (src/Graphics/Rendering/OpenGL/GL/Clipping.hs:56)
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps'
  Missing documentation for:
    bitmap (src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs:26)
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels'
  Missing documentation for:
    readPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:38)
    readBuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:44)
    PixelCopyType (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:52)
    copyPixels (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:66)
    blitFramebuffer (src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs:88)
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization'
  Missing documentation for:
    PixelData (src/Graphics/Rendering/OpenGL/GL/PixelData.hs:27)
    PixelFormat (src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs:24)
    drawPixels (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:30)
    pixelZoom (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs:35)
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GLU.Matrix'
  Missing documentation for:
    ortho2D (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:34)
    perspective (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:38)
    lookAt (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:41)
    pickMatrix (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:47)
    project (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:55)
    unProject (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:65)
    unProject4 (src/Graphics/Rendering/OpenGL/GLU/Matrix.hs:75)
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects'
  Missing documentation for:
    VertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:29)
    bindVertexArrayObject (src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs:48)
  77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec'
  Missing documentation for:
    Normal3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:164)
    currentColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:440)
    currentSecondaryColor (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:448)
    Color3 (src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs:225)
    currentIndex (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:582)
    IntegerHandling (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:627)
    AttribLocation (src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs:30)
    currentVertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:635)
    currentVertexAttribI (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:641)
    currentVertexAttribIu (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:647)
    VertexAttrib (src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs:827)
   8% (  1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos'
  Missing documentation for:
    currentRasterPosition (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:37)
    RasterPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:43)
    RasterPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:90)
    WindowPosComponent (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:108)
    WindowPos (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:145)
    currentRasterDistance (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:159)
    currentRasterColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:163)
    currentRasterSecondaryColor (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:167)
    currentRasterIndex (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:171)
    currentRasterTexCoords (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:175)
    currentRasterPositionValid (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:179)
    rasterPositionUnclipped (src/Graphics/Rendering/OpenGL/GL/RasterPos.hs:186)
  14% (  6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors'
  Missing documentation for:
    lighting (src/Graphics/Rendering/OpenGL/GL/Colors.hs:64)
    Light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:69)
    light (src/Graphics/Rendering/OpenGL/GL/Colors.hs:77)
    maxLights (src/Graphics/Rendering/OpenGL/GL/Colors.hs:80)
    FrontFaceDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:85)
    frontFace (src/Graphics/Rendering/OpenGL/GL/Colors.hs:103)
    Face (src/Graphics/Rendering/OpenGL/GL/Face.hs:24)
    materialAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:132)
    materialDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:136)
    materialAmbientAndDiffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:140)
    materialSpecular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:144)
    materialEmission (src/Graphics/Rendering/OpenGL/GL/Colors.hs:148)
    materialShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:170)
    maxShininess (src/Graphics/Rendering/OpenGL/GL/Colors.hs:180)
    materialColorIndexes (src/Graphics/Rendering/OpenGL/GL/Colors.hs:188)
    ambient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:237)
    diffuse (src/Graphics/Rendering/OpenGL/GL/Colors.hs:243)
    specular (src/Graphics/Rendering/OpenGL/GL/Colors.hs:246)
    position (src/Graphics/Rendering/OpenGL/GL/Colors.hs:269)
    spotDirection (src/Graphics/Rendering/OpenGL/GL/Colors.hs:280)
    spotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:292)
    maxSpotExponent (src/Graphics/Rendering/OpenGL/GL/Colors.hs:295)
    spotCutoff (src/Graphics/Rendering/OpenGL/GL/Colors.hs:300)
    attenuation (src/Graphics/Rendering/OpenGL/GL/Colors.hs:305)
    lightModelAmbient (src/Graphics/Rendering/OpenGL/GL/Colors.hs:343)
    lightModelLocalViewer (src/Graphics/Rendering/OpenGL/GL/Colors.hs:352)
    lightModelTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:365)
    vertexProgramTwoSide (src/Graphics/Rendering/OpenGL/GL/Colors.hs:368)
    LightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:373)
    lightModelColorControl (src/Graphics/Rendering/OpenGL/GL/Colors.hs:391)
    ColorMaterialParameter (src/Graphics/Rendering/OpenGL/GL/Colors.hs:400)
    colorMaterial (src/Graphics/Rendering/OpenGL/GL/Colors.hs:427)
    ShadingModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:440)
    shadeModel (src/Graphics/Rendering/OpenGL/GL/Colors.hs:458)
    ClampTarget (src/Graphics/Rendering/OpenGL/GL/Colors.hs:466)
    ClampMode (src/Graphics/Rendering/OpenGL/GL/Colors.hs:486)
    clampColor (src/Graphics/Rendering/OpenGL/GL/Colors.hs:507)
   7% (  1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics'
  Missing documentation for:
    QuadricNormal (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:50)
    QuadricTexture (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:71)
    QuadricOrientation (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:59)
    QuadricDrawStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:34)
    QuadricStyle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:82)
    Radius (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:91)
    Height (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:92)
    Angle (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:93)
    Slices (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:94)
    Stacks (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:95)
    Loops (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:96)
    QuadricPrimitive (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:100)
    renderQuadric (src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs:109)
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog'
  Missing documentation for:
    fog (src/Graphics/Rendering/OpenGL/GL/Fog.hs:33)
    FogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:82)
    fogMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:90)
    fogColor (src/Graphics/Rendering/OpenGL/GL/Fog.hs:129)
    fogIndex (src/Graphics/Rendering/OpenGL/GL/Fog.hs:137)
    FogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:145)
    fogCoordSrc (src/Graphics/Rendering/OpenGL/GL/Fog.hs:164)
    FogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:172)
    fogDistanceMode (src/Graphics/Rendering/OpenGL/GL/Fog.hs:194)
  89% ( 41 / 46) in 'Graphics.Rendering.OpenGL.GL.Framebuffer'
  Missing documentation for:
    rgbaBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:450)
    stencilBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:458)
    depthBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:461)
    accumBits (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:464)
    rgbaSignedComponents (src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs:472)
  30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment'
  Missing documentation for:
    rasterizerDiscard (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:67)
    discardingRasterizer (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:70)
    scissor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:77)
    sampleAlphaToCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:87)
    sampleAlphaToOne (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:90)
    sampleCoverage (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:93)
    depthBounds (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:103)
    ComparisonFunction (src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs:25)
    alphaFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:112)
    stencilTest (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:122)
    stencilFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:127)
    stencilFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:134)
    StencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:155)
    stencilOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:191)
    stencilOpSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:199)
    activeStencilFace (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:223)
    depthFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:232)
    blend (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:241)
    BlendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:251)
    blendEquation (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:281)
    blendEquationSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:287)
    BlendingFactor (src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs:24)
    blendFuncSeparate (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:298)
    blendFunc (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:313)
    blendColor (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:321)
    dither (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:329)
    LogicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:334)
    logicOp (src/Graphics/Rendering/OpenGL/GL/PerFragment.hs:394)
  26% (  5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects'
  Missing documentation for:
    Program (src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs:36)
    createProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:55)
    programDeleteStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:125)
    attachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:60)
    detachShader (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:63)
    attachedShaders (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:66)
    linkProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:86)
    linkStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:128)
    validateProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:99)
    validateStatus (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:131)
    programInfoLog (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:102)
    currentProgram (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:89)
    programSeparable (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:110)
    programBinaryRetrievableHint (src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs:113)
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GL.Feedback'
  Missing documentation for:
    FeedbackToken (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:33)
    VertexInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:44)
    ColorInfo (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:52)
    FeedbackType (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:80)
    getFeedbackTokens (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:98)
    PassThroughValue (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:192)
    passThrough (src/Graphics/Rendering/OpenGL/GL/Feedback.hs:195)
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer'
  Missing documentation for:
    PixelTransferStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:97)
    mapColor (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:173)
    mapStencil (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:176)
    indexShift (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:179)
    indexOffset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:182)
    depthScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:185)
    depthBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:188)
    rgbaScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:191)
    rgbaBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs:194)
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap'
  Missing documentation for:
    PixelMapTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:35)
    PixelMapComponent (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:81)
    PixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:99)
    GLpixelmap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:125)
    maxPixelMapTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:76)
    pixelMap (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs:138)
   6% (  1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable'
  Missing documentation for:
    ColorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:40)
    colorTableStage (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:63)
    Proxy (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:94)
    ColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:68)
    PixelInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs:25)
    colorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:116)
    getColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:126)
    copyColorTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:132)
    colorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:138)
    copyColorSubTable (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:144)
    colorTableScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:177)
    colorTableBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:180)
    colorTableFormat (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:207)
    colorTableWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:223)
    colorTableRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:230)
    colorTableLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:239)
    colorTableIntesitySize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs:244)
  27% (  6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget'
  Missing documentation for:
    BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51)
    ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55)
    OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60)
    TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63)
    ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66)
    QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69)
    GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72)
    TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77)
    TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106)
    TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146)
    TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167)
    TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190)
    unmarshalTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:217)
    TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229)
    TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269)
    TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290)
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application'
  Missing documentation for:
    texture (src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs:26)
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping'
  Missing documentation for:
    scaleImage (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:30)
    build1DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:44)
    build2DMipmaps (src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs:56)
   5% (  1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution'
  Missing documentation for:
    ConvolutionTarget (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:44)
    convolution (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:64)
    convolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:69)
    getConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:78)
    convolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:87)
    getConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:96)
    separableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:101)
    getSeparableFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:114)
    copyConvolutionFilter1D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:125)
    copyConvolutionFilter2D (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:133)
    convolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:167)
    convolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:170)
    maxConvolutionWidth (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:173)
    maxConvolutionHeight (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:176)
    ConvolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:215)
    convolutionBorderMode (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:223)
    convolutionFilterScale (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:257)
    convolutionFilterBias (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs:260)
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram'
  Missing documentation for:
    Sink (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs:25)
    histogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:51)
    Reset (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs:25)
    getHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:83)
    resetHistogram (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:92)
    histogramRGBASizes (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:120)
    histogramLuminanceSize (src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs:129)
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles'
   8% (  1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons'
  Missing documentation for:
    polygonSmooth (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:37)
    cullFace (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:42)
    PolygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:52)
    GLpolygonstipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:77)
    polygonStipple (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:90)
    PolygonMode (src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs:24)
    polygonMode (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:108)
    polygonOffset (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:124)
    polygonOffsetPoint (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:132)
    polygonOffsetLine (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:135)
    polygonOffsetFill (src/Graphics/Rendering/OpenGL/GL/Polygons.hs:138)
  19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification'
  Missing documentation for:
    TextureTarget1D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:77)
    TextureTarget2D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:106)
    TextureTarget2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:146)
    TextureTargetCubeMap (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:167)
    TextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:190)
    TextureTarget3D (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:229)
    TextureTarget2DMultisampleArray (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:269)
    TextureTargetBuffer (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:290)
    BindableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:51)
    ParameterizedTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:55)
    OneDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:60)
    TwoDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:63)
    ThreeDimensionalTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:66)
    QueryableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:69)
    GettableTextureTarget (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs:72)
    Level (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:89)
    Border (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:91)
    TexturePosition1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:93)
    TexturePosition2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:96)
    TexturePosition3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:99)
    TextureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:102)
    TextureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:105)
    TextureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:108)
    texImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:113)
    texImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:122)
    texImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:129)
    copyTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:145)
    copyTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:153)
    texSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:161)
    texSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:168)
    texSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:175)
    getTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:138)
    copyTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:182)
    copyTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:188)
    copyTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:194)
    CompressedTextureFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:200)
    compressedTextureFormats (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:203)
    CompressedPixelData (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:211)
    compressedTexImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:223)
    compressedTexImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:233)
    compressedTexImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:240)
    compressedTexSubImage1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:253)
    compressedTexSubImage2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:260)
    compressedTexSubImage3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:268)
    getCompressedTexImage (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:248)
    SampleLocations (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:275)
    texImage2DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:293)
    texImage3DMultisample (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:310)
    maxTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:324)
    maxCubeMapTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:327)
    maxRectangleTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:330)
    max3DTextureSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:333)
    maxArrayTextureLayers (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:336)
    maxSampleMaskWords (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:339)
    maxColorTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:342)
    maxDepthTextureSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:345)
    maxIntegerSamples (src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs:348)
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject'
  Missing documentation for:
    PixellikeObjectGetPName (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:30)
    PixellikeObjectTarget (src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs:38)
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments'
  Missing documentation for:
    FramebufferObjectAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:35)
    fboaToBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:72)
    fboaFromBufferMode (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:76)
    FramebufferAttachment (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs:82)
    framebufferRenderbuffer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:36)
    framebufferTexture1D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:42)
    framebufferTexture2D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:49)
    framebufferTexture3D (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:57)
    framebufferTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs:63)
   9% (  2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries'
  Missing documentation for:
    AttachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:78)
    attachmentObjectType (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:92)
    attachmentTextureLayer (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:113)
    attachmentTextureLevel (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:118)
    attachmentTextureTextureTargetCubeMapFace (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:123)
    attachmentRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:130)
    attachmentBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:140)
    attachmentGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:135)
    attachmentAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:145)
    attachmentDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:150)
    attachmentStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:155)
    renderbufferWidth (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:193)
    renderbufferHeight (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:197)
    renderbufferInternalFormat (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:201)
    renderbufferSamples (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:206)
    renderbufferRedSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:210)
    renderbufferBlueSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:218)
    renderbufferGreenSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:214)
    renderbufferAlphaSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:222)
    renderbufferDepthSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:226)
    renderbufferStencilSize (src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs:230)
 100% (  5 /  5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform'
  Missing documentation for:
    UniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:49)
    uniformLocation (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:52)
    activeUniforms (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:61)
    Uniform (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:125)
    UniformComponent (src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs:71)
 100% (  8 /  8) in 'Graphics.Rendering.OpenGL.GL.Shaders'
   7% (  1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries'
  Missing documentation for:
    TextureQuery (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:75)
    textureInternalFormat (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:77)
    textureSize1D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:82)
    textureSize2D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:88)
    textureSize3D (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:95)
    textureBorder (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:103)
    textureRGBASizes (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:108)
    textureSharedSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:117)
    textureIntensitySize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:122)
    textureLuminanceSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:127)
    textureIndexSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:132)
    textureDepthBits (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:137)
    textureCompressedImageSize (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:142)
    textureProxyOK (src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs:150)
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter'
  Missing documentation for:
    TexParameter (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:32)
    texParami (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:105)
    texParamf (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:112)
    texParamC4f (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:119)
    getTexParameteri (src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs:131)
   9% (  2 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters'
  Missing documentation for:
    TextureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:26)
    MinificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:31)
    MagnificationFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs:33)
    textureFilter (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:42)
    Repetition (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:50)
    Clamping (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:55)
    textureWrapMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:88)
    textureBorderColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:104)
    LOD (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:109)
    textureObjectLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:111)
    maxTextureLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:114)
    textureLODRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:118)
    textureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:126)
    maxTextureMaxAnisotropy (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:129)
    textureLevelRange (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:135)
    depthTextureMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:154)
    textureCompareMode (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:174)
    textureCompareFailValue (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:184)
    TextureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:189)
    textureCompareOperator (src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs:207)
   7% (  1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments'
  Missing documentation for:
    TextureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:157)
    textureFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:191)
    TextureCombineFunction (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:197)
    combineRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:234)
    combineAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:237)
    ArgNum (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:246)
    Arg (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:283)
    Src (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:288)
    argRGB (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:315)
    argAlpha (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:318)
    rgbScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:337)
    alphaScale (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:340)
    constantColor (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:348)
    textureUnitLODBias (src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs:353)
  22% (  2 /  9) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects'
  Missing documentation for:
    TextureObject (src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs:30)
    textureBinding (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:36)
    textureResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:48)
    areTexturesResident (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:53)
    TexturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:68)
    texturePriority (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:70)
    prioritizeTextures (src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs:73)
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.GL.Texturing'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering'
  Missing documentation for:
    ConditionalRenderMode (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:27)
    beginConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:43)
    endConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:47)
    withConditionalRender (src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs:50)
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.GL.Rectangles'
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal'
  Missing documentation for:
    marshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs:25)
    unmarshalPrimitiveMode (src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs:39)
  88% (  7 /  8) in 'Graphics.Rendering.OpenGL.GL.BeginEnd'
  Missing documentation for:
    primitiveRestart (src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs:106)
  13% (  6 / 45) in 'Graphics.Rendering.OpenGL.GL.VertexArrays'
  Missing documentation for:
    NumComponents (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:65)
    DataType (src/Graphics/Rendering/OpenGL/GL/DataType.hs:26)
    Stride (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:67)
    VertexArrayDescriptor (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:69)
    Capability (src/Graphics/Rendering/OpenGL/GL/Capability.hs:32)
    ClientArrayType (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:78)
    arrayPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:117)
    InterleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:269)
    interleavedArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:305)
    clientState (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:310)
    clientActiveTexture (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:324)
    ArrayIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:331)
    NumArrayIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:333)
    NumIndexBlocks (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:335)
    NumInstances (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:337)
    BaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:339)
    BaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:341)
    arrayElement (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:349)
    drawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:352)
    drawArraysInstancedBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:355)
    drawArraysInstanced (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:358)
    multiDrawArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:361)
    drawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:364)
    drawElementsInstancedBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:367)
    drawElementsInstanced (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:370)
    multiDrawElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:373)
    drawRangeElements (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:376)
    drawElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:379)
    drawRangeElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:382)
    drawElementsInstancedBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:385)
    drawElementsInstancedBaseVertexBaseInstance (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:388)
    multiDrawElementsBaseVertex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:391)
    maxElementsVertices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:394)
    maxElementsIndices (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:397)
    lockArrays (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:402)
    primitiveRestartIndex (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:418)
    primitiveRestartIndexNV (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:429)
    vertexAttribPointer (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:448)
    vertexAttribArray (src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs:474)
  19% (  7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects'
  Missing documentation for:
    BufferObject (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:62)
    BufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:85)
    bindBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:198)
    arrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:228)
    vertexAttribArrayBufferBinding (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:235)
    BufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:138)
    bufferData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:243)
    TransferDirection (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:259)
    bufferSubData (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:264)
    BufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:177)
    MappingFailure (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:299)
    mapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:316)
    unmapBuffer (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:322)
    bufferAccess (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:325)
    bufferMapped (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:329)
    MapBufferUsage (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:335)
    Offset (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:344)
    Length (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:345)
    mapBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:363)
    flushMappedBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:368)
    BufferIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:373)
    RangeStartIndex (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:375)
    RangeSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:376)
    BufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:377)
    IndexedBufferTarget (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:379)
    bindBufferBase (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:393)
    bindBufferRange (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:407)
    indexedBufferStart (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:436)
    indexedBufferSize (src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs:446)
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint'
  Missing documentation for:
    ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31)
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
  40% ( 12 / 30) in 'Graphics.Rendering.OpenGL.GL.Evaluators'
  Missing documentation for:
    Order (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:66)
    maxOrder (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:68)
    Domain (src/Graphics/Rendering/OpenGL/GL/Domain.hs:29)
    MapDescriptor (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:73)
    ControlPoint (src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs:31)
    Map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:125)
    GLmap1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:167)
    map1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:182)
    Map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:215)
    GLmap2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:267)
    map2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:282)
    mapGrid1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:332)
    mapGrid2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:340)
    evalMesh1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:350)
    evalMesh2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:353)
    evalPoint1 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:358)
    evalPoint2 (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:361)
    autoNormal (src/Graphics/Rendering/OpenGL/GL/Evaluators.hs:366)
  69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback'
  Missing documentation for:
    beginTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:45)
    endTransformFeedback (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:48)
    TransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:53)
    marshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:60)
    unmarshalTransformFeedbackBufferMode (src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs:66)
  77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation'
  Missing documentation for:
    TessWinding (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:61)
    extractContours (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:219)
    triangulate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:259)
    Primitive (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:290)
    SimplePolygon (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:293)
    tessellate (src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs:296)
   3% (  1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS'
  Missing documentation for:
    NURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:56)
    withNURBSObj (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:61)
    NURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:76)
    withNURBSBeginCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:78)
    NURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:88)
    withNURBSVertexCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:90)
    NURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:100)
    withNURBSNormalCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:102)
    NURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:112)
    withNURBSColorCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:114)
    NURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:124)
    withNURBSEndCallback (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:126)
    checkForNURBSError (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:145)
    nurbsBeginEndCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:151)
    nurbsCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:156)
    nurbsBeginEndSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:166)
    nurbsSurface (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:171)
    TrimmingPoint (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:178)
    nurbsBeginEndTrim (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:187)
    pwlCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:191)
    trimmingCurve (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:195)
    NURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:201)
    setNURBSMode (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:211)
    setNURBSCulling (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:216)
    SamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:241)
    setSamplingMethod (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:249)
    loadSamplingMatrices (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:273)
    DisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:298)
    setDisplayMode' (src/Graphics/Rendering/OpenGL/GLU/NURBS.hs:310)
  42% (  8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects'
  Missing documentation for:
    QueryObject (src/Graphics/Rendering/OpenGL/GL/QueryObject.hs:30)
    QueryIndex (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:47)
    maxVertexStreams (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:49)
    QueryTarget (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:55)
    beginQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:76)
    endQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:81)
    currentQuery (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:104)
    queryCounterBits (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:109)
    queryResultAvailable (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:137)
    QueryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:144)
    queryResult (src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs:141)
  29% (  4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects'
  Missing documentation for:
    SyncObject (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:41)
    syncGpuCommandsComplete (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:51)
    WaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:57)
    WaitFlag (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:61)
    WaitResult (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:70)
    clientWaitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:87)
    waitSync (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:92)
    maxServerWaitTimeout (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:96)
    SyncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:102)
    syncStatus (src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs:113)
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish'
 100% (  8 /  8) in 'Graphics.Rendering.OpenGL.GLU'
 100% ( 52 / 52) in 'Graphics.Rendering.OpenGL.GL'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL'
Warning: Graphics.Rendering.OpenGL.GL.CoordTrans: could not find link destinations for:
    getMatrix loadMatrix loadTransposeMatrix multMatrix_ multTransposeMatrix
Warning: Graphics.Rendering.OpenGL.GL.VertexSpec: could not find link destinations for:
    vertex2 vertex3 vertex4 vertex2v vertex3v vertex4v texCoord1 texCoord2 texCoord3 texCoord4 texCoord1v texCoord2v texCoord3v texCoord4v multiTexCoord1 multiTexCoord2 multiTexCoord3 multiTexCoord4 multiTexCoord1v multiTexCoord2v multiTexCoord3v multiTexCoord4v normal3 normal3v fogCoord1 fogCoord1v color3 color4 color3v color4v secondaryColor3 secondaryColor3v index1 index1v
Warning: Graphics.Rendering.OpenGL.GL.RasterPos: could not find link destinations for:
    rasterPos2 rasterPos3 rasterPos4 rasterPos2v rasterPos3v rasterPos4v windowPos2 windowPos3 windowPos2v windowPos3v
Warning: Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: could not find link destinations for:
    getPixelMapv pixelMapv
Warning: Graphics.Rendering.OpenGL.GL.Texturing.Specification: could not find link destinations for:
    marshalBindableTextureTarget marshalBindableTextureTargetPName1I marshalParameterizedTextureTarget marshalParameterizedTextureTargetProxy marshalParameterizedTextureTargetEnableCap marshalOneDimensionalTextureTarget marshalTwoDimensionalTextureTarget marshalThreeDimensionalTextureTarget marshalQueryableTextureTarget marshalGettableTextureTarget
Warning: Graphics.Rendering.OpenGL.GL.PixellikeObject: could not find link destinations for:
    marshalPixellikeOT pixObjTarQueryFunc
Warning: Graphics.Rendering.OpenGL.GL.Shaders.Uniform: could not find link destinations for:
    uniform1 uniform2 uniform3 uniform4 getUniform uniform1v uniform2v uniform3v uniform4v
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: could not find link destinations for:
    glMap1 glMap2 glGetMapv glMapGrid1 glMapGrid2 get2 get4 map1Target map2Target enableCap1 enableCap2 numComponents peekControlPoint pokeControlPoint
Warning: Graphics.Rendering.OpenGL.GLU.NURBS: could not find link destinations for:
    trimmingTarget
Warning: Graphics.Rendering.OpenGL.GL.QueryObjects: could not find link destinations for:
    getQueryObjectv
Documentation created: dist/doc/html/OpenGL/index.html,
dist/doc/html/OpenGL/OpenGL.txt
Creating package registration file:
/tmp/pkgConf-OpenGL-2.13.01296278068205356554.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.10.2/OpenGL-2.13.0.0-AUl2hOr2L8lJotoIENXzg5
Registering OpenGL-2.13.0.0...
Installed OpenGL-2.13.0.0
cabal: Error: some packages failed to install:
Hieroglyph-3.1 depends on buster-2.21 which failed to install.
buster-2.21 failed during the building phase. The exception was:
ExitFailure 1
buster-gtk-2.0 depends on buster-2.21 which failed to install.
cairo-0.12.5.3 failed during the configure step. The exception was:
ExitFailure 1
gio-0.12.5.3 depends on glib-0.12.5.4 which failed to install.
glib-0.12.5.4 failed during the configure step. The exception was:
ExitFailure 1
gtk-0.12.5.7 depends on glib-0.12.5.4 which failed to install.
gtkglext-0.12.5.0 depends on glib-0.12.5.4 which failed to install.
pango-0.12.5.3 depends on glib-0.12.5.4 which failed to install.

Test log

No test log was submitted for this report.