/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ // Number of frames that contact information should persist. extern int cp_contact_persistence; // User collision pair function. typedef int (*cpCollFunc)(cpShape *a, cpShape *b, cpContact *contacts, int numContacts, cpFloat normal_coef, void *data); // Structure for holding collision pair function information. // Used internally. typedef struct cpCollPairFunc { unsigned int a; unsigned int b; cpCollFunc func; void *data; } cpCollPairFunc; typedef struct cpSpace{ // Number of iterations to use in the impulse solver. int iterations; int elasticIterations; // int sleepTicks; // Self explanatory. cpVect gravity; cpFloat damping; // Time stamp. Is incremented on every call to cpSpaceStep(). int stamp; // The static and active shape spatial hashes. cpSpaceHash *staticShapes; cpSpaceHash *activeShapes; // List of bodies in the system. cpArray *bodies; // List of active arbiters for the impulse solver. cpArray *arbiters; // Persistant contact set. cpHashSet *contactSet; // List of joints in the system. cpArray *joints; // Set of collisionpair functions. cpHashSet *collFuncSet; // Default collision pair function. cpCollPairFunc defaultPairFunc; } cpSpace; // Basic allocation/destruction functions. cpSpace* cpSpaceAlloc(void); cpSpace* cpSpaceInit(cpSpace *space); cpSpace* cpSpaceNew(void); void cpSpaceDestroy(cpSpace *space); void cpSpaceFree(cpSpace *space); // Convenience function. Frees all referenced entities. (bodies, shapes and joints) void cpSpaceFreeChildren(cpSpace *space); // Collision pair function management functions. void cpSpaceAddCollisionPairFunc(cpSpace *space, unsigned int a, unsigned int b, cpCollFunc func, void *data); void cpSpaceRemoveCollisionPairFunc(cpSpace *space, unsigned int a, unsigned int b); void cpSpaceSetDefaultCollisionPairFunc(cpSpace *space, cpCollFunc func, void *data); // Add and remove entities from the system. void cpSpaceAddShape(cpSpace *space, cpShape *shape); void cpSpaceAddStaticShape(cpSpace *space, cpShape *shape); void cpSpaceAddBody(cpSpace *space, cpBody *body); void cpSpaceAddJoint(cpSpace *space, cpJoint *joint); void cpSpaceRemoveShape(cpSpace *space, cpShape *shape); void cpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape); void cpSpaceRemoveBody(cpSpace *space, cpBody *body); void cpSpaceRemoveJoint(cpSpace *space, cpJoint *joint); // Point query callback function typedef void (*cpSpacePointQueryFunc)(cpShape *shape, void *data); void cpSpaceShapePointQuery(cpSpace *space, cpVect point, cpSpacePointQueryFunc func, void *data); void cpSpaceStaticShapePointQuery(cpSpace *space, cpVect point, cpSpacePointQueryFunc func, void *data); // Iterator function for iterating the bodies in a space. typedef void (*cpSpaceBodyIterator)(cpBody *body, void *data); void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIterator func, void *data); // Spatial hash management functions. void cpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count); void cpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count); void cpSpaceRehashStatic(cpSpace *space); // Update the space. void cpSpaceStep(cpSpace *space, cpFloat dt);