/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "chipmunk_private.h" #include "constraints/util.h" static cpFloat defaultSpringTorque(cpDampedRotarySpring *spring, cpFloat relativeAngle){ return (relativeAngle - spring->restAngle)*spring->stiffness; } static void preStep(cpDampedRotarySpring *spring, cpFloat dt, cpFloat dt_inv) { CONSTRAINT_BEGIN(spring, a, b); cpFloat moment = a->i_inv + b->i_inv; spring->iSum = 1.0f/moment; spring->w_coef = 1.0f - cpfexp(-spring->damping*dt*moment); spring->target_wrn = 0.0f; // apply spring torque cpFloat j_spring = spring->springTorqueFunc((cpConstraint *)spring, a->a - b->a)*dt; a->w -= j_spring*a->i_inv; b->w += j_spring*b->i_inv; } static void applyImpulse(cpDampedRotarySpring *spring) { CONSTRAINT_BEGIN(spring, a, b); // compute relative velocity cpFloat wrn = a->w - b->w;//normal_relative_velocity(a, b, r1, r2, n) - spring->target_vrn; // compute velocity loss from drag // not 100% certain this is derived correctly, though it makes sense cpFloat w_damp = wrn*spring->w_coef; spring->target_wrn = wrn - w_damp; //apply_impulses(a, b, spring->r1, spring->r2, cpvmult(spring->n, v_damp*spring->nMass)); cpFloat j_damp = w_damp*spring->iSum; a->w -= j_damp*a->i_inv; b->w += j_damp*b->i_inv; } static cpFloat getImpulse(cpConstraint *constraint) { return 0.0f; } static const cpConstraintClass klass = { (cpConstraintPreStepFunction)preStep, (cpConstraintApplyImpulseFunction)applyImpulse, (cpConstraintGetImpulseFunction)getImpulse, }; CP_DefineClassGetter(cpDampedRotarySpring) cpDampedRotarySpring * cpDampedRotarySpringAlloc(void) { return (cpDampedRotarySpring *)cpcalloc(1, sizeof(cpDampedRotarySpring)); } cpDampedRotarySpring * cpDampedRotarySpringInit(cpDampedRotarySpring *spring, cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping) { cpConstraintInit((cpConstraint *)spring, &klass, a, b); spring->restAngle = restAngle; spring->stiffness = stiffness; spring->damping = damping; spring->springTorqueFunc = (cpDampedRotarySpringTorqueFunc)defaultSpringTorque; return spring; } cpConstraint * cpDampedRotarySpringNew(cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping) { return (cpConstraint *)cpDampedRotarySpringInit(cpDampedRotarySpringAlloc(), a, b, restAngle, stiffness, damping); }