/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "chipmunk_private.h" #include "constraints/util.h" static cpFloat defaultSpringForce(cpDampedSpring *spring, cpFloat dist){ return (spring->restLength - dist)*spring->stiffness; } static void preStep(cpDampedSpring *spring, cpFloat dt, cpFloat dt_inv) { CONSTRAINT_BEGIN(spring, a, b); spring->r1 = cpvrotate(spring->anchr1, a->rot); spring->r2 = cpvrotate(spring->anchr2, b->rot); cpVect delta = cpvsub(cpvadd(b->p, spring->r2), cpvadd(a->p, spring->r1)); cpFloat dist = cpvlength(delta); spring->n = cpvmult(delta, 1.0f/(dist ? dist : INFINITY)); cpFloat k = k_scalar(a, b, spring->r1, spring->r2, spring->n); spring->nMass = 1.0f/k; spring->target_vrn = 0.0f; spring->v_coef = 1.0f - cpfexp(-spring->damping*dt*k); // apply spring force cpFloat f_spring = spring->springForceFunc((cpConstraint *)spring, dist); apply_impulses(a, b, spring->r1, spring->r2, cpvmult(spring->n, f_spring*dt)); } static void applyImpulse(cpDampedSpring *spring) { CONSTRAINT_BEGIN(spring, a, b); cpVect n = spring->n; cpVect r1 = spring->r1; cpVect r2 = spring->r2; // compute relative velocity cpFloat vrn = normal_relative_velocity(a, b, r1, r2, n) - spring->target_vrn; // compute velocity loss from drag // not 100% certain this is derived correctly, though it makes sense cpFloat v_damp = -vrn*spring->v_coef; spring->target_vrn = vrn + v_damp; apply_impulses(a, b, spring->r1, spring->r2, cpvmult(spring->n, v_damp*spring->nMass)); } static cpFloat getImpulse(cpConstraint *constraint) { return 0.0f; } static const cpConstraintClass klass = { (cpConstraintPreStepFunction)preStep, (cpConstraintApplyImpulseFunction)applyImpulse, (cpConstraintGetImpulseFunction)getImpulse, }; CP_DefineClassGetter(cpDampedSpring) cpDampedSpring * cpDampedSpringAlloc(void) { return (cpDampedSpring *)cpcalloc(1, sizeof(cpDampedSpring)); } cpDampedSpring * cpDampedSpringInit(cpDampedSpring *spring, cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2, cpFloat restLength, cpFloat stiffness, cpFloat damping) { cpConstraintInit((cpConstraint *)spring, cpDampedSpringGetClass(), a, b); spring->anchr1 = anchr1; spring->anchr2 = anchr2; spring->restLength = restLength; spring->stiffness = stiffness; spring->damping = damping; spring->springForceFunc = (cpDampedSpringForceFunc)defaultSpringForce; return spring; } cpConstraint * cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchr1, cpVect anchr2, cpFloat restLength, cpFloat stiffness, cpFloat damping) { return (cpConstraint *)cpDampedSpringInit(cpDampedSpringAlloc(), a, b, anchr1, anchr2, restLength, stiffness, damping); }