/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ // The spatial hash is Chipmunk's default (and currently only) spatial index type. // Based on a chained hash table. // Used internally to track objects added to the hash typedef struct cpHandle{ // Pointer to the object void *obj; // Retain count int retain; // Query stamp. Used to make sure two objects // aren't identified twice in the same query. cpTimestamp stamp; } cpHandle; // Linked list element for in the chains. typedef struct cpSpaceHashBin{ cpHandle *handle; struct cpSpaceHashBin *next; } cpSpaceHashBin; // BBox callback. Called whenever the hash needs a bounding box from an object. typedef cpBB (*cpSpaceHashBBFunc)(void *obj); typedef struct cpSpaceHash{ // Number of cells in the table. CP_PRIVATE(int numcells); // Dimentions of the cells. CP_PRIVATE(cpFloat celldim); // BBox callback. CP_PRIVATE(cpSpaceHashBBFunc bbfunc); // Hashset of the handles and the recycled ones. CP_PRIVATE(cpHashSet *handleSet); CP_PRIVATE(cpArray *pooledHandles); // The table and the recycled bins. CP_PRIVATE(cpSpaceHashBin **table); CP_PRIVATE(cpSpaceHashBin *pooledBins); // list of buffers to free on destruction. CP_PRIVATE(cpArray *allocatedBuffers); // Incremented on each query. See cpHandle.stamp. CP_PRIVATE(cpTimestamp stamp); } cpSpaceHash; //Basic allocation/destruction functions. cpSpaceHash *cpSpaceHashAlloc(void); cpSpaceHash *cpSpaceHashInit(cpSpaceHash *hash, cpFloat celldim, int cells, cpSpaceHashBBFunc bbfunc); cpSpaceHash *cpSpaceHashNew(cpFloat celldim, int cells, cpSpaceHashBBFunc bbfunc); void cpSpaceHashDestroy(cpSpaceHash *hash); void cpSpaceHashFree(cpSpaceHash *hash); // Resize the hashtable. (Does not rehash! You must call cpSpaceHashRehash() if needed.) void cpSpaceHashResize(cpSpaceHash *hash, cpFloat celldim, int numcells); // Add an object to the hash. void cpSpaceHashInsert(cpSpaceHash *hash, void *obj, cpHashValue id, cpBB _deprecated_ignored); // Remove an object from the hash. void cpSpaceHashRemove(cpSpaceHash *hash, void *obj, cpHashValue id); // Iterator function typedef void (*cpSpaceHashIterator)(void *obj, void *data); // Iterate over the objects in the hash. void cpSpaceHashEach(cpSpaceHash *hash, cpSpaceHashIterator func, void *data); // Rehash the contents of the hash. void cpSpaceHashRehash(cpSpaceHash *hash); // Rehash only a specific object. void cpSpaceHashRehashObject(cpSpaceHash *hash, void *obj, cpHashValue id); // Query callback. typedef void (*cpSpaceHashQueryFunc)(void *obj1, void *obj2, void *data); // Point query the hash. A reference to the query point is passed as obj1 to the query callback. void cpSpaceHashPointQuery(cpSpaceHash *hash, cpVect point, cpSpaceHashQueryFunc func, void *data); // Query the hash for a given BBox. void cpSpaceHashQuery(cpSpaceHash *hash, void *obj, cpBB bb, cpSpaceHashQueryFunc func, void *data); // Run a query for the object, then insert it. (Optimized case) void cpSpaceHashQueryInsert(cpSpaceHash *hash, void *obj, cpBB bb, cpSpaceHashQueryFunc func, void *data); // Rehashes while querying for each object. (Optimized case) void cpSpaceHashQueryRehash(cpSpaceHash *hash, cpSpaceHashQueryFunc func, void *data); // Segment Query callback. // Return value is uesd for early exits of the query. // If while traversing the grid, the raytrace function detects that an entire grid cell is beyond the hit point, it will stop the trace. typedef cpFloat (*cpSpaceHashSegmentQueryFunc)(void *obj1, void *obj2, void *data); void cpSpaceHashSegmentQuery(cpSpaceHash *hash, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpaceHashSegmentQueryFunc func, void *data);