/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include //#include #include #include #include "chipmunk_private.h" cpTimestamp cp_contact_persistence = 3; #pragma mark Contact Set Helpers // Equal function for contactSet. static cpBool contactSetEql(cpShape **shapes, cpArbiter *arb) { cpShape *a = shapes[0]; cpShape *b = shapes[1]; return ((a == arb->a && b == arb->b) || (b == arb->a && a == arb->b)); } // Transformation function for contactSet. static void * contactSetTrans(cpShape **shapes, cpSpace *space) { if(space->pooledArbiters->num == 0){ // arbiter pool is exhausted, make more int count = CP_BUFFER_BYTES/sizeof(cpArbiter); cpAssert(count, "Buffer size too small."); cpArbiter *buffer = (cpArbiter *)cpmalloc(CP_BUFFER_BYTES); cpArrayPush(space->allocatedBuffers, buffer); for(int i=0; ipooledArbiters, buffer + i); } return cpArbiterInit((cpArbiter *) cpArrayPop(space->pooledArbiters), shapes[0], shapes[1]); } #pragma mark Collision Pair Function Helpers // Equals function for collFuncSet. static cpBool collFuncSetEql(cpCollisionHandler *check, cpCollisionHandler *pair) { return ((check->a == pair->a && check->b == pair->b) || (check->b == pair->a && check->a == pair->b)); } // Transformation function for collFuncSet. static void * collFuncSetTrans(cpCollisionHandler *handler, void *unused) { cpCollisionHandler *copy = (cpCollisionHandler *)cpmalloc(sizeof(cpCollisionHandler)); (*copy) = (*handler); return copy; } #pragma mark Misc Helper Funcs // Default collision functions. static cpBool alwaysCollide(cpArbiter *arb, cpSpace *space, void *data){return 1;} static void nothing(cpArbiter *arb, cpSpace *space, void *data){} // BBfunc callback for the spatial hash. static cpBB shapeBBFunc(cpShape *shape){return shape->bb;} // Iterator functions for destructors. static void freeWrap(void *ptr, void *unused){ cpfree(ptr);} static void shapeFreeWrap(cpShape *ptr, void *unused){ cpShapeFree(ptr);} static void bodyFreeWrap(cpBody *ptr, void *unused){ cpBodyFree(ptr);} static void constraintFreeWrap(cpConstraint *ptr, void *unused){cpConstraintFree(ptr);} #pragma mark Memory Management Functions cpSpace * cpSpaceAlloc(void) { return (cpSpace *)cpcalloc(1, sizeof(cpSpace)); } #define DEFAULT_DIM_SIZE 100.0f #define DEFAULT_COUNT 1000 #define DEFAULT_ITERATIONS 10 #define DEFAULT_ELASTIC_ITERATIONS 0 cpCollisionHandler defaultHandler = {0, 0, alwaysCollide, alwaysCollide, nothing, nothing, NULL}; cpSpace* cpSpaceInit(cpSpace *space) { space->iterations = DEFAULT_ITERATIONS; space->elasticIterations = DEFAULT_ELASTIC_ITERATIONS; // space->sleepTicks = 300; space->gravity = cpvzero; space->damping = 1.0f; space->locked = 0; space->stamp = 0; space->staticShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, (cpSpaceHashBBFunc)shapeBBFunc); space->activeShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, (cpSpaceHashBBFunc)shapeBBFunc); space->allocatedBuffers = cpArrayNew(0); space->bodies = cpArrayNew(0); space->sleepingComponents = cpArrayNew(0); space->rousedBodies = cpArrayNew(0); space->sleepTimeThreshold = INFINITY; space->idleSpeedThreshold = 0.0f; space->arbiters = cpArrayNew(0); space->pooledArbiters = cpArrayNew(0); space->contactBuffersHead = NULL; space->contactSet = cpHashSetNew(0, (cpHashSetEqlFunc)contactSetEql, (cpHashSetTransFunc)contactSetTrans); space->constraints = cpArrayNew(0); space->defaultHandler = defaultHandler; space->collFuncSet = cpHashSetNew(0, (cpHashSetEqlFunc)collFuncSetEql, (cpHashSetTransFunc)collFuncSetTrans); space->collFuncSet->default_value = &space->defaultHandler; space->postStepCallbacks = NULL; cpBodyInitStatic(&space->staticBody); return space; } cpSpace* cpSpaceNew(void) { return cpSpaceInit(cpSpaceAlloc()); } void cpSpaceDestroy(cpSpace *space) { cpSpaceHashFree(space->staticShapes); cpSpaceHashFree(space->activeShapes); cpArrayFree(space->bodies); cpArrayFree(space->sleepingComponents); cpArrayFree(space->rousedBodies); cpArrayFree(space->constraints); cpHashSetFree(space->contactSet); cpArrayFree(space->arbiters); cpArrayFree(space->pooledArbiters); if(space->allocatedBuffers){ cpArrayEach(space->allocatedBuffers, freeWrap, NULL); cpArrayFree(space->allocatedBuffers); } if(space->postStepCallbacks){ cpHashSetEach(space->postStepCallbacks, freeWrap, NULL); cpHashSetFree(space->postStepCallbacks); } if(space->collFuncSet){ cpHashSetEach(space->collFuncSet, freeWrap, NULL); cpHashSetFree(space->collFuncSet); } } void cpSpaceFree(cpSpace *space) { if(space){ cpSpaceDestroy(space); cpfree(space); } } void cpSpaceFreeChildren(cpSpace *space) { cpArray *components = space->sleepingComponents; while(components->num) cpBodyActivate((cpBody *)components->arr[0]); cpSpaceHashEach(space->staticShapes, (cpSpaceHashIterator)&shapeFreeWrap, NULL); cpSpaceHashEach(space->activeShapes, (cpSpaceHashIterator)&shapeFreeWrap, NULL); cpArrayEach(space->bodies, (cpArrayIter)&bodyFreeWrap, NULL); cpArrayEach(space->constraints, (cpArrayIter)&constraintFreeWrap, NULL); } #pragma mark Collision Handler Function Management void cpSpaceAddCollisionHandler( cpSpace *space, cpCollisionType a, cpCollisionType b, cpCollisionBeginFunc begin, cpCollisionPreSolveFunc preSolve, cpCollisionPostSolveFunc postSolve, cpCollisionSeparateFunc separate, void *data ){ // Remove any old function so the new one will get added. cpSpaceRemoveCollisionHandler(space, a, b); cpCollisionHandler handler = { a, b, begin ? begin : alwaysCollide, preSolve ? preSolve : alwaysCollide, postSolve ? postSolve : nothing, separate ? separate : nothing, data }; cpHashSetInsert(space->collFuncSet, CP_HASH_PAIR(a, b), &handler, NULL); } void cpSpaceRemoveCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b) { struct{cpCollisionType a, b;} ids = {a, b}; cpCollisionHandler *old_handler = (cpCollisionHandler *) cpHashSetRemove(space->collFuncSet, CP_HASH_PAIR(a, b), &ids); cpfree(old_handler); } void cpSpaceSetDefaultCollisionHandler( cpSpace *space, cpCollisionBeginFunc begin, cpCollisionPreSolveFunc preSolve, cpCollisionPostSolveFunc postSolve, cpCollisionSeparateFunc separate, void *data ){ cpCollisionHandler handler = { 0, 0, begin ? begin : alwaysCollide, preSolve ? preSolve : alwaysCollide, postSolve ? postSolve : nothing, separate ? separate : nothing, data }; space->defaultHandler = handler; } #pragma mark Body, Shape, and Joint Management #define cpAssertSpaceUnlocked(space) \ cpAssert(!space->locked, \ "This addition/removal cannot be done safely during a call to cpSpaceStep() or during a query. " \ "Put these calls into a post-step callback." \ ); static void cpBodyAddShape(cpBody *body, cpShape *shape) { shape->next = shape->body->shapesList; shape->body->shapesList = shape; } static void cpBodyRemoveShape(cpBody *body, cpShape *shape) { cpShape **prev_ptr = &body->shapesList; cpShape *node = body->shapesList; while(node && node != shape){ prev_ptr = &node->next; node = node->next; } cpAssert(node, "Attempted to remove a shape from a body it was never attached to."); (*prev_ptr) = node->next; } cpShape * cpSpaceAddShape(cpSpace *space, cpShape *shape) { cpBody *body = shape->body; if(!body || cpBodyIsStatic(body)) return cpSpaceAddStaticShape(space, shape); cpAssert(!cpHashSetFind(space->activeShapes->handleSet, shape->hashid, shape), "Cannot add the same shape more than once."); cpAssertSpaceUnlocked(space); cpBodyActivate(body); cpBodyAddShape(body, shape); cpShapeCacheBB(shape); cpSpaceHashInsert(space->activeShapes, shape, shape->hashid, shape->bb); return shape; } cpShape * cpSpaceAddStaticShape(cpSpace *space, cpShape *shape) { cpAssert(!cpHashSetFind(space->staticShapes->handleSet, shape->hashid, shape), "Cannot add the same static shape more than once."); cpAssertSpaceUnlocked(space); if(!shape->body) shape->body = &space->staticBody; cpShapeCacheBB(shape); cpSpaceActivateShapesTouchingShape(space, shape); cpSpaceHashInsert(space->staticShapes, shape, shape->hashid, shape->bb); return shape; } cpBody * cpSpaceAddBody(cpSpace *space, cpBody *body) { cpAssertWarn(!cpBodyIsStatic(body), "Static bodies cannot be added to a space as they are not meant to be simulated."); cpAssert(!body->space, "Cannot add a body to a more than one space or to the same space twice."); // cpAssertSpaceUnlocked(space); This should be safe as long as it's not from an integration callback cpArrayPush(space->bodies, body); body->space = space; return body; } cpConstraint * cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint) { cpAssert(!cpArrayContains(space->constraints, constraint), "Cannot add the same constraint more than once."); // cpAssertSpaceUnlocked(space); This should be safe as long as its not from a constraint callback. if(!constraint->a) constraint->a = &space->staticBody; if(!constraint->b) constraint->b = &space->staticBody; cpBodyActivate(constraint->a); cpBodyActivate(constraint->b); cpArrayPush(space->constraints, constraint); return constraint; } typedef struct removalContext { cpSpace *space; cpShape *shape; } removalContext; // Hashset filter func to throw away old arbiters. static cpBool contactSetFilterRemovedShape(cpArbiter *arb, removalContext *context) { if(context->shape == arb->a || context->shape == arb->b){ if(arb->state != cpArbiterStateCached){ arb->handler->separate(arb, context->space, arb->handler->data); } cpArrayPush(context->space->pooledArbiters, arb); return cpFalse; } return cpTrue; } void cpSpaceRemoveShape(cpSpace *space, cpShape *shape) { cpBody *body = shape->body; if(cpBodyIsStatic(body)){ cpSpaceRemoveStaticShape(space, shape); return; } cpBodyActivate(body); cpAssertSpaceUnlocked(space); cpAssertWarn(cpHashSetFind(space->activeShapes->handleSet, shape->hashid, shape), "Cannot remove a shape that was not added to the space. (Removed twice maybe?)"); cpBodyRemoveShape(body, shape); removalContext context = {space, shape}; cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilterRemovedShape, &context); cpSpaceHashRemove(space->activeShapes, shape, shape->hashid); } void cpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape) { cpAssertWarn(cpHashSetFind(space->staticShapes->handleSet, shape->hashid, shape), "Cannot remove a static or sleeping shape that was not added to the space. (Removed twice maybe?)"); cpAssertSpaceUnlocked(space); removalContext context = {space, shape}; cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilterRemovedShape, &context); cpSpaceHashRemove(space->staticShapes, shape, shape->hashid); cpSpaceActivateShapesTouchingShape(space, shape); } void cpSpaceRemoveBody(cpSpace *space, cpBody *body) { cpAssertWarn(body->space == space, "Cannot remove a body that was not added to the space. (Removed twice maybe?)"); cpAssertSpaceUnlocked(space); cpBodyActivate(body); cpArrayDeleteObj(space->bodies, body); body->space = NULL; } void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint) { cpAssertWarn(cpArrayContains(space->constraints, constraint), "Cannot remove a constraint that was not added to the space. (Removed twice maybe?)"); // cpAssertSpaceUnlocked(space); Should be safe as long as its not from a constraint callback. cpBodyActivate(constraint->a); cpBodyActivate(constraint->b); cpArrayDeleteObj(space->constraints, constraint); } #pragma mark Spatial Hash Management static void updateBBCache(cpShape *shape, void *unused){cpShapeCacheBB(shape);} void cpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count) { cpSpaceHashResize(space->staticShapes, dim, count); cpSpaceHashRehash(space->staticShapes); } void cpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count) { cpSpaceHashResize(space->activeShapes, dim, count); } void cpSpaceRehashStatic(cpSpace *space) { cpSpaceHashEach(space->staticShapes, (cpSpaceHashIterator)&updateBBCache, NULL); cpSpaceHashRehash(space->staticShapes); } void cpSpaceRehashShape(cpSpace *space, cpShape *shape) { cpShapeCacheBB(shape); // attempt to rehash the shape in both hashes cpSpaceHashRehashObject(space->activeShapes, shape, shape->hashid); cpSpaceHashRehashObject(space->staticShapes, shape, shape->hashid); } void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIterator func, void *data) { cpArray *bodies = space->bodies; for(int i=0; inum; i++){ func((cpBody *)bodies->arr[i], data); } cpArray *components = space->sleepingComponents; for(int i=0; inum; i++){ cpBody *root = (cpBody *)components->arr[i]; cpBody *body = root, *next; do { next = body->node.next; func(body, data); } while((body = next) != root); } }