LambdaHack ========== LambdaHack is a small [roguelike] [1] game written in [Haskell] [2]. It is getting more and more configurable and aims to become a flexible rouguelike engine, suitable for large and small dungeon crawling games of arbitrary themes. In particular, we try to keep the AI code independent of particular monster, item and terrain definitions. Compilation and installation ---------------------------- The game is best compiled and installed via Cabal, which also takes care of all dependencies. The latest official version of the game can be downloaded automatically by Cabal from [Hackage] [3] as follows cabal install LambdaHack For a more current snapshot, download the source from [github] [4] and run Cabal from the main directory cabal install or you may try one of the terminal frontends with cabal install -fvty Savegame directory ------------------ If you don't want LambdaHack to write to the current directory, create a personal savegame directory (on Linux it's ~/.LambdaHack/). and copy the scores file there. You may also want to copy the configuration file src/config.default to ~/.LambdaHack/config and modify it, but be careful changing gameplay options --- they can easily unbalance or break the game. Further information ------------------- See files PLAYING.markdown, DESIGN.markdown, CREDITS and LICENSE for more information. [1]: http://roguebasin.roguelikedevelopment.org/index.php?title=Berlin_Interpretation [2]: http://www.haskell.org/ [3]: http://hackage.haskell.org/package/LambdaHack [4]: http://github.com/kosmikus/LambdaHack