LambdaHack-0.2.1: A roguelike game engine in early and very active development
The main loop of the game, processing player and AI moves turn by turn.
handleTurn :: Action ()Source
Start a clip (a part of a turn for which one or more frames
will be generated). Do whatever has to be done
every fixed number of time units, e.g., monster generation.
Run the player and other actors moves.
Eventually advance the time and repeat.
Produced by Haddock version 2.10.0