Safe Haskell | None |
---|
Effect semantics. TODO: document
- itemEffect :: (MonadAtomic m, MonadServer m) => ActorId -> ActorId -> Maybe ItemId -> Item -> m ()
- effectSem :: (MonadAtomic m, MonadServer m) => Effect Int -> ActorId -> ActorId -> m Bool
- createItems :: (MonadAtomic m, MonadServer m) => Int -> Point -> LevelId -> m ()
- addHero :: (MonadAtomic m, MonadServer m) => FactionId -> Point -> LevelId -> [(Int, Text)] -> Maybe Int -> Time -> m ActorId
- spawnMonsters :: (MonadAtomic m, MonadServer m) => [Point] -> LevelId -> ((FactionId, Faction) -> Bool) -> Time -> Text -> m ()
- electLeader :: MonadAtomic m => FactionId -> LevelId -> ActorId -> m ()
- deduceKilled :: (MonadAtomic m, MonadServer m) => Actor -> m ()
Documentation
itemEffect :: (MonadAtomic m, MonadServer m) => ActorId -> ActorId -> Maybe ItemId -> Item -> m ()
The source actor affects the target actor, with a given item.
If the event is seen, the item may get identified. This function
is mutually recursive with effect
and so it's a part of Effect
semantics.
effectSem :: (MonadAtomic m, MonadServer m) => Effect Int -> ActorId -> ActorId -> m Bool
The source actor affects the target actor, with a given effect and power. Both actors are on the current level and can be the same actor. The boolean result indicates if the effect was spectacular enough for the actors to identify it (and the item that caused it, if any).
Assorted operations
createItems :: (MonadAtomic m, MonadServer m) => Int -> Point -> LevelId -> m ()
addHero :: (MonadAtomic m, MonadServer m) => FactionId -> Point -> LevelId -> [(Int, Text)] -> Maybe Int -> Time -> m ActorId
Create a new hero on the current level, close to the given position.
spawnMonsters :: (MonadAtomic m, MonadServer m) => [Point] -> LevelId -> ((FactionId, Faction) -> Bool) -> Time -> Text -> m ()
Spawn monsters of any spawn or summon faction, friendly or not. To be used for spontaneous spawning of monsters and for the summon effect.
electLeader :: MonadAtomic m => FactionId -> LevelId -> ActorId -> m ()
deduceKilled :: (MonadAtomic m, MonadServer m) => Actor -> m ()