{-# LANGUAGE DeriveGeneric, GeneralizedNewtypeDeriving, TypeFamilies #-} {-# OPTIONS_GHC -fno-warn-orphans #-} -- | Hacks that haven't found their home yet. module Game.LambdaHack.Common.Misc ( -- * Game object identifiers FactionId, LevelId, AbsDepth(..), ActorId -- * Item containers , Container(..), CStore(..) -- * Assorted , normalLevelBound, divUp, Freqs, breturn , serverSaveName, nearby ) where import Control.Monad import Data.Binary import qualified Data.EnumMap.Strict as EM import qualified Data.EnumSet as ES import Data.Functor import Data.Hashable import qualified Data.HashMap.Strict as HM import Data.Key import Data.Text (Text) import Data.Traversable (traverse) import GHC.Generics (Generic) import Game.LambdaHack.Common.Point -- | What distance signifies that two actors are "nearby". nearby :: Int nearby = 10 serverSaveName :: String serverSaveName = "server.sav" -- | Level bounds. TODO: query terminal size instead and scroll view. normalLevelBound :: (Int, Int) normalLevelBound = (79, 20) infixl 7 `divUp` -- | Integer division, rounding up. divUp :: Integral a => a -> a -> a divUp n k = (n + k - 1) `div` k -- | For each group that the kind belongs to, denoted by a @Text@ name -- in the first component of a pair, the second component of a pair shows -- how common the kind is within the group. type Freqs = [(Text, Int)] -- | @breturn b a = [a | b]@ breturn :: MonadPlus m => Bool -> a -> m a breturn True a = return a breturn False _ = mzero -- | Item container type. data Container = CFloor !LevelId !Point | CActor !ActorId !CStore | CTrunk !FactionId !LevelId !Point -- ^ for bootstrapping actor bodies deriving (Show, Eq, Ord, Generic) instance Binary Container data CStore = CGround | COrgan | CEqp | CInv | CSha deriving (Show, Read, Eq, Ord, Enum, Bounded, Generic) instance Binary CStore instance Hashable CStore -- | A unique identifier of a faction in a game. newtype FactionId = FactionId Int deriving (Show, Eq, Ord, Enum, Binary) -- | Abstract level identifiers. newtype LevelId = LevelId Int deriving (Show, Eq, Ord, Enum, Hashable, Binary) -- | Absolute depth in the dungeon. When used for the maximum depth -- of the whole dungeon, this can be different than dungeon size, -- e.g., when the dungeon is branched, and it can even be different -- than the length of the longest branch, if levels at some depths are missing. newtype AbsDepth = AbsDepth Int deriving (Show, Eq, Ord, Hashable, Binary) -- | A unique identifier of an actor in the dungeon. newtype ActorId = ActorId Int deriving (Show, Eq, Ord, Enum, Binary) -- Data.Binary instance (Enum k, Binary k, Binary e) => Binary (EM.EnumMap k e) where {-# INLINEABLE put #-} put m = put (EM.size m) >> mapM_ put (EM.toAscList m) {-# INLINEABLE get #-} get = liftM EM.fromDistinctAscList get instance (Enum k, Binary k) => Binary (ES.EnumSet k) where {-# INLINEABLE put #-} put m = put (ES.size m) >> mapM_ put (ES.toAscList m) {-# INLINEABLE get #-} get = liftM ES.fromDistinctAscList get instance (Binary k, Binary v, Eq k, Hashable k) => Binary (HM.HashMap k v) where {-# INLINEABLE put #-} put ir = put $ HM.toList ir {-# INLINEABLE get #-} get = fmap HM.fromList get -- Data.Key type instance Key (EM.EnumMap k) = k instance Zip (EM.EnumMap k) where zipWith = EM.intersectionWith instance Enum k => ZipWithKey (EM.EnumMap k) where zipWithKey = EM.intersectionWithKey instance Enum k => Keyed (EM.EnumMap k) where mapWithKey = EM.mapWithKey instance Enum k => FoldableWithKey (EM.EnumMap k) where foldrWithKey = EM.foldrWithKey instance Enum k => TraversableWithKey (EM.EnumMap k) where traverseWithKey f = fmap EM.fromDistinctAscList . traverse (\(k, v) -> (,) k <$> f k v) . EM.toAscList instance Enum k => Indexable (EM.EnumMap k) where index = (EM.!) instance Enum k => Lookup (EM.EnumMap k) where lookup = EM.lookup instance Enum k => Adjustable (EM.EnumMap k) where adjust = EM.adjust -- Data.Hashable instance (Enum k, Hashable k, Hashable e) => Hashable (EM.EnumMap k e) where {-# INLINEABLE hashWithSalt #-} hashWithSalt s x = hashWithSalt s (EM.toAscList x)