; ; This is a commented out copy of the default UI settings config file ; ; that is embedded in the binary. ; ; A user config file can overrides these options. The game looks for it at ; ; ~/.LambdaHack/config.ui.ini (or a similar path, depending on the OS). ; ; Warning: options are case-sensitive and only ';' for comments is permitted. ; [commands] ; ; All commands are defined here, except movement, hero selection and debug. ; ; ; ; Interaction with the dungeon. ; c: TriggerDir { verb = "close", object = "door", feature = Closable } ; o: TriggerDir { verb = "open", object = "door", feature = Openable } ; less: TriggerTile { verb = "ascend", object = "level", feature = Cause Ascend } ; greater: TriggerTile { verb = "descend", object = "level", feature = Cause Descend } ; bracketleft: TgtAscend 1 ; bracketright: TgtAscend (-1) ; braceleft: TgtAscend 10 ; braceright: TgtAscend (-10) ; slash: TgtFloor ; asterisk: TgtEnemy ; plus: EpsIncr True ; minus: EpsIncr False ; Tab: HeroCycle ; ISO_Left_Tab: HeroBack ; ; ; ; Items. ; g: Pickup ; d: Drop ; i: Inventory ; q: Apply { verb = "quaff", object = "potion", syms = "!" } ; r: Apply { verb = "read", object = "scroll", syms = "?" } ; z: Project { verb = "zap", object = "wand", syms = "/" } ; t: Project { verb = "throw", object = "missile", syms = "|" } ; ; ; ; Saving, exiting and restarting the game. ; X: GameExit ; R: GameRestart ; S: GameSave ; ; ; ; Information for the player. ; P: History ; question: Help ; D: CfgDump ; ; ; ; General. ; KP_Begin: Wait ; Escape: Cancel ; Return: Accept ; space: Clear ; [files] ; ; Names of various game files. They reside in ~/.LambdaHack or similar. ; scoresFile: scores ; saveFile: save ; diaryFile : diary ; [heroNames] ; HeroName_0: you ; HeroName_1: Haskell Alvin ; HeroName_2: Alonzo Barkley ; HeroName_3: Ernst Abraham ; HeroName_4: Samuel Saunders ; HeroName_5: Roger Robin ; [macros] ; ; Handy with Vi keys: ; comma: g ; period: KP_Begin ; [ui] ; font: Terminus,Monospace normal normal normal normal 12 ; historyMax: 5000