name: LambdaHack -- The package version. See the Haskell package versioning policy (PVP) -- for standards guiding when and how versions should be incremented. -- http://www.haskell.org/haskellwiki/Package_versioning_policy -- PVP summary:+-+------- breaking API changes -- | | +----- non-breaking API additions -- | | | +--- code changes with no API change version: 0.5.0.0 synopsis: A game engine library for roguelike dungeon crawlers description: LambdaHack is a game engine library for roguelike games of arbitrary theme, size and complexity, packaged together with a small example dungeon crawler. . <> . When completed, the engine will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (GTK is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code from the content and of clients (human and AI-controlled) from the server. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term vision revolves around procedural content generation and includes in-game content creation, auto-balancing and persistent content modification based on player behaviour. . Games known to use the LambdaHack library: . * Allure of the Stars, a near-future Sci-Fi game, . * Space Privateers, an adventure game set in far future, . Note: All modules in this library are kept visible, to let games override and reuse them. OTOH, to reflect that some modules are implementation details relative to others, the source code adheres to the following convention. If a module has the same name as a directory, the module is the exclusive interface to the directory. No references to the modules in the directory are allowed except from the interface module. This policy is only binding when developing the library --- library users are free to access any modules, since the library authors are in no position to guess their particular needs. homepage: http://github.com/LambdaHack/LambdaHack bug-reports: http://github.com/LambdaHack/LambdaHack/issues license: BSD3 license-file: LICENSE tested-with: GHC == 7.6, GHC == 7.8, GHC == 7.10 data-files: GameDefinition/config.ui.default, GameDefinition/scores GameDefinition/PLAYING.md, README.md, LICENSE, CREDITS, CHANGELOG.md extra-source-files: GameDefinition/MainMenu.ascii, Makefile author: Andres Loeh, Mikolaj Konarski maintainer: Mikolaj Konarski category: Game Engine, Game build-type: Simple cabal-version: >= 1.10 source-repository head type: git location: git://github.com/LambdaHack/LambdaHack.git flag vty description: switch to the vty frontend default: False manual: True flag curses description: switch to the curses frontend (not fully supported) default: False manual: True flag expose_internal description: expose internal functions and types, but don't switch on any other release mode options default: False manual: True flag with_expensive_assertions description: turn on expensive assertions of well-tested code default: False manual: True flag release description: prepare for a release (expose, optimize, etc.) default: True manual: True library exposed-modules: Game.LambdaHack.Atomic Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic.BroadcastAtomicWrite, Game.LambdaHack.Atomic.HandleAtomicWrite, Game.LambdaHack.Atomic.MonadAtomic, Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Client, Game.LambdaHack.Client.AI Game.LambdaHack.Client.AI.ConditionClient, Game.LambdaHack.Client.AI.HandleAbilityClient, Game.LambdaHack.Client.AI.PickActorClient Game.LambdaHack.Client.AI.PickTargetClient Game.LambdaHack.Client.AI.Preferences Game.LambdaHack.Client.AI.Strategy, Game.LambdaHack.Client.Bfs, Game.LambdaHack.Client.BfsClient, Game.LambdaHack.Client.CommonClient, Game.LambdaHack.Client.HandleAtomicClient, Game.LambdaHack.Client.HandleResponseClient, Game.LambdaHack.Client.ItemSlot, Game.LambdaHack.Client.Key, Game.LambdaHack.Client.LoopClient, Game.LambdaHack.Client.MonadClient, Game.LambdaHack.Client.ProtocolClient, Game.LambdaHack.Client.State, Game.LambdaHack.Client.UI, Game.LambdaHack.Client.UI.Animation, Game.LambdaHack.Client.UI.Config, Game.LambdaHack.Client.UI.Content.KeyKind Game.LambdaHack.Client.UI.DrawClient, Game.LambdaHack.Client.UI.DisplayAtomicClient, Game.LambdaHack.Client.UI.Frontend, Game.LambdaHack.Client.UI.Frontend.Chosen, Game.LambdaHack.Client.UI.Frontend.Std, Game.LambdaHack.Client.UI.HandleHumanGlobalClient, Game.LambdaHack.Client.UI.HandleHumanLocalClient, Game.LambdaHack.Client.UI.HandleHumanClient, Game.LambdaHack.Client.UI.HumanCmd, Game.LambdaHack.Client.UI.InventoryClient, Game.LambdaHack.Client.UI.KeyBindings, Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI.MsgClient, Game.LambdaHack.Client.UI.RunClient, Game.LambdaHack.Client.UI.StartupFrontendClient Game.LambdaHack.Client.UI.WidgetClient, Game.LambdaHack.Common.Ability, Game.LambdaHack.Common.Actor, Game.LambdaHack.Common.ActorState, Game.LambdaHack.Common.ClientOptions, Game.LambdaHack.Common.Color, Game.LambdaHack.Common.ContentDef, Game.LambdaHack.Common.Dice, Game.LambdaHack.Common.EffectDescription, Game.LambdaHack.Common.Faction, Game.LambdaHack.Common.File, Game.LambdaHack.Common.Flavour, Game.LambdaHack.Common.Frequency, Game.LambdaHack.Common.HighScore, Game.LambdaHack.Common.Item, Game.LambdaHack.Common.ItemDescription, Game.LambdaHack.Common.ItemStrongest, Game.LambdaHack.Common.Kind, Game.LambdaHack.Common.Level, Game.LambdaHack.Common.LQueue, Game.LambdaHack.Common.Misc, Game.LambdaHack.Common.MonadStateRead, Game.LambdaHack.Common.Msg, Game.LambdaHack.Common.Perception, Game.LambdaHack.Common.PointArray, Game.LambdaHack.Common.Point, Game.LambdaHack.Common.Random, Game.LambdaHack.Common.RingBuffer, Game.LambdaHack.Common.Save, Game.LambdaHack.Common.Request, Game.LambdaHack.Common.Response, Game.LambdaHack.Common.State, Game.LambdaHack.Common.Thread, Game.LambdaHack.Common.Tile, Game.LambdaHack.Common.Time, Game.LambdaHack.Common.Vector, Game.LambdaHack.Content.CaveKind, Game.LambdaHack.Content.ItemKind, Game.LambdaHack.Content.ModeKind, Game.LambdaHack.Content.PlaceKind, Game.LambdaHack.Content.RuleKind, Game.LambdaHack.Content.TileKind, Game.LambdaHack.SampleImplementation.SampleMonadClient, Game.LambdaHack.SampleImplementation.SampleMonadServer, Game.LambdaHack.Server, Game.LambdaHack.Server.Commandline, Game.LambdaHack.Server.CommonServer, Game.LambdaHack.Server.DebugServer, Game.LambdaHack.Server.DungeonGen, Game.LambdaHack.Server.DungeonGen.Area, Game.LambdaHack.Server.DungeonGen.AreaRnd, Game.LambdaHack.Server.DungeonGen.Cave, Game.LambdaHack.Server.DungeonGen.Place, Game.LambdaHack.Server.EndServer, Game.LambdaHack.Server.Fov, Game.LambdaHack.Server.Fov.Common, Game.LambdaHack.Server.Fov.Digital, Game.LambdaHack.Server.Fov.Permissive, Game.LambdaHack.Server.Fov.Shadow, Game.LambdaHack.Server.HandleEffectServer, Game.LambdaHack.Server.HandleRequestServer, Game.LambdaHack.Server.ItemRev, Game.LambdaHack.Server.ItemServer, Game.LambdaHack.Server.LoopServer, Game.LambdaHack.Server.MonadServer, Game.LambdaHack.Server.PeriodicServer, Game.LambdaHack.Server.ProtocolServer, Game.LambdaHack.Server.StartServer, Game.LambdaHack.Server.State other-modules: Paths_LambdaHack build-depends: array >= 0.3.0.3 && < 1, assert-failure >= 0.1 && < 1, async >= 2 && < 3, base >= 4 && < 5, binary >= 0.7 && < 1, bytestring >= 0.9.2 && < 1, containers >= 0.5.3.0 && < 1, data-default, deepseq >= 1.3 && < 2, directory >= 1.1.0.1 && < 2, enummapset-th >= 0.6.0.0 && < 1, filepath >= 1.2.0.1 && < 2, ghc-prim >= 0.2, hashable >= 1.1.2.5 && < 2, hsini >= 0.2 && < 2, keys >= 3 && < 4, miniutter >= 0.4.4 && < 2, mtl >= 2.0.1 && < 3, old-time >= 1.0.0.7 && < 2, pretty-show >= 1.6 && < 2, random >= 1.1 && < 2, stm >= 2.4 && < 3, text >= 0.11.2.3 && < 2, transformers >= 0.3 && < 1, unordered-containers >= 0.2.3 && < 1, vector >= 0.10 && < 1, vector-binary-instances >= 0.2 && < 1, zlib >= 0.5.3.1 && < 1 default-language: Haskell2010 default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings BangPatterns, RecordWildCards, NamedFieldPuns other-extensions: CPP, TemplateHaskell, MultiParamTypeClasses, RankNTypes, TypeFamilies, FlexibleContexts, FlexibleInstances, DeriveFunctor, FunctionalDependencies, GeneralizedNewtypeDeriving, TupleSections, DeriveFoldable, DeriveTraversable, ExistentialQuantification, GADTs, StandaloneDeriving, DataKinds, KindSignatures --, DeriveGeneric ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields ghc-prof-options: -fprof-auto-calls if flag(curses) { other-modules: Game.LambdaHack.Client.UI.Frontend.Curses build-depends: hscurses >= 1.4.1 && < 2 cpp-options: -DCURSES } else { if flag(vty) { other-modules: Game.LambdaHack.Client.UI.Frontend.Vty build-depends: vty >= 5 && < 6 cpp-options: -DVTY } else { if impl(ghc > 7.8) { other-modules: Game.LambdaHack.Client.UI.Frontend.Gtk build-depends: gtk >= 0.12.1 && < 0.14 pkgconfig-depends: gtk+-2.0 } else { other-modules: Game.LambdaHack.Client.UI.Frontend.Gtk build-depends: gtk >= 0.12.1 && < 0.13 pkgconfig-depends: gtk+-2.0 } } } if flag(expose_internal) cpp-options: -DEXPOSE_INTERNAL if flag(with_expensive_assertions) cpp-options: -DWITH_EXPENSIVE_ASSERTIONS if flag(release) { cpp-options: -DEXPOSE_INTERNAL -- 7.6.3 has broken -O2, apparently if impl(ghc > 7.8) ghc-options: -O2 -fno-ignore-asserts } executable LambdaHack hs-source-dirs: GameDefinition main-is: Main.hs other-modules: Client.UI.Content.KeyKind, Content.CaveKind, Content.ItemKind, Content.ItemKindActor, Content.ItemKindOrgan, Content.ItemKindBlast, Content.ItemKindTemporary, Content.ModeKind, Content.ModeKindPlayer, Content.PlaceKind, Content.RuleKind, Content.TileKind, TieKnot, Paths_LambdaHack build-depends: LambdaHack, template-haskell >= 2.6 && < 3, array >= 0.3.0.3 && < 1, assert-failure >= 0.1 && < 1, async >= 2 && < 3, base >= 4 && < 5, binary >= 0.7 && < 1, bytestring >= 0.9.2 && < 1, containers >= 0.5.3.0 && < 1, data-default, deepseq >= 1.3 && < 2, directory >= 1.1.0.1 && < 2, enummapset-th >= 0.6.0.0 && < 1, filepath >= 1.2.0.1 && < 2, ghc-prim >= 0.2, hashable >= 1.1.2.5 && < 2, hsini >= 0.2 && < 2, keys >= 3 && < 4, miniutter >= 0.4.4 && < 2, mtl >= 2.0.1 && < 3, old-time >= 1.0.0.7 && < 2, pretty-show >= 1.6 && < 2, random >= 1.1 && < 2, stm >= 2.4 && < 3, text >= 0.11.2.3 && < 2, transformers >= 0.3 && < 1, unordered-containers >= 0.2.3 && < 1, vector >= 0.10 && < 1, vector-binary-instances >= 0.2 && < 1, zlib >= 0.5.3.1 && < 1 default-language: Haskell2010 default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings BangPatterns, RecordWildCards, NamedFieldPuns other-extensions: TemplateHaskell ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields ghc-options: -threaded "-with-rtsopts=-C0.005" -rtsopts if flag(release) ghc-options: -O2 -fno-ignore-asserts "-with-rtsopts=-N1" -- TODO: -N test-suite test type: exitcode-stdio-1.0 hs-source-dirs: GameDefinition, test main-is: test.hs build-depends: LambdaHack, template-haskell >= 2.6 && < 3, array >= 0.3.0.3 && < 1, assert-failure >= 0.1 && < 1, async >= 2 && < 3, base >= 4 && < 5, binary >= 0.7 && < 1, bytestring >= 0.9.2 && < 1, containers >= 0.5.3.0 && < 1, data-default, deepseq >= 1.3 && < 2, directory >= 1.1.0.1 && < 2, enummapset-th >= 0.6.0.0 && < 1, filepath >= 1.2.0.1 && < 2, ghc-prim >= 0.2, hashable >= 1.1.2.5 && < 2, hsini >= 0.2 && < 2, keys >= 3 && < 4, miniutter >= 0.4.4 && < 2, mtl >= 2.0.1 && < 3, old-time >= 1.0.0.7 && < 2, pretty-show >= 1.6 && < 2, random >= 1.1 && < 2, stm >= 2.4 && < 3, text >= 0.11.2.3 && < 2, transformers >= 0.3 && < 1, unordered-containers >= 0.2.3 && < 1, vector >= 0.10 && < 1, vector-binary-instances >= 0.2 && < 1, zlib >= 0.5.3.1 && < 1 default-language: Haskell2010 default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings BangPatterns, RecordWildCards, NamedFieldPuns other-extensions: TemplateHaskell ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields ghc-options: -threaded "-with-rtsopts=-C0.005" -rtsopts if flag(release) ghc-options: -O2 -fno-ignore-asserts "-with-rtsopts=-N1" -- TODO: -N