Safe Haskell | None |
---|---|
Language | Haskell2010 |
Semantics of responses that are sent to clients.
See https://github.com/LambdaHack/LambdaHack/wiki/Client-server-architecture.
- loopCli :: (MonadClientSetup m, MonadClientUI m, MonadAtomic m, MonadClientReadResponse m, MonadClientWriteRequest m) => KeyKind -> Config -> DebugModeCli -> m ()
Re-exported from Game.LambdaHack.Client.LoopClient
loopCli :: (MonadClientSetup m, MonadClientUI m, MonadAtomic m, MonadClientReadResponse m, MonadClientWriteRequest m) => KeyKind -> Config -> DebugModeCli -> m () Source #
The main game loop for an AI or UI client.