LambdaHack-0.6.0.0: A game engine library for roguelike dungeon crawlers

Safe HaskellNone
LanguageHaskell2010

Game.LambdaHack.Content.PlaceKind

Description

The type of kinds of rooms, halls and passages.

Synopsis

Documentation

data PlaceKind Source #

Parameters for the generation of small areas within a dungeon level.

Constructors

PlaceKind 

Fields

data Cover Source #

A method of filling the whole area (except for CVerbatim and CMirror, which are just placed in the middle of the area) by transforming a given corner.

Constructors

CAlternate

reflect every other corner, overlapping 1 row and column

CStretch

fill symmetrically 4 corners and stretch their borders

CReflect

tile separately and symmetrically quarters of the place

CVerbatim

just build the given interior, without filling the area

CMirror

build the given interior in one of 4 mirrored variants

Instances

Eq Cover Source # 

Methods

(==) :: Cover -> Cover -> Bool #

(/=) :: Cover -> Cover -> Bool #

Show Cover Source # 

Methods

showsPrec :: Int -> Cover -> ShowS #

show :: Cover -> String #

showList :: [Cover] -> ShowS #

data Fence Source #

The choice of a fence type for the place.

Constructors

FWall

put a solid wall fence around the place

FFloor

leave an empty space, like the rooms floor

FGround

leave an empty space, like the caves ground

FNone

skip the fence and fill all with the place proper

Instances

Eq Fence Source # 

Methods

(==) :: Fence -> Fence -> Bool #

(/=) :: Fence -> Fence -> Bool #

Show Fence Source # 

Methods

showsPrec :: Int -> Fence -> ShowS #

show :: Fence -> String #

showList :: [Fence] -> ShowS #

validateSinglePlaceKind :: PlaceKind -> [Text] Source #

Catch invalid place kind definitions. In particular, verify that the top-left corner map is rectangular and not empty.

validateAllPlaceKind :: [PlaceKind] -> [Text] Source #

Validate all place kinds. Currently always valid.