play: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix play --dumpInitRngs shot: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix play --dumpInitRngs --printEachScreen expose-lore: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --dumpInitRngs --savePrefix know --newGame 2 --gameMode crawl --knowItems --benchmark --noAnim --maxFps 1000 configure-debug: cabal configure --enable-profiling --profiling-detail=all-functions -fwith_expensive_assertions --disable-optimization configure-prof: cabal configure --enable-profiling --profiling-detail=exported-functions -frelease ghcjs-configure: cabal configure --disable-library-profiling --disable-profiling --ghcjs --ghcjs-option=-dedupe -f-release chrome-prof: google-chrome --no-sandbox --js-flags="--logfile=%t.log --prof" ../lambdahack.github.io/index.html minific: ccjs dist/build/LambdaHack/LambdaHack.jsexe/all.js --compilation_level=ADVANCED_OPTIMIZATIONS --isolation_mode=IIFE --assume_function_wrapper --jscomp_off="*" --externs=node --externs=dist/build/LambdaHack/LambdaHack.jsexe/all.js.externs > ../lambdahack.github.io/lambdahack.all.js # Low delay to display animations swiftly and not bore the public too much. # Delay can't be lower than 2, because browsers sometimes treat delay 1 # specially and add their extra delay. create-gif : find ~/.LambdaHack/screenshots/ -name 'prtscn*.bmp' -print0 | xargs -0 -r mogrify -format gif gifsicle -O3 --careful -d2 -l ~/.LambdaHack/screenshots/prtscn*.gif -o ~/.LambdaHack/screenshots/screenshot.gif frontendRaid: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode raid frontendBrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode brawl frontendShootout: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode shootout frontendEscape: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 3 --dumpInitRngs --automateAll --gameMode escape frontendZoo: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 2 --dumpInitRngs --automateAll --gameMode zoo frontendAmbush: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode ambush frontendCrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 1 --dumpInitRngs --automateAll --gameMode crawl frontendCrawlEmpty: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 1 --dumpInitRngs --automateAll --gameMode "crawl empty" frontendSafari: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 2 --dumpInitRngs --automateAll --gameMode safari frontendSafariSurvival: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode "safari survival" frontendBattle: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode battle frontendBattleSurvival: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode "battle survival" frontendDefense: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 9 --dumpInitRngs --automateAll --gameMode defense frontendDefenseEmpty: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --savePrefix test --newGame 9 --dumpInitRngs --automateAll --gameMode "defense empty" benchMemoryAnim: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --maxFps 100000 --benchmark --stopAfterFrames 33000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 120 --setMainRng 47 --frontendNull --noAnim +RTS -s -A1M -RTS benchBattle: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1500 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7 benchAnimBattle: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 3 --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7 benchFrontendBattle: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --benchmark --stopAfterFrames 1500 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7 benchCrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 benchFrontendCrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 benchNull: benchBattle benchAnimBattle benchCrawl bench: benchBattle benchAnimBattle benchFrontendBattle benchCrawl benchFrontendCrawl nativeBenchCrawl: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 2 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 2000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 nativeBenchBattle: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 0 --setMainRng 0 nativeBench: nativeBenchBattle nativeBenchCrawl nodeBenchCrawl: node dist/build/LambdaHack/LambdaHack.jsexe/all.js --dbgMsgSer --logPriority 4 --newGame 2 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 2000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 nodeBenchBattle: node dist/build/LambdaHack/LambdaHack.jsexe/all.js --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 0 --setMainRng 0 nodeBench: nodeBenchBattle nodeBenchCrawl test-travis: test-short test-medium benchNull test: test-short test-medium benchNull test-short: test-short-new test-short-load test-medium: testRaid-medium testBrawl-medium testShootout-medium testEscape-medium testZoo-medium testAmbush-medium testCrawl-medium testCrawlEmpty-medium testCrawl-medium-know testSafari-medium testSafariSurvival-medium testBattle-medium testBattleSurvival-medium testDefenseEmpty-medium testRaid-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode raid 2> /tmp/teletypetest.log testBrawl-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode brawl 2> /tmp/teletypetest.log testShootout-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode shootout 2> /tmp/teletypetest.log testEscape-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 3 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode escape 2> /tmp/teletypetest.log testZoo-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 2 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode zoo 2> /tmp/teletypetest.log testAmbush-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode ambush 2> /tmp/teletypetest.log testCrawl-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 200 --dumpInitRngs --automateAll --keepAutomated --gameMode crawl 2> /tmp/teletypetest.log testCrawlEmpty-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode "crawl empty" 2> /tmp/teletypetest.log testCrawl-medium-know: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix know --newGame 3 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 100 --dumpInitRngs --automateAll --keepAutomated --gameMode crawl --knowItems 2> /tmp/teletypetest.log testSafari-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 2 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 100 --dumpInitRngs --automateAll --keepAutomated --gameMode safari 2> /tmp/teletypetest.log testSafariSurvival-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 8 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" 2> /tmp/teletypetest.log testBattle-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 3 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode battle 2> /tmp/teletypetest.log testBattleSurvival-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 7 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" 2> /tmp/teletypetest.log testDefense-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 9 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 200 --dumpInitRngs --automateAll --keepAutomated --gameMode defense 2> /tmp/teletypetest.log testDefenseEmpty-medium: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 9 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode "defense empty" 2> /tmp/teletypetest.log test-short-new: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix raid --dumpInitRngs --automateAll --keepAutomated --gameMode raid --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix brawl --dumpInitRngs --automateAll --keepAutomated --gameMode brawl --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix shootout --dumpInitRngs --automateAll --keepAutomated --gameMode shootout --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix escape --dumpInitRngs --automateAll --keepAutomated --gameMode escape --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix zoo --dumpInitRngs --automateAll --keepAutomated --gameMode zoo --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix ambush --dumpInitRngs --automateAll --keepAutomated --gameMode ambush --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix crawl --dumpInitRngs --automateAll --keepAutomated --gameMode crawl --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix safari --dumpInitRngs --automateAll --keepAutomated --gameMode safari --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix safariSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix battle --dumpInitRngs --automateAll --keepAutomated --gameMode battle --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix battleSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log # "--setDungeonRng 0 --setMainRng 0" is needed for determinism relative to seed # generated before game save test-short-load: dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix raid --dumpInitRngs --automateAll --keepAutomated --gameMode raid --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix brawl --dumpInitRngs --automateAll --keepAutomated --gameMode brawl --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix shootout --dumpInitRngs --automateAll --keepAutomated --gameMode shootouti --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix escape --dumpInitRngs --automateAll --keepAutomated --gameMode escape --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix zoo --dumpInitRngs --automateAll --keepAutomated --gameMode zoo --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix ambush --dumpInitRngs --automateAll --keepAutomated --gameMode ambush --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix crawl --dumpInitRngs --automateAll --keepAutomated --gameMode crawl --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix safari --dumpInitRngs --automateAll --keepAutomated --gameMode safari --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix safariSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix battle --dumpInitRngs --automateAll --keepAutomated --gameMode battle --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log dist/build/LambdaHack/LambdaHack --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix battleSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log version: dist/build/LambdaHack/LambdaHack --version build-binary-common: cabal install --disable-library-profiling --disable-profiling --disable-documentation -f-release --only-dependencies cabal configure --disable-library-profiling --disable-profiling -f-release --prefix=/ --datadir=. --datasubdir=. cabal build exe:LambdaHack mkdir -p LambdaHackTheGame/GameDefinition/fonts cabal copy --destdir=LambdaHackTheGameInstall cp GameDefinition/config.ui.default LambdaHackTheGame/GameDefinition cp GameDefinition/fonts/16x16x.fon LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/8x8xb.fon LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/8x8x.fon LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/LICENSE.16x16x LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/Fix15Mono-Bold.woff LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/fonts/LICENSE.Fix15Mono-Bold LambdaHackTheGame/GameDefinition/fonts cp GameDefinition/PLAYING.md LambdaHackTheGame/GameDefinition cp GameDefinition/InGameHelp.txt LambdaHackTheGame/GameDefinition cp README.md LambdaHackTheGame cp CHANGELOG.md LambdaHackTheGame cp LICENSE LambdaHackTheGame cp CREDITS LambdaHackTheGame build-binary: build-binary-common cp LambdaHackTheGameInstall/bin/LambdaHack LambdaHackTheGame dist/build/LambdaHack/LambdaHack --version > /dev/null; \ LH_VERSION=$$(cat ~/.LambdaHack/stdout.txt); \ tar -czf LambdaHack_$${LH_VERSION}_ubuntu-16.04-amd64.tar.gz LambdaHackTheGame new-build-dev: cabal new-build --datadir=. --disable-optimization -j1