LambdaHack-0.8.1.2: A game engine library for tactical squad ASCII roguelike dungeon crawlers

Safe HaskellNone
LanguageHaskell2010

Game.LambdaHack.Common.Faction

Contents

Description

Factions taking part in the game, e.g., a hero faction, a monster faction and an animal faction.

Synopsis

Documentation

data FactionId Source #

A unique identifier of a faction in a game.

type FactionDict = EnumMap FactionId Faction Source #

All factions in the game, indexed by faction identifier.

data Faction Source #

The faction datatype.

Constructors

Faction 

Fields

Instances
Eq Faction Source # 
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Methods

(==) :: Faction -> Faction -> Bool #

(/=) :: Faction -> Faction -> Bool #

Show Faction Source # 
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Generic Faction Source # 
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Associated Types

type Rep Faction :: * -> * #

Methods

from :: Faction -> Rep Faction x #

to :: Rep Faction x -> Faction #

Binary Faction Source # 
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Methods

put :: Faction -> Put #

get :: Get Faction #

putList :: [Faction] -> Put #

type Rep Faction Source # 
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data Diplomacy Source #

Diplomacy states. Higher overwrite lower in case of asymmetric content.

Constructors

Unknown 
Neutral 
Alliance 
War 
Instances
Enum Diplomacy Source # 
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Eq Diplomacy Source # 
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Ord Diplomacy Source # 
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Show Diplomacy Source # 
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Generic Diplomacy Source # 
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type Rep Diplomacy :: * -> * #

Binary Diplomacy Source # 
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type Rep Diplomacy Source # 
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type Rep Diplomacy = D1 (MetaData "Diplomacy" "Game.LambdaHack.Common.Faction" "LambdaHack-0.8.1.2-9Fmfvbfsr9xEInnejydwaW" False) ((C1 (MetaCons "Unknown" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "Neutral" PrefixI False) (U1 :: * -> *)) :+: (C1 (MetaCons "Alliance" PrefixI False) (U1 :: * -> *) :+: C1 (MetaCons "War" PrefixI False) (U1 :: * -> *)))

data Status Source #

Current game status.

Constructors

Status 

Fields

Instances
Eq Status Source # 
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Methods

(==) :: Status -> Status -> Bool #

(/=) :: Status -> Status -> Bool #

Ord Status Source # 
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Show Status Source # 
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Generic Status Source # 
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Associated Types

type Rep Status :: * -> * #

Methods

from :: Status -> Rep Status x #

to :: Rep Status x -> Status #

Binary Status Source # 
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Methods

put :: Status -> Put #

get :: Get Status #

putList :: [Status] -> Put #

type Rep Status Source # 
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type Rep Status = D1 (MetaData "Status" "Game.LambdaHack.Common.Faction" "LambdaHack-0.8.1.2-9Fmfvbfsr9xEInnejydwaW" False) (C1 (MetaCons "Status" PrefixI True) (S1 (MetaSel (Just "stOutcome") NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 Outcome) :*: (S1 (MetaSel (Just "stDepth") NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 Int) :*: S1 (MetaSel (Just "stNewGame") NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 (Maybe (GroupName ModeKind))))))

data Target Source #

The type of na actor target.

Constructors

TEnemy ActorId Bool

target an actor; cycle only trough seen foes, unless the flag is set

TPoint TGoal LevelId Point

target a concrete spot

TVector Vector

target position relative to actor

Instances
Eq Target Source # 
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Methods

(==) :: Target -> Target -> Bool #

(/=) :: Target -> Target -> Bool #

Ord Target Source # 
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Show Target Source # 
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Generic Target Source # 
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Associated Types

type Rep Target :: * -> * #

Methods

from :: Target -> Rep Target x #

to :: Rep Target x -> Target #

Binary Target Source # 
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put :: Target -> Put #

get :: Get Target #

putList :: [Target] -> Put #

type Rep Target Source # 
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data TGoal Source #

The goal of an actor.

Constructors

TEnemyPos ActorId Bool

last seen position of the targeted actor

TEmbed ItemBag Point

embedded item that can be triggered; in TPoint (TEmbed bag p) _ q usually bag is embbedded in p and q is an adjacent open tile

TItem ItemBag

item lying on the ground

TSmell

smell potentially left by enemies

TUnknown

an unknown tile to be explored

TKnown

a known tile to be patrolled

TAny

an unspecified goal

Instances
Eq TGoal Source # 
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Methods

(==) :: TGoal -> TGoal -> Bool #

(/=) :: TGoal -> TGoal -> Bool #

Ord TGoal Source # 
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Methods

compare :: TGoal -> TGoal -> Ordering #

(<) :: TGoal -> TGoal -> Bool #

(<=) :: TGoal -> TGoal -> Bool #

(>) :: TGoal -> TGoal -> Bool #

(>=) :: TGoal -> TGoal -> Bool #

max :: TGoal -> TGoal -> TGoal #

min :: TGoal -> TGoal -> TGoal #

Show TGoal Source # 
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Methods

showsPrec :: Int -> TGoal -> ShowS #

show :: TGoal -> String #

showList :: [TGoal] -> ShowS #

Generic TGoal Source # 
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Associated Types

type Rep TGoal :: * -> * #

Methods

from :: TGoal -> Rep TGoal x #

to :: Rep TGoal x -> TGoal #

Binary TGoal Source # 
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put :: TGoal -> Put #

get :: Get TGoal #

putList :: [TGoal] -> Put #

type Rep TGoal Source # 
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data Challenge Source #

Constructors

Challenge 

Fields

  • cdiff :: Int

    game difficulty level (HP bonus or malus)

  • cwolf :: Bool

    lone wolf challenge (only one starting character)

  • cfish :: Bool

    cold fish challenge (no healing from enemies)

Instances
Eq Challenge Source # 
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Ord Challenge Source # 
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Show Challenge Source # 
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Generic Challenge Source # 
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type Rep Challenge :: * -> * #

Binary Challenge Source # 
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type Rep Challenge Source # 
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type Rep Challenge = D1 (MetaData "Challenge" "Game.LambdaHack.Common.Faction" "LambdaHack-0.8.1.2-9Fmfvbfsr9xEInnejydwaW" False) (C1 (MetaCons "Challenge" PrefixI True) (S1 (MetaSel (Just "cdiff") NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 Int) :*: (S1 (MetaSel (Just "cwolf") NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 Bool) :*: S1 (MetaSel (Just "cfish") NoSourceUnpackedness NoSourceStrictness DecidedStrict) (Rec0 Bool))))

isHorrorFact :: Faction -> Bool Source #

Tell whether the faction consists of summoned horrors only.

Horror player is special, for summoned actors that don't belong to any of the main players of a given game. E.g., animals summoned during a skirmish game between two hero factions land in the horror faction. In every game, either all factions for which summoning items exist should be present or a horror player should be added to host them.

isFoe :: FactionId -> Faction -> FactionId -> Bool Source #

Check if factions are at war. Assumes symmetry.

isFriend :: FactionId -> Faction -> FactionId -> Bool Source #

Check if factions are allied or are the same faction. Assumes symmetry.

Internal operations