name: Liquorice version: 0.0.1 synopsis: Algorithmic Doom map generation description: A system for constructing maps for the computer game Doom by writing algorithms to describe the geometry. A Liquorice program is a series of instructions to move a virtual "turtle" or "pen", which define the walls, floors, rooms and monsters as it goes. homepage: https://jmtd.net/doom/liquorice/ bug-reports: https://github.com/jmtd/liquorice/issues license: GPL-3 license-file: COPYING author: Jonathan Dowland maintainer: jon+hackage@dow.land copyright: © 2020 Jonathan Dowland category: Game build-type: Simple cabal-version: 1.18 extra-doc-files: README.md, examples/birds.hs, logo.png test-suite test-hwadc hs-source-dirs: . type: exitcode-stdio-1.0 Main-is: TestMain.hs build-depends: base >= 4.11.1 && < 4.13, binary >= 0.8.5 && < 0.9, bytestring >= 0.10.8 && < 0.11, HTF >= 0.13.2 && < 0.14, mtl >= 2.2.2 && < 2.3 Default-language: Haskell98 other-modules: Liquorice, Liquorice.Wad, Liquorice.Line, Liquorice.Monad, Liquorice.Pure, Liquorice.Render library exposed-modules: Liquorice, Liquorice.Wad, Liquorice.Line, Liquorice.Monad, Liquorice.Pure, Liquorice.Render build-depends: base >= 4.11.1 && < 4.13, binary, bytestring, HTF, mtl Default-language: Haskell98 hs-source-dirs: . source-repository head type: git location: https://github.com/jmtd/liquorice/