- traps in maze (can be detected) -> will change mazeobjects format hence current games would be lost, maybe try to ensure backwards compatibility - npcs can choose to bribe/pray/escape - npcs can use magic? - difficulty level - npc attitude down (except peddlers?) - traps up - items down - when trading, show which items are better than what we have in hands or on body - show hints on NPC health/status - potions that can restore mental points - disconnect serialization of item/spell names from their characteristics (characteristics stay in code) -> will change format