{-# LANGUAGE MonadComprehensions, TupleSections, ImplicitParams, FlexibleContexts #-} import Control.Applicative import Control.Monad import Control.Monad.State import Control.Monad.Reader import Control.Monad.Free import Data.List import Data.Function import Data.Array import Data.Char import Data.Maybe import Data.Vect import qualified Data.Map as M import System.Directory import Graphics.FreeGame import Paths_Monaris type Field = Array Coord (Maybe BlockColor) type BlockColor = Int type Coord = (Int, Int) type Polyomino = [Coord] pair f (x, y) = (f x, f y) pair2 f (a, b) (c, d) = (f a c, f b d) polyominos = [([(0,0),(0,1),(0,2),(0,3)], 3) ,([(0,0),(0,1),(1,0),(1,1)], 1) ,([(0,0),(0,1),(0,2),(1,2)], 6) ,([(0,0),(0,1),(0,2),(-1,2)], 4) ,([(0,0),(0,1),(1,1),(1,2)], 2) ,([(0,0),(0,1),(-1,1),(-1,2)], 0) ,([(0,0),(-1,0),(1,0),(0,1)], 5)] translate :: Coord -> Polyomino -> Polyomino translate = map . pair2 (+) spin :: (Coord -> Coord) -> Coord -> Polyomino -> Polyomino spin t center = map $ pair (`div`2) . pair2 (+) center . t . pair2 subtract center . pair (2*) where centers :: Polyomino -> [Coord] centers cs = cs' ++ [i | i@(c, r) <- map (pair2 (+) (1,1)) cs' , let c0 = minimum (map fst cs'), let c1 = maximum (map fst cs') , let r0 = minimum (map snd cs'), let r1 = maximum (map snd cs') , c0 < c && c < c1, r0 < r && r < r1] where cs' = map (pair (2*)) cs completeLines :: Field -> [Int] completeLines field = [r | r <- [r0..r1], all isJust [field ! (c, r) | c <- [c0..c1]]] where ((c0, r0), (c1, r1)) = bounds field deleteLine :: Field -> Int -> Field deleteLine field n = array bnd [ a' | a@(ix@(c, r), _) <- assocs field , let a' | r == r0 = (ix, Nothing) | r <= n = (ix, field ! (c, r - 1)) | otherwise = a] where bnd@((_, r0), _) = bounds field putToField :: BlockColor -> Field -> Polyomino -> Maybe Field putToField color field omino = [field // map (,Just color) omino | all ((&&) <$> inRange (bounds field) <*> fmap isNothing (field !)) omino] getPolyomino :: Game (Polyomino, BlockColor) getPolyomino = (polyominos!!) <$> randomness (0, length polyominos - 1) spinStrategy :: Polyomino -> Field -> [Polyomino] -> Polyomino spinStrategy original field = maximumBy (compare `on` ev) where g xs = fromIntegral (sum (map snd xs)) / fromIntegral (length xs) ev x = sum [fromEnum (g original <= g x) + sum [1 | c <- neighbors, not (inRange (bounds field) c) || isJust (field ! c)] ^ 2 | r <- nub $ map snd x] where neighbors = nub $ pair2 (+) <$> x <*> [(0, 1), (0, -1), (1, 0), (1, 1)] place :: (?env :: Environment) => Polyomino -> BlockColor -> Field -> Int -> Game (Maybe Field) place polyomino color field period = do if or [isJust $ field ! (c, r) | (c, r) <- range ((c0, r0), (c1, -1))] then return Nothing else run 1 (Left 0) (False, False, False, False, False, False) `evalStateT` translate (5, -1 - maximum (map snd polyomino)) polyomino where ((c0, r0), (c1, r1)) = bounds field putF = putToField color field run t param ks = do [l',r',u',d',z',x'] <- lift $ mapM askInput [KeyLeft, KeyRight, KeyUp, KeyDown, KeyChar 'Z', KeyChar 'X'] when (t `mod` period == 0) $ void $ move (0, 1) omino <- get drawPicture $ renderField field param' <- flip runReaderT (ks, (l',r',u',d',z',x')) $ if isNothing $ putF $ translate (0, 1) omino then fmap Right <$> handleLanding (either (const (60, 120)) id param) else fmap Left <$> handleNotLanding (either id (const 0) param) drawPicture $ renderPolyomino 0 omino color case param' of Just p -> tick >> run (succ t) p (l',r',u',d',z',x') Nothing -> return (putF omino) handleCommon = do ((l,r,u,d,z,x),(l',r',u',d',z',x')) <- ask a <- case (not l && l', not r && r') of (True, False) -> move (-1, 0) (False, True) -> move (1, 0) _ -> return False b <- case (not z && z', not x && x') of (True, False) -> sp (\(x, y) -> (-y, x)) (False, True) -> sp (\(x, y) -> (y, -x)) _ -> return False return $ a || b handleLanding (0, _) = return Nothing handleLanding (play, playBound) = do ((l,r,u,d,z,x),(l',r',u',d',z',x')) <- ask omino <- get drawPicture $ renderPolyomino 7 omino color if not u && u' || not d && d' then return Nothing else do f <- handleCommon return $ Just $ if f then (playBound / 2, playBound - 10) else (play - 1, playBound) handleNotLanding t = do handleCommon ((l,r,u,d,z,x),(l',r',u',d',z',x')) <- ask omino <- get drawPicture $ renderPolyomino 6 (destination omino) color when (not u && u') $ modify destination if d' then do when (t `mod` 5 == 0) $ void $ move (0, 1) return (Just (succ t)) else return (Just 0) move dir = do omino <- translate dir <$> get if isJust $ putF omino then put omino >> return True else return False sp dir = do omino <- get case filter (isJust . putF) $ map (flip (spin dir) omino) $ centers omino of [] -> return False xs -> put (spinStrategy omino field xs) >> return True destination omino | isNothing $ putF omino' = omino | otherwise = destination omino' where omino' = translate (0, 1) omino eliminate :: (?env :: Environment) => Field -> Game (Field, Int) eliminate field = do unless (null rows) $ forM_ [0..5] $ \i -> replicateM_ 2 $ draw i >> tick return (foldl deleteLine field rows, length rows) where rows = completeLines field draw n = drawPicture $ flip renderFieldBy field $ \(_, r) color -> picBlocks ?env M.! (color, if r `elem` rows then n else 0) gameMain :: (?env :: Environment, ?highScore :: Int) => Field -> Int -> Float -> (Polyomino, BlockColor) -> (Polyomino, BlockColor) -> Game Int gameMain field total line (omino, color) next = do r <- embed $ place omino color field (floor $ 60 * 2**(-line/40)) case r of Nothing -> total <$ embed (gameOver field) Just field' -> do (field'', n) <- embed $ eliminate field' next' <- getPolyomino gameMain field'' (total + n ^ 2) (line + fromIntegral n) next next' where embed (Pure a) = return a embed m = do let drawTo x y = drawPicture . Translate (Vec2 x y) drawTo 320 240 $ picBackground ?env cont <- hoistFree (transPicture $ Translate (Vec2 24 24)) $ do drawPicture $ renderFieldBackground field untickGame m drawTo 480 133 $ renderString $ show total drawTo 480 166 $ renderString $ show ?highScore drawTo 500 220 $ uncurry (renderPolyomino 0) next tick embed cont gameTitle :: (?env :: Environment, ?highScore :: Int) => Game () gameTitle = do z <- askInput (KeyChar 'Z') drawPicture $ Translate (Vec2 320 240) (picTitle ?env) drawPicture $ Translate (Vec2 490 182) $ renderString $ show ?highScore tick unless z gameTitle blockPos :: (?env :: Environment) => Int -> Int -> Vec2 blockPos c r = blockSize ?env *& Vec2 (fromIntegral c) (fromIntegral r) gameOver :: (?env :: Environment) => Field -> Game () gameOver field = do let pics = [Translate (blockPos c r) (picBlocks ?env M.! (p, 0)) | ((c, r), color) <- assocs field, p <- maybeToList color] objs <- forM pics $ \pic -> do dx <- randomness (-1,1) return (zero, Vec2 dx (-3), pic) void $ foldM run objs [1..120] where update (pos, v, pic) = (pos &+ v, v &+ Vec2 0 0.2, pic) <$ drawPicture (Translate pos pic) run objs = const $ mapM update objs <* tick renderFieldBackground :: (?env :: Environment) => Field -> Picture renderFieldBackground field = Pictures [blockPos c r `Translate` picBlockBackground ?env | (c, r) <- indices field, r >= 0] renderField :: (?env :: Environment) => Field -> Picture renderField = renderFieldBy $ \_ color -> picBlocks ?env M.! (color, 0) renderFieldBy :: (?env :: Environment) => (Coord -> BlockColor -> Picture) -> Field -> Picture renderFieldBy f field = Pictures [blockPos c r `Translate` pic | (ix@(c, r), color) <- assocs field, r >= 0, pic <- maybeToList $ f ix <$> color] renderPolyomino :: (?env :: Environment) => Int -> Polyomino -> BlockColor -> Picture renderPolyomino i omino color = Pictures [blockPos c r `Translate` (picBlocks ?env M.! (color, i)) | (c, r) <- omino, r >= 0] renderString :: (?env :: Environment) => String -> Picture renderString str = Pictures [Vec2 (picCharWidth ?env * i) 0 `Translate` (picChars ?env M.! ch) | (i, ch) <- zip [0..] str] data Environment = Environment { picBlocks :: M.Map (BlockColor, Int) Picture , picChars :: M.Map Char Picture , picBlockBackground :: Picture , picBackground :: Picture , picTitle :: Picture , blockSize :: Float , picCharWidth :: Float } main :: IO () main = void $ runGame (defaultGameParam {windowTitle="Monaris"}) $ do let initialField = listArray ((0,-4), (9,18)) (repeat Nothing) load path = embedIO $ getDataFileName path >>= loadBitmapFromFile imgChars <- load "images/numbers.png" imgBlocks <- load "images/Block.png" imgBackground <- load "images/background.png" imgBlockBackground <- load "images/block-background.png" imgTitle <- load "images/title.png" highscorePath <- embedIO $ (++"/.monaris_highscore") <$> getHomeDirectory let ?env = Environment (M.fromAscList [((i, j), BitmapPicture $ cropBitmap imgBlocks (48, 48) (i * 48, j * 48)) | i <- [0..6], j <- [0..7]]) (M.fromAscList [(intToDigit n, BitmapPicture $ cropBitmap imgChars (24, 32) (n * 24, 0)) | n <- [0..9]]) (BitmapPicture imgBlockBackground) (BitmapPicture imgBackground) (BitmapPicture imgTitle) 24 24 let loop h = do let ?highScore = h gameTitle score <- join $ gameMain initialField 0 0 <$> getPolyomino <*> getPolyomino when (?highScore < score) $ embedIO $ writeFile highscorePath (show score) loop (max score h) f <- embedIO $ doesFileExist highscorePath (if f then embedIO $ read <$> readFile highscorePath else return 0) >>= loop