{-# LANGUAGE MonadComprehensions, TupleSections, ImplicitParams, FlexibleContexts, TemplateHaskell #-} import Control.Applicative import Control.Monad import Control.Monad.State import Control.Monad.Reader import Control.Monad.Free import Data.List import Data.Function import Data.Array import Data.Char import Data.Maybe import qualified Data.Map as M import System.Directory import Graphics.UI.FreeGame import Paths_Monaris loadBitmapsWith 'getDataFileName "images" picBlocks :: Picture2D m => M.Map (Int, Int) (m ()) picBlocks = M.fromAscList [((i, j), fromBitmap $ cropBitmap _blocks_png (48, 48) (i * 48, j * 48)) | i <- [0..6], j <- [0..7]] picChars :: Picture2D m => M.Map Char (m ()) picChars = M.fromAscList [(intToDigit n, fromBitmap $ cropBitmap _numbers_png (24, 32) (n * 24, 0)) | n <- [0..9]] blockSize, picCharWidth :: Float blockSize = 24 picCharWidth = 24 type Field = Array Coord (Maybe BlockColor) type BlockColor = Int type Coord = (Int, Int) type Polyomino = [Coord] pair f (x, y) = (f x, f y) pair2 f (a, b) (c, d) = (f a c, f b d) polyominos :: [([(Int, Int)], BlockColor)] polyominos = [([(0,0),(0,1),(0,2),(0,3)], 3) ,([(0,0),(0,1),(1,0),(1,1)], 1) ,([(0,0),(0,1),(0,2),(1,2)], 6) ,([(0,0),(0,1),(0,2),(-1,2)], 4) ,([(0,0),(0,1),(1,1),(1,2)], 2) ,([(0,0),(0,1),(-1,1),(-1,2)], 0) ,([(0,0),(-1,0),(1,0),(0,1)], 5)] translateP :: Coord -> Polyomino -> Polyomino translateP = map . pair2 (+) spin :: (Coord -> Coord) -> Coord -> Polyomino -> Polyomino spin t center = map $ pair (`div`2) . pair2 (+) center . t . pair2 subtract center . pair (2*) where centers :: Polyomino -> [Coord] centers cs = cs' ++ [i | i@(c, r) <- map (pair2 (+) (1,1)) cs' , let c0 = minimum (map fst cs'), let c1 = maximum (map fst cs') , let r0 = minimum (map snd cs'), let r1 = maximum (map snd cs') , c0 < c && c < c1, r0 < r && r < r1] where cs' = map (pair (2*)) cs completeLines :: Field -> [Int] completeLines field = [r | r <- [r0..r1], all isJust [field ! (c, r) | c <- [c0..c1]]] where ((c0, r0), (c1, r1)) = bounds field deleteLine :: Field -> Int -> Field deleteLine field n = array bnd [ a' | a@(ix@(c, r), _) <- assocs field , let a' | r == r0 = (ix, Nothing) | r <= n = (ix, field ! (c, r - 1)) | otherwise = a] where bnd@((_, r0), _) = bounds field putToField :: BlockColor -> Field -> Polyomino -> Maybe Field putToField color field omino = [field // map (,Just color) omino | all ((&&) <$> inRange (bounds field) <*> fmap isNothing (field !)) omino] getPolyomino :: Game (Polyomino, BlockColor) getPolyomino = (polyominos!!) <$> randomness (0, length polyominos - 1) spinStrategy :: Polyomino -> Field -> [Polyomino] -> Polyomino spinStrategy original field = maximumBy (compare `on` ev) where g xs = fromIntegral (sum (map snd xs)) / fromIntegral (length xs) ev x = sum [fromEnum (g original <= g x) + sum [1 | c <- neighbors, not (inRange (bounds field) c) || isJust (field ! c)] ^ 2 | r <- nub $ map snd x] where neighbors = nub $ pair2 (+) <$> x <*> [(0, 1), (0, -1), (1, 0), (1, 1)] place :: Polyomino -> BlockColor -> Field -> Int -> Free GUI (Maybe Field) place polyomino color field period = do if or [isJust $ field ! (c, r) | (c, r) <- range ((c0, r0), (c1, -1))] then return Nothing else run 1 (Left 0) (False, False, False, False, False, False) `evalStateT` translateP (5, -1 - maximum (map snd polyomino)) polyomino where ((c0, r0), (c1, r1)) = bounds field putF = putToField color field run t param ks = do [l',r',u',d'] <- mapM keySpecial [KeyLeft, KeyRight, KeyUp, KeyDown] z' <- keyChar 'Z' x' <- keyChar 'X' when (t `mod` period == 0) $ void $ move (0, 1) omino <- get param' <- flip runReaderT (ks, (l',r',u',d',z',x')) $ if isNothing $ putF $ translateP (0, 1) omino then fmap Right <$> handleLanding (either (const (60, 120)) id param) else fmap Left <$> handleNotLanding (either id (const 0) param) renderField field renderPolyomino 0 omino color case param' of Just p -> tick >> run (succ t) p (l',r',u',d',z',x') Nothing -> return (putF omino) handleCommon = do ((l,r,_,_,z,x),(l',r',_,_,z',x')) <- ask a <- case (not l && l', not r && r') of (True, False) -> move (-1, 0) (False, True) -> move (1, 0) _ -> return False b <- case (not z && z', not x && x') of (True, False) -> sp (\(s, t) -> (-t, s)) (False, True) -> sp (\(s, t) -> (t, -s)) _ -> return False return $ a || b handleLanding (0, _) = return Nothing handleLanding (play, playBound) = do ((_,_,u,d,_,_),(_,_,u',d',_,_)) <- ask omino <- get renderPolyomino 7 omino color if not u && u' || not d && d' then return Nothing else do f <- handleCommon return $ Just $ if f then (playBound / 2, playBound - 10) else (play - 1, playBound) handleNotLanding t = do _ <- handleCommon ((_,_,u,_,_,_),(_,_,u',d',_,_)) <- ask omino <- get renderPolyomino 6 (destination omino) color when (not u && u') $ modify destination if d' then do when (t `mod` 5 == 0) $ void $ move (0, 1) return (Just (succ t)) else return (Just 0) move dir = do omino <- translateP dir <$> get if isJust $ putF omino then put omino >> return True else return False sp dir = do omino <- get case filter (isJust . putF) $ map (flip (spin dir) omino) $ centers omino of [] -> return False xs -> put (spinStrategy omino field xs) >> return True destination omino | isNothing $ putF omino' = omino | otherwise = destination omino' where omino' = translateP (0, 1) omino eliminate :: Field -> Free GUI (Field, Int) eliminate field = do unless (null rows) $ forM_ [0..5] $ \i -> replicateM_ 2 $ draw i >> tick return (foldl deleteLine field rows, length rows) where rows = completeLines field draw n = flip renderFieldBy field $ \(_, r) color -> picBlocks M.! (color, if r `elem` rows then n else 0) gameMain :: (?highScore :: Int) => Field -> Int -> Float -> (Polyomino, BlockColor) -> (Polyomino, BlockColor) -> Game Int gameMain field total line (omino, color) next = do r <- embed $ place omino color field (floor $ 50 * 2 ** (-line/30)) case r of Nothing -> total <$ embed (gameOver field) Just field' -> do (field'', n) <- embed $ eliminate field' next' <- getPolyomino gameMain field'' (total + n ^ 2) (line + fromIntegral n) next next' where embed (Pure a) = return a embed m = do translate (V2 320 240) $ fromBitmap _background_png cont <- translate (V2 24 24) $ do renderFieldBackground field untick m translate (V2 480 133) $ renderString $ show total translate (V2 480 166) $ renderString $ show ?highScore translate (V2 500 220) $ uncurry (renderPolyomino 0) next tick embed $ either id Pure cont gameTitle :: (?highScore :: Int) => Game () gameTitle = do z <- keyChar 'Z' translate (V2 320 240) (fromBitmap _title_png) translate (V2 490 182) $ renderString $ show ?highScore tick unless z gameTitle blockPos :: Int -> Int -> V2 Float blockPos c r = blockSize *^ fmap fromIntegral (V2 c r) gameOver :: Field -> Free GUI () gameOver field = do let pics = [translate (blockPos c r) (picBlocks M.! (p, 0)) | ((c, r), color) <- assocs field, p <- maybeToList color] objs <- forM pics $ \pic -> do dx <- randomness (-1,1) return (zero, V2 dx (-3), pic) void $ foldM run objs [1..120] where update (pos, v, pic) = (pos ^+^ v, v ^+^ V2 0 0.2, pic) <$ translate pos pic run objs = const $ mapM update objs <* tick renderFieldBackground :: (Monad m, Picture2D m) => Field -> m () renderFieldBackground field = sequence_ [blockPos c r `translate` fromBitmap _block_background_png | (c, r) <- indices field, r >= 0] renderField :: (Monad m, Picture2D m) => Field -> m () renderField = renderFieldBy $ \_ color -> picBlocks M.! (color, 0) renderFieldBy :: (Monad m, Picture2D m) => (Coord -> BlockColor -> m ()) -> Field -> m () renderFieldBy f field = sequence_ [blockPos c r `translate` pic | (ix@(c, r), color) <- assocs field, r >= 0, pic <- maybeToList $ f ix <$> color] renderPolyomino :: (Monad m, Picture2D m) => Int -> Polyomino -> BlockColor -> m () renderPolyomino i omino color = sequence_ [blockPos c r `translate` picBlocks M.! (color, i) | (c, r) <- omino, r >= 0] renderString :: (Monad m, Picture2D m) => String -> m () renderString str = sequence_ [V2 (picCharWidth * i) 0 `translate` picChars M.! ch | (i, ch) <- zip [0..] str] main :: IO () main = void $ runGame (def {_windowTitle = "Monaris"}) $ do let initialField = listArray ((0,-4), (9,18)) (repeat Nothing) highscorePath <- embedIO $ (++"/.monaris_highscore") <$> getHomeDirectory let loop h = do let ?highScore = h gameTitle score <- join $ gameMain initialField 0 0 <$> getPolyomino <*> getPolyomino when (?highScore < score) $ embedIO $ writeFile highscorePath (show score) loop (max score h) f <- embedIO $ doesFileExist highscorePath (if f then embedIO $ read <$> readFile highscorePath else return 0) >>= loop