{-# LANGUAGE FlexibleContexts, GeneralizedNewtypeDeriving, ScopedTypeVariables, MultiParamTypeClasses, TemplateHaskell, TypeFamilies, TypeOperators, TemplateHaskell, QuasiQuotes, TypeSynonymInstances, FlexibleInstances, GADTs, NamedFieldPuns, DoAndIfThenElse, RecordWildCards #-} -- | This module manages multi-player games and commands. module Multi where --Multi, PlayerPassword, GetMulti(..), FindPlayer(..), PlayerMulti(..), GetNewPlayerNumber(..), NewPlayerU(..), -- listGame, newGame, joinGame, leaveGame, subscribeGame, unsubscribeGame, showSubscribtion, showSubGame, newPlayer, -- submitRule, myCatch, submitRuleI, showConstitution, showAllRules, listPlayers, amendConstitution, showPendingActions, -- showMyPendingActions, doActionsI, doAction', showCompletedActions, quit, getPendingActions, doAction, games, getPlayersGame, -- getPlayersName) where import Prelude hiding (catch) import Data.List import Control.Monad.State import Utils import Interpret import Data.Time as T import Language.Haskell.Interpreter.Server (ServerHandle) import Data.Maybe import Types import Control.Applicative import Control.Exception import Debug.Trace.Helpers import Data.Lens import Language.Nomyx import Language.Nomyx.Game as G import Control.Category hiding ((.)) import qualified Data.Acid.Advanced as A (update', query') import Quotes (cr) -- | add a new player newPlayer :: PlayerNumber -> PlayerSettings -> Maybe GameName -> Maybe SubmitRule -> StateT Session IO () newPlayer uid ms gn sr = do s <- get A.update' (acidProfileData $ _profiles s) (NewProfileData uid ms gn sr) return () -- | starts a new game newGame :: GameName -> GameDesc -> PlayerNumber -> StateT Session IO () newGame name desc pn = do sh <- access sh focus multi $ do gs <- access games case null $ filter ((== name) . getL (game >>> gameName)) gs of True -> do tracePN pn $ "Creating a new game of name: " ++ name t <- lift $ T.getCurrentTime -- create a game with zero players lg <- lift $ initialLoggedGame name desc t sh void $ games %= (lg : ) False -> tracePN pn "this name is already used" -- | view a game. viewGamePlayer :: GameName -> PlayerNumber -> StateT Session IO () viewGamePlayer game pn = do mg <- focus multi $ getGameByName game case mg of Nothing -> tracePN pn "No game by that name" Just _ -> modifyProfile pn (pViewingGame ^= Just game) -- | unview a game. unviewGamePlayer :: PlayerNumber -> StateT Session IO () unviewGamePlayer pn = modifyProfile pn (pViewingGame ^= Nothing) -- | join a game (also view it for conveniency) joinGame :: GameName -> PlayerNumber -> StateT Session IO () joinGame game pn = do s <- get name <- lift $ getPlayersName pn s focus multi $ inGameDo game $ G.update $ JoinGame pn name viewGamePlayer game pn -- | leave a game. leaveGame :: GameName -> PlayerNumber -> StateT Session IO () leaveGame game pn = focus multi $ inGameDo game $ G.update $ LeaveGame pn -- | insert a rule in pending rules. submitRule :: SubmitRule -> PlayerNumber -> ServerHandle -> StateT Session IO () submitRule sr@(SubmitRule _ _ code) pn sh = do tracePN pn $ "proposed " ++ (show sr) mrr <- lift $ interpretRule code sh case mrr of Right _ -> do tracePN pn $ "proposed rule compiled OK " inPlayersGameDo_ pn $ G.update' (Just $ getRuleFunc sh) (ProposeRuleEv pn sr) modifyProfile pn (pLastRule ^= Nothing) Left e -> do inPlayersGameDo_ pn $ update $ OutputPlayer pn ("Compiler error: " ++ show e ++ "\n") tracePN pn ("Compiler error: " ++ show e ++ "\n") modifyProfile pn (pLastRule ^= Just sr) -- keep in memory the last rule proposed by the player to display it in case of error -- | result of choice with radio buttons inputChoiceResult :: EventNumber -> Int -> PlayerNumber -> StateT Session IO () inputChoiceResult eventNumber choiceIndex pn = inPlayersGameDo_ pn $ update $ InputChoiceResult pn eventNumber choiceIndex -- TODO maybe homogeneise both inputs event -- | result of choice with text field inputStringResult :: Event InputString -> String -> PlayerNumber -> StateT Session IO () inputStringResult (InputString _ ti) input pn = inPlayersGameDo_ pn $ update $ InputStringResult pn ti input -- | upload a rule file inputUpload :: PlayerNumber -> FilePath -> String -> ServerHandle -> StateT Session IO () inputUpload pn dir mod sh = do m <- liftIO $ loadModule dir mod sh tracePN pn $ " uploaded " ++ (show mod) case m of Right _ -> do inPlayersGameDo_ pn $ update $ OutputPlayer pn ("File loaded: " ++ show dir ++ " Module " ++ show mod ++"\n") tracePN pn "upload success" return () Left e -> do inPlayersGameDo_ pn $ update $ OutputPlayer pn ("Compiler error: " ++ show e ++ "\n") tracePN pn "upload failed" return () -- | update player settings playerSettings :: PlayerSettings -> PlayerNumber -> StateT Session IO () playerSettings playerSettings pn = modifyProfile pn (pPlayerSettings ^= playerSettings) -- | Utility functions getNewPlayerNumber :: StateT Session IO PlayerNumber getNewPlayerNumber = do s <- get pfd <- A.query' (acidProfileData $ _profiles s) AskProfileDataNumber return $ pfd + 1 getGameByName :: GameName -> StateT Multi IO (Maybe LoggedGame) getGameByName gn = (find ((==gn) . getL (game >>> gameName))) <$> (access games) -- | this function apply the given game actions to the game the player is in. inPlayersGameDo :: PlayerNumber -> StateT LoggedGame IO a -> StateT Session IO (Maybe a) inPlayersGameDo pn action = do s <- get t <- lift $ T.getCurrentTime mg <- lift $ getPlayersGame pn s case mg of Nothing -> tracePN pn "You must be in a game" >> return Nothing Just g -> do (a, myg) <- lift $ runStateT action (setL (game >>> currentTime) t g) focus multi $ modifyGame myg return (Just a) inPlayersGameDo_ :: PlayerNumber -> StateT LoggedGame IO a -> StateT Session IO () inPlayersGameDo_ pn action = inPlayersGameDo pn action >> return () inGameDo :: GameName -> StateT LoggedGame IO () -> StateT Multi IO () inGameDo gn action = do (gs :: [LoggedGame]) <- access games case find ((==gn) . getL (game >>> gameName)) gs of Nothing -> traceM "No game by that name" Just (g::LoggedGame) -> do t <- lift $ T.getCurrentTime myg <- lift $ execWithGame' t action g modifyGame myg triggerTimeEvent :: UTCTime -> StateT Multi IO () triggerTimeEvent t = do gs <- access games gs' <- lift $ mapM (\g -> trig t g) gs void $ games ~= gs' trig :: UTCTime -> LoggedGame -> IO LoggedGame trig t g = do g' <- execWithGame' t (update $ TimeEvent t) g evaluate g' -- | get all events that has not been triggered yet getTimeEvents :: UTCTime -> Multi -> IO([UTCTime]) getTimeEvents now m = do let times = catMaybes $ map getTimes $ (concatMap (getL $ game >>> events)) $ _games m return $ filter (\t -> t <= now && t > (-2) `addUTCTime` now) times -- | the initial rule set for a game. rVoteUnanimity = SubmitRule "Unanimity Vote" "A proposed rule will be activated if all players vote for it" [cr|onRuleProposed $ voteWith_ unanimity $ assessOnEveryVotes |] rVictory5Rules = SubmitRule "Victory 5 accepted rules" "Victory is achieved if you have 5 active rules" [cr|victoryXRules 5|] rVoteMajority = SubmitRule "Majority Vote" "A proposed rule will be activated if a majority of players is reached, with a minimum of 2 players, and within oone day" [cr|onRuleProposed $ voteWith_ (majority `withQuorum` 2) $ assessOnEveryVotes >> assessOnTimeDelay oneMinute |] initialGame :: ServerHandle -> StateT LoggedGame IO () initialGame sh = do update' (Just $ getRuleFunc sh) $ SystemAddRule rVoteMajority --rVoteUnanimity update' (Just $ getRuleFunc sh) $ SystemAddRule rVictory5Rules initialLoggedGame :: GameName -> GameDesc -> UTCTime -> ServerHandle -> IO LoggedGame initialLoggedGame name desc date sh = do let lg = LoggedGame (emptyGame name desc date) [] execStateT (initialGame sh) lg displayMulti :: Multi -> String displayMulti m = concatMap (displayGame . _game) (_games m)