Uniform | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
uniform | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UniformComponent | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UniformLocation | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
uniformLocation | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
uniformv | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
unmapBuffer | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnmappingFailed | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Unpack | Graphics.Rendering.OGL.GL.PixelRectangles.PixelStorage, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnpackCMYK | Graphics.Rendering.OGL.GL.Hints, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
unProject | Graphics.Rendering.OGL.GLU.Matrix, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
unProject4 | Graphics.Rendering.OGL.GLU.Matrix, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
unsafePreservingMatrix | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
unsafeRenderPrimitive | Graphics.Rendering.OGL.GL.BeginEnd, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedByte | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedByte233Rev | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedByte332 | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedInt | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedInt1010102 | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedInt2101010Rev | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedInt248 | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedInt8888 | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedInt8888Rev | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedShort | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedShort1555Rev | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedShort4444 | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedShort4444Rev | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedShort5551 | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedShort565 | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedShort565Rev | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedShort88 | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
UnsignedShort88Rev | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |