DataType | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Decal | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
defineList | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
defineNewList | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
deleteLists | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
deleteObjectNames | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
depthBias | Graphics.Rendering.OGL.GL.PixelRectangles.PixelTransfer, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
depthBits | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
depthBounds | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DepthBuffer | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DepthBufferAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
depthClamp | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DepthComponent | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DepthComponent' | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DepthComponent16 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DepthComponent24 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DepthComponent32 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
depthFunc | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
depthMask | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
depthRange | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
depthScale | Graphics.Rendering.OGL.GL.PixelRectangles.PixelTransfer, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DepthStencil | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
depthTextureMode | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Diffuse | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
diffuse | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Disabled | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Disk | Graphics.Rendering.OGL.GLU.Quadrics, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
DisplayList | |
1 (Type/Class) | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
2 (Data Constructor) | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DisplayMode' | Graphics.Rendering.OGL.GLU.NURBS, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
dither | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Domain | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DomainDistance | Graphics.Rendering.OGL.GLU.NURBS, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
DontCare | Graphics.Rendering.OGL.GL.Hints, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Dot3RGB | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Dot3RGBA | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Double | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
doubleBuffer | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
drawArrays | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
drawBuffer | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
drawBuffers | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
drawElements | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
drawPixels | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DrawPixelToken | Graphics.Rendering.OGL.GL.Feedback, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
drawRangeElements | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DstAlpha | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DstColor | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DynamicCopy | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DynamicDraw | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
DynamicRead | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |