LeftBuffers | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Lequal | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LequalR | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Less | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Level | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
liftIO | Graphics.Rendering.OGL.Monad, Graphics.Rendering.OGL |
Light | |
1 (Type/Class) | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
2 (Data Constructor) | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
light | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
lighting | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LightingAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
lightModelAmbient | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LightModelColorControl | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
lightModelColorControl | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
lightModelLocalViewer | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
lightModelTwoSide | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Line | Graphics.Rendering.OGL.GL.Polygons, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Linear | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Linear' | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LineAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LineLoop | Graphics.Rendering.OGL.GL.BeginEnd, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LineResetToken | Graphics.Rendering.OGL.GL.Feedback, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Lines | Graphics.Rendering.OGL.GL.BeginEnd, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LineSmooth | Graphics.Rendering.OGL.GL.Hints, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
lineSmooth | Graphics.Rendering.OGL.GL.LineSegments, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
lineStipple | Graphics.Rendering.OGL.GL.LineSegments, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LineStrip | Graphics.Rendering.OGL.GL.BeginEnd, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LineStyle | Graphics.Rendering.OGL.GLU.Quadrics, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
LineToken | Graphics.Rendering.OGL.GL.Feedback, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
lineWidth | Graphics.Rendering.OGL.GL.LineSegments, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
linkProgram | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
linkStatus | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
ListAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
listBase | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
listIndex | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
ListMode | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
listMode | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Load | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
loadIdentity | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
loadName | Graphics.Rendering.OGL.GL.Selection, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
loadSamplingMatrices | Graphics.Rendering.OGL.GLU.NURBS, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
lockArrays | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LOD | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LogicOp | |
1 (Type/Class) | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
2 (Data Constructor) | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
logicOp | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
lookAt | Graphics.Rendering.OGL.GLU.Matrix, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
Loops | Graphics.Rendering.OGL.GLU.Quadrics, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
lsbFirst | Graphics.Rendering.OGL.GL.PixelRectangles.PixelStorage, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance' | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance12 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance12Alpha12 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance12Alpha4 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance16 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance16Alpha16 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance4 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance4Alpha4 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance6Alpha2 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance8 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Luminance8Alpha8 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LuminanceAlpha | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
LuminanceAlpha' | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |