-- #hide ----------------------------------------------------------------------------- -- | -- Module : Timer.Table -- Copyright : (c) Krasimir Andreev 2002 -- License : BSD-style -- -- Maintainer : ka2_mail@yahoo.com -- Stability : provisional -- Portability : portable -- ----------------------------------------------------------------------------- module Graphics.UI.ObjectIO.Timer.Table where import Graphics.UI.ObjectIO.CommonDef import Graphics.UI.ObjectIO.SystemId import Graphics.UI.ObjectIO.Device.Types import Graphics.UI.ObjectIO.StdTimerDef type TimerTable = [TimerTableEntry] -- The currently active timers data TimerTableEntry = TimerTableEntry { tteInterval :: !Int -- The TimerInterval of the positive timer , tteElapse :: !Int -- The elapsed timer interval (may be negative) , tteLoc :: !TimerLoc -- The location of the positive timer } data TimerLoc = TimerLoc { tlIOId :: !SystemId -- Id of parent process , tlDevice :: !Device -- Device kind of parent , tlParentId :: !Id -- Id of parent device instance , tlTimerId :: !Id -- Id of the timer itself } deriving Eq data TimerEvent = TimerEvent { teLoc :: !TimerLoc -- The timer that should be evaluated , teNrInterval :: !NrOfIntervals -- The nr of timer intervals that have elapsed } initialTimerTable :: TimerTable -- initialTimerTable yields an empty TimerTable initialTimerTable = [] {- addTimerToTimerTable adds a new timer entry to the TimerTable. The Boolean result is True iff no duplicate timer entry was found, otherwise it is False. The TimerInterval argument is set to zero if it less than zero. -} addTimerToTimerTable :: TimerLoc -> TimerInterval -> TimerTable -> TimerTable addTimerToTimerTable loc interval timers = add loc (max 0 interval) timers where entry = TimerTableEntry {tteInterval=interval,tteElapse=interval,tteLoc=loc} add :: TimerLoc -> TimerInterval -> [TimerTableEntry] -> [TimerTableEntry] add loc interval (tte:ttes) | loc == tteLoc tte = entry : ttes | otherwise = tte : add loc interval ttes add loc interval [] = [entry] {- removeTimerFromTimerTable removes a timer from the TimerTable. -} removeTimerFromTimerTable :: TimerLoc -> TimerTable -> TimerTable removeTimerFromTimerTable loc timers = filter (\tte -> tteLoc tte /= loc) timers {- setIntervalInTimerTable changes the timerinterval of the given timer in the TimerTable. If the timer was not present in the table, then nothing happens (the Boolean result is False). If the timer was present, its entry has been changed (the Boolean result is True). -} setIntervalInTimerTable :: TimerLoc -> TimerInterval -> TimerTable -> (Bool,TimerTable) setIntervalInTimerTable loc interval timers = set loc (max 0 interval) timers where set :: TimerLoc -> TimerInterval -> [TimerTableEntry] -> (Bool,[TimerTableEntry]) set loc interval (tte:ttes) | loc==tteLoc tte = let tte1 = if interval == 0 then tte{tteInterval=interval,tteElapse=0} else tte{tteInterval=interval} in (True,tte:ttes) | otherwise = let (found,ttes1) = set loc interval ttes in (found,tte:ttes1) set _ _ ttes = (False,ttes) {- shiftTimeInTimerTable dt shifts the TimerTable dt (>0) ticks forward in time. -} shiftTimeInTimerTable :: Int -> TimerTable -> TimerTable shiftTimeInTimerTable dt timers | dt<=0 = timers | otherwise = shiftTimes dt timers where shiftTimes :: Int -> [TimerTableEntry] -> [TimerTableEntry] shiftTimes dt (tte@(TimerTableEntry {tteInterval=tteInterval,tteElapse=tteElapse}) : ttes) | tteInterval==0 = tte : shiftTimes dt ttes | otherwise = tte{tteElapse=tteElapse-dt} : shiftTimes dt ttes shiftTimes _ ttes = ttes {- getActiveTimerInTimerTable determines the next timer that should be evaluated given the current TimerTable. Such a timer is any timer with a negative or zero elapsed time. If such a timer could be found, then getActiveTimerInTimerTable returns its timer location and number of fully elapsed timer intervals. The timer in question is placed behind all further timers, creating a round-robin evaluation order. If such a timer could not be found, then Nothing is returned. -} getActiveTimerInTimerTable :: TimerTable -> (Maybe TimerEvent,TimerTable) getActiveTimerInTimerTable (tte@(TimerTableEntry {tteElapse=tteElapse,tteInterval=tteInterval,tteLoc=tteLoc}) : ttes) | tteElapse <= 0 = let nrTimeInterval = if tteInterval==0 then 1 else (abs tteElapse) `div` tteInterval+1 tEvent = TimerEvent {teLoc=tteLoc,teNrInterval=nrTimeInterval} tte' = tte{tteElapse=tteElapse+nrTimeInterval*tteInterval} in (Just tEvent,ttes++[tte']) | otherwise = let (active,ttes') = getActiveTimerInTimerTable ttes in (active,tte:ttes') getActiveTimerInTimerTable _ = (Nothing,[]) {- getTimeIntervalFromTimerTable returns the (Just time) interval that can be waited for the next timer to become active. If there are no timers, then Nothing is returned. -} getTimeIntervalFromTimerTable :: TimerTable -> Maybe Int getTimeIntervalFromTimerTable [] = Nothing getTimeIntervalFromTimerTable timers = Just (getSleepTime (2^31-1) timers) where getSleepTime :: Int -> [TimerTableEntry] -> Int getSleepTime sleep (tte@(TimerTableEntry {tteElapse=tteElapse}):ttes) | tteElapse<=0 = 0 | otherwise = getSleepTime (min sleep tteElapse) ttes getSleepTime sleep _ = sleep