{-# OPTIONS_HADDOCK hide #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.GL.QueryObject -- Copyright : (c) Sven Panne 2002-2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- This is a purely internal module for handling QueryObjects. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.GL.QueryObject ( QueryObject(..), noQueryObject ) where import Foreign.Marshal.Array import Graphics.Rendering.OpenGL.GL.GLboolean import Graphics.Rendering.OpenGL.GL.ObjectName import Graphics.Rendering.OpenGL.Raw -------------------------------------------------------------------------------- newtype QueryObject = QueryObject { queryID :: GLuint } deriving ( Eq, Ord, Show ) noQueryObject :: QueryObject noQueryObject = QueryObject 0 -------------------------------------------------------------------------------- instance ObjectName QueryObject where isObjectName = fmap unmarshalGLboolean . glIsQuery . queryID deleteObjectNames queryObjects = withArrayLen (map queryID queryObjects) $ glDeleteQueries . fromIntegral instance GeneratableObjectName QueryObject where genObjectNames n = allocaArray n $ \buf -> do glGenQueries (fromIntegral n) buf fmap (map QueryObject) $ peekArray n buf