Dm      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                            !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnop q r stuvwxyz{|}~     !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! ! ! !!!!!!!!!!!!!!!!!!" "!"""##$$%$&$'$($)$*$+$,$-$.$/$012%3%4%5%6%7%8%9:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~&&&&&&&&&&&&&&&&                                                      ''''''''''''''''''''''''''(((((((((((((((((      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOP)Q)R)S)T)U)V)W)X)Y)Z)[)\)])^)_)`)a)b)c)d)e)f)g)h)i)j*k*l*m*n*o*p*q*r*s*t*u*v+w+x+y+z+{+|+}+~++++++++++++++,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-...////////////////////////,,,,,,,,,,,,,,, , , , , ,,,,,,,,,,,,,,,,,,, ,!,",#,$,%,&,',(,),*,+,,,-,.0/000102030405060718191:1;1<1=1>1?1@1A1B1C1D1EFGHIJKLMNOPQRSTUVWXYZ[\]^_2`2a2b2c2d2e2f2g2h2i2j2k2l2m2n2o2p2q2r2s2t2u2v2w2x2y2z2{2|2}2~2222222233344444444444444                                                 55555555555555555555555555555555566 6 6 6 6 6666666666666666666 6!6"6#6$6%6&6'6(6)6*6+6,6-6.7/707172737475868788898:8;8<8=8>8?8@8A8B8C8D8E8F9G9H:I:J:K:L:M:N:O:P:Q:R:S:T:U:V:W:X:Y:Z:[:\:]:^:_:`:a:b:c:d:e:f:g:h:i:j:k:l:m:n:o:p:q:r:s:t:u:v:w:x:y:z:{:|:}:~::::::::::::::::;;;;;;;;;;;;;<<<<<<<<<<<<<<<<<<<<========       >>     ?????????????????????????>>>>>>>@AAAAAABBBBBBBBBBBBBBBBB B B B B BBBBBBBBBBBBBBBBBBB B!B"B#B$B%B&B'B(B)B*B+C,C-C.C/C0C1C2C3C4C5C6C7C8B9B:;<=>?@ABCDEFGHIJKLMNDODPDQDRDSDT@U@V@W@X@Y@Z@[@\@]@^@_@`@a@b@cEdEeEfEgEhEiEjEkFlFwG(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportable Safe-Inferred+A color index.A fully-fledged RGBA color.A fog coordinate. 3Fully-fledged four-dimensional texture coordinates. Texture coordinates with q=1.Texture coordinates with r=0 and q=1.Texture coordinates with t=0, r=0, and q=1.D mnopqrstuvwxyz{|}~ ;   mnopqrstuvwxyz{|}~H(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone   I(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneJ(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone# !"#$%&'()*+,-./01234567# !"#$%&'()*+,-./01234567 76543210/.-,+*)('&%$#"! K(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone 89:;<=>?@ 89:;<=>?@8@?>=<;:9L(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneABCDEFGHIJKLMNOPABCDEFGHIJKLMNOPAPONMLKJIHGFEDCBM(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNonerQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~rQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Qn~}|{zyxwvutsrqponmlkjihgfedcba`_^]\[ZYXWVUTSRN(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneO(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone DThe set of color buffers which are selected for reading and writing.cOnly the given color attachment of the bound framebufferobject is selected for reading or writing.*Only the given auxiliary color buffer no. i is selected.All the front and back color buffers (front left, front right, back left, back right) are selected. If there are no back color buffers, only the front left and front right color buffers are selected. If there are no right color buffers, only the front left and back left color buffers are selected. If there are no right or back color buffers, only the front left color buffer is selected.Only the front right and back right color buffers are selected. If there is no back right color buffer, only the front right color buffer is selected.Only the front left and back left color buffers are selected. If there is no back left color buffer, only the front left color buffer is selected.Only the back left and back right color buffers are selected. If there is no back right color buffer, only the back left color buffer is selected.Only the front left and front right color buffers are selected. If there is no front right color buffer, only the front left color buffer is selected.-Only the back right color buffer is selected.-Only the back left color buffer is selected..Only the front right color buffer is selected.-Only the front left color buffer is selected.No color buffers are selected. P(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportable Safe-Inferred  Q(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneR(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone++S(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneT(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneOIdentifies a texture unit via its number, which must be in the range of (0 .. maxTextureUnit).U(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneV(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneGeneral GL/GLU error categoriesXGL/GLU errors consist of a general error category and a description of what went wrong.$    W(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportable Safe-Inferred   X(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone             Y(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneZ+(c) Sven Panne 2002-2009, Lars Corbijn 2013BSD3@Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>stableportableNone6clampffloatfloat float float float RasterPos clampf clampf Framebuffer float? Fogfloat Evaluators Float ColorsFloat?Both indexed and unindexedboolintint PerFragmentint Framebufferfloat Float3 Pointclampdfloat PerFragmentfloatfloat LineSegmentsfloatfloat2? Point clamp Evaluators!sizei Evaluators"float#float$float Texture parameters%float&float Polygons'float(float)float*float+float,float-float.float/float0float1float2float3float4float5float6float7float8float9float:float;float<float=float>float?float@clampf PixelTransferAclampfBfloat PerFragmentCfloatDfloat LineSegmentEfloatFfloatGfloatHfloatI float PointJfloat RasterPosKclampfLfloat FramebufferMfloatNfloatO Float FogPFloatQ Float ColorsRFloatSFloat1 RasterizationTintUintVintWintXintYint Debug OutputZint[bool\ int Shader] int GL Time^int Query Objects_sizei Sync Objects`sizeiasizeibint/enum Antialiasingcint/enumdint/enumeint/enumfint/enumgint/enumhint/enumiint/enumjint/enumkint/enumlint/enummenum Texture Objectsnint ReadCopyPixelsointpintqintrintsinttintuintvintwintx+int Polygons -- ^ enumyintzbool{bool|enum}enum~enumenumenumenumenumenumenumenumenumenumenumenumintintenumenumboolint PerFragmentintbool LineSegmentintintintintint Transformfeedback int Programboolboolintsizeienumsizeisizeisizeisizeisizeisizeisizeisizeisizeisizeiboolboolsizeiint => enum Framebufferintint int => enumint Fogintenum Evaluatorsenumenumenumenumenumenumboolboolenumsizei sizei Colors int clippingintintintintintintintintintintintintintintintintintintintintint bufferObjectsboolintsizeisizeienumintintintenumintintenumintintenumintintenumintenumintintenumintenumintenum VertexArrayssizeisizeisizeisizeisizeisizeisizeisizeisizeisizeienumint coordtransintsizei tessellationsizeisizeisizeisizeisizeisizeisizeisizei shader limitsintintintintintint int int int int int pixel mapintintintintintintintintintintintboolboolboolboolenum pixelStorageint ContextProfileint int Selction?!enum vertexarray"enum#enum$enum%enum&enum'enum(enum)enum* int hint+int renderbufferbinding,int-int.enum framebufferbinding/enum rendermode0sizei1enum2enum3enum displaylist4int5enum6bool7(Helper function for the get*1 functions.8(Helper function for the get*2 functions.9(Helper function for the get*3 functions.:(Helper function for the get*4 functions.;(Helper function for the get*4 functions.<=>?@ABCDEFGHIJKLMNOPQRSTU     VWX YZ[!\]^_`abcdefghi"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSjTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwkxyz{|}~l      !"#$%&'()*+,-./0123456mnopqrstuvwxyz{|}~74Conversion from the casted value to the return value4Conversion from the casted value to the return value84Conversion from the casted value to the return value94Conversion from the casted value to the return value:4Conversion from the casted value to the return value;4Conversion from the casted value to the return value<=>?@ABCDEFGHIJKLMNOPQRSTU     VWX YZ[!\]^_`abcdefghi"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSjTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwkxyz{|}~l      !"#$%&'()*+,-./0123456mnopqrstuvwxyz{|}~E<JIHGFEDCBA@?>=KPONMLQTSRU      VWX Y![Z\ hgfedcba`_^]i2SRQPONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+*)('&%$#"j6543210/.-,+*)('&%$#"!      l~}|{zyxkwvutsrqponmlkjihgfedcba`_^]\[ZYXWVUTmnopqrstuvwxyz{|}~789:;[&(c) Sven Panne, Lars Corbijn 2009-2013BSD3@Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>stableportableNone \(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone](c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone^(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone   _(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportable Safe-Inferred`(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone!cA vertex can begin an edge which lies in the interior of its polygon or on the polygon's boundary.!"#!"#!#"a(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone<=>?@ABCDEFGHIJKLMNOPQRSTU     VWX YZ[!\]^_`abcdefghi"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSjTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwkxyz{|}~l      !"#$%&'()*+,-./0123456mnopqrstuvwxyz{|}~b(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone2$%&'( $%&'($ %&'((c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone!)*+,-./0123456789:;<=>?@ABCDE)*+,-./0123456789:;<=>?@ABCDE-CBA@?>=<;:9876543210/.D),+*E),+*-CBA@?>=<;:9876543210/.DE(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportable Safe-Inferred+FA four-dimensional vector.HA three-dimensional vector.JA two-dimensional vector.LA one-dimensional vector.N(A fully-fledged four-dimensional vertex.PA vertex with w=1.RA vertex with z=0 and w=1.TA vertex with y=0, z=0 and w=1.=FGHIJKLMNOPQRSTU                           ! " # $ % & ' ( ) * + ,FGHIJKLMNOPQRSTUTURSPQNOLMJKHIFG5FGHIJKLMNOPQRSTU                           ! " # $ % & ' ( ) * + ,(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportable Safe-Inferred VA concrete implementation of a readable and writable state variable, carrying one IO action to read the value and another IO action to write the new value.XhA concrete implementation of a write-only state variable, carrying an IO action to write the new value.Z*The class of all writable state variables.[(Write a new value into a state variable.\bA concrete implementation of a read-only state variable, carrying an IO action to read the value.^*The class of all readable state variables._#Read the value of a state variable.` Construct a \ from an IO action.a Construct a X from an IO action.b Construct a V; from two IO actions, one for reading and one for writing.chA modificator convenience function, transforming the contents of a state variable with a given funtion.d A variant of [( which is strict in the value to be set.e A variant of c* which is strict in the transformed value.VWXYZ[\]^_`abcde - . / 0 1 2 3 4 5VWXYZ[\]^_`abcde^_\]`Z[XYaVWbcdeVWXYZ[\]^_`abcde - . / 0 1 2 3 4 5[(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneo(A utility function to be used with e.g. k or m;, transforming a variable containing a string of the form major.minor[optional rest] into a variable containing a numeric major/minor version. If the string is malformed, which should never happen with a sane OpenGL implementation, it is transformed to (-1,-1). fghijklm 6n 7 8o fghijklmno ijklmofhgn fhgijklm 6n 7 8oc(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNones 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  pqr k 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  pqr  9 : ;`  ~ } | { z y x w v u t s r q p o n m l k j i h g f e d c b a ` _ ^ ] \ [ Z Y X W V U T S R Q P O N M L K J I H G F E D C B A @ ? > = <prq d(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone stuv wstuv wsvut w(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone xyz {|}~ xyz{|}~ xzy{|}~  xzy {|}~ (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone        (c) Sven Panne 2006-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone Contains the number of hardware units that can be used to access texture maps from the vertex processor. The minimum legal value is 0.Contains the total number of hardware units that can be used to access texture maps from the fragment processor. The minimum legal value is 2.HContains the total number of hardware units that can be used to access texture maps from the vertex processor and the fragment processor combined. Note: If the vertex shader and the fragment processing stage access the same texture image unit, then that counts as using two texture image units. The minimum legal value is 2.aContains the number of texture coordinate sets that are available. The minimum legal value is 2.Contains the number of individual components (i.e., floating-point, integer or boolean values) that are available for vertex shader uniform variables. The minimum legal value is 512.Contains the number of individual components (i.e., floating-point, integer or boolean values) that are available for fragment shader uniform variables. The minimum legal value is 64.cContains the number of active vertex attributes that are available. The minimum legal value is 16.xContains the number of individual floating-point values available for varying variables. The minimum legal value is 32.0Contains the maximum allowed tessellation level.     e(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone   (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone  (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneiWhen an error occurs, it is recorded in this state variable and no further errors are recorded. Reading  returns the currently recorded errors (there may be more than one due to a possibly distributed implementation) and resets the state variable to []9, re-enabling the recording of future errors. The value []D means that there has been no detectable error since the last time + was read, or since the GL was initialized.  (c) Sven Panne 2015BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone4    ((     (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone   (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone  stuvwsvutw   (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone contains the rasterized width of both aliased and antialiased lines. The initial value is 1. Using a line width other than 1 has different effects, depending on whether line antialiasing is enabled (see +). Line antialiasing is initially disabled.If line antialiasing is disabled, the actual width is determined by rounding the supplied width to the nearest integer. (If the rounding results in the value 0, it is as if the line width were 1.) If delta x >= delta y, i= pixels are filled in each column that is rasterized, where i is the rounded value of  . Otherwise, i3 pixels are filled in each row that is rasterized.If antialiasing is enabled, line rasterization produces a fragment for each pixel square that intersects the region lying within the rectangle having width equal to the current line width, length equal to the actual length of the line, and centered on the mathematical line segment. The coverage value for each fragment is the window coordinate area of the intersection of the rectangular region with the corresponding pixel square. This value is saved and used in the final rasterization step.Not all widths can be supported when line antialiasing is enabled. If an unsupported width is requested, the nearest supported width is used. Only width 1 is guaranteed to be supported; others depend on the implementation. Likewise, there is a range for aliased line widths as well. To query the range of supported widths of antialiased lines and the size difference between supported widths within the range, query  and C, respectively. For aliased lines, query the supported range with .The line width specified when  is set is always returned when it is queried. Clamping and rounding for aliased and antialiased lines have no effect on the specified value.\A non-antialiased line width may be clamped to an implementation-dependent maximum. Query  to determine the maximum width.An  f is generated if . is set to a value less than or equal to zero.An  g is generated if  is set during h.Line stippling masks out certain fragments produced by rasterization; those fragments will not be drawn. The masking is achieved by using three parameters: the repeat count (1st element of the { pair, clamped to the range [ 1 .. 256 ]), the 16-bit line stipple pattern (2nd element), and an integer stipple counter s. The counter s2 is reset to 0 at before the first action during h1 is called and before each line segment during hw is generated. It is incremented after each fragment of a unit width aliased line segment is generated or after each i fragments of an i( width line segment are generated. The i! fragments associated with count s are masked out if ij pattern (( s / factor ) mod 16) is  , otherwise these fragments are sent to the frame buffer. Bit zero of the pattern is the least significant bit, i.e. it is used first.tAntialiased lines are treated as a sequence of rectangles of height 1 for purposes of stippling. Whether rectangle s is rasterized or not depends on the fragment rule described for aliased lines, counting rectangles rather than groups of fragments.The initial value of  is  #, i.e. line stippling is disabled.An  g is generated if  is set during h.EControls whether line antialiasing is enabled. The initial state is r.:The smallest and largest supported width of aliased lines.>The smallest and largest supported width of antialiased lines.[The antialiased line width granularity, i.e. the size difference between supported widths.(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone  contains the rasterized diameter of both aliased and antialiased points. The initial value is 1. Using a point size other than 1 has different effects, depending on whether point antialiasing is enabled (see $) or point sprites are enabled (see  ). Both are initially disabled.hThe specified point size is multiplied with a distance attenuation factor and clamped to the specified p, and further clamped to the implementation-dependent point size range to produce the derived point size using   derivedSize = clamp (size * sqrt (1 / (a + b * d + c * d^2)))where d@ is the eye-coordinate distance from the eye to the vertex, and a, b, and c1 are the distance attenuation coefficients (see ).TIf multisampling is disabled, the computed point size is used as the point's width.]If multisampling is enabled, the point may be faded by modifying the point alpha value (see k<) instead of allowing the point width to go below a given G. In this case, the width is further modified in the following manner:  width = if  derivedSize >=  threshold then  derivedSize else  threshold/The point alpha value is modified by computing:  alpha = if  derivedSize >=  threshold then 1 else ( derivedSize /  threshold)^2If point antialiasing is disabled, the actual size is determined by rounding the supplied size to the nearest integer. (If the rounding results in the value 0, it is as if the point size were 1.) If the rounded size is odd, then the center point (x, yA) of the pixel fragment that represents the point is computed as  (x, y) = (floor xw + 0.5, floor yw + 0.5)where xw and ywk indicate window coordinates. All pixels that lie within the square grid of the rounded size centered at (x, yA) make up the fragment. If the size is even, the center point is  (x, y) = (floor (xw + 0.5), floor (yw + 0.5))and the rasterized fragment's centers are the half-integer window coordinates within the square of the rounded size centered at (x, y). All pixel fragments produced in rasterizing a nonantialiased point are assigned the same associated data, that of the vertex corresponding to the point.If antialiasing is enabled, then point rasterization produces a fragment for each pixel square that intersects the region lying within the circle having diameter equal to the current point size and centered at the point's (xw, yw6). The coverage value for each fragment is the window coordinate area of the intersection of the circular region with the corresponding pixel square. This value is saved and used in the final rasterization step. The data associated with each fragment is the data associated with the point being rasterized.dNot all sizes are supported when point antialiasing is enabled. If an unsupported size is requested, the nearest supported size is used. Only size 1 is guaranteed to be supported; others depend on the implementation. To query the range of supported sizes for antialiased points and the size difference between supported sizes within the range, query  and D, respectively. For aliased points, query the supported range with .The point size specified when  is set is always returned when it is queried. Clamping and rounding for aliased and antialiased points have no effect on the specified value.A non-antialiased point size may be clamped to an implementation-dependent maximum. Although this maximum cannot be queried, it must be no less than the maximum value for antialiased points, rounded to the nearest integer value.An  f is generated if . is set to a value less than or equal to zero.An  g is generated if  is set during h.:The range to which the derived point size is clamped, see V. Note that the size is further clamped to the implementation-dependent limits, see  and . The initial range is (0, 1).An  f is generated if the lower or upper bound of the range is set to a value less than zero. If the lower bound is greater than the upper bound, the point size after clamping is undefined, but no error is generated.MThe constant, linear, and quadratic distance attenuation coefficients, see ). The initial coefficients are (1, 0, 0).OThe threshold for alpha attenuation of points when multisampling is used, see . The initial threshold is 1.An  fA is generated if the threshold is set to a value less than zero.FControls whether point antialiasing is enabled. The initial state is r.BControls whether point sprites are enabled. The initial state is rI. When point sprites are enabled, the state of point antialiasing (i.e.  ) is ignored.:The smallest and largest supported size of aliased points.>The smallest and largest supported size of antialiased points.ZThe antialiased point size granularity, i.e. the size difference between supported sizes.     (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone  !(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone2yCreate a new matrix of the given order (containing undefined elements) and call the action to fill it with 4x4 elements.'Call the action with the given matrix. Note: The action is not( allowed to modify the matrix elements!A matrix stack.The matrix palette stack.The color matrix stack.The texture matrix stack.The projection matrix stack.8The modelview matrix stack of the specified vertex unit. )A 2-dimensional size, measured in pixels. -A 2-dimensional position, measured in pixels. After clipping and division by w\, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes.  , specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by  : are both clamped to this range before they are accepted.The initial setting of (0, 1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.tIt is not necessary that the near value be less than the far value. Reverse mappings such as (1, 0) are acceptable.Controls the affine transformation from normalized device coordinates to window coordinates. The viewport state variable consists of the coordinates (x, yg) of the lower left corner of the viewport rectangle, (in pixels, initial value (0,0)), and the size (width, heightE) of the viewport. When a GL context is first attached to a window, width and height+ are set to the dimensions of that window.Let (xnd, yndB) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:xw = (xnd + 1) (width / 2) + xyw = (ynd + 1) (heigth / 2) + ycViewport width and height are silently clamped to a range that depends on the implementation, see .?The implementation-dependent maximum viewport width and height.cControls which matrix stack is the target for subsequent matrix operations. The initial value is ( 0).Push the current matrix stack down by one, duplicating the current matrix, excute the given action, and pop the current matrix stack, replacing the current matrix with the one below it on the stack (i.e. restoring it to its previous state). The returned value is that of the given action. Note that a round-trip to the server is probably required. For a more efficient version, see .7A more efficient, but potentially dangerous version of h: The given action is not allowed to throw an exception or change the current matrix mode permanently.If  contains q!, normal vectors specified with lD are scaled by a scaling factor derived from the modelview matrix.  requires that the originally specified normals were of unit length, and that the modelview matrix contains only uniform scales for proper results. The initial value of  is r.If  contains q!, normal vectors specified with lG are scaled to unit length after transformation. The initial value of  is r.]                       6     6     5                         "(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone !  " !" !" !  "#(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone####$(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone$%The buffers which can be copied with /.$%&'()*+,- . / $%&'()*+,-./ ,-(+*).$'&%/$'&%(+*),- . /(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone01% !"#$%&'()*+,-./0123456701%76543210/.-,+*)('&%$#"! 0101%(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone 2345678    23456782345678 2345678    (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone2<The class of all types which can be used as a generic vertex attribute. NOTE: Do not use the methods of this class directly, they were only exported by accident and will be hidden in future versions of this package.YChange the current color index.\:The class of all types which can be used as a color index.]#Change the current secondary color.`Change the current color.c>The class of all types which can be used as a color component.d"Change the current fog coordinate.g?The class of all types which can be used as the fog coordinate.hChange the current normal. Integral arguments are converted to floating-point with a linear mapping that maps the most positive representable integer value to 1.0, and the most negative representable integer value to -1.0.Normals specified with i or j need not have unit length. If !m8 is enabled, then normals of any length specified with i or j+ are normalized after transformation. If !nY is enabled, normals are scaled by a scaling factor derived from the modelview matrix. !n requires that the originally specified normals were of unit length, and that the modelview matrix contains only uniform scales for proper results. Normalization is initially disabled.kDThe class of all types which can be used as a component of a normal.lMChange the current texture coordinates of the current or given texture unit.qAThe class of all types which can be used as a texture coordinate.r Specify the (x, y, z, wL) coordinates of a four-dimensional vertex. This must only be done during h, otherwise the behaviour is unspecified. The current values of the auxiliary vertex attributes are associated with the vertex.QNote that there is no such thing as a "current vertex" which could be retrieved.u@The class of all types which can be used as a vertex coordinate.v!The current texture coordinates (s, t, r, q%) for the current texture unit (see !o9). The initial value is (0,0,0,1) for all texture units.wThe current normal (x, y, z3). The initial value is the unit vector (0, 0, 1).x3The current fog coordinate. The initial value is 0.yIf y contains  P, the color buffers store RGBA value. If color indexes are stored, it contains  .An implementation must support at least 2 texture units, but it may support up to 32 ones. This state variable can be used to query the actual implementation limit.9:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\  ]^_`abc   ! " #defg $ %hijk & 'lmnopq ( ) * + , - . / 0 1 2 3 4 5 6 7rstu 8 9 : ; < =vwxyz{|}~ > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  ^ 9:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~^rstuvlmnopq whijk xdefgyz`ab{]^_c|YZ[\UXWV}~9:;<=>?@ABCDEFGHIJKLMNOPQRST_9:;<=>?@ABCDEFGHIJKLMNOPQRSTUXWVYZ[\  ]^_`abc   ! " #defg $ %hijk & 'lmnopq ( ) * + , - . / 0 1 2 3 4 5 6 7rstu 8 9 : ; < =vwxyz{|}~ > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  &(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone2'      (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneq                 ::J                   '(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone%      ((c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone*            (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone(An operation on the accumulation buffer.Adds the value given to  to each R, G, B, and A in the accumulation buffer.Multiplies each R, G, B, and A3 in the accumulation buffer by the value given to U and returns the scaled component to its corresponding accumulation buffer location.jTransfers accumulation buffer values to the color buffer or buffers currently selected for writing. Each R, G, B, and A0 component is multiplied by the value given to , then multiplied by 2^n -1, clamped to the range [0, 2^n-1], and stored in the corresponding display buffer cell. The only fragment operations that are applied to this transfer are pixel ownership, scissor, dithering, and color writemasks. Similar to {, except that the current value in the accumulation buffer is not used in the calculation of the new value. That is, the R, G, B, and A= values from the currently selected buffer are divided by 2^n%-1, multiplied by the value given to a, and then stored in the corresponding accumulation buffer cell, overwriting the current value.Obtains R, G, B, and A> values from the buffer currently selected for reading (see $p)). Each component value is divided by 2^n -1, where n is the number of bits allocated to each color component in the currently selected buffer. The result is a floating-point value in the range [0, 1], which is multiplied by the value given to w and added to the corresponding pixel component in the accumulation buffer, thereby updating the accumulation buffer.&The buffers which can be cleared with .The depth buffer.The stencil buffer.The accumulation buffer.0The buffers currently enabled for color writing.EThe implementation and context dependent number of auxiliary buffers. ! if front and back buffers exist. ! if left and right buffers exist.bWhen colors are written to the framebuffer, they are written into the color buffers specified by .If more than one color buffer is selected for drawing, then blending or logical operations are computed and applied independently for each color buffer and can produce different results in each buffer.Monoscopic contexts include only left buffers, and stereoscopic contexts include both left and right buffers. Likewise, single-buffered contexts include only front buffers, and double-buffered contexts include both front and back buffers. The context is selected at GL initialization.The initial value is $ for single-buffered contexts, and  for double-buffered contexts. defines the draw buffers to which all fragment colors are written. The draw buffers being defined correspond in order to the respective fragment colors. The draw buffer for fragment colors beyond those specified is set to . Except for s, a buffer may not appear more then once in the given list. Specifying a buffer more then once will result in an  g.7If fixed-function fragment shading is being performed, K specifies a set of draw buffers into which the fragment color is written.If a fragment shader writes to  gl_FragColor, S specifies a set of draw buffers into which the single fragment color defined by  gl_FragColor, is written. If a fragment shader writes to  gl_FragData, ] specifies a set of draw buffers into which each of the multiple fragment colors defined by  gl_FragDataA are separately written. If a fragment shader writes to neither  gl_FragColor nor  gl_FragDataw, the values of the fragment colors following shader execution are undefined, and may differ for each fragment color. is a fast query function. For indices in the range 0..maxDrawBuffers it's results are the same as selection the index from the list returned by drawBuffers. Though this function only uses one gl-function call instead of maxDrawBuffers + 1. >Contains the maximum number of buffers that can activated via u or which can be simultaneously written into from within a fragment shader using the special output variable array  gl_FragData5. This constant effectively defines the size of the  gl_FragData& array. The minimum legal value is 1. [Controls the writing of individual bits in the color index buffers. The least significant n bits of its value, where n is the number of bits in a color index buffer, specify a mask. Where a 1 appears in the mask, it is possible to write to the corresponding bit in the color index buffer (or buffers). Where a 0 appears, the corresponding bit is write-protected.qThis mask is used only in color index mode, and it affects only the buffers currently selected for writing (see 0). Initially, all bits are enabled for writing. rControls whether the individual color components in the framebuffer can or cannot be written. If the red flag is r, for example, no change is made to the red component of any pixel in any of the color buffers, regardless of the drawing operation attempted. Initially, all color components can be written.Changes to individual bits of components cannot be controlled. Rather, changes are either enabled or disabled for entire color components. Furthermore, this mask is used only in RGBA mode.   is a version of  . that only applies to the specified drawbuffer PControls whether the depth buffer is enabled for writing. The initial state is q.VControls the writing of individual bits in the stencil planes. The least significant n bits of its value, where n is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it is possible to write to the corresponding bit in the stencil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing.FSet the bitplane area of the window to values previously selected by , , , , and k. Multiple color buffers can be cleared simultaneously by selecting more than one buffer at a time using .jThe pixel ownership test, the scissor test, dithering, and the buffer writemasks affect the operation of . The scissor box bounds the cleared region. Alpha function, blend function, logical operation, stenciling, texure mapping, and depth-buffering are ignored by .j takes a list of buffers, indicating which buffers are to be cleared. If a buffer is not present, then a ( directed at that buffer has no effect.eThe value to which each buffer is cleared depends on the setting of the clear value for that buffer.8Controls the red, green, blue, and alpha values used by 2 to clear the color buffers. Values written into ? are clamped to the range [0, 1]. Initially, all values are 0.Controls the index c used by $ to clear the color index buffers. c is not clamped. Rather, c is converted to a fixed-point value with unspecified precision to the right of the binary point. The integer part of this value is then masked with 2^m -1, where m^ is the number of bits in a color index stored in the framebuffer. Initially, the value is 0.!Controls the depth value used by 1 to clear the depth buffer. Values written into : are clamped to the range [0, 1]. The initial value is 1.Controls the value s used by  to clear the stencil buffer. s is masked with 2^m -1, where mI is the number of bits in the stencil buffer. Initially, the value is 0.8Controls the red, green, blue, and alpha values used by 8 to clear the accumulation buffer. Values written into A are clamped to the range [-1, 1]. The initial values are all 0.The accumulation buffer is an extended-range color buffer. Images are not rendered into it. Rather, images rendered into one of the color buffers are added to the contents of the accumulation buffer after rendering. Effects such as antialiasing (of points, lines, and polygons), motion blur, and depth of field can be created by accumulating images generated with different transformation matrices.Each pixel in the accumulation buffer consists of red, green, blue, and alpha values. The number of bits per component in the accumulation buffer depends on the implementation (see ). Regardless of the number of bits per component, the range of values stored by each component is [-1, 1]. The accumulation buffer pixels are mapped one-to-one with frame buffer pixels. operates on the accumulation buffer. The first argument selects an accumulation buffer operation. The second argument, is a floating-point value to be used in that operation, see .All accumulation buffer operations are limited to the area of the current scissor box and applied identically to the red, green, blue, and alpha components of each pixel. If an  operation results in a value outside the range [-1, 1], the contents of an accumulation buffer pixel component are undefined.&To clear the accumulation buffer, use ( to specify the clear value, then call & with the accumulation buffer enabled.)        2     2              (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneH<enable or disable blending based on the buffer bound to the i@'th drawBuffer that is the buffer fmap (!! i) (get drawBuffers)? !"#$%&'()*+,-./0123456789:;<=>?@AB CDEFGH IJKLMN OR89:;<=>?@ABCDEFGHIJKLMNOP !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOR89:;<=>8@?>=<;:9?@AB/76543210CDEFGH(.-,+*)IJAPONMLKJIHGFEDCBKLMN'&%$#"! O!'&%$#"! (.-,+*)/7654321089:;<=>?@AB CDEFGH IJKLMN O)(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone4PQ RSTUVW       XYZ[\]^_`abcdefg h              iPQRSTUVWXYZ[\]^_`abcdefghi_gfedcba`Y^]\[ZXRWVUTShPQiPQ RWVUTS      XY^]\[Z_gfedcba` h              i*(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone4jklm     ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ?nopqrstu @ A B C jklmnopqrstu jmlknopqrstujmlk  : 9 8 7 6 5 4 3 2 1 0 / . - , + * ) ( ' & % $ # " !    ; < = > ?nopqrstu @ A B C+(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone2Convenience state variableConvenience state variable'v Dwxyz{| E F}~ G H I J K L M N O P Q R S Tvwxyz{|}~}~|wxyz{vv Dwxyz{| E F} ~ G H I J K L M N O P Q R S T(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone3 U V W X Y Z [ \ ] ^ _ ` a b c d e f g hQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Q~}|{zyxwvutsrqponmlkjihgfedcba`_^]\[ZYXWVUTSR U _ ^ ] \ [ Z Y X W V  ` a b c d e f g hq(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneG i j k l m n o p q r s t u v w x y z { | } ~  + i j k l m n o p q r s, i j k l m n o p q r s t u v w x y z { | } ~  -(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone.(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone/(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone4       "        (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone            r(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone !"#$%&'()*+,-./01234567QRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ xyz{|}~01jklmnopqrstuvwxyz{|}~(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone          ,(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone8       !" # $%&'()*+,- T      !"#$%&'()*+,-T      !"#$%&'()*+,-.       !" # $%&'()*+,- 0&(c) Sven Panne, Lars Corbijn 2011-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone . /0123456 ./0123456 0654321./   . /0654321 1(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone"7 89:;<=>?@ABCD 789:;<=>?@ABCD789:;<=>?@ABCD7  89:;<=>?@ABCD s(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone           (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneZ9Note: OpenGL 3.1 deprecated this texture parameter, use >t instead.#EFGHIJKLMNOPQ  R STUVWXYZ[  \] ^ EFGHIJKLMNOPQRSTUVWXYZ[\]^QNPOIMLKJRSHTUVWXYZ[\]EGF^EGFHIMLKJNPOQ  R STUVWXYZ[  \] ^ 2(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone\_`abcdefghijklmnopqrstuvwxyz{|                   ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5} 6 7~ 8 9 : ; < = > ? @ A B'_`abcdefghijklmnopqrstuvwxyz{|}~'u|{zyxwv}ltsrqponm~gkjihef_dcba`)_dcba`efgkjihltsrqponmu|{zyxwv  % $ # " !                  & ) ( ' * + , - . / 0 1 2 3 4 5} 6 7~ 8 9 : ; < = > ? @ A B3(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone2 and  support efficient specification of rectangles as two corner points. Each rectangle command takes four arguments, organized either as two consecutive pairs of (x, yB) coordinates, or as two pointers to arrays, each containing an (x, y3) pair. The resulting rectangle is defined in the z = 0 plane. (R x1 y1) (R x2, y2)2 is exactly equivalent to the following sequence:  h u $ do v (R x1 y1) v (R x2 y1) v (R x2 y2) v (R x1 y2) Note that if the second vertex is above and to the right of the first vertex, the rectangle is constructed with a counterclockwise winding. C D E F C D E F4,(c) Sven Panne 2002-2013, Tobias Markus 2015BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone3Specification of the way the vertices given during renderPrimitive; are interpreted. In the description of the constructors, n+ is an integer count starting at one, and N+ is the total number of vertices specified.^Only used in conjunction with tessellation. The number of vertices per patch can be set with .3Draws a single, convex polygon. Vertices 1 through N define this polygon.Draws a connected group of quadrilaterals. One quadrilateral is defined for each pair of vertices presented after the first pair. Vertices 2n-1, 2n, 2n +2, and 2n+1 define quadrilateral n. N/2-1 quadrilaterals are drawn. Note that the order in which vertices are used to construct a quadrilateral from strip data is different from that used with independent data.OTreats each group of four vertices as an independent quadrilateral. Vertices 4n-3, 4n-2, 4n -1, and 4n define quadrilateral n. N/4 quadrilaterals are drawn.Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. Vertices 1, n +1, and n+2 define triangle n. N-2 triangles are drawn.Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. For odd n , vertices n, n+1, and n+2 define triangle n . For even n , vertices n+1, n, and n+2 define triangle n. N-2 triangles are drawn.FTreats each triplet of vertices as an independent triangle. Vertices 3n-2, 3n-1, and 3n define triangle n. N/3 triangles are drawn.WDraws a connected group of line segments from the first vertex to the last. Vertices n and n+1 define line n. N-1 lines are drawn.nDraws a connected group of line segments from the first vertex to the last, then back to the first. Vertices n and n+1 define line n2. The last line, however, is defined by vertices N and 1. N lines are drawn.HTreats each pair of vertices as an independent line segment. Vertices 2n-1 and 2n define line n. N/2 lines are drawn.-Treats each vertex as a single point. Vertex n defines point n. N points are drawn./ is the number of vertices per patch primitive.An  f is generated if j is set to a value less than or equal to zero or greater than the implementation-dependent maximum value .<Contains the maximumum number of vertices in a single patch. w(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone G H G H G H(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneKDelimit the vertices that define a primitive or a group of like primitives.mOnly a subset of GL commands can be used in the delimited action: Those for specifying vertex coordinates (v, x), vertex colors (y, z, {, |, }, ~ ), normal (l, ), texture coordinates (, , , ), and fog coordinates (, ). Additionally, , , , , , ,  ,  ,  ,  ,  ,  , ;, ;, and setting ^ are allowed. Writing the respective state variables is allowed in the delimited action, too.Regardless of the chosen S, there is no limit to the number of vertices that can be defined during a single C. Lines, triangles, quadrilaterals, and polygons that are incompletely specified are not drawn. Incomplete specification results when either too few vertices are provided to specify even a single primitive or when an incorrect multiple of vertices is specified. The incomplete primitive is ignored; the rest are drawn.The minimum specification of vertices for each primitive is as follows: 1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for a polygon. Modes that require a certain multiple of vertices are  (2),  (3),  (4), and  (2).7A more efficient, but potentially dangerous version of 9: The given action is not allowed to throw an exception.YEach vertex of a polygon, separate triangle, or separate quadrilateral specified during M is marked as the start of either a boundary or nonboundary (interior) edge.The vertices of connected triangles and connected quadrilaterals are always marked as boundary, regardless of the value of the edge flag.IBoundary and nonboundary edge flags on vertices are significant only if  is set to  or .RNote that the current edge flag can be updated at any time, in particular during . I!"#!#" I (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneX J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o pTpqrTprq@  J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone% q r s t u v w x y z { | } ~     q  ~ } | { z y x w v u t s r (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone=1       $%&'($%&'(#        5(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone $A triangulation of a complex polygon2A triangle, represented by three triangle verticesFA triangle vertex with additional information about the edge it begins_The contours of a complex polygon, represented by one or more non-intersecting simple contours'A simple, non-self-intersecting contourA general tessellator type.Before tessellation of a complex polygon, all its vertices are projected into a plane perpendicular to the given normal. If the given normal is  Normal3 0 0 0*, a fitting plane of all vertices is used.FThe relative tolerance under which two vertices can be combined (see ). Multiplication with the largest coordinate magnitude of all polygon vertices yields the maximum distance between two mergeable vertices.?Note that merging is optional and the tolerance is only a hint.ZA function combining given vertex properties into a property for a newly generated vertexFour vertex properties (cf. -) with associated weigths summing up to 1.0.mA complex (possibly concave) polygon, represented by one or more complex and possibly intersecting contours.AA complex contour, which can be self-intersecting and/or concave.{The basic building block in tessellation is a 3D vertex with an associated property, e.g. color, texture coordinates, etc.I    !!:    6(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone;          !"# $%&'( )* + , - '      !"#$%&'()*+,-' !"#$%&'()*   +,  -+          !"# $%&'( )* + , - 7(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportable Safe-Inferred.A . is an 1 which can be generated without creating an associated object at the same time, e.g. an OpenGL buffer object name. Note that e.g. OpenGL program object names do not fall into this category, because you can only create such a name together with a program object itself./LGenerate a new unused object name. By generating the name, it becomes used.0Bulk version of /.1An 1~ is an explicitly handled identifier for API objects, e.g. a texture object name in OpenGL or a buffer object name in OpenAL.2tTest if the given object name is currently in use, i.e. test if it has been generated, but not been deleted so far.3CMake the given object name available again, declaring it as unused.4Bulk version of 3../01234./012341234./0./012348(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone56789:;<=>?@ A BCD E 56789:;<=>?@ABCDE@A?=>8<;:9BCD576E5768<;:9=>?@ A BCD E 9&(c) Sven Panne, Lars Corbijn 2011-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone F G FGFGF G :(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone:Convenience function for an exception-safe combination of  and .jHIJKLMNOPQRSTUVWXYZ[\ ]^_`abcdefghijklmnopqrstuvwxyz{|}  ~                     FHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~F}n|{zyxwvutsrqpo~dmlkjihgfe]_^`cbaZ\[SYXWVUTRQPONMHLKJI<HLKJIMNOPQRSYXWVUTZ\[  ]_^`cbad mlkjihgfen|{zyxwvutsrqpo}  ~                     ;(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone               (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone ! " # $ % ! " # ! " # $ %<&(c) Sven Panne, Lars Corbijn 2004-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone2:Convenience function for an exception-safe combination of  and .{Record the time after all previous commands on the GL client and server state and the framebuffer have been fully realizedsContains the GL time after all previous commands have reached the GL server but have not yet necessarily executed.$ & ' ( ) * + , - . / 0 1 2 3 4 5 6 & ' ) ( * , + - . / 0 1 2 3 4 5 6=(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone  7 7(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone 8 9 : ; 8 9 8 9 : ;&(c) Sven Panne, Lars Corbijn 2011-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone  < = >  < = >(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone ? @ A ? ? @ A &(c) Sven Panne, Lars Corbijn 2011-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone        ?&(c) Sven Panne, Lars Corbijn 2011-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNonetries to retrieve the object that is bound to the attachment point of the given framebuffertarget. If the object type of it is None or the default, then  " is returned, otherwise the bound  or 7 B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ B L K J I H G F E D C M Z Y X W V U T S R Q P O N [ \ ] ^ _>(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneGenerate mipmaps for the specified texture target. Note that from OpenGL 3.1 onwards you should use this function instead of the texture parameter . `   `(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone      !"#$%&'()*+,-789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone a b c d a b a b c d&(c) Sven Panne, Lars Corbijn 2011-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone e f g h e f g h (c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneD     (c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone% i j k l m n o p q r s t u v w x y z { | } ~   # i j k l m n o p q r s t u v w x y z { | } ~    i  ~ } | { z y x w v u t s r q p o n m l k j A(c) Sven Panne 2006-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone   (c) Sven Panne 2006-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone5      !"#$%&'()* 5      !"#$%&'()* 2*)('&%$#"!       C&(c) Sven Panne, Lars Corbijn 2011-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone2gMax number of seprate atributes or varyings than can be captured in transformfeedback, initial value 43ZMax number of components to write to a single buffer in interleaved mod, initial value 644SMax number of components per attribute or varying in seperate mode initial value 45kSet all the transform feedbacks varyings for this program it overwrites any previous call to this function62Get the currently used transformFeedbackBufferMode SThe number of varyings that are currently recorded when in transform feedback mode BThe maximum length of a varying's name for transform feedback mode7?The name, datatype and size of the transform feedback varyings.+,-./0123456 7 +,-./01234567 ./+-,01675234 +-,./0123456 7B(c) Sven Panne 2006-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone 8 95      !"#$%&'()*8958*)('&%$#"!      9 8 9(c) Sven Panne 2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone: : : (c) Sven Panne 2006-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneE UTF8 encoded.(; <=>?@ABC DE FGHIJKL M:;<=>?@ABCDEFGHIJKLMC<BA@?>=:DEFGHIJKL;M;  <BA@?>=C DE FGHIJKL MD(c) Sven Panne 2006-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneNOPQRSNOPQRSPQRNOSNOPQRS@(c) Sven Panne 2006-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNoneaa binds a varying variable, specified by program and name, to a drawbuffer. The effects only take place after succesfull linking of the program. invalid arguments and conditions are - an index larger than maxDrawBufferIndex - names starting with gl_ linking failure will ocure when - one of the arguments was invalid - more than one varying varuable name is bound to the same index It's not an error to specify unused variables, those will be ingored.bquery the binding of a given variable, specified by program and name. The program has to be linked. The result is Nothing if an error occures or the name is not a name of a varying variable. If the program hasn't been linked an InvalidOperation error is generated.TUVW XY Z[\] ^_` abTUVWXYZ[\]^_`abT^UVWX_Z`[Y\]abTUVW XY Z[\] ^_` abE(c) Sven Panne 2006-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone2'cdef gh ij cdefghijghijcdefcdef gh ij (c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNonex      !"#$%&'()*89:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijF(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNonekDifferent GL implementations buffer commands in several different locations, including network buffers and the graphics accelerator itself. k empties all of these buffers, causing all issued commands to be executed as quickly as they are accepted by the actual rendering engine. Though this execution may not be completed in any particular time period, it does complete in finite time.Because any GL program might be executed over a network, or on an accelerator that buffers commands, all programs should call kf whenever they count on having all of their previously issued commands completed. For example, call kD before waiting for user input that depends on the generated image. Note that kp can return at any time. It does not wait until the execution of all previously issued GL commands is complete.ll does not return until the effects of all previously called GL commands are complete. Such effects include all changes to GL state, all changes to connection state, and all changes to the frame buffer contents. Note that l% requires a round trip to the server.klklklkl(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone| 2345678      !"#$%&'()*+,-(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~     !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./019:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijkl(c) Sven Panne 2002-2013BSD3 Sven Panne <svenpanne@gmail.com>stableportableNone   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklGGGGGGGGGGGGGGGGGGHHHHHJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJKKKKKKKKKLLLLLLLLLLLLLLLLMMMMMMMMMMMMMMMMMMMMMMMMMMMM M M M M MMMMMMMMMMMMMMMMMMM M!M"M#M$M%M&M'M(M)M*M+M,M-M.M/M0M1M2M3M4M5M6M7M8M9M:M;M<M=M>M?M@MAMBMCMDMEMFMGMHMIMJMKMLMMMNMOMPMQMRMSMTMUMVMWMXMYMZM[M\N]N^N_N`OaObOcOdOeOfOgOhOiOjOkOlOmQnQoQQRpRqRrRsRtRuRvRwRxRyRzR{R|R}R~RRRRRRRRRRRRRRRRRSSTTUUUUVVVVVVVVVgVfVVVXXXXXXXXXXXYYYY[[]]]^^^```bbbbbcccddddd     ee  !"#$%&'()*+,-./00123456789:;<=>?@ABCDEFGHIJKKLLMNOPQRSTUVWXYZ[\]^_`ab c d e f!g!h!i!j!k!l!m!n!o!p!q!r!r!s!t!u!v!w!x!y!z!{!|!}!~!!!!!!!!!!!!!!!!!!!!!!o!!!!!n!m!""""#$$$$$$$$$$p$$%%%%%%%}~{|yzlvx&&&&&&&&&&&&&&&&                                             ! " # $'%'&'''(')'*'+','-'.'/'0'0'1'2'3'4'5'6'7'8'9':';'<'=(>(?(@(A(B(C((D(E(F(G(H(I(J(K(L(MNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~sk))))))))))))))))))))))))))************++++++++++++++++++++++qqqqqqqqq q q q q qqqqqqqqqqqqqqqqqqq -!.".#.$/%/&/'/(/)/*/+/,/-/.///0/1/2/3/4/5/6/7/8/9/:/;/<=>?@ABCDEFGHIJKLMN,O,P,Q,R,R,S,S,T,T,U,U,V,V,W,W,X,X,Y,Y,Z,[,\,],^,_,`,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z0{0|0}0~0000011111111111111222222222222222222222222222222222222222333444u44444444444h                                                  !!"#$%&'()*5+5+5,5,5-5-5.5.5/505051515253545555565657575858595:5;5<5=5>5?5@5A6B6C6D6E6F6G6H6I6J6K6L6M6N6O6P6Q6R6S6T6U6V6W6X6Y6Z6[6\6]6^6_6`6a6b6c6d6e6f6g6h7i7j7k7l7m7n7o8p8q8r8s8t8u8v8w8x8y8z8{8|8}8~8899::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;;;;;;;;;;;;;<<<<<<<<<<<<<<<<<<<========     ??????????????? ? ? ? ? ??????>>>>>>>t !"#$%&A'A'A(A(A)A*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]C^C_C`CaCbCcCdCeCfCgChCiCjBkBlmnopqrstuvwxyz{|}~DDDDDD@@@@@@@@@@@@@@@EEEEEEEEFFGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHIIIIIIIIJJKKLLMMMNOOOOOPPPPPPPPPPPPQQRRRRRRRRRRRSTTTUU V V V V VVVVVVVVVVVVVVVVVVV W!W"W#W$W%W&W'W(W)W*W+W,X-X.X/X0X1X2Y3Y4Z5Z6Z7Z8Z9Z:Z;Z<Z=Z>Z?Z@ZAZBZCZDZEZFZGZHZIZJZKZLZMZNZOZPZQZRZSZTZUZVZWZXZYZZZ[Z\Z]Z^Z_Z`ZaZbZcZdZeZfZgZhZiZjZkZlZmZnZoZpZqZrZsZtZuZvZwZxZyZzZ{Z|Z}Z~ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ Z Z Z Z ZZZZZZZZZZZZZZZZZZZ Z!Z"Z#Z$Z%Z&Z'Z(Z)Z*Z+Z,Z-Z.Z/Z0Z1Z2Z3Z4Z5Z6Z7Z8Z9Z:Z;Z<Z=Z>Z?Z@ZAZBZCZDZEZFZGZHZIZJZKZLZMZNZOZPZQZRZSZTZUZVZWZXZYZZZ[Z\Z]Z^Z_Z`ZaZbZcZdZeZfZgZhZiZjZkZlZmZnZoZpZqZrZsZtZuZvZwZxZyZzZ{Z|Z}Z~ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ[[[ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ \ \ ] ^ ^ _ _       ` ` a a a !a "a #b $b %b &b 'b (bgbib )b * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a bc cc dc ec fc gc hc ic jc kc lc mc nc oc pc qc rc sc tc uc vc wc xc yc zc {c |c }c ~c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c d d d d                                e e e e e   b                             ! ! ! ! ! ! ! ! !! "!g!s! #! $! %! &! '! (! )! *! +! ,! -! .! /! 0! 1! 2! 3! 4! 5! 6! 7! 8! 9! :! ;! <! =! >" ?" @$ A$ B% C% D% E% F   G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                                               & & & & & & & & & & & & & & & & & & & & & & &                         ' ' ' ' ' ' ' ' ' 'h' ( ( ( (( (>(B( (D( ( ( ( ( ( ( ( ( ( ( ( ( ( ( (      ! " # $ % &) ) ') () )) *) +) ,) -) .) /) 0) 1) 2) 3) 4) 5) 6) 7) 8) 9) :) ;) <) =) >) * ?* @* A* B* C* D* E* F* G* H* I* J* K* L* M* N* O* P* Q* R* S* T* U* V* W* X* Y* Z* [* \* ]* ^* _* `* a* b* c* d* e* f++ g+ h+ i+ j+ k+ l+ m+ n+ o+ p+ q+ r+ s+ t+ u+ v w x y z { | } ~            q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q / / / / / / / / / / / / /%/ / / / / / / / / / / / / / /                   B     , , , , 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 s s s s s s sDs ss s ss s s s s s s s s s s s s s s s s s s s   ! " # $ % & ' (2 )2 *2 +2 ,2 -2 .2 /2 02 12 22 32 42 52 62 72 82 92 :2 ;2 <2 =2 >2 ?2 @2 A2 B2 C2 D2 E2 F2 G2 H2 I2 J2 2 K2 L2 M2 N2 O2 P2 Q2 R2 S2 T2 U2 V2 W2 X2 Y2 Z2 [2|3 \3 ]3 ^3 _w `w a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~                      "                   5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 8{8 8 8 8 8 99 9 9 9 9 9 : : : : : :: : : : : : : : : : : : : : : : : : : : : : : !: ": #: $: %: &: ': (; ); *; +; ,; -; .; / 0 1 2 3< 4< 5<< 6< 7< 8< 9< :< ;< << =< >< ?< @< A< B< C= D E F G H I J K L M? N? O? P? Q? R? S? T? U? V? W? X? Y? Z? [? \? ]? ^? _? `? a? b? c? d? e?? f? g? h? i? j> k l m n o p q r s t u v w x y z { | } ~       ^         & A A A A C C B B B B m        o             @ @ @ @ @ @ E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E                                            OpenGL-2.11.1.0'Graphics.Rendering.OpenGL.GL.VertexSpec1Graphics.Rendering.OpenGL.GL.Texturing.Parameters:Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization(Graphics.Rendering.OpenGL.GL.PerFragment7Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTableBGraphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects(Graphics.Rendering.OpenGL.GL.Framebuffer%Graphics.Rendering.OpenGL.GL.Polygons)Graphics.Rendering.OpenGL.GL.VertexArrays#Graphics.Rendering.OpenGL.GL.Colors$Graphics.Rendering.OpenGL.GLU.Errors;Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments/Graphics.Rendering.OpenGL.GL.FramebufferObjects6Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram%Graphics.Rendering.OpenGL.GL.BeginEnd'Graphics.Rendering.OpenGL.GL.Evaluators(Graphics.Rendering.OpenGL.GL.SavingState#Graphics.Rendering.OpenGL.GL.Tensor%Graphics.Rendering.OpenGL.GL.StateVar*Graphics.Rendering.OpenGL.GL.StringQueries&Graphics.Rendering.OpenGL.GL.Selection9Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage3Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax+Graphics.Rendering.OpenGL.GL.Shaders.Limits2Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects,Graphics.Rendering.OpenGL.GLU.Initialization(Graphics.Rendering.OpenGL.GL.DebugOutput"Graphics.Rendering.OpenGL.GL.Hints%Graphics.Rendering.OpenGL.GL.ColorSum)Graphics.Rendering.OpenGL.GL.LineSegments#Graphics.Rendering.OpenGL.GL.Points)Graphics.Rendering.OpenGL.GL.Antialiasing'Graphics.Rendering.OpenGL.GL.CoordTrans%Graphics.Rendering.OpenGL.GL.Clipping$Graphics.Rendering.OpenGL.GL.Bitmaps+Graphics.Rendering.OpenGL.GL.ReadCopyPixels$Graphics.Rendering.OpenGL.GLU.Matrix&Graphics.Rendering.OpenGL.GL.RasterPos&Graphics.Rendering.OpenGL.GLU.Quadrics 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InvalidValueInvalidOperationrenderPrimitive Data.BitstestBitsampleCoveragenormal normalize rescaleNormal activeTexture readBuffer4Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget,Graphics.Rendering.OpenGL.GL.PixelRectangles3Graphics.Rendering.OpenGL.GL.Texturing.TexParametergenerateMipmap'Polygonvertex2Graphics.Rendering.OpenGL.GL.PrimitiveModeInternalvertexvcolorcolorvsecondaryColorsecondaryColorvindexindexvnormalvtexCoord texCoordv multiTexCoordmultiTexCoordvfogCoord fogCoordv evalPoint1 evalPoint2 evalCoord1 evalCoord1v evalCoord2 evalCoord2vmaterialAmbientmaterialDiffusematerialAmbientAndDiffusematerialSpecularmaterialEmissionmaterialShininesscallList callLists polygonModePointLine)Graphics.Rendering.OpenGL.GL.ControlPoint(Graphics.Rendering.OpenGL.GL.QueryObjectBGraphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjectCGraphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects4Graphics.Rendering.OpenGL.GL.Texturing.TextureObjectgenerateMipmap&Graphics.Rendering.OpenGL.GL.TexturingAGraphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject,Graphics.Rendering.OpenGL.GL.Shaders.Program.Graphics.Rendering.OpenGL.GL.Shaders.Variables+Graphics.Rendering.OpenGL.GL.Shaders.Shader$Graphics.Rendering.OpenGL.GL.ShadersGraphics.Rendering.OpenGL.GLUGraphics.Rendering.OpenGL.GLGraphics.Rendering.OpenGLIndex1Color4Color3 FogCoord1Normal3 TexCoord4 TexCoord3 TexCoord2 TexCoord1MagnificationFilterMinificationFilter TextureFilterLinear'Nearest PixelFormatYCBCR422FourTwoTwoRevAverageFourTwoTwoAverage FourTwoTwoRev FourTwoTwoCMYKACMYKBGRABGRABGR BGRAInteger BGRInteger RGBAInteger RGBInteger RGInteger AlphaInteger BlueInteger GreenInteger RedIntegerLuminanceAlpha LuminanceRGBARGBRGAlphaBlueGreenRed DepthStencilDepthComponent StencilIndex ColorIndexComparisonFunctionAlwaysGequalNotequalGreaterLequalEqualLessNeverBlendingFactorSrcAlphaSaturateOneMinusConstantAlpha ConstantAlphaOneMinusConstantColor ConstantColorOneMinusDstAlphaDstAlphaOneMinusSrcAlphaSrcAlphaOneMinusDstColorDstColorOneMinusSrcColorSrcColorOneZeroPixelInternalFormatStencilIndex16 StencilIndex8 StencilIndex4 StencilIndex1 R11fG11fB10fRGB9E5Depth32fStencil8DepthComponent32fCompressedSignedRG_RGTC2CompressedRG_RGTC2CompressedSignedRedRGTC1CompressedRedRGTC1CompressedSLuminanceAlphaCompressedSLuminanceCompressedSRGBAlphaCompressedSRGBCompressedRGBA CompressedRGB CompressedRG CompressedRedCompressedIntensityCompressedLuminanceAlphaCompressedLuminanceCompressedAlphaSLuminance8Alpha8 SLuminance8RGBA32UIRGBA32IRGBA16UIRGBA16IRGBA8UIRGBA8IRGB32UIRGB32IRGB16UIRGB16IRGB8UIRGB8IRG32UIRG32IRG16UIRG16IRG8UIRG8IR32UIR32IR16UIR16IR8UIR8IRGBA32FRGB32FRG32FR32FRGBA16FRGB16FRG16FR16F SRGB8Alpha8SRGB8RGBA16RGBA12RGB10A2RGBA8RGB5A1RGBA4RGBA2RGB16RGB12RGB10RGB8RGB5RGB4R3G3B2 Intensity16 Intensity12 Intensity8 Intensity4Luminance16Alpha16Luminance12Alpha12Luminance12Alpha4Luminance8Alpha8Luminance6Alpha2Luminance4Alpha4 Luminance16 Luminance12 Luminance8 Luminance4DepthComponent32DepthComponent24DepthComponent16Alpha16Alpha12Alpha8Alpha4SLuminanceAlpha SLuminance SRGBAlphaSRGBRGBA'RGB'RG16RG8R16R8 IntensityLuminanceAlpha' Luminance'DepthComponent'Alpha'FramebufferTarget FramebufferReadFramebufferDrawFramebuffer BufferModeFBOColorAttachment AuxBufferFrontAndBackBuffers RightBuffers LeftBuffers BackBuffers FrontBuffersBackRightBufferBackLeftBufferFrontRightBufferFrontLeftBuffer NoBuffers PolygonModeFillDataType FourBytes ThreeBytesTwoBytesDoubleUnsignedShort88RevUnsignedShort88BitmapFloat32UnsignedInt248RevUnsignedInt5999RevUnsignedInt10f11f11fRevUnsignedInt248UnsignedInt2101010RevUnsignedInt1010102UnsignedInt8888RevUnsignedInt8888UnsignedShort1555RevUnsignedShort5551UnsignedShort4444RevUnsignedShort4444UnsignedShort565RevUnsignedShort565UnsignedByte233RevUnsignedByte332Float HalfFloatInt UnsignedIntShort UnsignedShortByte UnsignedByte PixelData TextureUnitFace FrontAndBackBackFront ErrorCategory NURBSErrorTesselatorError TableTooLargeStackUnderflow StackOverflow OutOfMemoryInvalidFramebufferOperation InvalidEnumErrorFramebufferAttachmentmarshalAttachmentunmarshalAttachmentunmarshalAttachmentSafeFramebufferObjectAttachmentDepthStencilAttachmentStencilAttachmentDepthAttachmentColorAttachmentfboaToBufferModefboaFromBufferModeSamplesRenderbufferTarget RenderbufferAttribLocationResetNoResetSink PassThroughEdgeFlagBeginsBoundaryEdgeBeginsInteriorEdgeDomainClientAttributeGroupAllClientAttributesVertexArrayAttributesPixelStoreAttributesServerAttributeGroupAllServerAttributesMultisampleAttributesScissorAttributesTextureAttributesListAttributesEvalAttributesHintAttributesColorBufferAttributesEnableAttributesTransformAttributesViewportAttributesStencilBufferAttributesAccumBufferAttributesDepthBufferAttributes FogAttributesLightingAttributesPixelModeAttributesPolygonStippleAttributesPolygonAttributesLineAttributesPointAttributesCurrentAttributespreservingAttribpreservingClientAttribVector4Vector3Vector2Vector1Vertex4Vertex3Vertex2Vertex1StateVarSettableStateVar HasSetter$=GettableStateVar HasGettergetmakeGettableStateVarmakeSettableStateVar makeStateVar$~$=!$~!ContextProfile'CompatibilityProfile' CoreProfile'vendorrenderer glVersion glExtensionsshadingLanguageVersioncontextProfile majorMinor CapabilityEnabledDisabled RenderModeSelectFeedbackRender renderModePixelStoreDirectionUnpackPack swapByteslsbFirst rowLengthskipRows skipPixels rowAlignment imageHeight skipImagesminmax getMinmax resetMinmaxmaxVertexTextureImageUnitsmaxTextureImageUnitsmaxCombinedTextureImageUnitsmaxTextureCoordsmaxVertexUniformComponentsmaxFragmentUniformComponentsmaxVertexAttribsmaxVaryingFloatsmaxTessellationLevelpackUtf8 unpackUtf8 gluVersion gluExtensionserrors DebugGroup DebugSeverityDebugSeverityNotificationDebugSeverityLowDebugSeverityMediumDebugSeverityHighDebugMessageIDdebugMessageID DebugTypeDebugTypeOtherDebugTypePopGroupDebugTypePushGroupDebugTypeMarkerDebugTypePortabilityDebugTypePerformanceDebugTypeUndefinedBehaviorDebugTypeDeprecatedBehaviorDebugTypeError DebugSourceDebugSourceOtherDebugSourceApplicationDebugSourceThirdPartyDebugSourceWindowSystemDebugSourceShaderCompilerDebugSourceAPI DebugMessage debugOutputmaxDebugMessageLengthdebugMessageCallbackmaxDebugLoggedMessagesdebugLoggedMessagesdebugMessageInsertpushDebugGroup popDebugGroupwithDebugGroupmaxDebugGroupStackDepthdebugOutputSynchronousHintModeNicestFastestDontCare HintTarget UnpackCMYKPackCMYKTextureCompressionGenerateMipmapFog PolygonSmooth LineSmooth PointSmoothPerspectiveCorrectionhintName HitRecord getHitRecordswithNameloadNamemaxNameStackDepthnameStackDepthcolorSum lineWidth lineStipple lineSmoothaliasedLineWidthRangesmoothLineWidthRangesmoothLineWidthGranularity pointSizevertexProgramPointSizepointSizeRangepointDistanceAttenuationpointFadeThresholdSize pointSmooth pointSpritealiasedPointSizeRangesmoothPointSizeRangesmoothPointSizeGranularity sampleBufferssamples multisample subpixelBitsTextureGenMode ReflectionMap NormalMap SphereMap ObjectLinear EyeLinearTextureCoordNameQRTSPlaneGLmatrixMatrix withNewMatrix withMatrix newMatrixgetMatrixComponentsMatrixComponentrotate translatescale MatrixOrderRowMajor ColumnMajor MatrixMode MatrixPaletteColorTexture Projection ModelviewSizePosition depthRangeviewportmaxViewportDims matrixModematrix multMatrix loadIdentityorthofrustum depthClamppreservingMatrixunsafePreservingMatrix stackDepth maxStackDepthtextureGenMode ClipPlaneName clipPlane maxClipPlanesbitmap BlitBuffer DepthBuffer'StencilBuffer' ColorBuffer' PixelCopyType CopyStencil CopyDepth CopyColor readPixels copyPixelsblitFramebuffer drawPixels pixelZoomortho2D perspectivelookAt pickMatrixproject unProject unProject4 VertexAttrib vertexAttrib vertexAttribvVertexAttribComponent vertexAttrib1 vertexAttrib2 vertexAttrib3 vertexAttrib4vertexAttrib1NvertexAttrib2NvertexAttrib3NvertexAttrib4NvertexAttrib1IvertexAttrib2IvertexAttrib3IvertexAttrib4IvertexAttrib1vvertexAttrib2vvertexAttrib3vvertexAttrib4vvertexAttrib1NvvertexAttrib2NvvertexAttrib3NvvertexAttrib4NvvertexAttrib1IvvertexAttrib2IvvertexAttrib3IvvertexAttrib4IvIntegerHandling KeepIntegralToNormalizedFloatToFloatIndexIndexComponentSecondaryColorColorComponentFogCoordFogCoordComponentNormalNormalComponentTexCoordTexCoordComponentVertexVertexComponentcurrentTextureCoords currentNormalcurrentFogCoordrgbaMode currentColorcurrentSecondaryColor currentIndexcurrentVertexAttribcurrentVertexAttribIcurrentVertexAttribIumaxTextureUnit WindowPos windowPos windowPosvWindowPosComponent RasterPos rasterPos rasterPosvRasterPosComponentcurrentRasterPositioncurrentRasterDistancecurrentRasterColorcurrentRasterSecondaryColorcurrentRasterIndexcurrentRasterTexCoordscurrentRasterPositionValidrasterPositionUnclipped ClampModeClampOff FixedOnlyClampOn ClampTargetClampReadColorClampFragmentColorClampVertexColor ShadingModelSmoothFlatColorMaterialParameterAmbientAndDiffuseEmissionSpecularDiffuseAmbientLightModelColorControlSeparateSpecularColor SingleColorFrontFaceDirectionCCWCWLightlightinglight maxLights frontFace maxShininessmaterialColorIndexesambientdiffusespecularposition spotDirection spotExponentmaxSpotExponent spotCutoff attenuationlightModelAmbientlightModelLocalViewerlightModelTwoSidevertexProgramTwoSidelightModelColorControl colorMaterial shadeModel clampColorQuadricPrimitive PartialDiskDiskCylinderSphereLoopsStacksSlicesAngleHeightRadius QuadricStyleQuadricTextureGenerateTextureCoordinatesNoTextureCoordinatesQuadricOrientationInsideOutside QuadricNormalQuadricDrawStyleSilhouetteStyle FillStyle LineStyle PointStyle renderQuadricFogDistanceModeEyePlaneAbsoluteEyePlaneSigned EyeRadial FogCoordSrc FragmentDepthFogModeExp2ExpLinearfogfogModefogColorfogIndex fogCoordSrcfogDistanceModeAccumOpAddMultReturnLoadAccum ClearBuffer DepthBuffer StencilBuffer AccumBuffer ColorBufferDrawBufferIndex auxBuffers doubleBuffer stereoBufferrgbaBits stencilBits depthBits accumBitsrgbaSignedComponents drawBuffer drawBuffers drawBufferimaxDrawBuffers indexMask colorMask colorMaski depthMask stencilMaskstencilMaskSeparateclear clearColor clearIndex clearDepth clearStencil clearAccumaccumLogicOpSetNand OrInverted CopyInverted OrReverseInvertEquivNorOrXorNoop AndInvertedCopy AndReverseAndClear BlendEquationMaxMinFuncReverseSubtract FuncSubtractFuncAdd StencilOpOpInvert OpDecrWrapOpDecr OpIncrWrapOpIncr OpReplaceOpKeepOpZerorasterizerDiscarddiscardingRasterizerscissorsampleAlphaToCoveragesampleAlphaToOne depthBounds alphaFunc stencilTest stencilFuncstencilFuncSeparate stencilOpstencilOpSeparateactiveStencilFace depthFuncblend blendBuffer blendEquationblendEquationSeparateblendFuncSeparate blendFunc blendColorditherlogicOpPassThroughValue FeedbackTypeFourDColorTextureThreeDColorTexture ThreeDColorThreeDTwoD ColorInfo VertexInfoVertex4DColorTextureVertex3DColorTexture Vertex3DColorVertex3DVertex2D FeedbackTokenPassThroughTokenCopyPixelTokenDrawPixelToken BitmapToken PolygonTokenLineResetToken LineToken PointTokengetFeedbackTokens passThroughPixelTransferStagePostColorMatrixPostConvolutionPreConvolutionmapColor mapStencil indexShift indexOffset depthScale depthBias rgbaScalergbaBias GLpixelmapPixelMapwithNewPixelMap withPixelMap newPixelMapgetPixelMapComponentsPixelMapComponentPixelMapTargetAToABToBGToGRToRIToAIToBIToGIToRSToSIToImaxPixelMapTablepixelMappixelMapIToRGBApixelMapRGBAToRGBAProxyNoProxy ColorTableSharedTexturePaletteTextureColorTableTextureCubeMapColorTableTexture3DColorTableTexture2DColorTableTexture1DColorTablePostColorMatrixColorTablePostConvolutionColorTableColorTableStageTextureColorTableStagePostColorMatrixColorTableStagePostConvolutionColorTableStagecolorTableStage colorTable getColorTablecopyColorTable colorSubTablecopyColorSubTablecolorTableScalecolorTableBiascolorTableFormatcolorTableWidthcolorTableRGBASizescolorTableLuminanceSizecolorTableIntesitySizeTextureTargetBufferTextureBuffer'TextureTarget2DMultisampleArrayTexture2DMultisampleArrayTextureTarget3DTextureCubeMapArrayTexture2DArray Texture3DTextureTargetCubeMapFaceTextureCubeMapNegativeZTextureCubeMapPositiveZTextureCubeMapNegativeYTextureCubeMapPositiveYTextureCubeMapNegativeXTextureCubeMapPositiveXTextureTargetCubeMapTextureCubeMapTextureTarget2DMultisampleTexture2DMultisampleTextureTarget2DTextureRectangleTexture1DArray Texture2DTextureTarget1D Texture1DGettableTextureTargetQueryableTextureTargetThreeDimensionalTextureTargetTwoDimensionalTextureTargetOneDimensionalTextureTargetParameterizedTextureTargetBindableTextureTargettexture scaleImagebuild1DMipmapsbuild2DMipmapsConvolutionBorderModeReplicateBorderConstantBorderReduceConvolutionTarget Separable2D Convolution2D Convolution1D convolutionconvolutionFilter1DgetConvolutionFilter1DconvolutionFilter2DgetConvolutionFilter2DseparableFilter2DgetSeparableFilter2DcopyConvolutionFilter1DcopyConvolutionFilter2DconvolutionWidthconvolutionHeightmaxConvolutionWidthmaxConvolutionHeightconvolutionBorderModeconvolutionFilterScaleconvolutionFilterBias histogram getHistogramresetHistogramhistogramRGBASizeshistogramLuminanceSizeGLpolygonstipplePolygonStipplewithNewPolygonStipplewithPolygonStipplenewPolygonStipplegetPolygonStippleComponents polygonSmoothcullFacepolygonStipple polygonOffsetpolygonOffsetPointpolygonOffsetLinepolygonOffsetFillSampleLocationsFixedSampleLocationsFlexibleSampleLocationsCompressedPixelDataCompressedTextureFormat TextureSize3D TextureSize2D TextureSize1DTexturePosition3DTexturePosition2DTexturePosition1DBorderLevel texImage1D texImage2D texImage3D getTexImagecopyTexImage1DcopyTexImage2D texSubImage1D texSubImage2D texSubImage3DcopyTexSubImage1DcopyTexSubImage2DcopyTexSubImage3DcompressedTextureFormatscompressedTexImage1DcompressedTexImage2DcompressedTexImage3DgetCompressedTexImagecompressedTexSubImage1DcompressedTexSubImage2DcompressedTexSubImage3DtexImage2DMultisampletexImage3DMultisamplemaxTextureSizemaxCubeMapTextureSizemaxRectangleTextureSizemax3DTextureSizemaxArrayTextureLayersmaxSampleMaskWordsmaxColorTextureSamplesmaxDepthTextureSamplesmaxIntegerSamplesPixellikeObjectTargetpixellikeObjTarParamPixellikeObjectGetPName StencilSize DepthSize AlphaSize GreenSizeBlueSizeRedSize TextureQuerytextureInternalFormat textureSize1D textureSize2D textureSize3D textureBordertextureRGBASizestextureSharedSizetextureIntensitySizetextureLuminanceSizetextureIndexSizetextureDepthBitstextureCompressedImageSizetextureProxyOKTextureCompareOperatorGequalRLequalRLODClamping ClampToBorder ClampToEdgeRepeatClamp RepetitionMirroredRepeated textureFiltertextureWrapModetextureBorderColortextureObjectLODBiasmaxTextureLODBiastextureLODRangetextureMaxAnisotropymaxTextureMaxAnisotropytextureLevelRangedepthTextureModetextureCompareModetextureCompareFailValuetextureCompareOperatorSrc PrimaryColorConstantCrossbarPrevious CurrentUnitArgArgNumArg3Arg2Arg1Arg0TextureCombineFunctionDot3RGBADot3RGBSubtract Interpolate AddSigned AddUnsigned' Modulate'Replace'TextureFunctionCombine4Combine AddUnsignedReplaceBlendDecalModulatetextureFunction combineRGB combineAlphaargRGBargAlphargbScale alphaScale constantColortextureUnitLODBiasRectrectrectv PrimitiveModePatches QuadStripQuads TriangleFan TriangleStrip Triangles LineStripLineLoopLinesPoints patchVerticesmaxPatchVerticesunsafeRenderPrimitiveprimitiveRestartedgeFlagNumIndexBlocksNumArrayIndices ArrayIndexInterleavedArrays T4fC4fN3fV4f T2fC4fN3fV3f T2fN3fV3f T2fC3fV3f T2fC4ubV3fT4fV4fT2fV3f C4fN3fV3fN3fV3fC3fV3fC4ubV3fC4ubV2fV3fV2fClientArrayTypeMatrixIndexArraySecondaryColorArray FogCoordArray EdgeFlagArrayTextureCoordArray IndexArray ColorArray NormalArray VertexArrayVertexArrayDescriptorStride NumComponents arrayPointerinterleavedArrays clientStateclientActiveTexture arrayElement drawArraysmultiDrawArrays drawElementsmultiDrawElementsdrawRangeElementsmaxElementsVerticesmaxElementsIndices lockArraysprimitiveRestartIndexprimitiveRestartIndexNVvertexAttribPointervertexAttribArray ControlPointGLmap2Map2 withNewMap2withMap2newMap2getMap2ComponentsGLmap1Map1 withNewMap1withMap1newMap1getMap1Components MapDescriptorOrdermaxOrdermap1map2mapGrid1mapGrid2 evalMesh1 evalMesh2 autoNormal SimplePolygon Primitive TriangulationTriangleTriangleVertexPolygonContours SimpleContour Tessellator ToleranceCombinerWeightedPropertiesComplexPolygonComplexContourAnnotatedVertex TessWindingTessWindingAbsGeqTwoTessWindingNegativeTessWindingPositiveTessWindingNonzeroTessWindingOddextractContours triangulate tessellate DisplayMode' OutlinePatchOutlinePolygonFill'SamplingMethodObjectParametricErrorObjectPathLengthDomainDistanceParametricError PathLength NURBSMode NURBSRendererNURBSTessellator TrimmingPointNURBSEndCallbackNURBSColorCallbackNURBSNormalCallbackNURBSVertexCallbackNURBSBeginCallbackNURBSObj withNURBSObjwithNURBSBeginCallbackwithNURBSVertexCallbackwithNURBSNormalCallbackwithNURBSColorCallbackwithNURBSEndCallbackcheckForNURBSErrornurbsBeginEndCurve nurbsCurvenurbsBeginEndSurface nurbsSurfacenurbsBeginEndTrimpwlCurve trimmingCurve setNURBSModesetNURBSCullingsetSamplingMethodloadSamplingMatricessetDisplayMode'GeneratableObjectName genObjectNamegenObjectNames ObjectName isObjectNamedeleteObjectNamedeleteObjectNames SyncStatusSignaled Unsignaled WaitResult WaitFailedConditionSatisfiedTimeoutExpiredAlreadySignaledWaitFlagSyncFlushCommands WaitTimeout SyncObjectsyncGpuCommandsCompleteclientWaitSyncwaitSyncmaxServerWaitTimeout syncStatusVertexArrayObjectbindVertexArrayObjectIndexedBufferTargetIndexedUniformBufferIndexedTransformFeedbackBufferIndexedShaderStorageBufferIndexedAtomicCounterBuffer BufferRange RangeSizeRangeStartIndex BufferIndexLengthOffsetMapBufferUsage Unsychronized FlushExplicitInvalidateBufferInvalidateRangeWriteReadMappingFailureUnmappingFailed MappingFailedTransferDirection WriteToBufferReadFromBuffer BufferAccess ReadWrite WriteOnlyReadOnly BufferUsage DynamicCopy DynamicRead DynamicDraw StaticCopy StaticRead StaticDraw StreamCopy StreamRead StreamDraw BufferTarget UniformBufferTransformFeedbackBuffer TextureBufferShaderStorageBuffer QueryBufferPixelUnpackBufferPixelPackBufferElementArrayBufferDrawIndirectBufferDispatchIndirectBufferCopyWriteBufferCopyReadBufferAtomicCounterBuffer ArrayBuffer BufferObject bindBufferarrayBufferBindingvertexAttribArrayBufferBinding bufferData bufferSubDatawithMappedBuffer mapBuffer unmapBuffer bufferAccess bufferMappedmapBufferRangeflushMappedBufferRangebindBufferBasebindBufferRangeindexedBufferStartindexedBufferSizeListModeCompileAndExecuteCompile DisplayList defineList defineNewList listIndexlistModemaxListNestinglistBase QueryObject QueryResult QueryTarget"TransformFeedbackPrimitivesWrittenPrimitivesGenerated TimeElapsedAnySamplesPassedConservativeAnySamplesPassed SamplesPassed QueryIndexmaxVertexStreams beginQueryendQuery withQuery currentQueryqueryCounterBitsqueryResultAvailable queryResulttimestampQuery timestampConditionalRenderModeQueryByRegionNoWaitQueryByRegionWait QueryNoWait QueryWaitbeginConditionalRenderendConditionalRenderwithConditionalRenderRenderbufferObjectRenderbufferSizenoRenderbufferObjectbindRenderbufferrenderbufferStorageMultiSamplerenderbufferStorage TextureObjectframebufferRenderbufferframebufferTexture1DframebufferTexture2DframebufferTexture3DframebufferTextureLayerAttachmentObjectTypeRenderbufferAttachmentTextureAttachmentDefaultFramebufferAttachmentattachmentObjectTypeattachmentObjectattachmentTextureLayerattachmentTextureLevel)attachmentTextureTextureTargetCubeMapFaceattachmentRedSizeattachmentGreenSizeattachmentBlueSizeattachmentAlphaSizeattachmentDepthSizeattachmentStencilSizerenderbufferWidthrenderbufferHeightrenderbufferInternalFormatrenderbufferSamplesrenderbufferRedSizerenderbufferGreenSizerenderbufferBlueSizerenderbufferAlphaSizerenderbufferDepthSizerenderbufferStencilSizeTexturePrioritytextureBindingtextureResidentareTexturesResidenttexturePriorityprioritizeTexturesFramebufferObjectFramebufferStatus UnsupportedIncompleteMultiSampleIncompleteReadBufferIncompleteDrawBufferIncompleteMissingAttachment UndefinedCompletedefaultFramebufferObjectbindFramebufferframebufferStatusProgram ProgramBinaryProgramBinaryFormatprogramBinaryFormats programBinary VariableTypeUnsignedIntSampler2DArrayUnsignedIntSampler1DArrayUnsignedIntSamplerCubeUnsignedIntSampler3DUnsignedIntSampler2DUnsignedIntSampler1DIntSampler2DArrayIntSampler1DArrayIntSamplerCube IntSampler3D IntSampler2D IntSampler1DSampler2DRectShadow Sampler2DRectSamplerCubeShadowSampler2DArrayShadowSampler1DArrayShadowSampler2DArraySampler1DArraySampler2DShadowSampler1DShadow SamplerCube Sampler3D Sampler2D Sampler1D FloatMat4x3 FloatMat4x2 FloatMat3x4 FloatMat3x2 FloatMat2x4 FloatMat2x3 FloatMat4 FloatMat3 FloatMat2BoolVec4BoolVec3BoolVec2BoolUnsignedIntVec4UnsignedIntVec3UnsignedIntVec2 UnsignedInt'IntVec4IntVec3IntVec2Int' FloatVec4 FloatVec3 FloatVec2Float'TransformFeedbackBufferModeSeperateAttribsInterleavedAttribsbeginTransformFeedbackendTransformFeedback"marshalTransformFeedbackBufferMode$unmarshalTransformFeedbackBufferMode#maxTransformFeedbackSeparateAttribs)maxTransformFeedbackInterleavedComponents&maxTransformFeedbackSeparateComponentssetTransformFeedbackVaryingstransformFeedbackBufferModetransformFeedbackVaryingsattribLocation activeAttribsShader PrecisionType ShaderType ComputeShaderFragmentShaderGeometryShaderTessEvaluationShaderTessControlShader VertexShadershaderCompiler createShadershaderSourceBS shaderSource compileShaderreleaseShaderCompiler shaderTypeshaderDeleteStatus compileStatus shaderInfoLogshaderPrecisionFormat ShaderBinaryShaderBinaryFormatshaderBinaryFormats shaderBinary createProgram attachShader detachShaderattachedShaders linkProgramcurrentProgramvalidateProgramprogramInfoLogprogramSeparableprogramBinaryRetrievableHintprogramDeleteStatus linkStatusvalidateStatusbindFragDataLocationgetFragDataLocationUniformuniformuniformvUniformComponentUniformLocationuniformLocationactiveUniformsflushfinishpeekApplicativeTraversable addressesnextPtr pokeFoldablepokeAndAdvance$fStorableIndex1$fTraversableIndex1$fFoldableIndex1$fApplicativeIndex1$fFunctorIndex1$fStorableColor4$fTraversableColor4$fFoldableColor4$fApplicativeColor4$fFunctorColor4$fStorableColor3$fTraversableColor3$fFoldableColor3$fApplicativeColor3$fFunctorColor3$fStorableFogCoord1$fTraversableFogCoord1$fFoldableFogCoord1$fApplicativeFogCoord1$fFunctorFogCoord1$fStorableNormal3$fTraversableNormal3$fFoldableNormal3$fApplicativeNormal3$fFunctorNormal3$fStorableTexCoord4$fTraversableTexCoord4$fFoldableTexCoord4$fApplicativeTexCoord4$fFunctorTexCoord4$fStorableTexCoord3$fTraversableTexCoord3$fFoldableTexCoord3$fApplicativeTexCoord3$fFunctorTexCoord3$fStorableTexCoord2$fTraversableTexCoord2$fFoldableTexCoord2$fApplicativeTexCoord2$fFunctorTexCoord2$fStorableTexCoord1$fTraversableTexCoord1$fFoldableTexCoord1$fApplicativeTexCoord1$fFunctorTexCoord1magToMinminToMagmarshalMinificationFiltermarshalMagnificationFilterunmarshalMinificationFilterunmarshalMagnificationFilterPointParameterPointDistanceAttenuationPointFadeThresholdSize PointSizeMax PointSizeMinmarshalPointParameterpointParameterfpointParameterfvmarshalPixelFormatunmarshalPixelFormatmarshalComparisonFunctionunmarshalComparisonFunctionmarshalBlendingFactorunmarshalBlendingFactormarshalPixelInternalFormatmarshalPixelInternalFormat'unmarshalPixelInternalFormatmarshalFramebufferTargetmarshalBufferModeunmarshalBufferModeunmarshalBufferModeSafe maxAuxBuffermaxColorAttachmentsIOState runIOState getIOState putIOState peekIOState liftIOState evalIOStatenTimes$fMonadIOState$fFunctorIOState$fApplicativeIOStatemarshalPolygonModeunmarshalPolygonMode DataTypeType TUnsignedIntTIntTFloatTUnsignedNormalizedTSignedNormalizedTNonemarshalDataTypeunmarshalDataTypemarshalDataTypeTypeunmarshalDataTypeType withPixelDatamarshalTextureUnitunmarshalTextureUnit$fStorableTextureUnit marshalFace unmarshalFaceunmarshalErrorCategory isInvalidEnumisInvalidValueisInvalidOperationisInvalidFramebufferOperation isOutOfMemoryisStackOverflowisStackUnderflowisTableTooLargeisTesselatorError isNURBSError makeErrortheRecordedErrorsgetRecordedErrorssetRecordedErrors getGLErrorsisError getErrorsrecordErrorCoderecordInvalidEnumrecordInvalidValuerecordOutOfMemorygetErrorCodesAuxpoke1poke2poke3poke4peek1peek2peek3peek4peek1Mpeek2Mpeek3Mpeek4M"marshalFramebufferObjectAttachment$unmarshalFramebufferObjectAttachment(unmarshalFramebufferObjectAttachmentSafegetFBAParameteriv!$fFramebufferAttachmentBufferMode2$fFramebufferAttachmentFramebufferObjectAttachmentmarshalRenderbufferTargetgetRBParameteriv GetBlendColorGetCurrentRasterPositionGetCurrentRasterTextureCoordsGetCurrentRasterSecondaryColorGetCurrentRasterColorGetAccumClearValueGetColorClearValue GetFogColorGetMap2GridDomainGetLightModelAmbientGetCurrentSecondaryColorGetCurrentTextureCoordsGetCurrentColorPName4ISemiIndexedGetColorWritemask GetScissorBoxGetRGBASignedComponents GetViewportGetPointDistanceAttenuationGetCurrentNormalGetDepthBoundsGetSmoothLineWidthRangeGetAliasedLineWidthRangeGetSmoothPointSizeRangeGetAliasedPointSizeRangeGetMap1GridDomain GetDepthRangeGetMaxViewportDimsGetMaxTextureLODBiasGetMaxTextureMaxAnisotropyGetPolygonOffsetUnitsGetPolygonOffsetFactor GetDepthBias GetDepthScaleGetPostColorMatrixAlphaBiasGetPostColorMatrixBlueBiasGetPostColorMatrixGreenBiasGetPostColorMatrixRedBiasGetPostConvolutionAlphaBiasGetPostConvolutionBlueBiasGetPostConvolutionGreenBiasGetPostConvolutionRedBias GetAlphaBias GetBlueBias GetGreenBias GetRedBiasGetPostColorMatrixAlphaScaleGetPostColorMatrixBlueScaleGetPostColorMatrixGreenScaleGetPostColorMatrixRedScaleGetPostConvolutionAlphaScaleGetPostConvolutionBlueScaleGetPostConvolutionGreenScaleGetPostConvolutionRedScale GetAlphaScale GetBlueScale GetGreenScale GetRedScaleGetAlphaTestRefGetSampleCoverageValueGetSmoothLineWidthGranularity GetLineWidth GetPointSizeGetSmoothPointSizeGranularityGetPointFadeThresholdSizeGetPointSizeMaxGetPointSizeMinGetCurrentRasterDistanceGetIndexClearValueGetDepthClearValue GetFogDensity GetFogEnd GetFogStartGetMaxSpotExponentGetMaxShininessGetZoomYGetZoomXGetCurrentFogCoordGetMaxDebugGroupStackDepthGetDebugNextLoggedMessageLengthGetDebugLoggedMessagesGetMaxDebugLoggedMessagesGetMaxDebugMessageLengthGetNumProgramBinaryFormatsGetNumShaderBinaryFormatsGetShaderCompiler GetTimestampGetMaxVertexStreamsGetMaxServerWaitTimeoutGetSampleBuffers GetSamplesGetSubpixelBits#GetTextureBinding2DMultisampleArrayGetTextureBinding2DMultisampleGetTextureBindingCubeMapGetTextureBindingBufferGetTextureBindingRectangleGetTextureBindingCubeMapArrayGetTextureBinding2DArrayGetTextureBinding1DArrayGetTextureBinding3DGetTextureBinding2DGetTextureBinding1D GetReadBufferGetMaxIntegerSamplesGetMaxDepthTextureSamplesGetMaxColorTextureSamplesGetMaxSampleMaskWordsGetMaxArrayTextureLayersGetMaxRectangleTextureSizeGetMaxCubeMapTextureSizeGetMax3DTextureSizeGetMaxTextureSizeGetNumCompressedTextureFormatsGetIndexOffset GetIndexShift GetMapStencil GetMapColor GetDepthFuncGetBlendEquationAlphaGetBlendEquationGetBlendDstAlphaGetBlendDstRGBGetBlendSrcAlphaGetBlendSrcRGB GetBlendSrc GetBlendDstGetLogicOpModeGetActiveStencilFaceGetStencilPassDepthPassGetStencilPassDepthFailGetStencilFail GetStencilRefGetStencilValueMaskGetStencilFuncGetAlphaTestFuncGetSampleCoverageInvertGetLineStipplePatternGetLineStippleRepeatGetCurrentRasterPositionValidGetCurrentRasterIndex)GetMaxTransformFeedbackSeparateComponents,GetMaxTransformFeedbackInterleavedComponents&GetMaxTransformFeedbackSeparateAttribsGetCurrentProgramGetStencilClearValueGetStencilWritemaskGetDepthWritemaskGetIndexWritemaskGetMaxDrawBuffers GetDrawBufferGetAccumAlphaBitsGetAccumBlueBitsGetAccumGreenBitsGetAccumRedBits GetDepthBitsGetStencilBits GetAlphaBits GetBlueBits GetGreenBits GetRedBits GetStereoGetDoublebuffer GetAuxBuffersGetFogDistanceModeGetFogCoordSrc GetFogIndex GetFogModeGetMap1GridSegmentsGetMaxEvalOrderGetReadColorClampGetVertexColorClampGetFragmentColorClamp GetShadeModelGetColorMaterialParameterGetColorMaterialFaceGetLightModelColorControlGetLightModelTwoSideGetLightModelLocalViewer GetFrontFace GetMaxLightsGetMaxClipPlanesGetFogCoordArrayBufferBinding#GetSecondaryColorArrayBufferBindingGetEdgeFlagArrayBufferBinding!GetTextureCoordArrayBufferBindingGetIndexArrayBufferBindingGetColorArrayBufferBindingGetNormalArrayBufferBindingGetVertexArrayBufferBindingGetUniformBufferBinding!GetTransformFeedbackBufferBindingGetShaderStorageBufferBindingGetQueryBufferBindingGetPixelUnpackBufferBindingGetPixelPackBufferBindingGetElementArrayBufferBindingGetDrawIndirectBufferBinding GetDispatchIndirectBufferBindingGetCopyWriteBufferBindingGetCopyReadBufferBindingGetAtomicCounterBufferBindingGetArrayBufferBindingGetPrimitiveRestartIndexNVGetPrimitiveRestartNVGetPrimitiveRestartIndexGetMaxElementsIndicesGetMaxElementsVerticesGetClientActiveTextureGetArrayElementLockFirstGetArrayElementLockCountGetSecondaryColorArrayStrideGetSecondaryColorArrayTypeGetSecondaryColorArraySizeGetFogCoordArrayStrideGetFogCoordArrayTypeGetEdgeFlagArrayStrideGetTextureCoordArrayStrideGetTextureCoordArrayTypeGetTextureCoordArraySizeGetIndexArrayStrideGetIndexArrayTypeGetColorArrayStrideGetColorArrayTypeGetColorArraySizeGetNormalArrayStrideGetNormalArrayTypeGetVertexArrayStrideGetVertexArrayTypeGetVertexArraySizeGetActiveTextureGetCurrentMatrixStackDepthGetMaxMatrixPaletteStackDepthGetMaxColorMatrixStackDepthGetMaxTextureStackDepthGetMaxProjectionStackDepthGetMaxModelviewStackDepthGetColorMatrixStackDepthGetTextureStackDepthGetProjectionStackDepthGetModelviewStackDepth GetMatrixModeGetMaxTessellationLevelGetMaxPatchVerticesGetMaxVaryingFloatsGetMaxVertexAttribsGetMaxFragmentUniformComponentsGetMaxVertexUniformComponentsGetMaxTextureCoordsGetMaxCombinedTextureImageUnitsGetMaxTextureImageUnitsGetMaxVertexTextureImageUnitsGetMaxPixelMapTableGetPixelMapAToASizeGetPixelMapBToBSizeGetPixelMapGToGSizeGetPixelMapRToRSizeGetPixelMapIToASizeGetPixelMapIToBSizeGetPixelMapIToGSizeGetPixelMapIToRSizeGetPixelMapSToSSizeGetPixelMapIToISizeGetUnpackSkipImagesGetPackSkipImagesGetUnpackImageHeightGetPackImageHeightGetUnpackAlignmentGetPackAlignmentGetUnpackSkipPixelsGetPackSkipPixelsGetUnpackSkipRowsGetPackSkipRowsGetUnpackRowLengthGetPackRowLengthGetUnpackLSBFirstGetPackLSBFirstGetUnpackSwapBytesGetPackSwapBytesGetContextProfileMaskGetNameStackDepthGetMaxNameStackDepthGetVertexArrayBindingGetUnpackCMYKHintGetPackCMYKHintGetTextureCompressionHintGetGenerateMipmapHint GetFogHintGetPolygonSmoothHintGetLineSmoothHintGetPointSmoothHintGetPerspectiveCorrectionHintGetRenderbufferBindingGetFramebufferBindingGetReadFramebufferBindingGetDrawFramebufferBinding GetRenderMode GetListBaseGetMaxListNesting GetListMode GetListIndexGetMaxTextureUnitsGetCurrentIndex GetRGBAMode GetEdgeFlagget1get2get3get4get4iGetPointervPNameMatrixIndexArrayPointerWeightArrayPointerEdgeFlagArrayPointerFogCoordArrayPointerTextureCoordArrayPointerIndexArrayPointerSecondaryColorArrayPointerColorArrayPointerNormalArrayPointerVertexArrayPointerFeedbackBufferPointerSelectionBufferPointerDebugCallbackUserParamDebugCallbackFunction PNameMatrixGetMatrixPaletteGetColorMatrixGetTextureMatrixGetProjectionMatrixGetModelviewMatrixPNameNIGetProgramBinaryFormatsGetShaderBinaryFormatsGetCompressedTextureFormatsPName4FPName4IPName3FPName2FPName2IGetPolygonModeGetMap2GridSegmentsIPName1IGetUniformBufferSizeGetUniformBufferStartGetUniformBufferGetTransformFeedbackBufferSizeGetTransformFeedbackBufferStartGetTransformFeedbackBufferGetShaderStorageBufferSizeGetShaderStorageBufferStartGetShaderStorageBufferGetAtomicCounterBufferSizeGetAtomicCounterBufferStartGetAtomicCounterBufferPName1FPName1IGetCullFaceModeGetDrawBufferNGetPNameMatrix getMatrixf getMatrixd GetPNameNIgetEnumN GetIPName4I getBoolean4i getInteger4i getEnum4i getSizei4i GetPName4F getFloat4 getClampf4 getDouble4 getClampd4 GetPName4I getBoolean4 getInteger4getEnum4 getSizei4 GetPName3F getFloat3 getClampf3 getDouble3 getClampd3 GetPName3I getBoolean3 getInteger3getEnum3 getSizei3 GetPName2F getFloat2 getClampf2 getDouble2 getClampd2 GetPName2I getBoolean2 getInteger2getEnum2 getSizei2 GetIPName1I getBoolean1i getInteger1i getEnum1i getSizei1igetInteger641i GetPName1F getFloat1 getClampf1 getDouble1 getClampd1 GetPName1I getBoolean1 getInteger1getEnum1 getSizei1 getInteger64GetPNamemarshalGetPName getBooleanv getIntegerv getInteger64v getFloatv getDoublev getBooleaniv getIntegerivgetInteger64iv makeGetterget1idrawBufferIndexToEnummaxDrawBufferIndexclipPlaneIndexToEnummaxClipPlaneIndexmarshalGetPointervPName getPointer$fGetPNamePNameMatrix$fGetPNameMatrixPNameMatrix$fGetPNamePNameNI$fGetPNameNIPNameNI$fGetPNamePName4F$fGetPName4FPName4F$fGetPNamePName4ISemiIndexed$fGetIPName4IPName4ISemiIndexed$fGetPName4IPName4ISemiIndexed$fGetPNamePName4I$fGetPName4IPName4I$fGetPNamePName3F$fGetPName3FPName3F$fGetPNamePName2F$fGetPName2FPName2F$fGetPNamePName2I$fGetPName2IPName2I$fGetPNameIPName1I$fGetIPName1IIPName1I$fGetPNamePName1F$fGetPName1FPName1F$fGetPNamePName1I$fGetPName1IPName1IGetVertexAttribPointerPNameVertexAttribArrayPointerGetVertexAttribPNameGetVertexAttribArrayInteger!GetVertexAttribArrayBufferBindingGetCurrentVertexAttribGetVertexAttribArrayNormalizedGetVertexAttribArrayTypeGetVertexAttribArrayStrideGetVertexAttribArraySizeGetVertexAttribArrayEnabledmarshalGetVertexAttribPNamegetVertexAttribInteger1getVertexAttribEnum1getVertexAttribBoolean1getVertexAttribFloat4getVertexAttribIInteger4getVertexAttribIuInteger4"marshalGetVertexAttribPointerPNamegetVertexAttribPointermarshalGLbooleanunmarshalGLboolean marshalReset marshalSink unmarshalSinkunsafeBracket_ finallyRetbaseControl.Exception.Basebracket_bracketmarshalEdgeFlagunmarshalEdgeFlaglightIndexToEnum maxLightIndexmodelviewIndexToEnummodelviewEnumToIndex maybeNullPtrglMap1glMap2 glGetMapv glMapGrid1 glMapGrid2$fDomainCDouble$fDomainCFloatmarshalServerAttributeGroup pushAttribmarshalClientAttributeGrouppushClientAttrib$fStorableVector4$fTraversableVector4$fFoldableVector4$fApplicativeVector4$fFunctorVector4$fStorableVector3$fTraversableVector3$fFoldableVector3$fApplicativeVector3$fFunctorVector3$fStorableVector2$fTraversableVector2$fFoldableVector2$fApplicativeVector2$fFunctorVector2$fStorableVector1$fTraversableVector1$fFoldableVector1$fApplicativeVector1$fFunctorVector1$fStorableVertex4$fTraversableVertex4$fFoldableVertex4$fApplicativeVertex4$fFunctorVertex4$fStorableVertex3$fTraversableVertex3$fFoldableVertex3$fApplicativeVertex3$fFunctorVertex3$fStorableVertex2$fTraversableVertex2$fFoldableVertex2$fApplicativeVertex2$fFunctorVertex2$fStorableVertex1$fTraversableVertex1$fFoldableVertex1$fApplicativeVertex1$fFunctorVertex1$fHasSetterStateVar$fHasGetterStateVar$fHasSetterSettableStateVar$fHasSetterIORef$fMonadGettableStateVar$fApplicativeGettableStateVar$fFunctorGettableStateVar$fHasGetterGettableStateVar$fHasGetterIORefmarshalContextProfile'i2cps getStringIndexedEnableCapBlendI EnableCapCapDebugOutputSynchronousCapDebugOutputCapVertexProgramTwoSideCapVertexProgramPointSizeCapTextureColorTableCapRasterizerDiscardCapRasterPositionUnclippedCapStencilTestTwoSideCapPointSpriteCapPrimitiveRestartCapDepthBoundsTest CapDepthClampCapMatrixPaletteCapWeightArrayCapVertexBlendCapWeightSumUnity CapColorSumCapPostColorMatrixColorTableCapPostConvolutionColorTable CapColorTableCapSampleCoverageCapSampleAlphaToOneCapSampleAlphaToCoverageCapMultisampleCapSharedTexturePaletteCapRescaleNormal CapMinmax CapHistogramCapSeparable2DCapConvolution2DCapConvolution1DCapMatrixIndexArrayCapSecondaryColorArrayCapFogCoordArrayCapEdgeFlagArrayCapTextureCoordArray CapIndexArray CapColorArrayCapNormalArrayCapVertexArrayCapPolygonOffsetFillCapPolygonOffsetLineCapPolygonOffsetPoint CapAutoNormal CapNormalizeCapColorMaterialCapScissorTestCapPolygonSmooth CapLineSmoothCapPointSmoothCapMap2TextureCoord4CapMap2TextureCoord3CapMap2TextureCoord2CapMap2TextureCoord1 CapMap2Normal CapMap2Index CapMap2Color4CapMap2Vertex4CapMap2Vertex3CapMap1TextureCoord4CapMap1TextureCoord3CapMap1TextureCoord2CapMap1TextureCoord1 CapMap1Normal CapMap1Index CapMap1Color4CapMap1Vertex4CapMap1Vertex3CapTextureGenQCapTextureGenRCapTextureGenTCapTextureGenSCapLight CapClipPlane CapDepthTestCapStencilTest CapDitherCapColorLogicOpCapIndexLogicOpCapBlend CapAlphaTest CapCullFaceCapPolygonStippleCapLineStippleCapTextureCubeMapArrayCapTexture2DMultisampleArrayCapTexture2DArray CapTexture3DCapTextureCubeMapCapTextureRectangleCapTexture1DArrayCapTexture2DMultisample CapTexture2D CapTexture1D CapLightingCapFogmarshalCapabilityunmarshalCapabilitymarshalEnableCapmakeCapability isEnabledenablemakeStateVarMaybegetStateVarMaybesetStateVarMaybemarshalIndexedEnableCapmakeIndexedCapabilityisIndexedEnabled enableIndexedmarshalRenderModeunmarshalRenderModewithRenderMode setRenderMode PixelStoreUnpackImageHeightUnpackSkipImagesPackImageHeightPackSkipImages PackAlignmentPackSkipPixels PackSkipRows PackRowLength PackLSBFirst PackSwapBytesUnpackAlignmentUnpackSkipPixelsUnpackSkipRowsUnpackRowLengthUnpackLSBFirstUnpackSwapBytesmarshalPixelStore pixelStoreb pixelStoreiGetMinmaxParameterPName MinmaxSink MinmaxFormat MinmaxTargetMinmaxmarshalMinmaxTarget getMinmax' setMinmaxmarshalGetMinmaxParameterPNamegetMinmaxParameterigetLimit stringQuerycreateByteStringcreateAndTrimByteStringwithByteString withGLstringbytestring-0.10.4.0Data.ByteString.Internal ByteString dyn_debugProcmarshalDebugSourceunmarshalDebugSourcemarshalDebugTypeunmarshalDebugTypemarshalDebugSeverityunmarshalDebugSeveritygetDebugMessageCallback toDebugProcsetDebugMessageCallback fromDebugProcdebugNextLoggedMessagemarshalHintTargethintTargetToGetPNamemarshalHintModeunmarshalHintModeParserparseSelectionBufferparseSelectionHit parseGLuint parseGLfloat parseNameghc-prim GHC.TypesFalse Data.MaybeNothingantialiasingInfoTextureGenMode'ReflectionMap' NormalMap' SphereMap' ObjectLinear' EyeLinear'TextureGenParameterEyePlane ObjectPlane getMatrix loadMatrixloadTransposeMatrix multMatrix_multTransposeMatrixmarshalMatrixModeunmarshalMatrixModematrixModeToGetMatrixmatrixModeToGetStackDepthmatrixModeToGetMaxStackDepthwithMatrixMode getMatrix' setMatrixpreservingMatrixModemarshalTextureCoordNamemarshalTextureGenParametermarshalTextureGenMode'unmarshalTextureGenMode'marshalTextureGenModetextureCoordNameToEnableCapgetModesetModegetPlanesetPlane$fStorablePlane$fMatrixGLmatrix$fMatrixComponentCDouble$fMatrixComponentCFloat nameToCapclipPlaneActionmarshalPixelCopyTypemarshalBlitBuffer withViewportwithColumnMajor getVertex3 getVertex4Trueindex1index1vcolor3color4color3vcolor4vsecondaryColor3secondaryColor3v fogCoord1 fogCoord1vnormal3normal3v texCoord1 texCoord2 texCoord3 texCoord4 texCoord1v texCoord2v texCoord3v texCoord4vmultiTexCoord1multiTexCoord2multiTexCoord3multiTexCoord4multiTexCoord1vmultiTexCoord2vmultiTexCoord3vmultiTexCoord4vvertex2vertex3vertex4vertex2vvertex3vvertex4vvertexAttrib4IvRealFractoGLint$fVertexAttribIndex1$fVertexAttribColor4$fVertexAttribColor3$fVertexAttribFogCoord1$fVertexAttribNormal3$fVertexAttribTexCoord4$fVertexAttribTexCoord3$fVertexAttribTexCoord2$fVertexAttribTexCoord1$fVertexAttribVector4$fVertexAttribVector3$fVertexAttribVector2$fVertexAttribVector1$fVertexAttribVertex4$fVertexAttribVertex3$fVertexAttribVertex2$fVertexAttribVertex1$fVertexAttribComponentCDouble$fVertexAttribComponentCFloat$fVertexAttribComponentCUInt$fVertexAttribComponentCInt$fVertexAttribComponentCUShort$fVertexAttribComponentCShort$fVertexAttribComponentCUChar$fVertexAttribComponentCSChar $fIndexIndex1$fIndexComponentCUChar$fIndexComponentCDouble$fIndexComponentCFloat$fIndexComponentCInt$fIndexComponentCShort$fSecondaryColorColor3 $fColorColor4 $fColorColor3$fColorComponentCUInt$fColorComponentCUShort$fColorComponentCUChar$fColorComponentCDouble$fColorComponentCFloat$fColorComponentCInt$fColorComponentCShort$fColorComponentCSChar$fFogCoordFogCoord1$fFogCoordComponentCDouble$fFogCoordComponentCFloat$fNormalNormal3$fNormalComponentCDouble$fNormalComponentCFloat$fNormalComponentCInt$fNormalComponentCShort$fNormalComponentCSChar$fTexCoordTexCoord4$fTexCoordTexCoord3$fTexCoordTexCoord2$fTexCoordTexCoord1$fTexCoordComponentCDouble$fTexCoordComponentCFloat$fTexCoordComponentCInt$fTexCoordComponentCShort$fVertexVertex4$fVertexVertex3$fVertexVertex2$fVertexComponentCDouble$fVertexComponentCFloat$fVertexComponentCInt$fVertexComponentCShort windowPos2 windowPos3 windowPos2v windowPos3v rasterPos2 rasterPos3 rasterPos4 rasterPos2v rasterPos3v rasterPos4v$fWindowPosVertex3$fWindowPosVertex2$fWindowPosComponentCDouble$fWindowPosComponentCFloat$fWindowPosComponentCInt$fWindowPosComponentCShort$fRasterPosVertex4$fRasterPosVertex3$fRasterPosVertex2$fRasterPosComponentCDouble$fRasterPosComponentCFloat$fRasterPosComponentCInt$fRasterPosComponentCShortLightModelParameterLightModelTwoSideLightModelLocalViewerLightModelAmbientLightParameterQuadraticAttenuationLinearAttenuationConstantAttenuation SpotCutoff SpotExponent SpotDirection Specular'Diffuse'Ambient'MaterialParameterMaterialSpecularMaterialDiffuseMaterialAmbientMaterialColorIndexesMaterialAmbientAndDiffuseMaterialShininessMaterialEmission marshalLightmarshalFrontFaceDirectionunmarshalFrontFaceDirectionmarshalMaterialParametermakeMaterialVarglGetMaterialfvc glMaterialfvcglGetMaterialfvf glMaterialffgetMaterialColorIndexessetMaterialColorIndexesmarshalLightParameterblack makeLightVar glGetLightfvc glLightfvc glLightfvv glGetLightfvv glLightfvn glGetLightfvnconstantAttenuationlinearAttenuationquadraticAttenuationmarshalLightModelParametermakeLightModelCapVarmarshalLightModelColorControlunmarshalLightModelColorControlmarshalColorMaterialParameterunmarshalColorMaterialParametermarshalShadingModelunmarshalShadingModelmarshalClampTargetmarshalClampTargetToPNamemarshalClampModeunmarshalClampMode QuadricObjmarshalQuadricDrawStylemarshalQuadricNormalmarshalQuadricOrientationmarshalQuadricTexturewithQuadricObjsafeDeleteQuadricwithErrorCallbacksetStyleisNullQuadricObjFogMode'Exp2'Exp' FogParameterFogColorFogEndFogStart FogDensityFogIndexmarshalFogParametermarshalFogMode'unmarshalFogMode' getFogMode setFogModefogifogffogfvmarshalFogCoordSrcunmarshalFogCoordSrcmarshalFogDistanceModeunmarshalFogDistanceModegetDrawBufferssetDrawBuffersmarshalClearBuffermarshalAccumOpmarshalStencilOpunmarshalStencilOpmarshalBlendEquationunmarshalBlendEquationmarshalLogicOpunmarshalLogicOp FeedbackTagPassThroughTag CopyPixelTag DrawPixelTag BitmapTag PolygonTag LineResetTagLineTagPointTagunmarshalFeedbackTagmarshalFeedbackTypeparseFeedbackBuffer tokenParsercalcInfoParser parseVertex2 parseVertex3 parseVertex4calcColorParser parseIndex1 parseColor4parseTexCoord4parsePassThroughValue parseGLenum parseGLint PixelTransferPostColorMatrixAlphaBiasPostColorMatrixBlueBiasPostColorMatrixGreenBiasPostColorMatrixRedBiasPostColorMatrixAlphaScalePostColorMatrixBlueScalePostColorMatrixGreenScalePostColorMatrixRedScalePostConvolutionAlphaBiasPostConvolutionBlueBiasPostConvolutionGreenBiasPostConvolutionRedBiasPostConvolutionAlphaScalePostConvolutionBlueScalePostConvolutionGreenScalePostConvolutionRedScale DepthBias DepthScale AlphaBias AlphaScaleBlueBias BlueScale GreenBias GreenScaleRedBiasRedScale IndexOffset IndexShift MapStencilMapColormarshalPixelTransferstageToGetScalesstageToSetScalesstageToGetBiasesstageToSetBiasespixelTransferbpixelTransferipixelTransferfpixelTransfer4f getPixelMapv pixelMapvmarshalPixelMapTargetpixelMapTargetToGetPName pixelMapSize pixelMapXToYgetPixelMapXToYwithPixelMapForwithGLpixelmapsamplesetPixelMapXToY newGLpixelmap$fPixelMapGLpixelmap$fPixelMapComponentCFloat$fPixelMapComponentCUInt$fPixelMapComponentCUShortColorTablePNameColorTableIntensitySizeColorTableLuminanceSizeColorTableAlphaSizeColorTableBlueSizeColorTableGreenSizeColorTableRedSizeColorTableWidthColorTableFormatColorTableBiasColorTableScalecolorTableStageToColorTablecolorTableStageToEnableCapmarshalColorTablemarshalProxyColorTablemarshalColorTablePNamecolorTableScaleBiasgetColorTableParameterC4fcolorTableParameterC4fgetColorTableParameterimarshalGettableTextureTargetmarshalQueryableTextureTarget$marshalThreeDimensionalTextureTarget"marshalTwoDimensionalTextureTarget"marshalOneDimensionalTextureTarget!marshalParameterizedTextureTarget&marshalParameterizedTextureTargetProxy*marshalParameterizedTextureTargetEnableCapmarshalBindableTextureTarget#marshalBindableTextureTargetPName1I!unmarshalTextureTargetCubeMapFace*$fBindableTextureTargetTextureTargetBuffer7$fQueryableTextureTargetTextureTarget2DMultisampleArray;$fParameterizedTextureTargetTextureTarget2DMultisampleArray6$fBindableTextureTargetTextureTarget2DMultisampleArray&$fGettableTextureTargetTextureTarget3D'$fQueryableTextureTargetTextureTarget3D.$fThreeDimensionalTextureTargetTextureTarget3D+$fParameterizedTextureTargetTextureTarget3D&$fBindableTextureTargetTextureTarget3D/$fGettableTextureTargetTextureTargetCubeMapFace0$fQueryableTextureTargetTextureTargetCubeMapFace5$fTwoDimensionalTextureTargetTextureTargetCubeMapFace1$fTwoDimensionalTextureTargetTextureTargetCubeMap0$fParameterizedTextureTargetTextureTargetCubeMap+$fBindableTextureTargetTextureTargetCubeMap2$fQueryableTextureTargetTextureTarget2DMultisample6$fParameterizedTextureTargetTextureTarget2DMultisample1$fBindableTextureTargetTextureTarget2DMultisample&$fGettableTextureTargetTextureTarget2D'$fQueryableTextureTargetTextureTarget2D,$fTwoDimensionalTextureTargetTextureTarget2D+$fParameterizedTextureTargetTextureTarget2D&$fBindableTextureTargetTextureTarget2D&$fGettableTextureTargetTextureTarget1D'$fQueryableTextureTargetTextureTarget1D,$fOneDimensionalTextureTargetTextureTarget1D+$fParameterizedTextureTargetTextureTarget1D&$fBindableTextureTargetTextureTarget1DConvolutionBorderMode'ReplicateBorder'ConstantBorder'Reduce'ConvolutionParameterMaxConvolutionHeightMaxConvolutionWidthConvolutionHeightConvolutionWidthConvolutionFormatConvolutionFilterBiasConvolutionFilterScaleConvolutionBorderColormarshalConvolutionTargetconvolutionTargetToEnableCapgetConvolutionFiltermarshalConvolutionParameterconvolutionParameterigetConvolutionParameterimarshalConvolutionBorderMode'unmarshalConvolutionBorderMode'getConvolutionBorderModesetConvolutionBorderModesetConvolutionParametericonvolutionC4fgetConvolutionParameterC4fconvolutionParameterC4fGetHistogramParameterPName HistogramSinkHistogramLuminanceSizeHistogramAlphaSizeHistogramBlueSizeHistogramGreenSizeHistogramRedSizeHistogramFormatHistogramWidthHistogramTargetProxyHistogram HistogrammarshalHistogramTargetproxyToHistogramTarget getHistogram'getHistogramParameteri setHistogram!marshalGetHistogramParameterPNamenumPolygonStippleBytes withoutGapsgetPolygonModesetPolygonMode $fPolygonStippleGLpolygonstipplewithCompressedPixelDatamarshalSampleLocationsmarshalMultisamplemaxTextureSizeWithTextureTargetFullFramebufferTargetAttachmentmarshalPixellikeOTpixObjTarQueryFunc($fPixellikeObjectTargetTextureTargetFull2$fPixellikeObjectTargetFramebufferTargetAttachment)$fPixellikeObjectTargetRenderbufferTargetTexLevelParameterTextureSharedSizeTextureCompressedTextureCompressedImageSize DepthBitsTextureIndexSizeTextureLuminanceSizeTextureIntensitySizeTextureAlphaSizeTextureBlueSizeTextureGreenSizeTextureRedSize TextureBorder TextureDepth TextureHeight TextureWidthTextureInternalFormatmarshalTexLevelParametergetTexLevelParameteriNoProxygetTexLevelParameteri TexParameterTextureResidentTextureLODBiasDepthTextureModeTextureCompareFuncTextureCompareModeTextureCompareFailValueTextureCompareTextureMaxAnisotropyTextureMaxLevelTextureBaseLevel TextureMaxLOD TextureMinLODTextureBorderColor TextureWrapR TextureWrapT TextureWrapSTextureMagFilterTextureMinFiltermarshalTexParameter texParametergetTexParameterm2a texParami texParamf texParamC4fglTexParameterC4fglGetTexParameterC4fgetTexParameterimarshalTextureWrapModeunmarshalTextureWrapModeinvalidTextureCoordmarshalTextureCompareModeunmarshalTextureCompareModemarshalTextureCompareOperatorunmarshalTextureCompareOperatorcombineTexParamscombineTexParamsMaybeTextureEnvParameterTexEnvParamLODBiasTexEnvParamAlphaScaleTexEnvParamRGBScaleTexEnvParamOperand3AlphaTexEnvParamOperand2AlphaTexEnvParamOperand1AlphaTexEnvParamOperand0AlphaTexEnvParamOperand3RGBTexEnvParamOperand2RGBTexEnvParamOperand1RGBTexEnvParamOperand0RGBTexEnvParamSrc3AlphaTexEnvParamSrc2AlphaTexEnvParamSrc1AlphaTexEnvParamSrc0AlphaTexEnvParamSrc3RGBTexEnvParamSrc2RGBTexEnvParamSrc1RGBTexEnvParamSrc0RGBTexEnvParamCombineAlphaTexEnvParamCombineRGBTexEnvParamTextureEnvColorTexEnvParamTextureEnvModeTextureEnvTarget PointSpriteTextureFilterControl TextureEnvmarshalTextureEnvTargetmarshalTextureEnvParametertexEnv glTexEnvC4f getTexEnvglGetTexEnvC4ftexEnvitexEnvf texEnvC4fmarshalTextureFunctionunmarshalTextureFunctionmarshalTextureCombineFunctionunmarshalTextureCombineFunctioncombineargNumToOperandRGBargNumToOperandAlphaargNumToSrcRGBargNumToSrcAlpha marshalSrc unmarshalSrcargtextureEnvOperand textureEnvSrc $fRectCDouble $fRectCFloat $fRectCInt $fRectCShortmarshalPrimitiveModeunmarshalPrimitiveMode renderPrimnoVertexArrayDescriptormarshalClientArrayTypeclientArrayTypeToEnableCapcheck vertexPointergetVertexPointersetVertexPointer normalPointergetNormalPointersetNormalPointer colorPointergetColorPointersetColorPointer indexPointergetIndexPointersetIndexPointertexCoordPointergetTexCoordPointersetTexCoordPointeredgeFlagPointergetEdgeFlagPointersetEdgeFlagPointerfogCoordPointergetFogCoordPointersetFogCoordPointersecondaryColorPointergetSecondaryColorPointersetSecondaryColorPointermarshalInterleavedArraysgetClientStatesetClientState getLockArrays setLockArraysgetPrimitiveRestartIndexNVsetPrimitiveRestartIndexNVgetVertexAttribPointer_setVertexAttribPointergetVertexAttribArraysetVertexAttribArray MapTarget Map2Vertex4 Map2Vertex3Map2TextureCoord4Map2TextureCoord3Map2TextureCoord2Map2TextureCoord1 Map2Normal Map2Index Map2Color4 Map1Vertex4 Map1Vertex3Map1TextureCoord4Map1TextureCoord3Map1TextureCoord2Map1TextureCoord1 Map1Normal Map1Index Map1Color4 map1Target map2Target enableCap1 enableCap2 numComponentspeekControlPointpokeControlPointmarshalMapTarget$fControlPointTexCoord4$fControlPointTexCoord3$fControlPointTexCoord2$fControlPointTexCoord1$fControlPointNormal3$fControlPointColor4$fControlPointIndex1$fControlPointVertex4$fControlPointVertex3 GetMapQueryCoefftotalComponents1totalComponents2peekControlPoints1peekControlPoints2pokeControlPoints1pokeControlPoints2controlPointPtrs1controlPointPtrs2 sizeOfPtrmakeMap1StateVargetMap1setMap1makeMap2StateVargetMap2setMap2marshalGetMapQuery $fMap2GLmap2 $fMap1GLmap1CombineCallback ErrorCallback EndCallbackVertexCallbackEdgeFlagCallback BeginCallbackTessellatorObjmarshalTessWindingoffsetOfProperty alignOffsetsizeOfComplexContourpokeComplexContoursizeOfComplexPolygonpokeComplexPolygonwithComplexPolygoncollectTrianglesisNullTesselatorObjwithTessellatorObjsafeDeleteTessdefineComplexPolygontessBeginEndPolygondefineComplexContourtessBeginEndContour defineVertexwithBeginCallbackwithEdgeFlagCallbackwithVertexCallbackwithEndCallback checkForErrorwithCombineCallbackcombineProperties getProperty peekPropertysetTessellatorPropertiessetWindingRulesetBoundaryOnly setTolerance setNormal$fStorableAnnotatedVertexSamplingMethod'ObjectParametricError'ObjectPathLength'DomainDistance'ParametricError' PathLength'trimmingTargetisNullNURBSObjsafeDeleteNurbsRenderer pseudoPeekmarshalNURBSModemarshalSamplingMethod'setSamplingMethod'setAutoLoadMatrixwithMatrixColumnMajormarshalDisplayMode'$fTrimmingPointVertex3$fTrimmingPointVertex2syncIDmarshalWaitFlagunmarshalWaitResultunmarshalSyncStatus$fObjectNameSyncObject vertexArrayIDgetVAObindVAOnoVAO($fGeneratableObjectNameVertexArrayObject$fObjectNameVertexArrayObjectGetBufferPNameGetBufferMappedGetBufferAccessGetBufferUsage GetBufferSizebufferIDmarshalBufferTargetbufferTargetToGetPNamemarshalBufferUsageunmarshalBufferUsagemarshalBufferAccessunmarshalBufferAccess getBindBuffer bufferQuerynoBufferObject setBindBufferclientArrayTypeToGetPName getBufferData setBufferDatamarshalGetBufferPNamegetBufferParametergetBufferPointer mapBuffer_marshalMapBufferUsagemapBufferRange_marshalIndexedBufferTargetgetIndexedBufferBindingsetIndexedBufferBasegetIndexedBufferRangesetIndexedBufferRange getIndexedmarshalIndexedBufferStartmarshalIndexedBufferSize#$fGeneratableObjectNameBufferObject$fObjectNameBufferObject displayListIDcombineConsecutivemarshalListModeunmarshalListMode noDisplayList"$fGeneratableObjectNameDisplayList$fObjectNameDisplayListqueryID noQueryObject"$fGeneratableObjectNameQueryObject$fObjectNameQueryObjectgetQueryObjectvGetQueryObjectPNameQueryResultAvailable GetQueryPName CurrentQueryQueryCounterBitsmarshalQueryTargetmarshalGetQueryPName getQueryi getQueryiv'marshalGetQueryObjectPNamegetQueryObject$fQueryResultWord64$fQueryResultInt64$fQueryResultCUInt$fQueryResultCIntmarshalConditionalRenderModerenderbufferID)$fGeneratableObjectNameRenderbufferObject$fObjectNameRenderbufferObject marshalRenderbufferTargetBindinggetBoundRenderbuffersetRenderbuffer textureID$$fGeneratableObjectNameTextureObject$fObjectNameTextureObjectGetRenderbufferPNameRenderbufferStencilSizeRenderbufferDepthSizeRenderbufferAlphaSizeRenderbufferGreenSizeRenderbufferBlueSizeRenderbufferRedSizeRenderbufferSamplesRenderbufferInternalFormatRenderbufferHeightRenderbufferWidthGetFramebufferAttachmentPNameAttachmentStencilSizeAttachmentDepthSizeAttachmentAlphaSizeAttachmentGreenSizeAttachmentBlueSizeAttachmentRedSizeAttachmentColorEncodingAttachmentComponentTypeAttachmentTextureLayerAttachmentTextureCubeMapFaceAttachmentTextureLevelAttachmentObjectNamemarshalGetFBAPName getFBAPNameunmarshalAttachmentObjectTypemarshalGetRBPname getRBPNamedefaultTextureObject framebufferID($fGeneratableObjectNameFramebufferObject$fObjectNameFramebufferObjectmarshalFramebufferTargetBindinggetBoundFramebuffersetFramebufferunmarshalFramebufferStatusGetProgramPNameProgramBinaryLengthActiveAtomicCounterBuffersProgramBinaryRetrievableHintProgramSeparableComputeWorkGroupSizeTessGenPointModeTessGenVertexOrderTessGenSpacing TessGenModeTessControlOutputVerticesGeometryShaderInvocationsGeometryOutputTypeGeometryInputTypeGeometryVerticesOutActiveUniformBlockMaxNameLengthActiveUniformBlocks!TransformFeedbackVaryingMaxLengthTransformFeedbackVaryingsActiveUniformMaxLengthActiveUniformsActiveAttributeMaxLengthActiveAttributesAttachedShadersProgramInfoLogLengthValidateStatus LinkStatusProgramDeleteStatus programIDmarshalGetProgramPName programVar1 programVar3 programVarN$fObjectNameProgramgetProgramBinarybind4thsetProgramBinaryprogramBinaryLengthunmarshalVariableType activeVarsnumTransformFeedbackVaryings!transformFeedbackVaryingMaxLengthactiveAttributesactiveAttributeMaxLengthgetAttribLocationbindAttribLocationshaderID$fObjectNameShaderHighInt MediumIntLowInt HighFloat MediumFloatLowFloatGetShaderPNameShaderSourceLengthShaderInfoLogLength CompileStatusShaderDeleteStatusmarshalShaderTypeunmarshalShaderTypegetShaderSourceshaderSourceLengthsetShaderSourceshaderInfoLogLengthmarshalGetShaderPName shaderVarmarshalPrecisionTypegetAttachedShaderssetAttachedShaders noProgramprogramStateVarBoolprogramInfoLogLengthnumAttachedShadersuniform1uniform2uniform3uniform4 getUniform uniform1v uniform2v uniform3v uniform4vnumActiveUniformsactiveUniformMaxLengthmaxComponentSizemaxNumComponentsmaxUniformBufferSizemakeUniformVar$fUniformTextureUnit$fUniformIndex1$fUniformColor4$fUniformColor3$fUniformFogCoord1$fUniformNormal3$fUniformTexCoord4$fUniformTexCoord3$fUniformTexCoord2$fUniformTexCoord1$fUniformVertex4$fUniformVertex3$fUniformVertex2$fUniformComponentCFloat$fUniformComponentCUInt$fUniformComponentCIntOpenGLRaw-2.3.0.0#Graphics.Rendering.OpenGL.Raw.TypesmakeGLDEBUGPROCKHRmakeGLDEBUGPROCARBmakeGLDEBUGPROCmakeGLDEBUGPROCAMD GLbooleanGLbyteGLubyteGLcharGLshortGLushortGLintGLuintGLfixedGLint64GLuint64GLsizeiGLenumGLintptr GLsizeiptrGLsync GLbitfieldGLhalfGLfloatGLclampfGLdoubleGLclampd GLDEBUGPROCGLDEBUGPROCFuncGLvoid GLcharARB GLint64EXT GLuint64EXT GLintptrARB GLsizeiptrARB GLhalfARBGLhalfNVGLDEBUGPROCAMDGLDEBUGPROCAMDFuncGLDEBUGPROCARBGLDEBUGPROCARBFuncGLDEBUGPROCKHRGLDEBUGPROCKHRFuncGLclampx GLhandleARBGLvdpauSurfaceNV GLeglImageOES