----------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.GL.Shaders.Limits -- Copyright : (c) Sven Panne 2006-2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- This module contains functions related to shader limits. -- ----------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.GL.Shaders.Limits ( maxVertexTextureImageUnits, maxTextureImageUnits, maxCombinedTextureImageUnits, maxTextureCoords, maxVertexUniformComponents, maxFragmentUniformComponents, maxVertexAttribs, maxVaryingFloats, maxTessGenLevel ) where import Data.StateVar import Graphics.Rendering.OpenGL.GL.QueryUtils import Graphics.Rendering.OpenGL.Raw ----------------------------------------------------------------------------- -- | Contains the number of hardware units that can be used to access texture -- maps from the vertex processor. The minimum legal value is 0. maxVertexTextureImageUnits :: GettableStateVar GLsizei maxVertexTextureImageUnits = getLimit GetMaxVertexTextureImageUnits -- | Contains the total number of hardware units that can be used to access -- texture maps from the fragment processor. The minimum legal value is 2. maxTextureImageUnits :: GettableStateVar GLsizei maxTextureImageUnits = getLimit GetMaxTextureImageUnits -- | Contains the total number of hardware units that can be used to access -- texture maps from the vertex processor and the fragment processor combined. -- Note: If the vertex shader and the fragment processing stage access the same -- texture image unit, then that counts as using two texture image units. The -- minimum legal value is 2. maxCombinedTextureImageUnits :: GettableStateVar GLsizei maxCombinedTextureImageUnits = getLimit GetMaxCombinedTextureImageUnits -- | Contains the number of texture coordinate sets that are available. The -- minimum legal value is 2. maxTextureCoords :: GettableStateVar GLsizei maxTextureCoords = getLimit GetMaxTextureCoords -- | Contains the number of individual components (i.e., floating-point, integer -- or boolean values) that are available for vertex shader uniform variables. -- The minimum legal value is 512. maxVertexUniformComponents :: GettableStateVar GLsizei maxVertexUniformComponents = getLimit GetMaxVertexUniformComponents -- | Contains the number of individual components (i.e., floating-point, integer -- or boolean values) that are available for fragment shader uniform variables. -- The minimum legal value is 64. maxFragmentUniformComponents :: GettableStateVar GLsizei maxFragmentUniformComponents = getLimit GetMaxFragmentUniformComponents -- | Contains the number of active vertex attributes that are available. The -- minimum legal value is 16. maxVertexAttribs :: GettableStateVar GLsizei maxVertexAttribs = getLimit GetMaxVertexAttribs -- | Contains the number of individual floating-point values available for -- varying variables. The minimum legal value is 32. maxVaryingFloats :: GettableStateVar GLsizei maxVaryingFloats = getLimit GetMaxVaryingFloats -- | Contains the maximum allowed tessellation level. maxTessGenLevel :: GettableStateVar GLsizei maxTessGenLevel = getLimit GetMaxTessGenLevel getLimit :: PName1I -> GettableStateVar GLsizei getLimit = makeGettableStateVar . getSizei1 id