OpenGL: A binding for the OpenGL graphics system

[ bsd3, graphics, library ] [ Propose Tags ]

A Haskell binding for the OpenGL graphics system (GL, version 3.2) and its accompanying utility library (GLU, version 1.3).

OpenGL is the industry's most widely used and supported 2D and 3D graphics application programming interface (API), incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. For more information about OpenGL and its various extensions, please see http://www.opengl.org/ and http://www.opengl.org/registry/.

Versions 2.1, 2.2.1.1, 2.2.2.0, 2.2.3.0, 2.2.3.1, 2.3.0.0, 2.4.0.0, 2.4.0.1, 2.4.0.2, 2.5.0.0, 2.6.0.0, 2.6.0.1, 2.8.0.0, 2.9.0.0, 2.9.1.0, 2.9.2.0, 2.10.0.0, 2.10.0.1, 2.10.0.2, 2.11.0.0, 2.11.1.0, 2.12.0.0, 2.12.0.1, 2.13.0.0, 2.13.1.0, 2.13.1.1, 2.13.2.0, 2.13.2.1, 3.0.0.0, 3.0.0.1, 3.0.0.2, 3.0.1.0, 3.0.2.0, 3.0.2.1
Dependencies base (>=3 && <5), GLURaw (>=1.1.0.0), ObjectName (==1.0.0.*), OpenGLRaw (>=1.3.0.0 && <1.5), StateVar (==1.0.*), Tensor (==1.0.*) [details]
License BSD-3-Clause
Author
Maintainer Jason Dagit <dagitj@gmail.com>, Sven Panne <sven.panne@aedion.de>
Revised Revision 1 made by HerbertValerioRiedel at Tue Jan 5 14:03:47 UTC 2016
Category Graphics
Home page http://www.haskell.org/haskellwiki/Opengl
Bug tracker https://github.com/haskell-opengl/OpenGL/issues
Source repo head: git clone https://github.com/haskell-opengl/OpenGL
Uploaded by JasonDagit at Sun Nov 4 19:18:56 UTC 2012
Distributions Debian:2.12.0.1, FreeBSD:2.12.0.1, LTSHaskell:3.0.2.1, NixOS:3.0.2.1, Stackage:3.0.2.1, openSUSE:3.0.2.1
Downloads 45625 total (392 in the last 30 days)
Rating 2.0 (votes: 1) [estimated by rule of succession]
Your Rating
  • λ
  • λ
  • λ
Status Docs not available [build log]
Successful builds reported [all 8 reports]
Hackage Matrix CI

Modules

  • Graphics
    • Rendering
      • Graphics.Rendering.OpenGL
        • Graphics.Rendering.OpenGL.GL
          • Graphics.Rendering.OpenGL.GL.Antialiasing
          • Graphics.Rendering.OpenGL.GL.BeginEnd
          • Graphics.Rendering.OpenGL.GL.Bitmaps
          • Graphics.Rendering.OpenGL.GL.BufferObjects
          • Graphics.Rendering.OpenGL.GL.Clipping
          • Graphics.Rendering.OpenGL.GL.ColorSum
          • Graphics.Rendering.OpenGL.GL.Colors
          • Graphics.Rendering.OpenGL.GL.CoordTrans
          • Graphics.Rendering.OpenGL.GL.DisplayLists
          • Graphics.Rendering.OpenGL.GL.Evaluators
          • Graphics.Rendering.OpenGL.GL.Feedback
          • Graphics.Rendering.OpenGL.GL.FlushFinish
          • Graphics.Rendering.OpenGL.GL.Fog
          • Graphics.Rendering.OpenGL.GL.Framebuffer
          • Graphics.Rendering.OpenGL.GL.FramebufferObjects
          • Graphics.Rendering.OpenGL.GL.Hints
          • Graphics.Rendering.OpenGL.GL.LineSegments
          • Graphics.Rendering.OpenGL.GL.PerFragment
          • Graphics.Rendering.OpenGL.GL.PixelRectangles
            • Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
            • Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
            • Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram
            • Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax
            • Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap
            • Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage
            • Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer
            • Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization
          • Graphics.Rendering.OpenGL.GL.PixellikeObject
          • Graphics.Rendering.OpenGL.GL.Points
          • Graphics.Rendering.OpenGL.GL.Polygons
          • Graphics.Rendering.OpenGL.GL.QueryObjects
          • Graphics.Rendering.OpenGL.GL.RasterPos
          • Graphics.Rendering.OpenGL.GL.ReadCopyPixels
          • Graphics.Rendering.OpenGL.GL.Rectangles
          • Graphics.Rendering.OpenGL.GL.SavingState
          • Graphics.Rendering.OpenGL.GL.Selection
          • Graphics.Rendering.OpenGL.GL.Shaders
          • Graphics.Rendering.OpenGL.GL.StringQueries
          • Graphics.Rendering.OpenGL.GL.Texturing
            • Graphics.Rendering.OpenGL.GL.Texturing.Application
            • Graphics.Rendering.OpenGL.GL.Texturing.Environments
            • Graphics.Rendering.OpenGL.GL.Texturing.Objects
            • Graphics.Rendering.OpenGL.GL.Texturing.Parameters
            • Graphics.Rendering.OpenGL.GL.Texturing.Queries
            • Graphics.Rendering.OpenGL.GL.Texturing.Specification
          • Graphics.Rendering.OpenGL.GL.TransformFeedback
          • Graphics.Rendering.OpenGL.GL.VertexArrayObjects
          • Graphics.Rendering.OpenGL.GL.VertexArrays
          • Graphics.Rendering.OpenGL.GL.VertexSpec
        • Graphics.Rendering.OpenGL.GLU
          • Graphics.Rendering.OpenGL.GLU.Errors
          • Graphics.Rendering.OpenGL.GLU.Initialization
          • Graphics.Rendering.OpenGL.GLU.Matrix
          • Graphics.Rendering.OpenGL.GLU.Mipmapping
          • Graphics.Rendering.OpenGL.GLU.NURBS
          • Graphics.Rendering.OpenGL.GLU.Quadrics
          • Graphics.Rendering.OpenGL.GLU.Tessellation

Downloads

Note: This package has metadata revisions in the cabal description newer than included in the tarball. To unpack the package including the revisions, use 'cabal get'.

Maintainer's Corner

For package maintainers and hackage trustees