{-# OPTIONS_HADDOCK hide #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.GL.EdgeFlag -- Copyright : (c) Sven Panne 2002-2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- This is a purely internal module for (un-)marshaling EdgeFlag. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.GL.EdgeFlag ( EdgeFlag(..), marshalEdgeFlag, unmarshalEdgeFlag ) where import Graphics.Rendering.OpenGL.GL.GLboolean import Graphics.Rendering.OpenGL.Raw -------------------------------------------------------------------------------- -- | A vertex can begin an edge which lies in the interior of its polygon or on -- the polygon\'s boundary. data EdgeFlag = BeginsInteriorEdge | BeginsBoundaryEdge deriving ( Eq, Ord, Show ) marshalEdgeFlag :: EdgeFlag -> GLboolean marshalEdgeFlag = marshalGLboolean . (BeginsBoundaryEdge ==) unmarshalEdgeFlag :: GLboolean -> EdgeFlag unmarshalEdgeFlag f = if unmarshalGLboolean f then BeginsBoundaryEdge else BeginsInteriorEdge