{-# OPTIONS_HADDOCK hide #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject -- Copyright : (c) Sven Panne 2013 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- This is a purely internal module for (un-)marshaling RenderBufferObjects. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( RenderbufferObject(..) ) where import Foreign.Marshal import Graphics.Rendering.OpenGL.GL.GLboolean import Graphics.Rendering.OpenGL.GL.ObjectName import Graphics.Rendering.OpenGL.Raw -------------------------------------------------------------------------------- data RenderbufferObject = RenderbufferObject { renderbufferID :: GLuint} instance ObjectName RenderbufferObject where isObjectName = fmap unmarshalGLboolean . glIsRenderbuffer . renderbufferID deleteObjectNames objs = withArrayLen (map renderbufferID objs) $ glDeleteRenderbuffers . fromIntegral instance GeneratableObjectName RenderbufferObject where genObjectNames n = allocaArray n $ \buf -> do glGenRenderbuffers (fromIntegral n) buf fmap (map RenderbufferObject) $ peekArray n buf