{-# OPTIONS_HADDOCK hide #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject -- Copyright : (c) Sven Panne 2013-2016 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -- This is a purely internal module for handling FramebufferObjects. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( FramebufferObject(..) ) where import Control.Monad.IO.Class import Data.ObjectName import Foreign.Marshal.Array ( allocaArray, peekArray, withArrayLen ) import Graphics.Rendering.OpenGL.GL.DebugOutput import Graphics.Rendering.OpenGL.GL.GLboolean import Graphics.Rendering.OpenGL.GL.QueryUtils import Graphics.GL -------------------------------------------------------------------------------- newtype FramebufferObject = FramebufferObject { framebufferID :: GLuint } deriving ( Eq, Ord, Show ) instance ObjectName FramebufferObject where isObjectName = liftIO . fmap unmarshalGLboolean . glIsFramebuffer . framebufferID deleteObjectNames objs = liftIO . withArrayLen (map framebufferID objs) $ glDeleteFramebuffers . fromIntegral instance GeneratableObjectName FramebufferObject where genObjectNames n = liftIO . allocaArray n $ \buf -> do glGenFramebuffers (fromIntegral n) buf fmap (map FramebufferObject) $ peekArray n buf instance CanBeLabeled FramebufferObject where objectLabel = objectNameLabel GL_FRAMEBUFFER . framebufferID