OpenGL-3.0.3.0: A binding for the OpenGL graphics system

Copyright(c) Sven Panne 2002-2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram

Description

This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of the OpenGL 2.1 specs.

Documentation

data Sink Source #

Constructors

PassThrough 
Sink 
Instances
Eq Sink Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink

Methods

(==) :: Sink -> Sink -> Bool #

(/=) :: Sink -> Sink -> Bool #

Ord Sink Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink

Methods

compare :: Sink -> Sink -> Ordering #

(<) :: Sink -> Sink -> Bool #

(<=) :: Sink -> Sink -> Bool #

(>) :: Sink -> Sink -> Bool #

(>=) :: Sink -> Sink -> Bool #

max :: Sink -> Sink -> Sink #

min :: Sink -> Sink -> Sink #

Show Sink Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink

Methods

showsPrec :: Int -> Sink -> ShowS #

show :: Sink -> String #

showList :: [Sink] -> ShowS #

data Reset Source #

Constructors

NoReset 
Reset