name: OpenGLRaw version: 1.0.0.0 x-revision: 1 license: BSD3 license-file: LICENSE maintainer: Sven Panne bug-reports: mailto:hopengl@haskell.org homepage: http://www.haskell.org/HOpenGL/ category: Graphics synopsis: A raw binding for the OpenGL graphics system description: OpenGLRaw is a raw Haskell binding for the OpenGL 3.1 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. All API entries are loaded dynamically, so no special C header files are needed for building this package. If an API entry is not found at runtime, a userError is thrown. . OpenGL is the industry's most widely used and supported 2D and 3D graphics application programming interface (API), incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. For more information about OpenGL and its various extensions, please see and . build-type: Simple cabal-version: >= 1.2 extra-source-files: include/HsOpenGLRaw.h flag UseNativeWindowsLibraries description: When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin. flag UseGlXGetProcAddress description: Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms. library exposed-modules: Graphics.Rendering.OpenGL.Raw, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.EXT.Abgr, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, Graphics.Rendering.OpenGL.Raw.EXT.Cmyka, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias, Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.GetProcAddress other-modules: Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens, Graphics.Rendering.OpenGL.Raw.Core31.Functions, Graphics.Rendering.OpenGL.Raw.Core31.Tokens, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Extensions c-sources: cbits/HsOpenGLRaw.c hs-Source-Dirs: src include-dirs: include build-depends: base >= 3 && < 4.6 ghc-options: -Wall -fno-warn-duplicate-exports if os(windows) && flag(UseNativeWindowsLibraries) cpp-options: "-DCALLCONV=stdcall" extra-libraries: opengl32 cc-options: "-DUSE_WGLGETPROCADDRESS" else cpp-options: "-DCALLCONV=ccall" extra-libraries: GL if os(darwin) cc-options: "-DUSE_NSADDRESSOFSYMBOL" else if flag(UseGlXGetProcAddress) cc-options: "-DUSE_GLXGETPROCADDRESS" else cc-options: "-DUSE_DLSYM"