module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame (
glTangent3b,
glTangent3d,
glTangent3f,
glTangent3i,
glTangent3s,
glTangent3bv,
glTangent3dv,
glTangent3fv,
glTangent3iv,
glTangent3sv,
glBinormal3b,
glBinormal3d,
glBinormal3f,
glBinormal3i,
glBinormal3s,
glBinormal3bv,
glBinormal3dv,
glBinormal3fv,
glBinormal3iv,
glBinormal3sv,
glTangentPointer,
glBinormalPointer,
gl_TANGENT_ARRAY,
gl_BINORMAL_ARRAY,
gl_CURRENT_TANGENT,
gl_CURRENT_BINORMAL,
gl_TANGENT_ARRAY_TYPE,
gl_TANGENT_ARRAY_STRIDE,
gl_BINORMAL_ARRAY_TYPE,
gl_BINORMAL_ARRAY_STRIDE,
gl_TANGENT_ARRAY_POINTER,
gl_BINORMAL_ARRAY_POINTER,
gl_MAP1_TANGENT,
gl_MAP2_TANGENT,
gl_MAP1_BINORMAL,
gl_MAP2_BINORMAL
) where
import Foreign.Ptr
import Graphics.Rendering.OpenGL.Raw.Core32
import Graphics.Rendering.OpenGL.Raw.Extensions
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_EXT_coordinate_frame"
EXTENSION_ENTRY(glTangent3b,GLbyte -> IO ())
EXTENSION_ENTRY(glTangent3d,GLdouble -> IO ())
EXTENSION_ENTRY(glTangent3f,GLfloat -> IO ())
EXTENSION_ENTRY(glTangent3i,GLint -> IO ())
EXTENSION_ENTRY(glTangent3s,GLshort -> IO ())
EXTENSION_ENTRY(glTangent3bv,Ptr GLbyte -> IO ())
EXTENSION_ENTRY(glTangent3dv,Ptr GLdouble -> IO ())
EXTENSION_ENTRY(glTangent3fv,Ptr GLfloat -> IO ())
EXTENSION_ENTRY(glTangent3iv,Ptr GLint -> IO ())
EXTENSION_ENTRY(glTangent3sv,Ptr GLshort -> IO ())
EXTENSION_ENTRY(glBinormal3b,GLbyte -> IO ())
EXTENSION_ENTRY(glBinormal3d,GLdouble -> IO ())
EXTENSION_ENTRY(glBinormal3f,GLfloat -> IO ())
EXTENSION_ENTRY(glBinormal3i,GLint -> IO ())
EXTENSION_ENTRY(glBinormal3s,GLshort -> IO ())
EXTENSION_ENTRY(glBinormal3bv,Ptr GLbyte -> IO ())
EXTENSION_ENTRY(glBinormal3dv,Ptr GLdouble -> IO ())
EXTENSION_ENTRY(glBinormal3fv,Ptr GLfloat -> IO ())
EXTENSION_ENTRY(glBinormal3iv,Ptr GLint -> IO ())
EXTENSION_ENTRY(glBinormal3sv,Ptr GLshort -> IO ())
EXTENSION_ENTRY(glTangentPointer,GLenum -> GLsizei -> Ptr a -> IO ())
EXTENSION_ENTRY(glBinormalPointer,GLenum -> GLsizei -> Ptr a -> IO ())
gl_TANGENT_ARRAY :: GLenum
gl_TANGENT_ARRAY = 0x8439
gl_BINORMAL_ARRAY :: GLenum
gl_BINORMAL_ARRAY = 0x843A
gl_CURRENT_TANGENT :: GLenum
gl_CURRENT_TANGENT = 0x843B
gl_CURRENT_BINORMAL :: GLenum
gl_CURRENT_BINORMAL = 0x843C
gl_TANGENT_ARRAY_TYPE :: GLenum
gl_TANGENT_ARRAY_TYPE = 0x843E
gl_TANGENT_ARRAY_STRIDE :: GLenum
gl_TANGENT_ARRAY_STRIDE = 0x843F
gl_BINORMAL_ARRAY_TYPE :: GLenum
gl_BINORMAL_ARRAY_TYPE = 0x8440
gl_BINORMAL_ARRAY_STRIDE :: GLenum
gl_BINORMAL_ARRAY_STRIDE = 0x8441
gl_TANGENT_ARRAY_POINTER :: GLenum
gl_TANGENT_ARRAY_POINTER = 0x8442
gl_BINORMAL_ARRAY_POINTER :: GLenum
gl_BINORMAL_ARRAY_POINTER = 0x8443
gl_MAP1_TANGENT :: GLenum
gl_MAP1_TANGENT = 0x8444
gl_MAP2_TANGENT :: GLenum
gl_MAP2_TANGENT = 0x8445
gl_MAP1_BINORMAL :: GLenum
gl_MAP1_BINORMAL = 0x8446
gl_MAP2_BINORMAL :: GLenum
gl_MAP2_BINORMAL = 0x8447