module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting (
glFragmentLightModeli,
glFragmentLightModelf,
glFragmentLightModeliv,
glFragmentLightModelfv,
glFragmentLighti,
glFragmentLightf,
glFragmentLightiv,
glFragmentLightfv,
glGetFragmentLightiv,
glGetFragmentLightfv,
glFragmentMaterialf,
glFragmentMateriali,
glFragmentMaterialfv,
glFragmentMaterialiv,
glFragmentColorMaterial,
glGetFragmentMaterialfv,
glGetFragmentMaterialiv,
glLightEnvi,
gl_FRAGMENT_LIGHTING,
gl_FRAGMENT_COLOR_MATERIAL,
gl_FRAGMENT_COLOR_MATERIAL_FACE,
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER,
gl_MAX_FRAGMENT_LIGHTS,
gl_MAX_ACTIVE_LIGHTS,
gl_CURRENT_RASTER_NORMAL,
gl_LIGHT_ENV_MODE,
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER,
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE,
gl_FRAGMENT_LIGHT_MODEL_AMBIENT,
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION,
gl_FRAGMENT_LIGHT0,
gl_FRAGMENT_LIGHT1,
gl_FRAGMENT_LIGHT2,
gl_FRAGMENT_LIGHT3,
gl_FRAGMENT_LIGHT4,
gl_FRAGMENT_LIGHT5,
gl_FRAGMENT_LIGHT6,
gl_FRAGMENT_LIGHT7
) where
import Foreign.Ptr
import Foreign.C.Types
import Graphics.Rendering.OpenGL.Raw.Core32
import Graphics.Rendering.OpenGL.Raw.Extensions
#include "HsOpenGLRaw.h"
extensionNameString :: String
extensionNameString = "GL_EXT_fragment_lighting"
EXTENSION_ENTRY(glFragmentLightModeli,GLenum -> GLint -> IO ())
EXTENSION_ENTRY(glFragmentLightModelf,GLenum -> GLfloat -> IO ())
EXTENSION_ENTRY(glFragmentLightModeliv,GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(glFragmentLightModelfv,GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(glFragmentLighti,GLenum -> GLenum -> GLint -> IO ())
EXTENSION_ENTRY(glFragmentLightf,GLenum -> GLenum -> GLfloat -> IO ())
EXTENSION_ENTRY(glFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(glFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(glGetFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(glGetFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(glFragmentMaterialf,GLenum -> GLenum -> GLfloat -> IO ())
EXTENSION_ENTRY(glFragmentMateriali,GLenum -> GLenum -> GLint -> IO ())
EXTENSION_ENTRY(glFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(glFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(glFragmentColorMaterial,GLenum -> GLenum -> IO ())
EXTENSION_ENTRY(glGetFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())
EXTENSION_ENTRY(glGetFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())
EXTENSION_ENTRY(glLightEnvi,GLenum -> GLint -> IO ())
gl_FRAGMENT_LIGHTING :: GLenum
gl_FRAGMENT_LIGHTING = 0x8400
gl_FRAGMENT_COLOR_MATERIAL :: GLenum
gl_FRAGMENT_COLOR_MATERIAL = 0x8401
gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum
gl_FRAGMENT_COLOR_MATERIAL_FACE = 0x8402
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER = 0x8403
gl_MAX_FRAGMENT_LIGHTS :: GLenum
gl_MAX_FRAGMENT_LIGHTS = 0x8404
gl_MAX_ACTIVE_LIGHTS :: GLenum
gl_MAX_ACTIVE_LIGHTS = 0x8405
gl_CURRENT_RASTER_NORMAL :: GLenum
gl_CURRENT_RASTER_NORMAL = 0x8406
gl_LIGHT_ENV_MODE :: GLenum
gl_LIGHT_ENV_MODE = 0x8407
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER = 0x8408
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE = 0x8409
gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum
gl_FRAGMENT_LIGHT_MODEL_AMBIENT = 0x840A
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION = 0x840B
gl_FRAGMENT_LIGHT0 :: GLenum
gl_FRAGMENT_LIGHT0 = 0x840C
gl_FRAGMENT_LIGHT1 :: GLenum
gl_FRAGMENT_LIGHT1 = 0x840D
gl_FRAGMENT_LIGHT2 :: GLenum
gl_FRAGMENT_LIGHT2 = 0x840E
gl_FRAGMENT_LIGHT3 :: GLenum
gl_FRAGMENT_LIGHT3 = 0x840F
gl_FRAGMENT_LIGHT4 :: GLenum
gl_FRAGMENT_LIGHT4 = 0x8410
gl_FRAGMENT_LIGHT5 :: GLenum
gl_FRAGMENT_LIGHT5 = 0x8411
gl_FRAGMENT_LIGHT6 :: GLenum
gl_FRAGMENT_LIGHT6 = 0x8412
gl_FRAGMENT_LIGHT7 :: GLenum
gl_FRAGMENT_LIGHT7 = 0x8413